@Booper No scramble. GL HF! Will be my first time playing against this opening. Looks intriguing :D.
13L G40 wheatbeer (Axis) vs Mallery29 (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery, 1 fighter and 7 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in Shensi
Chinese undo move 1.
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 artillery, 1 fighter and 9 infantry
Hopei : 1 infantryProduction/PUs Summary :
Germans : 52 / 62
Russians : 33 / 34
Japanese : 60 / 66
Americans : 52 / 76
Chinese : 6 / 6
British : 23 / 0
UK_Pacific : 5 / 6
Italians : 14 / 21
ANZAC : 10 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 52 / 62
Russians : 33 / 34
Japanese : 60 / 66
Americans : 52 / 76
Chinese : 6 / 6
British : 24 / 0
UK_Pacific : 5 / 5
Italians : 13 / 21
ANZAC : 10 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 artillery, 1 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Poland to Belarus
1 infantry moved from Poland to Eastern Poland
1 bomber moved from Western Germany to Belarus
3 fighters moved from Poland to BessarabiaCombat - Italians
Battle in Belarus
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Belarus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Eastern Poland
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Eastern Poland, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 3 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 1 mech_infantry in Bessarabia, round 1 : 3/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 fighters moved from Bessarabia to Slovakia Hungary
1 bomber moved from Belarus to Novgorod
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 52 / 62
Russians : 31 / 34
Japanese : 60 / 66
Americans : 52 / 76
Chinese : 6 / 6
British : 24 / 0
UK_Pacific : 5 / 5
Italians : 15 / 20
ANZAC : 10 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 1 armour, 5 artilleries, 3 fighters and 10 infantry
62 Sea Zone : 1 cruiser, 2 destroyers and 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 52 / 62
Russians : 31 / 34
Japanese : 60 / 66
Americans : 52 / 76
Chinese : 6 / 6
British : 24 / 0
UK_Pacific : 5 / 5
Italians : 15 / 20
ANZAC : 10 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
1 infantry moved from Ethiopia to Italian Somaliland
French take Italian Somaliland from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Morocco : 1 infantry
Syria : 1 infantry
Tunisia : 1 infantry
Tobruk : 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 52 / 62
Russians : 31 / 34
Japanese : 60 / 66
Americans : 52 / 76
Chinese : 6 / 6
British : 24 / 0
UK_Pacific : 5 / 5
Italians : 15 / 20
ANZAC : 10 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’ll be lucky to make it to round 10!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Karelia
Germans take Karelia from Russians
1 infantry moved from Novgorod to Archangel
2 bombers moved from Norway to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Archangel, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 carrier moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 fighter moved from Southern Italy to United Kingdom
1 battleship and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
2 bombers moved from Archangel to Finland
1 artillery and 1 infantry moved from Novgorod to Belarus
6 infantry moved from Baltic States to Belarus
1 aaGun, 10 artilleries and 11 infantry moved from Baltic States to Belarus
1 aaGun, 4 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
11 infantry moved from Romania to Eastern Poland
2 armour moved from Baltic States to Belarus
3 armour moved from Baltic States to Eastern Poland
1 mech_infantry moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Vyborg to Novgorod
1 fighter moved from Southern Italy to Eastern Poland
3 artilleries moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Germany to Western Germany
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Romania to Eastern Poland
1 aaGun moved from Poland to Slovakia Hungary
2 tactical_bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to Belarus
1 tactical_bomber moved from Romania to Eastern PolandPlace Units - Germans
1 destroyer and 2 fighters placed in 110 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in United Kingdom
2 infantry placed in Germany
1 artillery and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsProduction/PUs Summary :
Germans : 53 / 63
Russians : 30 / 34
Japanese : 60 / 66
Americans : 52 / 76
Chinese : 6 / 6
British : 24 / 0
UK_Pacific : 5 / 5
Italians : 15 / 20
ANZAC : 10 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Western Ukraine to Bessarabia
2 fighters moved from Western Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 1 : 3/5 hits
Italians roll dice for 1 mech_infantry in Bessarabia, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
2 aaGuns, 2 armour, 10 artilleries, 12 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
7 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Novosibirsk to Suiyuyan
2 aaGuns and 17 infantry moved from Kansu to SuiyuyanPlace Units - Russians
3 infantry placed in Ukraine
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 31 PUs totalTerritory Summary for Russians :
Suiyuyan : 2 aaGuns, 1 armour, 17 infantry and 1 mech_infantry
Buryatia : 1 infantry
Bryansk : 4 aaGuns, 2 armour, 17 artilleries, 2 fighters, 40 infantry, 2 mech_infantrys and 1 tactical_bomber
Bessarabia : 2 infantry
Russia : 1 airfield, 3 artilleries, 1 factory_major and 4 infantry
Ukraine : 2 artilleries, 1 factory_minor and 10 infantry
Western Ukraine : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantryProduction/PUs Summary :
Germans : 53 / 63
Russians : 30 / 31
Japanese : 60 / 66
Americans : 52 / 76
Chinese : 6 / 6
British : 24 / 0
UK_Pacific : 5 / 5
Italians : 15 / 20
ANZAC : 10 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Italy has 99.9% chance to clear Smolensk, which gives Germany a 99.9% chance to sack Moscow.
If you want, you can adjust the Soviet’s NCM to fortify either Smolensk or Moscow.
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eh…I guess I wasn’t paying too much attention to that…I greatly appreciate the offer, but I’m not going to rescue the UK anytime soon here. I think I need to face reality here. I think the best thing to do for myself is surrender and put this one behind me. I hate doing this, and you can hate me for quitting so early. I’d rather just give you the win and move on to game two.
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It doesn’t bother me if you concede this one now.
I think it would be tough to stop the Axis at this point, given the income gap (which will grow after Calcutta falls).
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Let’s do that then. At least now I know what it is like to get Sea Lion’ed. Do you want me to set up the rematch later tonight? I’ll post to the Rankings this ass kicking.
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I might be a little slow playing this week (scheduled more work hours than usual), but we can still start if the pace doesn’t matter.
I’ll roll a die to see who bids first
Rolling 1d100:
(41)Odds, I bid first
Evens, you bid first -
Allies +15
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(are we going to limit bid units to one per territory? or no?)
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sounds good…pace doesn’t matter.
I have to give you the Allies this time, right?
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I don’t mind giving more than one unit in a space, but I just don’t see how 15 is even possible (unless I had it). If you have to be the Allies, I’ll give you the same (9).
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I prefer to limit bid units to one per territory, because otherwise bid’s are artificially low since 4 infantry in Yunnan trashes the game balance in China. However, the league doesn’t require that limitation.
Switching sides isn’t required. Typically, I play sides determined by bid. League style now bid’s down for Allies.
When I bid +15 for Allies, you can either give me the Allies at +15, or counter-bid by offering to take the Allies for yourself at +14 (or lower). Then I can either give you the Allies +14 or counter-bid, and so on.
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I’ll take the Allies for 13 then
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I didn’t think they allowed bids for China anyways…but I’m probably wrong about that…the one per territory is fine.





