We are underway!
Scramble instructions to SZ111?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery, 1 fighter and 7 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
1 infantry placed in Shensi
Chinese undo move 1.
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Territory Summary for Chinese :
Suiyuyan : 1 artillery, 1 fighter and 9 infantry
Hopei : 1 infantry
Production/PUs Summary :
Germans : 52 / 62
Russians : 33 / 34
Japanese : 60 / 66
Americans : 52 / 76
Chinese : 6 / 6
British : 23 / 0
UK_Pacific : 5 / 6
Italians : 14 / 21
ANZAC : 10 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 52 / 62
Russians : 33 / 34
Japanese : 60 / 66
Americans : 52 / 76
Chinese : 6 / 6
British : 24 / 0
UK_Pacific : 5 / 5
Italians : 13 / 21
ANZAC : 10 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 artillery, 1 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Poland to Belarus
1 infantry moved from Poland to Eastern Poland
1 bomber moved from Western Germany to Belarus
3 fighters moved from Poland to Bessarabia
Combat - Italians
Battle in Belarus
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Belarus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Eastern Poland
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Eastern Poland, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 3 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 1 mech_infantry in Bessarabia, round 1 : 3/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 fighters moved from Bessarabia to Slovakia Hungary
1 bomber moved from Belarus to Novgorod
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Production/PUs Summary :
Germans : 52 / 62
Russians : 31 / 34
Japanese : 60 / 66
Americans : 52 / 76
Chinese : 6 / 6
British : 24 / 0
UK_Pacific : 5 / 5
Italians : 15 / 20
ANZAC : 10 / 22
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to South Australia
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 1 armour, 5 artilleries, 3 fighters and 10 infantry
62 Sea Zone : 1 cruiser, 2 destroyers and 1 submarine
Egypt : 2 infantry
Production/PUs Summary :
Germans : 52 / 62
Russians : 31 / 34
Japanese : 60 / 66
Americans : 52 / 76
Chinese : 6 / 6
British : 24 / 0
UK_Pacific : 5 / 5
Italians : 15 / 20
ANZAC : 10 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
1 infantry moved from Ethiopia to Italian Somaliland
French take Italian Somaliland from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Morocco : 1 infantry
Syria : 1 infantry
Tunisia : 1 infantry
Tobruk : 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 52 / 62
Russians : 31 / 34
Japanese : 60 / 66
Americans : 52 / 76
Chinese : 6 / 6
British : 24 / 0
UK_Pacific : 5 / 5
Italians : 15 / 20
ANZAC : 10 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I’ll be lucky to make it to round 10!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Karelia
Germans take Karelia from Russians
1 infantry moved from Novgorod to Archangel
2 bombers moved from Norway to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Archangel, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 carrier moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 fighter moved from Southern Italy to United Kingdom
1 battleship and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
2 bombers moved from Archangel to Finland
1 artillery and 1 infantry moved from Novgorod to Belarus
6 infantry moved from Baltic States to Belarus
1 aaGun, 10 artilleries and 11 infantry moved from Baltic States to Belarus
1 aaGun, 4 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
11 infantry moved from Romania to Eastern Poland
2 armour moved from Baltic States to Belarus
3 armour moved from Baltic States to Eastern Poland
1 mech_infantry moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Vyborg to Novgorod
1 fighter moved from Southern Italy to Eastern Poland
3 artilleries moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Germany to Western Germany
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Romania to Eastern Poland
1 aaGun moved from Poland to Slovakia Hungary
2 tactical_bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to Belarus
1 tactical_bomber moved from Romania to Eastern Poland
Place Units - Germans
1 destroyer and 2 fighters placed in 110 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in United Kingdom
2 infantry placed in Germany
1 artillery and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Production/PUs Summary :
Germans : 53 / 63
Russians : 30 / 34
Japanese : 60 / 66
Americans : 52 / 76
Chinese : 6 / 6
British : 24 / 0
UK_Pacific : 5 / 5
Italians : 15 / 20
ANZAC : 10 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Western Ukraine to Bessarabia
2 fighters moved from Western Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 1 : 3/5 hits
Italians roll dice for 1 mech_infantry in Bessarabia, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
2 aaGuns, 2 armour, 10 artilleries, 12 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
7 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Novosibirsk to Suiyuyan
2 aaGuns and 17 infantry moved from Kansu to Suiyuyan
Place Units - Russians
3 infantry placed in Ukraine
3 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs total
Territory Summary for Russians :
Suiyuyan : 2 aaGuns, 1 armour, 17 infantry and 1 mech_infantry
Buryatia : 1 infantry
Bryansk : 4 aaGuns, 2 armour, 17 artilleries, 2 fighters, 40 infantry, 2 mech_infantrys and 1 tactical_bomber
Bessarabia : 2 infantry
Russia : 1 airfield, 3 artilleries, 1 factory_major and 4 infantry
Ukraine : 2 artilleries, 1 factory_minor and 10 infantry
Western Ukraine : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
Production/PUs Summary :
Germans : 53 / 63
Russians : 30 / 31
Japanese : 60 / 66
Americans : 52 / 76
Chinese : 6 / 6
British : 24 / 0
UK_Pacific : 5 / 5
Italians : 15 / 20
ANZAC : 10 / 10
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Italy has 99.9% chance to clear Smolensk, which gives Germany a 99.9% chance to sack Moscow.
If you want, you can adjust the Soviet’s NCM to fortify either Smolensk or Moscow.
eh…I guess I wasn’t paying too much attention to that…I greatly appreciate the offer, but I’m not going to rescue the UK anytime soon here. I think I need to face reality here. I think the best thing to do for myself is surrender and put this one behind me. I hate doing this, and you can hate me for quitting so early. I’d rather just give you the win and move on to game two.
It doesn’t bother me if you concede this one now.
I think it would be tough to stop the Axis at this point, given the income gap (which will grow after Calcutta falls).
Let’s do that then. At least now I know what it is like to get Sea Lion’ed. Do you want me to set up the rematch later tonight? I’ll post to the Rankings this ass kicking.
I might be a little slow playing this week (scheduled more work hours than usual), but we can still start if the pace doesn’t matter.
I’ll roll a die to see who bids first
Rolling 1d100:
(41)
Odds, I bid first
Evens, you bid first
Allies +15
(are we going to limit bid units to one per territory? or no?)
sounds good…pace doesn’t matter.
I have to give you the Allies this time, right?
I don’t mind giving more than one unit in a space, but I just don’t see how 15 is even possible (unless I had it). If you have to be the Allies, I’ll give you the same (9).
I prefer to limit bid units to one per territory, because otherwise bid’s are artificially low since 4 infantry in Yunnan trashes the game balance in China. However, the league doesn’t require that limitation.
Switching sides isn’t required. Typically, I play sides determined by bid. League style now bid’s down for Allies.
When I bid +15 for Allies, you can either give me the Allies at +15, or counter-bid by offering to take the Allies for yourself at +14 (or lower). Then I can either give you the Allies +14 or counter-bid, and so on.
I’ll take the Allies for 13 then
I didn’t think they allowed bids for China anyways…but I’m probably wrong about that…the one per territory is fine.