@Booper Figured that was the case, sounds good
'12L 1941 souL(x) v. CdnRanger(l+9)
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test roll to redo
Rolls: 1@1; Total Hits: 01@1: (5) -
ok lets redo that whole battle
rounds 1-3
last inf to die
Rolls: 3@1; Total Hits: 03@1: (5, 2, 3)
2nd last to die
Rolls: 3@1; Total Hits: 13@1: (1, 6, 2)
1st to die
Rolls: 3@1; Total Hits: 23@1: (1, 1, 5)
Def Arm
Rolls: 3@3; Total Hits: 23@3: (4, 3, 2) -
Bry lwol
Ukr
Attk 4 Inf
Rolls: 4@1; Total Hits: 04@1: (3, 4, 6, 5)
Def Inf Art
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
crap….
Round2
Rolls: 3@1; Total Hits: 03@1: (4, 2, 2)
Def
Rolls: 2@2; Total Hits: 22@2: (2, 2) -
Retreat, ghad Ukr is gonna cost me this game…. :x :x :x :x
Ind
Attk Inf Arm Ftr
Rolls: 2@3 1@1; Total Hits: 12@3: (3, 4)1@1: (5)
Def Inf Art
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
Ind 2
Attk Arm Ftr
Rolls: 2@3; Total Hits: 02@3: (4, 4)
Def Art
Rolls: 1@2; Total Hits: 11@2: (1) -
great!…. retreat
Non-coms
Inf Ukr > Cau
Ftr Ind > Cau
SS Sz 12 - 6
Inf Stc > Yak
3 Inf Rus > Cau
Inf Nov > Rus
1 Inf Nwy > FinPlacement 4 Inf Cau, Art Inf 4 Arm Rus.
Collect 34, cash on hand 34.
What a crap round… this game may be over soon…
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Yikes, those kinds of rounds can be devestating for a game. I thought I had a slight advantage before that round, and it certainly didn’t get any worse.
I think I got all your noncoms right… it wasn’t the complete map so check it over for me.
Jpn3:
Purchase:
5 inf cv 3 ddcombat:
trn 49 load inf -> 48 load inf -> 38 unload
art ind -> per
inf egy -> sud
inf hup -> sik
trn 61 -> 62 load inf art jpn unload bry
trn 62 -> 59 load inf -> 62 load inf jpn unload bry
2 ftr sui, 2 ftr 62 -> brybry
a
Rolls: 2@1 2@2 4@3; Total Hits: 22@1: (2, 4)2@2: (6, 3)4@3: (3, 2, 6, 6)
d
Rolls: 3@2; Total Hits: 03@2: (4, 4, 3) -
bry2
a
Rolls: 2@1 2@2 4@3; Total Hits: 12@1: (2, 6)2@2: (3, 1)4@3: (4, 4, 4, 4)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
ncm:
ftr for, 3 ftr bry -> 62
dd ca ftr 49, ftr yun -> 38
inf art fic -> bur
2 inf fuk -> hup
ftr bry -> sui
2 inf kwa -> hupmobilize:
cv 3 dd 62, 2 inf fic, 3 inf jpncollect:
45+15=60, has 60 -
Sorry, the map I posted was without my placements…
So, before my next turn, here is the map.
If you want to change anything, let me know and I’ll change Japan’s units. (not that the additional Russian units are scaring anybody :wink:)
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Ok, Uk3 - need a good round!! :-D :-D
Purchase 4 Inf, 1 Arm, 1 Art, Ftr (spend 31)
Combat
Alg - 2 Inf 1 Art Gbr via trn (2), Ftr Sz12, Bombard BB Sz2, 2 Cz Sz12
Car(E) - Inf Wus via trn Sz56
Sud - 2 Inf CngAlg
Attk 2 Inf Art Ftr Bombard BB 2 Cz
Rolls: 1@4 3@3 2@2 1@1; Total Hits: 11@4: (4)3@3: (6, 4, 5)2@2: (4, 3)1@1: (4)
Def Inf Arm
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2) -
ugh
R2
Attk Art Ftr
Rolls: 1@3 1@2; Total Hits: 11@3: (2)1@2: (3)
Def Arm
Rolls: 1@3; Total Hits: 11@3: (1) -
Alg cleared
Sud
Attk 2 Inf
Rolls: 2@1; Total Hits: 02@1: (3, 6)
Def Inf
Rolls: 1@2; Total Hits: 01@2: (4) -
R2
Rolls: 2@1; Total Hits: 12@1: (5, 1)
Def Inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Sudan twol
Non-coms soon
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Car was taken (E) with Inf as stated in combat
Ftr Alg > Gbr
Ftr Sz45 > Aus
SS Sz34 > Sz29Placement 1 Inf Aus, 3 Inf 1 Art 1 Arm 1 Ftr Gbr.
Collect 29, cash on hand 29.
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Ita3:
Purchase:
cv infcombat:
arm epl -> bel -> eplncm:
trn 15 -> 14 load inf arm ita unload lib
arm trj -> lib
dd 2 ca bb 15, ftr pol -> 14
inf ita -> blk
inf ger -> polmobilize:
cv 15, inf itacollect:
13+10=23, has 23 -
US 3
Purchase 4 Inf 3 Arm 2 Ftr (spend 47, save 1)Combat
NGU (E) - Arm Inf Trn Sz 45 > 48
Alg (E) - Inf Eus via trn Sz10>Sz12
NGU Alg taken, EmptyNon-coms
CV Sz10 > Sz12
Ftr Sz10 > Gbr
DD Sz18 > Sz12
Arm Eus > Eca
Inf Art Braz > Cng via trn Sz18 > Sz23
2 Bmrs Aus > Bra
Inf Wca > Eca
Inf Wus > Wca
CV DD Sz45 > Sz25
CV DD Sz56 > Sz20Placement 3 Arm 2 Inf Wus, 2 Inf 2 Ftr Eus.
Collect 49 + 1 saved, cash on hand 50.
China does nothing.
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Ger4:
Purchase:
ca dd trn 5 inf artcombat:
arm epl -> euk -> epl
6 arm kar -> fin
trn 5 load 2 inf ger unload nwy
2 ftr 5, 2 ftr fra -> nwy
bmb fra -> gbr *sbrnwy
a
Rolls: 2@1 4@3; Total Hits: 22@1: (6, 3)4@3: (1, 5, 4, 1)
d
Rolls: 1@2; Total Hits: 11@2: (2)gbr
aa
Rolls: 1@1; Total Hits: 01@1: (3)
dmg
Rolling 1d6:
(3)





