@axis-dominion sounds good fire it up whenever you want
'12L 1941 souL(x) v. CdnRanger(l+9)
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ok, keeping the bomber alive, Sz48 cwlo 5 ftrs.
Non-coms
Bomber Sz48 > Aus
Trn DD Sz20 > Sz18 with Art Inf from Pan > unload Brazil
Bomber Cng > Aus
Cv(with UK ftr already on board) DD Trn load Inf Wca Arm Wus > Sz56 > Sz45
Ftr Sz12 > Sz10 (new CV)Placement Arm Inf > Eus, Trn CV Sz10, 2 Ftrs Sz56.
Collect 48, cash on hand 48.
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Ger3:
Purchase:
cv dd trn 6 inf armcombat:
2 inf art 2 ftr bst -> bel
inf arm lib, 2 ftr fra, ftr ger -> alg
7 arm bst -> kar
inf art bmb bul -> ukralg
a
Rolls: 1@1 4@3; Total Hits: 21@1: (2)4@3: (3, 5, 6, 3)
d
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5) -
alg twol
kar
a
Rolls: 7@3; Total Hits: 37@3: (6, 3, 4, 5, 2, 4, 1)
d
Rolls: 3@2; Total Hits: 13@2: (5, 1, 3) -
ukr
a
Rolls: 2@2 1@4; Total Hits: 22@2: (2, 4)1@4: (3)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
bel
a
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (3)2@2: (2, 4)2@3: (4, 2)
d
Rolls: 3@2; Total Hits: 23@2: (2, 3, 1) -
bel2
a
Rolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (1, 6)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
bel cleared, not taken
ncm:
2 ftr bel -> 5
inf pol, arm ger -> bul
3 inf pol, 3 arm ger -> epl
ftr alg -> lib
2 ftr alg, 3 inf ger -> fra
2 inf ger -> polmobilize:
dd cv trn 5, 6 inf arm gercollect:
31+15=46, has 46 -
bmb ukr -> fra
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R3
Purchase 5 Inf 1 Art 4 Arm (spend 39)Combat
Bry - 3 Inf > Stc
Ukr - 4 Inf > Cau
Ind - Inf > Per, Arm > Kaz, Ftr > CauBry
Attk 3 Inf (to the death)
last inf to die
Rolls: 3@1; Total Hits: 03@1: (5, 6, 2)
2nd last to die
Input ErrorThere was an error in your dice throw: “/>1st” is not correct syntax.aaa 3@1:
Def Arm
Rolls: 3@3; Total Hits: 03@3: (5, 4, 6) -
test roll to redo
Rolls: 1@1; Total Hits: 01@1: (5) -
ok lets redo that whole battle
rounds 1-3
last inf to die
Rolls: 3@1; Total Hits: 03@1: (5, 2, 3)
2nd last to die
Rolls: 3@1; Total Hits: 13@1: (1, 6, 2)
1st to die
Rolls: 3@1; Total Hits: 23@1: (1, 1, 5)
Def Arm
Rolls: 3@3; Total Hits: 23@3: (4, 3, 2) -
Bry lwol
Ukr
Attk 4 Inf
Rolls: 4@1; Total Hits: 04@1: (3, 4, 6, 5)
Def Inf Art
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
crap….
Round2
Rolls: 3@1; Total Hits: 03@1: (4, 2, 2)
Def
Rolls: 2@2; Total Hits: 22@2: (2, 2) -
Retreat, ghad Ukr is gonna cost me this game…. :x :x :x :x
Ind
Attk Inf Arm Ftr
Rolls: 2@3 1@1; Total Hits: 12@3: (3, 4)1@1: (5)
Def Inf Art
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
Ind 2
Attk Arm Ftr
Rolls: 2@3; Total Hits: 02@3: (4, 4)
Def Art
Rolls: 1@2; Total Hits: 11@2: (1) -
great!…. retreat
Non-coms
Inf Ukr > Cau
Ftr Ind > Cau
SS Sz 12 - 6
Inf Stc > Yak
3 Inf Rus > Cau
Inf Nov > Rus
1 Inf Nwy > FinPlacement 4 Inf Cau, Art Inf 4 Arm Rus.
Collect 34, cash on hand 34.
What a crap round… this game may be over soon…
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Yikes, those kinds of rounds can be devestating for a game. I thought I had a slight advantage before that round, and it certainly didn’t get any worse.
I think I got all your noncoms right… it wasn’t the complete map so check it over for me.
Jpn3:
Purchase:
5 inf cv 3 ddcombat:
trn 49 load inf -> 48 load inf -> 38 unload
art ind -> per
inf egy -> sud
inf hup -> sik
trn 61 -> 62 load inf art jpn unload bry
trn 62 -> 59 load inf -> 62 load inf jpn unload bry
2 ftr sui, 2 ftr 62 -> brybry
a
Rolls: 2@1 2@2 4@3; Total Hits: 22@1: (2, 4)2@2: (6, 3)4@3: (3, 2, 6, 6)
d
Rolls: 3@2; Total Hits: 03@2: (4, 4, 3) -
bry2
a
Rolls: 2@1 2@2 4@3; Total Hits: 12@1: (2, 6)2@2: (3, 1)4@3: (4, 4, 4, 4)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
ncm:
ftr for, 3 ftr bry -> 62
dd ca ftr 49, ftr yun -> 38
inf art fic -> bur
2 inf fuk -> hup
ftr bry -> sui
2 inf kwa -> hupmobilize:
cv 3 dd 62, 2 inf fic, 3 inf jpncollect:
45+15=60, has 60 -
Sorry, the map I posted was without my placements…
So, before my next turn, here is the map.
If you want to change anything, let me know and I’ll change Japan’s units. (not that the additional Russian units are scaring anybody :wink:)





