42.2 captain walker (allies) vs. Mallery29 (axis) game 4
-
Do you mean sz6 to sz5?
-
I’ll go ahead and edit the sub to sz5. I don’t think it will really matter though…three destroyers and three fighters will get both of them no matter where they are.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 5 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
British buy 1 armour, 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Morocco to Libya
British take Algeria from Germans
British take Libya from Germans
1 destroyer moved from 13 Sea Zone to 14 Sea Zone
1 fighter moved from United Kingdom to 14 Sea Zone
1 bomber moved from United Kingdom to 15 Sea Zone
2 destroyers moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from United Kingdom to 6 Sea Zone
1 fighter moved from United Kingdom to 5 Sea ZoneCombat - British
Battle in 15 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 5 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 6 Sea Zone
British attack with 2 destroyers and 1 fighter
Germans defend with 1 submarine
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 14 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 bomber moved from 15 Sea Zone to Morocco
1 fighter moved from 14 Sea Zone to Morocco
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to EgyptPlace Units - British
1 carrier placed in 6 Sea Zone
1 armour, 1 fighter and 1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from 22 Sea Zone: 1 cruiser, 1 submarine and 1 transport
EDIT: Removing units owned by British from Brazil: 2 infantry
EDIT: Adding units owned by British to 13 Sea Zone: 1 cruiser, 1 submarine and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Morocco: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTerritory Summary for British :
Burma : 2 infantry
Eastern Australia : 1 infantry
Egypt : 1 infantry
Western Canada : 1 infantry
India : 1 aaGun, 4 armour, 1 factory, 2 fighters and 4 infantry
Western Australia : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Morocco : 1 flag, 1 bomber, 1 fighter and 3 infantry
Algeria : 1 flag
Libya : 1 flag, 1 armour
6 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
13 Sea Zone : 1 cruiser, 1 submarine and 2 transports
5 Sea Zone : 1 destroyer
14 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 20 / 25
Germans : 41 / 43
British : 34 / 34
Japanese : 28 / 33
Americans : 45 / 45 -
I edited your sub move…it didn’t really matter though, either sz5 or sz6 they would have been destroyed.
I also edited one of my NCM’s…forgot about my cruiser and loaded transport in Brazil. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
2 infantry moved from Buryatia S.S.R. to Manchuria
1 transport moved from 61 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Kiangsu
2 artilleries moved from Szechwan to Anhwei
Japanese take Anhwei from Americans
1 infantry moved from Szechwan to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from Yunnan to Burma
4 fighters moved from Yunnan to Burma
2 fighters moved from 61 Sea Zone to Kiangsu
1 bomber moved from Yunnan to ManchuriaCombat - Japanese
Battle in Kiangsu
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kiangsu, round 1 : 2/2 hits
Americans roll dice for 1 infantry in Kiangsu, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 4 fighters and 2 infantry
British defend with 2 infantry
Japanese roll dice for 4 fighters and 2 infantry in Burma, round 1 : 3/6 hits
British roll dice for 2 infantry in Burma, round 1 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Manchuria
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 1 : 2/3 hits
Americans roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 bomber moved from Manchuria to Yunnan
2 fighters moved from Kiangsu to 61 Sea Zone
4 fighters moved from Burma to Yunnan
2 transports moved from 61 Sea Zone to 62 Sea Zone
3 infantry moved from Japan to 62 Sea Zone
3 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
3 infantry moved from 61 Sea Zone to Yunnan
2 destroyers moved from 60 Sea Zone to 61 Sea Zone
1 battleship moved from 60 Sea Zone to 61 Sea Zone
1 submarine moved from 60 Sea Zone to 61 Sea ZonePlace Units - Japanese
2 submarines placed in 60 Sea Zone
2 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 infantry
Iwo Jima : 1 infantry
Wake Island : 1 infantry
Kiangsu : 1 infantry
Japan : 2 artilleries, 1 factory and 4 infantry
Borneo : 1 infantry
East Indies : 2 infantry
Okinawa : 1 infantry
New Guinea : 1 infantry
Manchuria : 2 infantry
Burma : 1 flag, 2 infantry
Anhwei : 1 flag, 2 artilleries
Yunnan : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 bomber, 4 fighters and 7 infantry
Sinkiang : 1 flag, 1 infantry
Szechwan : 1 flag
Buryatia S.S.R. : 1 flag
61 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 4 transports
60 Sea Zone : 2 submarinesProduction/PUs Summary :
Russians : 20 / 25
Germans : 41 / 43
British : 33 / 34
Japanese : 36 / 37
Americans : 38 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 13 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 13 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 13 Sea Zone to 6 Sea Zone
1 cruiser and 1 destroyer moved from 13 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Norway
Americans take Norway from Germans
1 bomber moved from United Kingdom to Karelia S.S.R.Combat - Americans
Strategic bombing raid in Karelia S.S.R.
Bombing raid in Karelia S.S.R. rolls: 4 and costs: 4 production.
Bombing raid costs 4 production in Karelia S.S.R.Non Combat Move - Americans
1 bomber moved from Karelia S.S.R. to United Kingdom
1 fighter moved from Eastern United States to 13 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Solomon Islands
1 fighter moved from Solomon Islands to 56 Sea ZonePlace Units - Americans
1 carrier placed in 56 Sea Zone
1 destroyer and 1 fighter placed in 56 Sea Zone
1 transport placed in 11 Sea Zone
1 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
Solomon Islands : 1 flag, 1 artillery and 4 infantry
Gibraltar : 1 artillery and 1 infantry
United Kingdom : 1 bomber
Western United States : 1 aaGun, 1 factory and 1 infantry
Alaska : 1 infantry
Eastern United States : 1 aaGun, 1 factory and 2 infantry
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Norway : 1 flag, 1 armour, 1 artillery and 2 infantry
11 Sea Zone : 1 transport
56 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
6 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
13 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
44 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Russians : 20 / 25
Germans : 39 / 43
British : 33 / 34
Japanese : 36 / 37
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 infantry moved from Kazakh S.S.R. to Szechwan
Americans take Szechwan from Japanese
2 infantry moved from Russia to Archangel
2 fighters moved from Caucasus to Archangel
1 artillery and 8 infantry moved from Caucasus to West Russia
1 armour moved from Caucasus to West Russia
2 artilleries moved from Russia to West Russia
2 armour moved from Russia to West Russia
5 infantry moved from Russia to West RussiaCombat - Russians
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 3 armour, 3 artilleries and 13 infantry
Germans defend with 2 artilleries and 1 infantry
Russians win, taking West Russia from Germans with 3 armour, 3 artilleries and 11 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Archangel to Russia
1 infantry moved from Kazakh S.S.R. to Novosibirsk
1 aaGun moved from Caucasus to West RussiaPlace Units - Russians
2 infantry placed in Caucasus
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Szechwan : 1 infantry
Archangel : 1 infantry
Russia : 1 artillery, 1 factory, 2 fighters and 5 infantry
Novosibirsk : 1 infantry
Buryatia S.S.R. : 1 infantry
Caucasus : 1 factory and 2 infantry
West Russia : 1 flag, 1 aaGun, 3 armour, 3 artilleries and 11 infantry
7 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 24 / 24
Germans : 36 / 43
British : 33 / 34
Japanese : 34 / 37
Americans : 41 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - Germans
Germans buy 4 artilleries and 8 infantry; Remaining resources: 3 PUs;Combat Move - Germans
1 bomber moved from France to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 artillery and 2 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
9 armour, 4 artilleries and 6 infantry moved from Ukraine S.S.R. to West RussiaCombat - Germans
Battle in West Russia
Germans attack with 9 armour, 5 artilleries, 1 bomber, 1 fighter and 9 infantry
Russians defend with 1 aaGun, 3 armour, 3 artilleries and 11 infantry
AA guns fire in West Russia : 0/2 hits
Germans roll dice for 9 armour, 5 artilleries, 1 bomber, 1 fighter and 9 infantry in West Russia, round 1 : 10/25 hits
Russians roll dice for 1 aaGun, 3 armour, 3 artilleries and 11 infantry in West Russia, round 1 : 6/17 hits
9 infantry owned by the Russians , 6 infantry owned by the Germans and 1 aaGun owned by the Russians lost in West Russia
Germans roll dice for 9 armour, 5 artilleries, 1 bomber, 1 fighter and 3 infantry in West Russia, round 2 : 12/19 hits
Russians roll dice for 3 armour, 3 artilleries and 2 infantry in West Russia, round 2 : 3/8 hits
2 infantry owned by the Russians , 3 armour owned by the Russians , 3 infantry owned by the Germans and 3 artilleries owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 9 armour, 5 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 41
Casualties for Germans: 9 infantry
Casualties for Russians: 1 aaGun, 3 armour, 3 artilleries and 11 infantryNon Combat Move - Germans
1 bomber moved from West Russia to Poland
1 fighter moved from West Russia to Poland
2 infantry moved from Germany to Poland
3 artilleries and 4 infantry moved from Germany to PolandPlace Units - Germans
2 infantry placed in Italy
4 artilleries and 6 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 3 infantry
EDIT: Removing units owned by Germans from France: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter and 3 infantry
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 38 PUs; end with 41 PUs totalTerritory Summary for Germans :
Karelia S.S.R. : 1 flag, 1 factory
France : 2 aaGuns, 2 fighters and 11 infantry
Poland : 3 artilleries, 1 bomber, 1 fighter and 3 infantry
Germany : 1 aaGun, 4 artilleries, 1 factory, 1 fighter and 9 infantry
Italy : 1 factory and 2 infantry
West Russia : 9 armour and 5 artilleriesProduction/PUs Summary :
Russians : 22 / 24
Germans : 38 / 41
British : 33 / 34
Japanese : 34 / 37
Americans : 41 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - British
British buy 4 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Morocco to 13 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
1 infantry moved from Morocco to 13 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to Norway
2 infantry moved from India to Burma
2 fighters moved from India to Burma
1 bomber moved from Morocco to GermanyCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in Germany
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
retreated to Burma
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
2 fighters moved from Burma to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Libya to Trans-Jordan
1 destroyer moved from 14 Sea Zone to 13 Sea Zone
1 fighter moved from Morocco to United Kingdom
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Germany to United KingdomPlace Units - British
3 armour placed in India
1 transport placed in 6 Sea Zone
1 armour and 1 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTerritory Summary for British :
Trans-Jordan : 1 armour, 2 fighters and 1 infantry
Eastern Australia : 1 infantry
Western Canada : 1 infantry
India : 1 aaGun, 7 armour, 1 factory and 2 infantry
Western Australia : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 3 infantry
Morocco : 1 flag
Northwestern Europe : 1 flag, 2 infantry
Algeria : 1 flag
Norway : 1 armour and 1 infantry
Libya : 1 flag
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transports
13 Sea Zone : 1 cruiser, 1 destroyer and 1 submarineProduction/PUs Summary :
Russians : 22 / 24
Germans : 36 / 41
British : 35 / 35
Japanese : 34 / 37
Americans : 41 / 40 -
I don’t think this game is going to last as long as our last one since my Russian stack is GONE!
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 4 artilleries and 4 infantry; Remaining resources: 9 PUs;Combat Move - Japanese
1 infantry moved from Sinkiang to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
2 artilleries moved from Anhwei to Szechwan
2 infantry moved from Manchuria to Buryatia S.S.R.
1 bomber moved from Yunnan to India
4 fighters moved from Yunnan to Szechwan
2 fighters moved from 61 Sea Zone to Buryatia S.S.R.Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Buryatia S.S.R., round 1 : 1/4 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 2 artilleries and 4 fighters
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 4 fighters in Szechwan, round 1 : 3/6 hits
Americans roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Americans with 2 artilleries and 4 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in India
AA guns fire in India : 0/1 hits
Bombing raid in India rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in IndiaNon Combat Move - Japanese
1 bomber moved from India to Burma
4 fighters moved from Szechwan to Burma
1 aaGun, 1 armour, 2 artilleries and 7 infantry moved from Yunnan to Burma
3 transports moved from 61 Sea Zone to 60 Sea Zone
2 artilleries and 4 infantry moved from Japan to 60 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 60 Sea Zone to 61 Sea Zone
2 artilleries and 4 infantry moved from 61 Sea Zone to Yunnan
1 infantry moved from Kiangsu to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Yunnan
2 submarines moved from 60 Sea Zone to 36 Sea Zone
2 submarines moved from 61 Sea Zone to 36 Sea Zone
2 fighters moved from Buryatia S.S.R. to 61 Sea ZonePlace Units - Japanese
4 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 47 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 infantry
Iwo Jima : 1 infantry
Wake Island : 1 infantry
Japan : 4 artilleries, 1 factory and 4 infantry
Borneo : 1 infantry
East Indies : 2 infantry
Okinawa : 1 infantry
New Guinea : 1 infantry
Burma : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 bomber, 4 fighters and 8 infantry
Anhwei : 1 flag
Yunnan : 1 flag, 2 artilleries and 5 infantry
Sinkiang : 1 flag
Szechwan : 1 flag, 2 artilleries
Buryatia S.S.R. : 1 flag, 2 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
61 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 4 transports
36 Sea Zone : 4 submarinesProduction/PUs Summary :
Russians : 19 / 24
Germans : 36 / 41
British : 35 / 35
Japanese : 38 / 47
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 factory, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Solomon Islands to 44 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 44 Sea Zone to 47 Sea Zone
1 artillery and 3 infantry moved from 47 Sea Zone to Borneo
2 fighters moved from 47 Sea Zone to Borneo
1 armour moved from Norway to Karelia S.S.R.
Americans take Finland from Germans
Russians take Karelia S.S.R. from Germans
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in Germany
Battle in Borneo
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Borneo from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Borneo to 47 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 56 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from 6 Sea Zone to Norway
1 bomber moved from Germany to United Kingdom
2 infantry moved from Eastern United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Gibraltar
2 transports moved from 6 Sea Zone to 13 Sea ZonePlace Units - Americans
1 factory placed in Norway
1 destroyer and 1 transport placed in 11 Sea Zone
2 infantry placed in Eastern United States
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 45 PUs; end with 45 PUs totalTerritory Summary for Americans :
Borneo : 1 flag, 1 artillery and 2 infantry
Solomon Islands : 1 flag, 1 infantry
Gibraltar : 2 infantry
United Kingdom : 1 bomber
Western United States : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Alaska : 1 infantry
Eastern United States : 1 aaGun, 1 factory and 2 infantry
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Karelia S.S.R. : 1 armour
Norway : 1 flag, 1 artillery, 1 factory and 1 infantry
Finland : 1 flag, 1 artillery and 2 infantry
11 Sea Zone : 1 destroyer and 1 transport
6 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
13 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
47 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
44 Sea Zone : 1 carrier, 1 destroyer and 2 fightersProduction/PUs Summary :
Russians : 21 / 24
Germans : 33 / 41
British : 35 / 35
Japanese : 34 / 47
Americans : 45 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - Russians
Russians repair 3 damage on 3 factories; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Sinkiang
Americans take Sinkiang from JapaneseCombat - Russians
Non Combat Move - Russians
2 infantry moved from Caucasus to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Sinkiang : 1 infantry
Karelia S.S.R. : 1 factory
Archangel : 1 infantry
Russia : 1 artillery, 1 factory, 2 fighters and 14 infantry
Caucasus : 1 factory
7 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 21 / 21
Germans : 33 / 41
British : 35 / 35
Japanese : 33 / 47
Americans : 46 / 45 -
I really thought you would move on India that turn…why are holding back?
Finish the allies off! -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - Germans
Germans repair 10 damage on 10 factories; Remaining resources: 31 PUs;
Germans buy 2 artilleries and 7 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 fighter moved from Poland to Russia
1 bomber moved from Poland to Russia
9 armour and 5 artilleries moved from West Russia to Russia
2 infantry moved from Germany to Northwestern Europe
1 fighter moved from Germany to Northwestern Europe
2 fighters moved from France to Northwestern EuropeCombat - Germans
Battle in Russia
Germans attack with 9 armour, 5 artilleries, 1 bomber and 1 fighter
Russians defend with 1 artillery, 1 factory, 2 fighters and 14 infantry
Germans roll dice for 9 armour, 5 artilleries, 1 bomber and 1 fighter in Russia, round 1 : 8/16 hits
Russians roll dice for 1 artillery, 2 fighters and 14 infantry in Russia, round 1 : 5/17 hits
8 infantry owned by the Russians and 5 artilleries owned by the Germans lost in Russia
Germans roll dice for 9 armour, 1 bomber and 1 fighter in Russia, round 2 : 8/11 hits
Russians roll dice for 1 artillery, 2 fighters and 6 infantry in Russia, round 2 : 5/9 hits
6 infantry owned by the Russians , 5 armour owned by the Germans , 1 artillery owned by the Russians and 1 fighter owned by the Russians lost in Russia
Germans roll dice for 4 armour, 1 bomber and 1 fighter in Russia, round 3 : 5/6 hits
Russians roll dice for 1 fighter in Russia, round 3 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the Russians lost in Russia
Germans captures 21PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 6 armour and 5 artilleries
Casualties for Russians: 1 artillery, 2 fighters and 14 infantry
Battle in Northwestern Europe
Germans attack with 3 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 3 fighters and 2 infantry in Northwestern Europe, round 1 : 0/5 hits
British roll dice for 2 infantry in Northwestern Europe, round 1 : 0/2 hits
Germans roll dice for 3 fighters and 2 infantry in Northwestern Europe, round 2 : 1/5 hits
British roll dice for 2 infantry in Northwestern Europe, round 2 : 0/2 hits
1 infantry owned by the British lost in Northwestern Europe
Germans roll dice for 3 fighters and 2 infantry in Northwestern Europe, round 3 : 3/5 hits
British roll dice for 1 infantry in Northwestern Europe, round 3 : 0/1 hits
1 infantry owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
2 fighters moved from Northwestern Europe to France
1 fighter moved from Northwestern Europe to Germany
1 bomber moved from Russia to Ukraine S.S.R.
3 artilleries and 3 infantry moved from Poland to Ukraine S.S.R.
1 fighter moved from Russia to West RussiaPlace Units - Germans
2 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 66 PUs totalTerritory Summary for Germans :
Russia : 1 flag, 3 armour and 1 factory
France : 2 aaGuns, 2 fighters and 11 infantry
Northwestern Europe : 2 infantry
Ukraine S.S.R. : 3 artilleries, 1 bomber and 3 infantry
Germany : 1 aaGun, 6 artilleries, 1 factory, 1 fighter and 14 infantry
Italy : 1 factory and 2 infantry
West Russia : 1 fighterProduction/PUs Summary :
Russians : 13 / 0
Germans : 43 / 66
British : 33 / 35
Japanese : 33 / 47
Americans : 46 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Russia
2 fighters moved from Trans-Jordan to Russia
1 artillery and 3 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Northwestern Europe
3 infantry moved from 6 Sea Zone to Northwestern Europe
2 fighters moved from 6 Sea Zone to Northwestern Europe
1 fighter moved from United Kingdom to Northwestern EuropeCombat - British
Battle in Northwestern Europe
British attack with 1 artillery, 3 fighters and 3 infantry
Germans defend with 2 infantry
British win, taking Northwestern Europe from Germans with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Russia
British attack with 1 bomber and 2 fighters
Germans defend with 3 armour and 1 factory
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 3 armour
Casualties for British: 1 fighterNon Combat Move - British
1 bomber moved from Russia to Archangel
1 fighter moved from Russia to Archangel
7 armour moved from India to Caucasus
1 armour moved from Trans-Jordan to Caucasus
1 infantry moved from Trans-Jordan to Persia
2 fighters moved from Northwestern Europe to 6 Sea Zone
1 fighter moved from Northwestern Europe to United Kingdom
1 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Norway to FinlandPlace Units - British
1 armour, 1 artillery, 1 fighter and 5 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTerritory Summary for British :
Eastern Australia : 1 infantry
Western Canada : 1 infantry
India : 1 aaGun, 1 factory and 2 infantry
Persia : 1 infantry
Western Australia : 1 infantry
United Kingdom : 1 aaGun, 2 armour, 1 artillery, 1 factory, 2 fighters and 5 infantry
Karelia S.S.R. : 1 armour
Archangel : 1 bomber and 1 fighter
Caucasus : 8 armour
Morocco : 1 flag
Northwestern Europe : 1 flag, 1 artillery and 3 infantry
Algeria : 1 flag
Libya : 1 flag
Finland : 1 infantry
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transports
13 Sea Zone : 1 cruiser, 1 destroyer and 1 submarineProduction/PUs Summary :
Russians : 13 / 0
Germans : 41 / 66
British : 35 / 35
Japanese : 33 / 47
Americans : 46 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer and 6 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
4 submarines moved from 36 Sea Zone to 47 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 3 destroyers and 2 fighters moved from 61 Sea Zone to 47 Sea Zone
4 fighters moved from Burma to 47 Sea Zone
1 bomber moved from Burma to 47 Sea Zone
1 armour, 2 artilleries and 8 infantry moved from Burma to India
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
2 artilleries moved from Szechwan to Sinkiang
1 infantry moved from Kazakh S.S.R. to RussiaCombat - Japanese
Battle in 47 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 4 submarines
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Japanese roll dice for 4 submarines in 47 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 47 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 3 destroyers and 6 fighters in 47 Sea Zone, round 1 : 8/15 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports in 47 Sea Zone, round 1 : 4/8 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans , 2 fighters owned by the Americans , 3 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans and 3 submarines owned by the Japanese lost in 47 Sea Zone
Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 3 destroyers and 6 fighters in 47 Sea Zone, round 2 : 9/15 hits
Americans roll dice for 1 battleship and 2 transports in 47 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Americans , 2 transports owned by the Americans and 1 submarine owned by the Japanese lost in 47 Sea Zone
Japanese win with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 3 destroyers and 6 fighters remaining. Battle score for attacker is 86
Casualties for Japanese: 4 submarines
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Battle in India
Japanese attack with 1 armour, 2 artilleries and 8 infantry
British defend with 1 aaGun, 1 factory and 2 infantry
Japanese roll dice for 1 armour, 2 artilleries and 8 infantry in India, round 1 : 4/11 hits
British roll dice for 1 aaGun and 2 infantry in India, round 1 : 2/2 hits
2 infantry owned by the British , 2 infantry owned by the Japanese and 1 aaGun owned by the British lost in India
Japanese win, taking India from British with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Sinkiang
Japanese attack with 2 artilleries
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries in Sinkiang, round 1 : 0/2 hits
Americans roll dice for 1 infantry in Sinkiang, round 1 : 1/1 hits
1 artillery owned by the Japanese lost in Sinkiang
Japanese roll dice for 1 artillery in Sinkiang, round 2 : 0/1 hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Sinkiang, round 3 : 0/1 hits
Americans roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Sinkiang, round 4 : 0/1 hits
Americans roll dice for 1 infantry in Sinkiang, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Sinkiang
Americans win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 artilleriesNon Combat Move - Japanese
3 infantry moved from Yunnan to Szechwan
2 artilleries moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Burma
4 transports moved from 61 Sea Zone to 62 Sea Zone
4 artilleries and 4 infantry moved from Japan to 62 Sea Zone
1 aaGun moved from Burma to India
2 fighters moved from 47 Sea Zone to Burma
1 bomber moved from 47 Sea Zone to Burma
4 artilleries and 4 infantry moved from 62 Sea Zone to Buryatia S.S.R.Place Units - Japanese
1 battleship and 1 destroyer placed in 62 Sea Zone
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 39 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 infantry
Iwo Jima : 1 infantry
Wake Island : 1 infantry
Japan : 1 factory and 6 infantry
East Indies : 2 infantry
Okinawa : 1 infantry
New Guinea : 1 infantry
Burma : 1 flag, 1 bomber, 2 fighters and 2 infantry
India : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory and 6 infantry
Anhwei : 1 flag
Yunnan : 1 flag
Szechwan : 1 flag, 2 artilleries and 3 infantry
Soviet Far East : 1 flag, 1 infantry
Russia : 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 4 artilleries and 4 infantry
Kazakh S.S.R. : 1 flag
62 Sea Zone : 1 battleship, 1 destroyer and 4 transports
47 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 destroyers and 4 fightersProduction/PUs Summary :
Russians : 11 / 0
Germans : 41 / 66
British : 32 / 35
Japanese : 38 / 39
Americans : 46 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Karelia S.S.R. to Russia
1 bomber moved from United Kingdom to RussiaCombat - Americans
Battle in Russia
Americans attack with 1 armour and 1 bomber
Japanese defend with 1 infantry; Germans defend with 1 factory
Americans win, taking Russia from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from Russia to Archangel
2 infantry moved from Finland to Karelia S.S.R.
1 artillery moved from Finland to Karelia S.S.R.
1 artillery and 1 infantry moved from Norway to Finland
2 infantry moved from Gibraltar to 13 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Norway
2 infantry moved from Eastern United States to 11 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Morocco
2 transports moved from 13 Sea Zone to 11 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 44 Sea Zone to 56 Sea ZonePlace Units - Americans
2 armour placed in Norway
1 transport placed in 56 Sea Zone
1 fighter placed in Western United States
1 artillery and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 46 PUs; end with 46 PUs totalTerritory Summary for Americans :
Borneo : 1 flag, 1 artillery and 2 infantry
Solomon Islands : 1 flag, 1 infantry
Western United States : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 1 infantry
Alaska : 1 infantry
Eastern United States : 1 aaGun, 1 artillery, 1 factory and 4 infantry
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Karelia S.S.R. : 1 artillery and 2 infantry
Archangel : 1 bomber
Russia : 1 armour
Morocco : 2 infantry
Norway : 1 flag, 2 armour, 1 factory and 2 infantry
Finland : 1 flag, 1 artillery and 1 infantry
11 Sea Zone : 2 transports
56 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
6 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
13 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Russians : 19 / 0
Germans : 33 / 66
British : 32 / 35
Japanese : 38 / 39
Americans : 46 / 46 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :6
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Kazakh S.S.R. from Japanese to Russians
EDIT: Removing units owned by Russians from Sinkiang: 1 infantry
EDIT: Adding units owned by Russians to Kazakh S.S.R.: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Archangel to RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Karelia S.S.R. : 1 factory
Russia : 1 factory and 1 infantry
Kazakh S.S.R. : 1 infantry
Caucasus : 1 factory
7 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 21 / 21
Germans : 33 / 66
British : 32 / 35
Japanese : 36 / 39
Americans : 46 / 46 -
I edited in a walk-in…I didn’t realize Russia had another infantry.