Well, there are a few different paths you can take on turn 1 with Germany. What happens next turn really depends on what your opponent does. Your partner needs to also let you know when he plans to go to war with Japan.
These are all strategies I’ve learned by observing games and using the search function here.
Turn 1 regardless my goals are:
1. Cripple the French and British navies while losing very little air and take France with about everything in range.
2. Give myself a choice to either go Sea Lion (invade England) on turn 3 or Barbarossa (invade Russia) on turn 2 or 3 depending on if Yugo is taken.
3. Get the couple eastern air units that dont reach 110 and 111 to South Italy to protect against a sz 97 attack by the Brits.
There is a couple other ways I don’t use yet, one is to invade Russia right from the start. Search for posts from Vance and Young Grasshopper who like this strategy. Another is to take out the french fleet off of So. France to try to help Italy. Ithink this was another Vance idea.
To accomplish my goals the best way is to cripple the british fleets in szs 110 and 111, and the dest and transport in 106. I send two subs at 106 and all my airforce and remaining subs and my battleship at 110 and 111.
I usually purchase a carrier and two transports to threaten Sea Lion. If the British respond by building all infantry, then those transports can be used in the baltic to take and continously place men and art from Germany into Novograd.
If the british ignore the threat and build a factory in Egypt, then move your men into position, buy transports and one destroyer and invade London the next turn.
Later in the game:
Any time you can move your strat bombers up to E. Poland or Novo you need to be strat. bombing Russia. Have at least 3 in rotation and keep 20 damage markers on that factory.
In general, you don’t have to take Russia immediately. If he makes a mistake, great push right on through.
If not, with a strong Japanese partner distracting the USA, try to stack up and control Bryansk. You can capture the Caucaus, Volgograd, Urkraine and strat bomber Russia to death. You be making 70 and he will be making 15 with a 20 damage markers. From the start, keep a sub in sz 125 to deny his national objective. Starve him out.
Build a factory in west ukraine for artillery and build units in Novo and Urkaine and Volgo and out build Russia. Back home in the west be building mech/inf/art to protect france, norway and denmark and eventually Russia will fall.
Use the search function and wtach some games in the play games forum to learn more. Or join the league or play some games by forum on Triple A and play the allies, you’ll figure out what Germany is doing pretty quick and be able to dominate your home game.
Hope this helps,
–Jeff