Will have to come to this later.
13L G40 wheatbeer (Axis) vs Mallery29 (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
French take Ethiopia from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from Algeria to TunisiaTurn Complete - French
Territory Summary for French :
Morocco : 1 infantry
Syria : 1 infantry
Tunisia : 1 infantry
Tobruk : 1 infantry
Libya : 1 flag
Ethiopia : 1 flag, 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 54
Russians : 36 / 38
Japanese : 58 / 66
Americans : 52 / 72
Chinese : 6 / 6
British : 23 / 0
UK_Pacific : 6 / 6
Italians : 15 / 21
ANZAC : 10 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
8 artilleries and 15 infantry moved from Poland to Baltic States
5 armour and 2 mech_infantrys moved from Slovakia Hungary to Baltic States
1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
2 bombers moved from Norway to Novgorod
2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Vyborg
2 fighters moved from United Kingdom to 110 Sea ZoneCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 destroyer and 3 transports
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 115 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 1 destroyer and 3 transports in 115 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 destroyer and 3 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Vyborg
Battle in Novgorod
Germans attack with 1 artillery, 2 bombers and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Novgorod, round 1 : 4/6 hits
Russians roll dice for 3 infantry in Novgorod, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Vyborg from Russians, taking Novgorod from Russians with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 5 armour, 8 artilleries, 15 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 5 armour, 8 artilleries, 15 infantry and 2 mech_infantrys in Baltic States, round 1 : 7/30 hits
Russians roll dice for 2 infantry in Baltic States, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour, 8 artilleries, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 : 1/7 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Baltic States
1 aaGun moved from Poland to Baltic States
6 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Poland to Slovakia Hungary
4 artilleries and 6 infantry moved from Germany to Slovakia Hungary
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 bombers moved from Novgorod to Norway
1 artillery moved from Western Germany to Germany
1 transport moved from 111 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from France to Western Germany
2 fighters moved from 110 Sea Zone to Southern Italy
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 infantry moved from Scotland to United Kingdom
1 tactical_bomber moved from Western Germany to Romania
1 tactical_bomber moved from Western Germany to RomaniaPlace Units - Germans
4 artilleries and 6 infantry placed in Germany
1 destroyer placed in 113 Sea Zone
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsProduction/PUs Summary :
Germans : 52 / 62
Russians : 33 / 38
Japanese : 58 / 66
Americans : 52 / 72
Chinese : 6 / 6
British : 23 / 0
UK_Pacific : 6 / 6
Italians : 15 / 21
ANZAC : 10 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Western Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Western Ukraine to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 1/5 hits
Italians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Belarus to Bryansk
5 artilleries moved from Belarus to Bryansk
1 infantry moved from Belarus to Archangel
16 infantry moved from Belarus to Bryansk
2 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
2 aaGuns and 11 infantry moved from Timguska to Kansu
2 artilleries moved from Ukraine to Western UkrainePlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs totalTerritory Summary for Russians :
Kansu : 2 aaGuns and 17 infantry
Buryatia : 1 infantry
Belarus : 1 infantry
Bryansk : 2 aaGuns, 7 artilleries and 21 infantry
Archangel : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major and 9 infantry
Ukraine : 2 artilleries, 1 factory_minor and 9 infantry
Western Ukraine : 2 aaGuns, 2 armour, 10 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
Novosibirsk : 1 armour and 1 mech_infantry
Volgograd : 1 factory_minorProduction/PUs Summary :
Germans : 52 / 62
Russians : 34 / 34
Japanese : 58 / 66
Americans : 52 / 72
Chinese : 6 / 6
British : 23 / 0
UK_Pacific : 6 / 6
Italians : 14 / 21
ANZAC : 10 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 fighters and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 2 artilleries and 4 infantry moved from Shan State to Burma
3 artilleries, 9 infantry and 1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Szechwan
1 armour and 3 mech_infantrys moved from Kweichow to Burma
3 armour moved from French Indo China to Burma
1 mech_infantry moved from Kwangsi to Burma
1 infantry moved from Kweichow to Shensi
2 fighters and 2 tactical_bombers moved from Kweichow to Shensi
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
2 bombers moved from French Indo China to Shensi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from French Indo China to SzechwanCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shensi
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 1 : 4/7 hits
Chinese roll dice for 2 infantry in Shensi, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 5 armour, 5 artilleries, 13 infantry and 5 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 5 armour, 5 artilleries, 13 infantry and 5 mech_infantrys in Burma, round 1 : 10/28 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 armour, 5 artilleries, 12 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Siberia
Battle in Szechwan
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Szechwan, round 1 : 3/7 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Siberia from Russians, taking Szechwan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 transports moved from 37 Sea Zone to 19 Sea Zone
1 bomber moved from Japan to French Indo China
2 bombers moved from Shensi to French Indo China
1 transport moved from 38 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
3 fighters and 3 tactical_bombers moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 battleship and 2 cruisers moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
3 mech_infantrys moved from Shantung to Chahar
1 carrier moved from 33 Sea Zone to 42 Sea Zone
2 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from New Guinea to Dutch New GuineaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
2 artilleries, 2 fighters and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsProduction/PUs Summary :
Germans : 52 / 62
Russians : 33 / 34
Japanese : 61 / 66
Americans : 52 / 72
Chinese : 5 / 6
British : 23 / 0
UK_Pacific : 5 / 6
Italians : 14 / 21
ANZAC : 10 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Research Technology - Americans
Americans spend 15 on tech rolls
Americans roll 4,2,1 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 artilleries, 4 infantry, 2 submarines and 3 transports; Remaining resources: 4 PUs; 0 techTokens;Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 104 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry, 3 mech_infantrys, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 aaGun and 3 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 3 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
India : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 5 infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 2 submarines
Central United States : 1 factory_major
Southeast Mexico : 1 harbour
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Gibraltar : 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys
101 Sea Zone : 3 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 submarines, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 52 / 62
Russians : 33 / 34
Japanese : 61 / 66
Americans : 52 / 76
Chinese : 5 / 6
British : 23 / 0
UK_Pacific : 5 / 6
Italians : 14 / 21
ANZAC : 10 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery, 1 fighter and 7 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in Shensi
Chinese undo move 1.
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 artillery, 1 fighter and 9 infantry
Hopei : 1 infantryProduction/PUs Summary :
Germans : 52 / 62
Russians : 33 / 34
Japanese : 60 / 66
Americans : 52 / 76
Chinese : 6 / 6
British : 23 / 0
UK_Pacific : 5 / 6
Italians : 14 / 21
ANZAC : 10 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 52 / 62
Russians : 33 / 34
Japanese : 60 / 66
Americans : 52 / 76
Chinese : 6 / 6
British : 24 / 0
UK_Pacific : 5 / 5
Italians : 13 / 21
ANZAC : 10 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 artillery, 1 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Poland to Belarus
1 infantry moved from Poland to Eastern Poland
1 bomber moved from Western Germany to Belarus
3 fighters moved from Poland to BessarabiaCombat - Italians
Battle in Belarus
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Belarus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Eastern Poland
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Eastern Poland, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 3 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 1 mech_infantry in Bessarabia, round 1 : 3/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 fighters moved from Bessarabia to Slovakia Hungary
1 bomber moved from Belarus to Novgorod
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 52 / 62
Russians : 31 / 34
Japanese : 60 / 66
Americans : 52 / 76
Chinese : 6 / 6
British : 24 / 0
UK_Pacific : 5 / 5
Italians : 15 / 20
ANZAC : 10 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 1 armour, 5 artilleries, 3 fighters and 10 infantry
62 Sea Zone : 1 cruiser, 2 destroyers and 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 52 / 62
Russians : 31 / 34
Japanese : 60 / 66
Americans : 52 / 76
Chinese : 6 / 6
British : 24 / 0
UK_Pacific : 5 / 5
Italians : 15 / 20
ANZAC : 10 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
1 infantry moved from Ethiopia to Italian Somaliland
French take Italian Somaliland from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Morocco : 1 infantry
Syria : 1 infantry
Tunisia : 1 infantry
Tobruk : 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 52 / 62
Russians : 31 / 34
Japanese : 60 / 66
Americans : 52 / 76
Chinese : 6 / 6
British : 24 / 0
UK_Pacific : 5 / 5
Italians : 15 / 20
ANZAC : 10 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’ll be lucky to make it to round 10!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Karelia
Germans take Karelia from Russians
1 infantry moved from Novgorod to Archangel
2 bombers moved from Norway to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Archangel, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 carrier moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 fighter moved from Southern Italy to United Kingdom
1 battleship and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
2 bombers moved from Archangel to Finland
1 artillery and 1 infantry moved from Novgorod to Belarus
6 infantry moved from Baltic States to Belarus
1 aaGun, 10 artilleries and 11 infantry moved from Baltic States to Belarus
1 aaGun, 4 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
11 infantry moved from Romania to Eastern Poland
2 armour moved from Baltic States to Belarus
3 armour moved from Baltic States to Eastern Poland
1 mech_infantry moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Vyborg to Novgorod
1 fighter moved from Southern Italy to Eastern Poland
3 artilleries moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Germany to Western Germany
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Romania to Eastern Poland
1 aaGun moved from Poland to Slovakia Hungary
2 tactical_bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to Belarus
1 tactical_bomber moved from Romania to Eastern PolandPlace Units - Germans
1 destroyer and 2 fighters placed in 110 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in United Kingdom
2 infantry placed in Germany
1 artillery and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsProduction/PUs Summary :
Germans : 53 / 63
Russians : 30 / 34
Japanese : 60 / 66
Americans : 52 / 76
Chinese : 6 / 6
British : 24 / 0
UK_Pacific : 5 / 5
Italians : 15 / 20
ANZAC : 10 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Western Ukraine to Bessarabia
2 fighters moved from Western Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 1 : 3/5 hits
Italians roll dice for 1 mech_infantry in Bessarabia, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
2 aaGuns, 2 armour, 10 artilleries, 12 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
7 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Novosibirsk to Suiyuyan
2 aaGuns and 17 infantry moved from Kansu to SuiyuyanPlace Units - Russians
3 infantry placed in Ukraine
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 31 PUs totalTerritory Summary for Russians :
Suiyuyan : 2 aaGuns, 1 armour, 17 infantry and 1 mech_infantry
Buryatia : 1 infantry
Bryansk : 4 aaGuns, 2 armour, 17 artilleries, 2 fighters, 40 infantry, 2 mech_infantrys and 1 tactical_bomber
Bessarabia : 2 infantry
Russia : 1 airfield, 3 artilleries, 1 factory_major and 4 infantry
Ukraine : 2 artilleries, 1 factory_minor and 10 infantry
Western Ukraine : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantryProduction/PUs Summary :
Germans : 53 / 63
Russians : 30 / 31
Japanese : 60 / 66
Americans : 52 / 76
Chinese : 6 / 6
British : 24 / 0
UK_Pacific : 5 / 5
Italians : 15 / 20
ANZAC : 10 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Italy has 99.9% chance to clear Smolensk, which gives Germany a 99.9% chance to sack Moscow.
If you want, you can adjust the Soviet’s NCM to fortify either Smolensk or Moscow.
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eh…I guess I wasn’t paying too much attention to that…I greatly appreciate the offer, but I’m not going to rescue the UK anytime soon here. I think I need to face reality here. I think the best thing to do for myself is surrender and put this one behind me. I hate doing this, and you can hate me for quitting so early. I’d rather just give you the win and move on to game two.
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It doesn’t bother me if you concede this one now.
I think it would be tough to stop the Axis at this point, given the income gap (which will grow after Calcutta falls).
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Let’s do that then. At least now I know what it is like to get Sea Lion’ed. Do you want me to set up the rematch later tonight? I’ll post to the Rankings this ass kicking.
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I might be a little slow playing this week (scheduled more work hours than usual), but we can still start if the pace doesn’t matter.
I’ll roll a die to see who bids first
Rolling 1d100:
(41)Odds, I bid first
Evens, you bid first -
Allies +15
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(are we going to limit bid units to one per territory? or no?)