'12L 1941 souL(x) v. CdnRanger(l+9)

  • 15

    Sz48 r2
    DiceRolls: 1@4 2@3; Total Hits: 21@4: (2)2@3: (3, 6)
    Def BB Ftr
    DiceRolls: 2@4; Total Hits: 22@4: (1, 4)

  • 15

    Sz48 cleared… gotta think if I want a Bomber for offence or fighter remaining for defence…

  • 15

    ok, keeping the bomber alive, Sz48 cwlo 5 ftrs.

    Non-coms
    Bomber Sz48 > Aus
    Trn DD Sz20 > Sz18 with Art Inf from Pan > unload Brazil
    Bomber Cng > Aus
    Cv(with UK ftr already on board) DD Trn load Inf Wca Arm Wus > Sz56 > Sz45
    Ftr Sz12 > Sz10 (new CV)

    Placement Arm Inf > Eus, Trn CV Sz10, 2 Ftrs Sz56.

    Collect 48, cash on hand 48.

    souLvCdnRanger_02f.AAM


  • Ger3:
    Purchase:
    cv dd trn 6 inf arm

    combat:
    2 inf art 2 ftr bst -> bel
    inf arm lib, 2 ftr fra, ftr ger -> alg
    7 arm bst -> kar
    inf art bmb bul -> ukr

    alg
    aDiceRolls: 1@1 4@3; Total Hits: 21@1: (2)4@3: (3, 5, 6, 3)
    dDiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)


  • alg twol

    kar
    aDiceRolls: 7@3; Total Hits: 37@3: (6, 3, 4, 5, 2, 4, 1)
    dDiceRolls: 3@2; Total Hits: 13@2: (5, 1, 3)


  • ukr
    aDiceRolls: 2@2 1@4; Total Hits: 22@2: (2, 4)1@4: (3)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • bel
    aDiceRolls: 1@1 2@2 2@3; Total Hits: 21@1: (3)2@2: (2, 4)2@3: (4, 2)
    dDiceRolls: 3@2; Total Hits: 23@2: (2, 3, 1)


  • bel2
    aDiceRolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (1, 6)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)


  • bel cleared, not taken

    ncm:
    2 ftr bel -> 5
    inf pol, arm ger -> bul
    3 inf pol, 3 arm ger -> epl
    ftr alg -> lib
    2 ftr alg, 3 inf ger -> fra
    2 inf ger -> pol

    mobilize:
    dd cv trn 5, 6 inf arm ger

    collect:
    31+15=46, has 46

    souLvCdnRanger_03aG.AAM


  • bmb ukr -> fra

    souLvCdnRanger_03aG.AAM

  • 15

    R3
    Purchase 5 Inf 1 Art 4 Arm (spend 39)

    Combat

    Bry - 3 Inf > Stc
    Ukr - 4 Inf > Cau
    Ind - Inf > Per, Arm > Kaz, Ftr > Cau

    Bry
    Attk 3 Inf (to the death)
    last inf to die
    DiceRolls: 3@1; Total Hits: 03@1: (5, 6, 2)
    2nd last to die
    DiceInput ErrorThere was an error in your dice throw: “/>1st” is not correct syntax.aaa 3@1:
    Def Arm
    DiceRolls: 3@3; Total Hits: 03@3: (5, 4, 6)

  • 15

    test roll to redo
    DiceRolls: 1@1; Total Hits: 01@1: (5)

  • 15

    ok lets redo that whole battle

    rounds 1-3
    last inf to die
    DiceRolls: 3@1; Total Hits: 03@1: (5, 2, 3)
    2nd last to die
    DiceRolls: 3@1; Total Hits: 13@1: (1, 6, 2)
    1st to die
    DiceRolls: 3@1; Total Hits: 23@1: (1, 1, 5)
    Def Arm
    DiceRolls: 3@3; Total Hits: 23@3: (4, 3, 2)

  • 15

    Bry lwol

    Ukr
    Attk 4 Inf
    DiceRolls: 4@1; Total Hits: 04@1: (3, 4, 6, 5)
    Def Inf Art
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

  • 15

    crap….
    Round2
    DiceRolls: 3@1; Total Hits: 03@1: (4, 2, 2)
    Def
    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)

  • 15

    Retreat, ghad Ukr is gonna cost me this game….  :x :x :x :x

    Ind
    Attk Inf Arm Ftr
    DiceRolls: 2@3 1@1; Total Hits: 12@3: (3, 4)1@1: (5)
    Def Inf Art
    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)

  • 15

    Ind 2
    Attk Arm Ftr
    DiceRolls: 2@3; Total Hits: 02@3: (4, 4)
    Def Art
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 15

    great!…. retreat

    Non-coms
    Inf Ukr > Cau
    Ftr Ind > Cau
    SS Sz 12 - 6
    Inf Stc > Yak
    3 Inf Rus > Cau
    Inf Nov > Rus
    1 Inf Nwy > Fin

    Placement 4 Inf Cau, Art Inf 4 Arm Rus.

    Collect 34, cash on hand 34.

    What a crap round… this game may be over soon…

    souLvCdnRanger_03b.AAM


  • Yikes, those kinds of rounds can be devestating for a game.  I thought I had a slight advantage before that round, and it certainly didn’t get any worse.

    I think I got all your noncoms right… it wasn’t the complete map so check it over for me.

    Jpn3:
    Purchase:
    5 inf cv 3 dd

    combat:
    trn 49 load inf -> 48 load inf -> 38 unload
    art ind -> per
    inf egy -> sud
    inf hup -> sik
    trn 61 -> 62 load inf art jpn unload bry
    trn 62 -> 59 load inf -> 62 load inf jpn unload bry
    2 ftr sui, 2 ftr 62 -> bry

    bry
    aDiceRolls: 2@1 2@2 4@3; Total Hits: 22@1: (2, 4)2@2: (6, 3)4@3: (3, 2, 6, 6)
    dDiceRolls: 3@2; Total Hits: 03@2: (4, 4, 3)


  • bry2
    aDiceRolls: 2@1 2@2 4@3; Total Hits: 12@1: (2, 6)2@2: (3, 1)4@3: (4, 4, 4, 4)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

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