@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL12G40 jim010 (axis) vs gamerman01 (allies -5) battlemap
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I was very happy you did not try to do a hail mary and hit Alg with your 1 French inf. � That 1 man could have ruined my whole plan.
I was so focused on Sealion I didn’t even consider what you would do otherwise. Figured if you hit 92 with an air strike you couldn’t do Sealion. Will be tougher for you in Russia in the future without the fighter and 3 tacs, but of course you got the UK out of everyone’s hair.
Wrapping up Italian NO’s with machine like precision - I’m taking mental notes. -
Yes, they are staying in Bul.
I’m in a decent position in that I survived in Paris with more than usual. Makes up a bit for the plans, I suppose.
Cheers
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Its still tough to win as Allies with a successful Sealion. � Of all the times I’ve done it, I’ve only lost once in Alpha 3.
Probably depends on USA preparedness in Atlantic a lot, right? Â Obviously I did no preparation on USA1 whatsoever.
And as an Allied player, I’d rather have UK in the game than not. � I don’t understand how some people actually want Germany to take London. � If someone gives it to me, I will take it.
Me too, although I would think that if UK puts up a good defense (9 infantry on UK1 and max on UK2 with reinforcements from Med planes, etc) that Germany would lose most of its air and Russia would be untamable if played well. Â But I don’t know much until I play several games - only what I’m extrapolating from past 1940 experience.
I didn’t run the odds here, but I’m guessing they were in the 80% range? � I knew you would watch for it, especially after the aircraft losses in sz110. � I figured you had to do a max defense, in which case I decided I’d hit the UK fleet. � Best way to build up Italy, I figured.
Without SBR damage (or any bomber losses), because I forgot it was more viable now, I had you with pretty poor odds (well under 50%) of succeeding, so even if you did, you would lose almost all air and take it with 1 tank. Â I approximate AA guns by calling them bombers in a calc, and maybe adjust something else since of course they can’t hit on a 1. Â But I would also count TAC’s as BMB. Â So I had it with 11 INF, 2 ART, 9 ARM, 3 FTR, 5 TAC, 3 BMB vs. 26 infantry, 1 ART, 3 ARM, 1 TAC, 3 FTR, 1 BMB, 5 AA. Â I probably could have blocked bombardment. Â That puts you around 10% of success, so I was quite safe, I believe.
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With an average SBR run, I calculate around 25% chance of success (and that’s surviving with just one tank and no air at the 25% mark)
Looks like you chose well to forgo.
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Odds were that low, huh? Landing in Scotland wouldn’t have improved it by much, then. I suppose I could have looked at a turn 4 Sealion. I’ve only ever done that once before.
I certainly wouldn’t have bothered with those odds. But of course, now you see what I wanted to do.
Now I’ve alway had difficulty with the Japan first attack.
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Jim, you did not roll for convoy loss to Z72. I just realized it because Karl did it in our game.
Rolling 1:
(3) -
Italy lost 1 IPC due to Z72 convoy raiding.
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R2 with 37, buy 11 INF, ART
NCM -
Kar - 6 INF, 2 ART (Nov)
Nov - FTR (Rus)
Yen - 6 INF (Yak)
Bry - 2 INF, ART (Suk) INF (Ros) 2 INF (Rus) MECH, ARM (Bel)
Ros - INF (Cau)
Yak - 12 INF, 2 AA (Bury)Place 3 INF (Nov)
Place 2 INF, ART (Suk)
Place 6 INF (Rus)
Collect 37, 37 on hand -
Japan
Buys
1 naval base, 1 DD, 3 mec save $5
CM
Cha to Hop
1 infAnh to Kwe
1 infKwa to Yun
3 infKsi to Hun
2 infAnh to Hun
1 mecKsu to Hun
1 fht, 1 tacKsu to Yun
2 fht, 2 tacMan to Amu
1 infKwa to Sze
5 fht, 5 tacKwa to Yun
3 fht, 2 bmb -
Battle of Hun
2 inf, 1 mec, 1 fht, 1 tac vs 1 inf, 1 artatt
Rolls: 3@1 1@3 1@4; Total Hits: 23@1: (5, 1, 2)1@3: (6)1@4: (4)def
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
Battle of Yun
3 inf, 5 fht, 3 tac, 2 bmb vs 5 infatt
Rolls: 3@1 5@3 5@4; Total Hits: 53@1: (2, 4, 3)5@3: (5, 4, 5, 3, 4)5@4: (5, 4, 3, 1, 2)def
Rolls: 5@2; Total Hits: 25@2: (3, 6, 5, 1, 2) -
Battle of Sze
5 fht, 5 tac vs 5 infatt
Rolls: 5@3 5@4; Total Hits: 55@3: (5, 5, 1, 2, 5)5@4: (2, 6, 1, 2, 5)def
Rolls: 5@2; Total Hits: 25@2: (1, 6, 4, 1, 6) -
Lose 2 fht
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NCM
Man to Amu
4 infMan to Jeh
5 inf, 1 art, 1 AAAnh to Kwe
3 inf, 3 artsz36 to sz37 to sz36
1 TT (load from Sia 2 inf to Kwa)Ksi to Kwa
1 infSze to Kwa
3 fht, 5 tacYun to Kwa
5 fht, 2 tac, 2 bmb -
I threw 1 too many in Yun.
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My flub up. How do you want to resolve my extra 1@4?
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Yeah, I saw that. Last 4 was a hit, so I think one infantry should survive for round 2. OK with you?
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In the mean time, I’ll continue my NCMs.
Yun to Kwa
5 fht, 2 tac, 2 bmbsz6 to sz20
2 TT (load from Jap 2 inf, 2 art to Ksi)sz36 to sz20
1 BB, 1 DDPlace
Ksu
3 mecKwa
1 naval basesz6
1 DDCollect
$42 + $5 = $47
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Yeah, I saw that. Last 4 was a hit, so I think one infantry should survive for round 2. OK with you?
My mistake, so I have to live with what you think.
Yun 2
att
Rolls: 1@1 5@3 4@4; Total Hits: 51@1: (6)5@3: (1, 4, 2, 5, 5)4@4: (5, 2, 3, 4)def
Rolls: 1@2; Total Hits: 01@2: (5) -
No difference. Good for me.





