'12L 1941 souL(x) v. CdnRanger(l+9)
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Sz48 cleared… gotta think if I want a Bomber for offence or fighter remaining for defence…
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ok, keeping the bomber alive, Sz48 cwlo 5 ftrs.
Non-coms
Bomber Sz48 > Aus
Trn DD Sz20 > Sz18 with Art Inf from Pan > unload Brazil
Bomber Cng > Aus
Cv(with UK ftr already on board) DD Trn load Inf Wca Arm Wus > Sz56 > Sz45
Ftr Sz12 > Sz10 (new CV)Placement Arm Inf > Eus, Trn CV Sz10, 2 Ftrs Sz56.
Collect 48, cash on hand 48.
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Ger3:
Purchase:
cv dd trn 6 inf armcombat:
2 inf art 2 ftr bst -> bel
inf arm lib, 2 ftr fra, ftr ger -> alg
7 arm bst -> kar
inf art bmb bul -> ukralg
a
Rolls: 1@1 4@3; Total Hits: 21@1: (2)4@3: (3, 5, 6, 3)
d
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5) -
alg twol
kar
a
Rolls: 7@3; Total Hits: 37@3: (6, 3, 4, 5, 2, 4, 1)
d
Rolls: 3@2; Total Hits: 13@2: (5, 1, 3) -
ukr
a
Rolls: 2@2 1@4; Total Hits: 22@2: (2, 4)1@4: (3)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
bel
a
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (3)2@2: (2, 4)2@3: (4, 2)
d
Rolls: 3@2; Total Hits: 23@2: (2, 3, 1) -
bel2
a
Rolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (1, 6)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
bel cleared, not taken
ncm:
2 ftr bel -> 5
inf pol, arm ger -> bul
3 inf pol, 3 arm ger -> epl
ftr alg -> lib
2 ftr alg, 3 inf ger -> fra
2 inf ger -> polmobilize:
dd cv trn 5, 6 inf arm gercollect:
31+15=46, has 46 -
bmb ukr -> fra
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R3
Purchase 5 Inf 1 Art 4 Arm (spend 39)Combat
Bry - 3 Inf > Stc
Ukr - 4 Inf > Cau
Ind - Inf > Per, Arm > Kaz, Ftr > CauBry
Attk 3 Inf (to the death)
last inf to die
Rolls: 3@1; Total Hits: 03@1: (5, 6, 2)
2nd last to die
Input ErrorThere was an error in your dice throw: “/>1st” is not correct syntax.aaa 3@1:
Def Arm
Rolls: 3@3; Total Hits: 03@3: (5, 4, 6) -
test roll to redo
Rolls: 1@1; Total Hits: 01@1: (5) -
ok lets redo that whole battle
rounds 1-3
last inf to die
Rolls: 3@1; Total Hits: 03@1: (5, 2, 3)
2nd last to die
Rolls: 3@1; Total Hits: 13@1: (1, 6, 2)
1st to die
Rolls: 3@1; Total Hits: 23@1: (1, 1, 5)
Def Arm
Rolls: 3@3; Total Hits: 23@3: (4, 3, 2) -
Bry lwol
Ukr
Attk 4 Inf
Rolls: 4@1; Total Hits: 04@1: (3, 4, 6, 5)
Def Inf Art
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
crap….
Round2
Rolls: 3@1; Total Hits: 03@1: (4, 2, 2)
Def
Rolls: 2@2; Total Hits: 22@2: (2, 2) -
Retreat, ghad Ukr is gonna cost me this game…. :x :x :x :x
Ind
Attk Inf Arm Ftr
Rolls: 2@3 1@1; Total Hits: 12@3: (3, 4)1@1: (5)
Def Inf Art
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
Ind 2
Attk Arm Ftr
Rolls: 2@3; Total Hits: 02@3: (4, 4)
Def Art
Rolls: 1@2; Total Hits: 11@2: (1) -
great!…. retreat
Non-coms
Inf Ukr > Cau
Ftr Ind > Cau
SS Sz 12 - 6
Inf Stc > Yak
3 Inf Rus > Cau
Inf Nov > Rus
1 Inf Nwy > FinPlacement 4 Inf Cau, Art Inf 4 Arm Rus.
Collect 34, cash on hand 34.
What a crap round… this game may be over soon…
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Yikes, those kinds of rounds can be devestating for a game. I thought I had a slight advantage before that round, and it certainly didn’t get any worse.
I think I got all your noncoms right… it wasn’t the complete map so check it over for me.
Jpn3:
Purchase:
5 inf cv 3 ddcombat:
trn 49 load inf -> 48 load inf -> 38 unload
art ind -> per
inf egy -> sud
inf hup -> sik
trn 61 -> 62 load inf art jpn unload bry
trn 62 -> 59 load inf -> 62 load inf jpn unload bry
2 ftr sui, 2 ftr 62 -> brybry
a
Rolls: 2@1 2@2 4@3; Total Hits: 22@1: (2, 4)2@2: (6, 3)4@3: (3, 2, 6, 6)
d
Rolls: 3@2; Total Hits: 03@2: (4, 4, 3) -
bry2
a
Rolls: 2@1 2@2 4@3; Total Hits: 12@1: (2, 6)2@2: (3, 1)4@3: (4, 4, 4, 4)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
ncm:
ftr for, 3 ftr bry -> 62
dd ca ftr 49, ftr yun -> 38
inf art fic -> bur
2 inf fuk -> hup
ftr bry -> sui
2 inf kwa -> hupmobilize:
cv 3 dd 62, 2 inf fic, 3 inf jpncollect:
45+15=60, has 60





