Hi to all,
I am organizing a G40 Balanced Mod 3 version 4 TripleA tournament. Expected start date is May 1st. I will post and update notes here but most of the communication will be on the Axis & Allies facebook page.
message me or comment on facebook if your interested.
XDAP4 The Numenoreans VS The Fighting Mongooses
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Kansu to Tsinghai
1 fighter and 5 infantry moved from Kansu to SuiyuyanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 fighter and 8 infantry
Hopei : 1 infantry
Tsinghai : 2 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 62 / 84
Russians : 21 / 65
Japanese : 56 / 65
Americans : 56 / 81
Chinese : 7 / 9
British : 31 / 36
UK_Pacific : 5 / 5
Italians : 10 / 21
ANZAC : 10 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.667
Median : 3.500
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.462
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :7
Combat Move - British
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 mech_infantry moved from Iraq to Caucasus
2 mech_infantrys moved from Persia to Caucasus
2 artilleries, 1 fighter, 29 infantry and 1 mech_infantry moved from India to Burma
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from West India to 79 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
1 mech_infantry moved from West India to Burma
2 fighters and 2 tactical_bombers moved from Russia to CaucasusCombat - British
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caucasus
British attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 1 armour and 1 mech_infantry
British win, taking Caucasus from Germans with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Burma
British attack with 4 artilleries, 1 fighter, 31 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 11 artilleries, 10 infantry and 7 mech_infantrys
British win, taking Burma from Japanese with 3 artilleries remaining. Battle score for attacker is -8
Casualties for Japanese: 1 aaGun, 11 artilleries, 10 infantry and 7 mech_infantrys
Casualties for British: 1 artillery, 1 fighter, 31 infantry and 2 mech_infantrysNon Combat Move - British
1 infantry moved from West India to India
1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 76 Sea Zone
2 fighters and 2 tactical_bombers moved from Caucasus to Kazakhstan
2 fighters moved from Russia to Persia
1 carrier moved from 79 Sea Zone to 76 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from Alexandria to Egypt
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Russia to KazakhstanPlace Units - British
1 fighter placed in United Kingdom
1 infantry and 2 mech_infantrys placed in Persia
1 artillery and 1 mech_infantry placed in Egypt
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for British :
Burma : 3 artilleries
India : 3 aaGuns, 1 airfield, 1 harbour and 1 infantry
Kazakhstan : 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
41 Sea Zone : 1 destroyer
38 Sea Zone : 2 transports
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Normandy Bordeaux : 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag
Ethiopia : 1 flag
Caucasus : 3 mech_infantrys
76 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 artillery
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor, 3 fighters, 1 infantry and 2 mech_infantrys
110 Sea Zone : 3 destroyers and 2 transportsProduction/PUs Summary :
Germans : 54 / 84
Russians : 23 / 65
Japanese : 55 / 65
Americans : 56 / 81
Chinese : 7 / 9
British : 37 / 42
UK_Pacific : 6 / 1
Italians : 10 / 21
ANZAC : 10 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 41 times
2 was rolled 44 times
3 was rolled 38 times
4 was rolled 42 times
5 was rolled 46 times
6 was rolled 46 times
Average roll : 3.568
Median : 4.000
Variance : 0.207
Standard Deviation : 0.455
Total rolls : 257Japanese Combat
1 was rolled 19 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 16 times
5 was rolled 17 times
6 was rolled 18 times
Average roll : 3.495
Median : 4.000
Variance : 0.150
Standard Deviation : 0.387
Total rolls : 101Germans Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 21 times
2 was rolled 25 times
3 was rolled 18 times
4 was rolled 24 times
5 was rolled 27 times
6 was rolled 25 times
Average roll : 3.614
Median : 4.000
Variance : 0.388
Standard Deviation : 0.623
Total rolls : 140Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.462
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :7
Place Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 mech_infantryTerritory Summary for UK_Pacific :
India : 1 factory_major
41 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 54 / 84
Russians : 23 / 65
Japanese : 55 / 65
Americans : 56 / 81
Chinese : 7 / 9
British : 37 / 42
UK_Pacific : 6 / 7
Italians : 10 / 21
ANZAC : 10 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 41 times
2 was rolled 44 times
3 was rolled 38 times
4 was rolled 42 times
5 was rolled 46 times
6 was rolled 46 times
Average roll : 3.568
Median : 4.000
Variance : 0.207
Standard Deviation : 0.455
Total rolls : 257Japanese Combat
1 was rolled 19 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 16 times
5 was rolled 17 times
6 was rolled 18 times
Average roll : 3.495
Median : 4.000
Variance : 0.150
Standard Deviation : 0.387
Total rolls : 101Germans Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 21 times
2 was rolled 25 times
3 was rolled 18 times
4 was rolled 24 times
5 was rolled 27 times
6 was rolled 25 times
Average roll : 3.614
Median : 4.000
Variance : 0.388
Standard Deviation : 0.623
Total rolls : 140Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.462
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
Those Japanese AA guns are amazing!
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :7
Purchase Units - Italians
Italians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
Italians take Tobruk from Russians
2 artilleries moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to MaltaCombat - Italians
Battle in Malta
Italians attack with 2 artilleries and 2 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern Italy to 96 Sea Zone
1 aaGun moved from Southern Italy to Northern Italy
1 bomber moved from Bryansk to Southern ItalyPlace Units - Italians
3 infantry placed in Northern Italy
3 artilleries placed in Southern Italy
Italians undo move 2.
2 artilleries placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 6 Sea Zone from JapaneseCombat - ANZAC
Battle in Java
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 1 : 1/1 hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Java from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Queensland to Philippines
2 fighters moved from Caroline Islands to Philippines
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 54 / 84
Russians : 23 / 65
Japanese : 48 / 65
Americans : 56 / 81
Chinese : 7 / 9
British : 37 / 42
UK_Pacific : 6 / 7
Italians : 10 / 15
ANZAC : 17 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 38 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 54 / 84
Russians : 23 / 65
Japanese : 48 / 65
Americans : 56 / 81
Chinese : 7 / 9
British : 37 / 42
UK_Pacific : 6 / 7
Italians : 10 / 15
ANZAC : 17 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i heard a big sigh of relief from over in this direction… :lol:
-
Hehehehe, very true.
-
…ahahahaha… that’s EXACTLY what I did when I read the first line. I sorta like seeing the die rolls. It allows me to relive the angst that my partner had to go through…
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 factory_minor, 1 fighter, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Rostov to Caucasus
2 infantry moved from Tambov to Volgograd
10 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Volgograd
3 bombers moved from Bryansk to Caucasus
1 artillery moved from Tambov to Bryansk
1 infantry moved from Bryansk to Tambov
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
2 infantry moved from France to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter moved from France to Tobruk
2 fighters moved from Western Germany to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to GermanyCombat - Germans
Battle in Volgograd
Germans attack with 1 armour, 1 bomber, 2 infantry and 10 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 bomber, 2 infantry and 10 mech_infantrys in Volgograd, round 1 : 5/14 hits
Russians roll dice for 1 infantry in Volgograd, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 bomber, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 3 mech_infantrys
Germans roll dice for 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Caucasus, round 1 : 3/9 hits
Russians roll dice for 3 mech_infantrys in Caucasus, round 1 : 1/3 hits
1 infantry owned by the Germans and 3 mech_infantrys owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 3 mech_infantrys
Battle in Southern France
Germans attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Southern France, round 1 : 2/3 hits
British roll dice for 1 infantry in Southern France, round 1 : 0/1 hits
1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 125 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 fighters in 125 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 fighters moved from 125 Sea Zone to 113 Sea Zone
1 fighter moved from Southern France to France
1 fighter moved from France to Western Germany
5 mech_infantrys moved from Western Germany to France
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Rostov
1 bomber moved from Volgograd to Novgorod
3 bombers moved from Caucasus to Novgorod
2 fighters moved from Caucasus to Bryansk
1 tactical_bomber moved from Caucasus to BryanskPlace Units - Germans
1 factory_minor placed in Western Ukraine
3 artilleries placed in Ukraine
3 artilleries placed in France
3 infantry placed in Novgorod
1 fighter, 5 infantry and 2 mech_infantrys placed in Western Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 aaGun, 1 airfield, 8 artilleries, 1 factory_minor, 3 infantry and 5 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 6 mech_infantrys
Germany : 1 factory_major and 1 tactical_bomber
Holland Belgium : 1 infantry
Tobruk : 1 fighter
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 aaGuns, 10 armour, 19 artilleries, 2 fighters, 28 infantry, 14 mech_infantrys and 1 tactical_bomber
Rostov : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 3 artilleries and 1 factory_minor
Western Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 10 mech_infantrys
Novgorod : 1 flag, 1 airfield, 4 bombers, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag, 2 infantry
Smolensk : 1 flag, 1 aaGun and 1 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 64 / 84
Russians : 19 / 65
Japanese : 48 / 65
Americans : 56 / 81
Chinese : 7 / 9
British : 31 / 42
UK_Pacific : 6 / 7
Italians : 10 / 15
ANZAC : 17 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.314
Median : 3.000
Variance : 1.147
Standard Deviation : 1.071
Total rolls : 35Germans Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.276
Median : 3.000
Variance : 1.179
Standard Deviation : 1.086
Total rolls : 29British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :8
Purchase Units - Russians
Russians repair 20 damage on 20 factory_majors; Remaining resources: 45 PUs;
Russians buy 2 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 5 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Tambov
1 armour, 2 infantry and 4 mech_infantrys moved from Kazakhstan to Volgograd
1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor, 1 infantry and 10 mech_infantrys
Russians roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 1 : 7/10 hits
Germans roll dice for 1 armour, 1 infantry and 10 mech_infantrys in Volgograd, round 1 : 6/12 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans , 4 mech_infantrys owned by the Russians and 6 mech_infantrys owned by the Germans lost in Volgograd
1 armour owned by the Russians retreated to Kazakhstan
Germans win with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry and 6 mech_infantrys
Casualties for Russians: 2 infantry and 4 mech_infantrysNon Combat Move - Russians
1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 aaGun moved from Russia to Tambov
7 artilleries moved from Russia to Samara
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
2 infantry moved from Russia to Samara
6 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
2 infantry moved from Russia to SamaraPlace Units - Russians
2 armour, 3 artilleries and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 63 / 84
Russians : 20 / 31
Japanese : 48 / 65
Americans : 56 / 81
Chinese : 7 / 9
British : 31 / 42
UK_Pacific : 6 / 7
Italians : 10 / 15
ANZAC : 17 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Russians repair 20 damage on 20 factory_majors; Remaining resources: 45 PUs;
Russians buy 2 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 5 PUs;I didn’t mean to leave 5 IPC unspent. I had intended to leave only 1 IPC unspent (hence repairing all of the facility damage on Moscow).
Do you care if I remove 4 IPC from my bank and add an artillery to Moscow? (if you don’t want me to, that’s okay … I doubt the game will hinge on 1 unit).
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Russians repair 20 damage on 20 factory_majors; Remaining resources: 45 PUs;
Russians buy 2 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 5 PUs;I didn’t mean to leave 5 IPC unspent. I had intended to leave only 1 IPC unspent (hence repairing all of the facility damage on Moscow).
Do you care if I remove 4 IPC from my bank and add an artillery to Moscow? (if you don’t want me to, that’s okay … I doubt the game will hinge on 1 unit).
I have no problem with that.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :8
Purchase Units - Russians
Russians repair 20 damage on 20 factory_majors; Remaining resources: 45 PUs;
Russians buy 2 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 5 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Tambov
1 armour, 2 infantry and 4 mech_infantrys moved from Kazakhstan to Volgograd
1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor, 1 infantry and 10 mech_infantrys
Russians roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 1 : 7/10 hits
Germans roll dice for 1 armour, 1 infantry and 10 mech_infantrys in Volgograd, round 1 : 6/12 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans , 4 mech_infantrys owned by the Russians and 6 mech_infantrys owned by the Germans lost in Volgograd
1 armour owned by the Russians retreated to Kazakhstan
Germans win with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry and 6 mech_infantrys
Casualties for Russians: 2 infantry and 4 mech_infantrysNon Combat Move - Russians
1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 aaGun moved from Russia to Tambov
7 artilleries moved from Russia to Samara
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
2 infantry moved from Russia to Samara
6 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
2 infantry moved from Russia to SamaraPlace Units - Russians
2 armour, 3 artilleries and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 31 to 27
EDIT: Adding units owned by Russians to Russia: 1 artillery
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 63 / 84
Russians : 20 / 27
Japanese : 48 / 65
Americans : 56 / 81
Chinese : 7 / 9
British : 31 / 42
UK_Pacific : 6 / 7
Italians : 10 / 15
ANZAC : 17 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Thanks
-
-
To inspire Japan to have as good a turn as possible, the Reich Propaganda Ministry has teamed up with Rihanna to create a song just for Japan! :o Listen to this while reading the following lyrics:
I want you to play this
Like you’re a smart guy
You think you can see how
To make the map what you like
So let’s conquer the world
Until only Axis survives
I want you to destroy
And make them swallow their prideHave a will of steel
Until you conquer the eastern world
Win on the ground and up above
Conquer with all your heart
All the eastern world
Have the game go like we planned
Be the one that understands
How to play JapanHave a will of steel
Until you conquer the eastern world
Win on the ground and up above
Conquer with all your heartI want you to take land
Like a thief in the night
Hold it like a pillow
Do the battle calc right
Figure out all their secrets
Don’t let them keep something inside
Make their soldiers prisoners for the fightHave a will of steel
Until you conquer the eastern world
Win on the ground and up above
Conquer with all your heart
All the eastern world
Have the game go like we planned
Be the one that understands
Conquer with all of your heartTake them by surprise, rise
Let your flag fly high, high
Japan’s sun will rise, rise
Japan will win the fight, fight
You will own the sea and sky, sky
Your planes will fly high, high
Japan’s sun will rise, rise
They will fear Japan’s might!Have a will of steel
Until you conquer the eastern world
Win on the ground and up above
Conquer with all your heart
Conquer the eastern worldHave the game go like we planned
Be the one that understands
How to play Japan
Conquer the eastern world
Eastern world
Conquer the eastern world
Eastern world -
Do the battle calc right :lol:
-
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 6 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Chahar
1 fighter and 1 tactical_bomber moved from Hunan to Hopei
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Yunnan to Hopei
1 mech_infantry moved from Malaya to Burma
2 mech_infantrys moved from Yunnan to Burma
3 mech_infantrys moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Hunan to Burma
1 fighter and 1 tactical_bomber moved from Hunan to 38 Sea Zone
1 fighter moved from Malaya to 41 Sea Zone
2 bombers moved from Malaya to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Java
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Burma
Japanese attack with 1 fighter, 6 mech_infantrys and 1 tactical_bomber
British defend with 3 artilleries
Japanese win, taking Burma from UK_Pacific with 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 3 artilleries
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
retreated to Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 38 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer; British defend with 2 transports
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for French: 1 destroyer
Casualties for British: 2 transports
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Java to 37 Sea Zone
1 fighter moved from 41 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Hunan
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Shan State
2 bombers moved from Java to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Hunan
1 fighter and 1 tactical_bomber moved from Hopei to Hunan
1 fighter and 1 tactical_bomber moved from Chahar to Hunan
2 infantry moved from Manchuria to JeholPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
3 mech_infantrys placed in French Indo China
Japanese undo move 2.
1 infantry and 2 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kwangtung
3 infantry placed in Manchuria
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,2,6
Japanese collect 51 PUs (3 lost to blockades); end with 51 PUs total