Good game! Was a fun one.
L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1
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Gamer bids fighter Scotland.
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Test summary from TripleA, engine version: 1.6.1.4, time: 09:32:07
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 5 artilleries; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Norway to 111 Sea Zone
3 tactical_bombers moved from Western Germany to 111 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
2 bombers moved from Germany to Holland Belgium
2 bombers and 1 fighter moved from Holland Belgium to United Kingdom
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone -
i’ll need scram for 111 and dogfight for UK proper.
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OK, downloading now…
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Scramble NO
Dogfight YES, all 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 2,4 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 5 artilleries; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Norway to 111 Sea Zone
3 tactical_bombers moved from Western Germany to 111 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
2 bombers moved from Germany to Holland Belgium
2 bombers and 1 fighter moved from Holland Belgium to United Kingdom
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Defenders Fire, : 1/3 hits
Attackers Fire, : 0/3 hits
1 fighter owned by the Germans lost in United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 7 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries and 7 infantry in Yugoslavia, round 1 : 3/12 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 0/5 hits
3 infantry owned by the Neutral_Allies lost in Yugoslavia
7 infantry owned by the Germans , 3 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Romania
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 3 infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser in 91 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 111 Sea Zone
Germans attack with 1 battleship, 3 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 111 Sea Zone, round 1 : 5/7 hits
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 : 3/3 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British , 1 battleship owned by the British , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone
Germans win with 1 battleship, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 1 : 5/20 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 7/11 hits
4 infantry owned by the French , 7 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 6 armour, 3 artilleries and 4 mech_infantrys in France, round 2 : 5/13 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 2 : 4/7 hits
2 infantry owned by the French , 1 armour owned by the British , 1 artillery owned by the British , 1 artillery owned by the French and 4 mech_infantrys owned by the Germans lost in France
Germans roll dice for 6 armour and 3 artilleries in France, round 3 : 3/9 hits
French roll dice for 1 armour and 1 fighter in France, round 3 : 1/2 hits
1 armour owned by the French , 1 fighter owned by the French and 1 artillery owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour and 2 artilleries remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery, 7 infantry and 4 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Cleaning up after air battles
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
2 aaGuns moved from Western Germany to Holland Belgium
1 fighter moved from 111 Sea Zone to Western Germany
1 fighter moved from Slovakia Hungary to Southern Italy
1 tactical_bomber moved from Poland to Southern Italy
1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 aaGun and 2 infantry moved from Germany to Western Germany
2 aaGuns, 3 artilleries and 9 infantry moved from Germany to Poland
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
2 bombers moved from United Kingdom to Holland Belgium
2 fighters and 1 tactical_bomber moved from 111 Sea Zone to Holland Belgium
1 tactical_bomber moved from Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
2 infantry moved from Norway to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
2 infantry moved from Denmark to Western GermanyPlace Units - Germans
5 artilleries placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 6 armour, 2 artilleries and 1 factory_minor
Slovakia Hungary : 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 2 tactical_bombers
Romania : 3 armour, 2 artilleries and 7 infantry
Poland : 2 aaGuns, 3 artilleries and 12 infantry
Germany : 5 artilleries and 1 factory_major
Holland Belgium : 3 aaGuns, 2 bombers, 2 fighters and 2 tactical_bombers
Southern Italy : 1 fighter and 1 tactical_bomber
112 Sea Zone : 1 cruiser
113 Sea Zone : 1 transport
106 Sea Zone : 1 flag, 2 submarines
Bulgaria : 1 flag, 5 infantry
Finland : 1 flag, 5 infantry
111 Sea Zone : 1 battleshipProduction/PUs Summary :
Germans : 37 / 66
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 31 times
2 was rolled 26 times
3 was rolled 25 times
4 was rolled 37 times
5 was rolled 23 times
6 was rolled 39 times
Average roll : 3.619
Median : 4.000
Variance : 1.228
Standard Deviation : 1.108
Total rolls : 181Null / Other
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 19 times
Average roll : 3.795
Median : 4.000
Variance : 1.042
Standard Deviation : 1.021
Total rolls : 73Neutral_Allies Combat
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Germans Combat
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 19 times
Average roll : 3.795
Median : 4.000
Variance : 1.042
Standard Deviation : 1.021
Total rolls : 73French Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 3.000
Variance : 1.789
Standard Deviation : 1.338
Total rolls : 20British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
I gots hammered in France, and you got the edge in the air war. Â The game is afoot!
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Rolling for tech! Good man.
Tell you what, I’ll waste 5 for the Russians to help even things up… :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedResearch Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Amur to KoreaCombat - Russians
Battle in Korea
Russians attack with 1 infantry
Japanese defend with 1 fighter and 4 infantry
Japanese win with 1 fighter and 4 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
5 infantry moved from Amur to Buryatia
2 infantry moved from Caucasus to Rostov
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Belarus to Bryansk
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
6 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
2 aaGuns moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 armour moved from Russia to Belarus
1 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
1 mech_infantry moved from Russia to BelarusPlace Units - Russians
1 mech_infantry placed in Volgograd
1 artillery placed in Novgorod
1 armour and 2 artilleries placed in Ukraine
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
Rolling for tech! Good man.
Tell you what, I’ll waste 5 for the Russians to help even things up…Â :-D
I unchecked LHTR heavy bombers in options; IIRC that was 1d+2 when bombing, which I think is default. Is that what we wanted?
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No, 1d6+2 is the rule for G40
LHTR is best of 2 dice rather than total of 2 dice (2 hits possible per heavy)
LHTR should be checked so that we don’t have 2-hit heavies, because best of 2 dice is the rule for G40
Clear?
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How wicked would it be if Germany got paratroopers on G1? London would have no chance of survival.
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No, 1d6+2 is the rule for G40
LHTR is best of 2 dice rather than total of 2 dice (2 hits possible per heavy)
LHTR should be checked so that we don’t have 2-hit heavies, because best of 2 dice is the rule for G40
Clear?
OK, I’ll change that back.
I had something like that happen in tourney vs Darth. He rolled LRA round one for Germany, I think the game was over on the first turn.
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Well, you’re a man after my own heart to buy tech on G1 :-)
Can’t win if you don’t play -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
2 bombers moved from Japan to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Shantung to Anhwe
1 artillery moved from Kiangsu to Kiangsi
3 infantry moved from Kiangsu to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Soviet Far EastCombat - Japanese
Battle in Soviet Far East
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 : 3/8 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 4/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 fighter moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 fighter moved from Formosa to Kiangsu
1 fighter moved from Okinawa to Kiangsu
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Kiangsu
1 fighter moved from Korea to Kiangsu
3 infantry moved from Korea to Manchuria
1 mech_infantry moved from Manchuria to JeholPlace Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 4 infantry
Paulau Island : 1 infantry
Kwangsi : 2 bombers, 3 fighters and 3 tactical_bombers
Kiangsu : 1 factory_minor, 5 fighters and 2 tactical_bombers
Kiangsi : 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Jehol : 1 mech_infantry
Siam : 2 infantry
Manchuria : 1 aaGun, 1 artillery and 9 infantry
Yunnan : 1 flag, 1 artillery and 2 infantry
Hunan : 1 flag, 1 artillery and 3 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 2 artilleries and 7 infantry
Soviet Far East : 1 flag, 1 armour
Amur : 1 flag, 1 infantry
33 Sea Zone : 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport
36 Sea Zone : 2 submarines
20 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 1 transport
5 Sea Zone : 1 transport
6 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 37 / 66
Russians : 35 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
  Round :1
    Politics - Russians
      Russians takes Political Action: Political Action Russians To War With Japanese
 Combat Move - Russians
      1 infantry moved from Amur to KoreaOK, you’re the third guy I have seen do this move now…why? If it is a deep secret that you want to spring on my, I’m fine with talking about it later, but I can see no gain here at all. I only see the Soviet’s giving up all their positional and treaty advantage.
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Mongolia is more of an advantage to Japan than Russia.
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Obviously, the reason for the attack is to keep Mongolia out of play. Japan not being able to cross between North Russia and China is significant. Larry made the STUPID Mongolia rule apparently to deter a Japanese attack, but it actually has the opposite effect.
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Obviously, the reason for the attack is to keep Mongolia out of play. Japan not being able to cross between North Russia and China is significant. Larry made the STUPID Mongolia rule apparently to deter a Japanese attack, but it actually has the opposite effect.
So you’re saying that by giving Mongolia to Russia if Japan attacks, Japan can actually take it “cheap”, because it is no longer a true neutral.