Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
Can’t load the file again.
Aw hell. I’m bored. I’ll reconstruct Japan’s turn.
OK WTF. Now I’m getting an error and I can’t even post the Japanese turn.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.
Purchase Units - Japanese
Japanese buy 3 armour and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
Non Combat Move - Japanese
Place Units - Japanese
3 armour placed in Manchuria
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs (1 lost to blockades); end with 34 PUs total
Better. Now the edits.
Check this map for accuracy before I move.
Map.
Seems fine, go for it!
scramble Sea of Japan?
Yes, scramble three FTR
Gotta go buy smokes. Be back soon.
Lol - me too!
Good God. 1 freakin’ hit in sz6. What’s your casualty?
Well, at least you only hit once, too. I chose the DD so you’ll have to let me know before I continue if you want to lose a fighter.
lose the DD
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Politics - Americans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 armour, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Russians take Soviet Far East from Japanese
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 89 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 1 : 1/4 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans retreated to 16 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 91 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 91 Sea Zone, round 1 : 3/5 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 2 carriers, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Americans win with 2 carriers, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Recording Battle Statistics
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to Midway
2 fighters moved from Hawaiian Islands to Midway
1 bomber moved from 6 Sea Zone to Midway
2 mech_infantrys moved from Western United States to Alaska
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun, 2 infantry and 1 mech_infantry moved from Central America to 89 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
3 transports placed in 101 Sea Zone
1 armour and 3 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Alaska : 2 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Midway : 1 airfield, 1 bomber and 3 fighters
Soviet Far East : 1 armour, 1 infantry and 1 mech_infantry
26 Sea Zone : 2 submarines
10 Sea Zone : 1 carrier
16 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport
3 Sea Zone : 2 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 2 aaGuns, 3 infantry and 1 mech_infantry
86 Sea Zone : 1 transport
101 Sea Zone : 3 transports
Brazil : 1 flag, 1 artillery and 3 infantry
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 50 / 59
Russians : 28 / 37
Japanese : 58 / 59
Americans : 52 / 72
Chinese : 3 / 13
British : 27 / 23
UK_Pacific : 14 / 24
Italians : 14 / 24
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 fighter and 2 infantry moved from Sikang to Shensi
5 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Szechwan, round 1 : 0/5 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Chinese win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Territory Summary for Chinese :
Shensi : 2 infantry
Tsinghai : 1 fighter and 4 infantry
Szechwan : 3 infantry
Production/PUs Summary :
Germans : 50 / 59
Russians : 28 / 37
Japanese : 56 / 59
Americans : 52 / 72
Chinese : 5 / 6
British : 27 / 23
UK_Pacific : 14 / 24
Italians : 14 / 24
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Combat Move - British
Giving bonus movement to units
1 bomber moved from Quebec to 119 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
British take 106 Sea Zone from Germans
2 fighters moved from United Kingdom to 119 Sea Zone
2 fighters moved from United Kingdom to 119 Sea Zone
1 tactical_bomber moved from Trans-Jordan to Alexandria
1 fighter moved from 81 Sea Zone to Alexandria
1 battleship moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 fighter moved from India to French Indo China
2 infantry moved from Shan State to French Indo China
2 infantry moved from Shan State to Siam
1 tactical_bomber moved from Shan State to Siam
2 infantry moved from Shan State to Malaya
1 tactical_bomber moved from Shan State to Malaya
2 fighters moved from India to Yunnan
1 artillery and 4 infantry moved from Shan State to Yunnan
Combat - British
Battle in Malaya
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Malaya, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
British roll dice for 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 bomber
British roll dice for 1 fighter and 1 tactical_bomber in Alexandria, round 1 : 1/2 hits
Italians roll dice for 1 bomber in Alexandria, round 1 : 0/1 hits
1 bomber owned by the Italians lost in Alexandria
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Siam
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Siam, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Siam, round 1 : 0/1 hits
British roll dice for 2 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Siam, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
British win with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry
Japanese defend with 4 artilleries and 4 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry in Yunnan, round 1 : 4/11 hits
Japanese roll dice for 4 artilleries and 4 infantry in Yunnan, round 1 : 1/8 hits
1 infantry owned by the British and 4 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 3/10 hits
Japanese roll dice for 4 artilleries in Yunnan, round 2 : 0/4 hits
3 artilleries owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry in Yunnan, round 3 : 5/10 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
Casualties for Japanese: 4 artilleries and 4 infantry
Casualties for British: 1 infantry
British win with 1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
Casualties for Japanese: 4 artilleries and 4 infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
British attack with 1 battleship
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 battleship in 42 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
British win with 1 battleship remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 119 Sea Zone
British attack with 1 bomber, 1 destroyer and 4 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 bomber, 1 destroyer and 4 fighters in 119 Sea Zone, round 1 : 3/6 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
British win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in French Indo China, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Non Combat Move - British
1 fighter moved from French Indo China to Szechwan
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Siam to India
1 tactical_bomber moved from Malaya to India
3 aaGuns moved from Shan State to Yunnan
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Alexandria to 81 Sea Zone
1 aaGun, 1 armour, 2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 bomber moved from 119 Sea Zone to United Kingdom
5 aaGuns, 8 infantry and 1 mech_infantry moved from United Kingdom to Scotland
3 fighters moved from 119 Sea Zone to Scotland
1 fighter moved from 119 Sea Zone to United Kingdom
Place Units - British
2 infantry placed in Union of South Africa
2 transports placed in 109 Sea Zone
Turn Complete - British
British collect 27 PUs (1 lost to blockades); end with 30 PUs total
Production/PUs Summary :
Germans : 50 / 59
Russians : 28 / 37
Japanese : 49 / 59
Americans : 52 / 72
Chinese : 6 / 6
British : 28 / 30
UK_Pacific : 20 / 0
Italians : 13 / 24
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Place Units - UK_Pacific
1 armour, 2 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs (7 lost to blockades); end with 13 PUs total
Some units change owners in territory India
Some units change owners in territory Malaya
Production/PUs Summary :
Germans : 50 / 59
Russians : 28 / 37
Japanese : 49 / 59
Americans : 52 / 72
Chinese : 6 / 6
British : 28 / 30
UK_Pacific : 20 / 13
Italians : 13 / 24
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
7 infantry moved from Egypt to Trans-Jordan
3 armour moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
Italians take Syria from French
Combat - Italians
Battle in Trans-Jordan
Italians attack with 3 armour, 1 artillery, 7 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 3 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 3 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Recording Battle Statistics
Non Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from 98 Sea Zone to Syria
1 fighter moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Egypt
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs