Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
I thought the tank had to go with the mech all the way for it to blitz… I’ll have to check on that
Mec goes through the Italian space and then to Suk.
Doesn’t matter. Unless I get lucky somewhere useful, or you screw up, my tactic is done in this particular game.
Thanks for pointing that out
I asked, so we’ll both know for the future.
Hoping you’ll share with me your thoughts on this game now or when we’re done - I’m new to Alpha3.
Your Germany noncom and placement is coming?
NCM
Bal to Lenin
3 AA
Epl to Bal
3 AA
Ger to Epl
8 mec, 2 tanks
Den to Wge
1 tac
Place
Wge
3 tac
Ger
1 tac
Raid sz125
Rolls: 2@3; Total Hits: 12@3: (6, 1)
Raid sz105
Rolls: 2@3; Total Hits: 22@3: (3, 2)
Collect
$61 - $3 = $58
3 AA to Bel, not Bal per map
Ohhhh, yeah, I forgot about the major being reduced to a minor.
OK, so you noncommed the tac from Denmark to Germany instead, which is also legal
Had enough A&A for today…. :-P
League champ game came up, which is my top priority…
If you want to see something crazy, look at my AA50 league game with Lucky. Only lost 4 infantry on G1, I think, and 1 single infantry on J1 (still have all 9 planes). G2 was perfect, with 4 attacks made.
It’s like a 1 in 100 game… He probably would have quit after J1, but Lucky’s a sport and didn’t want to rob my fun…
Now we have to keep playing to see how long I can go without taking a hit. I think he’s missed 15 consecutive defending 2’s now…
http://www.axisandallies.org/forums/index.php?topic=27869.msg988486#new
Send Lucky a get well soon card, or something. It’s a real beatdown.
R4 with 39, buy 9 INF, ART, 2 MECH
Combat moves -
Nor - 5 INF, 2 ART (Fin) 3 FTR, TAC (Vyb)
SUk - 2 INF, ART (Bry)
Nuk - INF (Bry)
Bury - 3 INF (Yak)
Nor
Rolls: 3@1 4@2 3@3 1@4; Total Hits: 43@1: (5, 4, 6)4@2: (6, 4, 4, 1)3@3: (1, 2, 4)1@4: (4)
Rolls: 7@2; Total Hits: 47@2: (2, 1, 5, 4, 2, 5, 1)
Nor2
Rolls: 3@2 3@3 1@4; Total Hits: 43@2: (1, 2, 1)3@3: (5, 3, 4)1@4: (5)
Rolls: 3@2; Total Hits: 03@2: (5, 3, 3)
Suk
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (6)
Bury
Rolls: 3@1; Total Hits: 03@1: (4, 3, 4)
Rolls: 2@2; Total Hits: 02@2: (5, 5)
Well this would be icing on the cake…
Bury2
Rolls: 3@1; Total Hits: 03@1: (4, 4, 6)
Rolls: 2@2; Total Hits: 12@2: (3, 1)
Retreat
Z110 - SS (Z125)
Fin - 3 FTR, TAC (Nor) INF (Kar)
Novo - 6 INF (Tim) 2 INF (Kan)
Kan - INF (Olg)
Tim - 10 INF, 2 AA (Yen)
Volo - INF (Arc)
Rus - 29 INF, 3 ART, 4 AA (Bry)
Ros - 2 INF, ART (Bry)
Tam - MECH (Vol) 2 MECH (Rus)
Place 9 INF, ART (Rus)
Place 2 MECH (Vol)
Convoy 125
Rolls: 2@3; Total Hits: 12@3: (5, 3)
Collect 39 - 3 = 36, 36 on hand
Japan
Buys
2 mec, 1 tank, 5 sb
Sib to Sfe
1 inf
Bury to Yak
2 inf
Anh to Ksi
2 inf
Sze to Sik
5 inf, 3 art, 1 mec, 1 tank
Kwa to Fic
1 inf
sz33 to sz42
1 BB, 1 CA, 1 TT (load from Car 1 inf, 1 art to Jav)
sz33 to sz44
1 TT (load from Car 2 inf to Cel)
sz6 to sz35
2 TT (load from Jap 3 inf, from Man 1 inf to Phi)
sz6 to sz36
1 BB, 1 TT (load from Man 1 inf, 1 art to Hon)
Kwa to Hon
2 fht, 1 tac
Kwa to Ksi
1 fht, 2 tac
sz16 to sz25
1 sb
sz33 to sz46
1 sb, 1 fht, 1 tac
Buy change
4 DD, 3 mec