Japan to go
Godspeed :)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Americans
Americans buy 3 carriers and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kiangsu
4 carriers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsu
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
Americans take 35 Sea Zone from Japanese
1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsu
1 fighter moved from 35 Sea Zone to Kiangsu
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Egypt to Russia
1 bomber moved from Tsinghai to Russia
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: Human
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 4 fighters in 6 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Kiangsu
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 3 armour and 1 factory_minor
Americans roll dice for 6 fighters and 1 tactical_bomber in Kiangsu, round 1 : 4/7 hits
Japanese roll dice for 3 armour in Kiangsu, round 1 : 2/3 hits
2 fighters owned by the Americans and 3 armour owned by the Japanese lost in Kiangsu
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 3 armour
Casualties for Americans: 2 fighters
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 3 armour
Casualties for Americans: 2 fighters
Battle in 19 Sea Zone
Americans attack with 1 battleship, 6 carriers, 2 cruisers and 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 6 carriers, 2 cruisers and 2 destroyers in 19 Sea Zone, round 1 : 2/5 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 6 carriers, 2 cruisers and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 battleship, 6 carriers, 2 cruisers and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 carrier
Americans roll dice for 1 destroyer and 2 fighters in 18 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 carrier in 18 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the Japanese lost in 18 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in New Zealand
Americans attack with 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 infantry in New Zealand, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in New Zealand, round 1 : 0/1 hits
Americans roll dice for 2 infantry in New Zealand, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits
Americans roll dice for 2 infantry in New Zealand, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in New Zealand, round 3 : 1/1 hits
1 infantry owned by the Americans lost in New Zealand
Americans roll dice for 1 infantry in New Zealand, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in New Zealand, round 4 : 1/1 hits
1 infantry owned by the Americans lost in New Zealand
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
Recording Battle Statistics
Non Combat Move - Americans
1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 2 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 10 Sea Zone to 15 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 18 Sea Zone to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Place Units - Americans
3 carriers placed in 10 Sea Zone
2 tactical_bombers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
35 Sea Zone : 1 flag, 15 Sea Zone : 1 aaGun, 1 artillery, 2 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports
10 Sea Zone : 3 carriers, 2 tactical_bombers and 1 transport
19 Sea Zone : 1 flag, 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 9 fighters and 1 tactical_bomber
18 Sea Zone : 1 destroyer
63 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Russia : 2 bombers
93 Sea Zone : 2 submarines
91 Sea Zone : 2 submarines
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 49 / 60
Russians : 31 / 34
Japanese : 60 / 72
Americans : 52 / 77
Chinese : 8 / 10
British : 30 / 36
UK_Pacific : 6 / 6
Italians : 20 / 8
ANZAC : 1 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 1 : 1/4 hits
Japanese roll dice for 1 artillery in Kweichow, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Recording Battle Statistics
Non Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery placed in Hopei
2 infantry placed in Yunnan
Chinese undo move 1.
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Territory Summary for Chinese :
Yunnan : 1 artillery, 1 fighter and 2 infantry
Kweichow : 3 infantry
Hopei : 2 infantry
Chahar : 1 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 49 / 60
Russians : 31 / 34
Japanese : 57 / 72
Americans : 52 / 77
Chinese : 11 / 17
British : 30 / 36
UK_Pacific : 6 / 6
Italians : 20 / 8
ANZAC : 1 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some units change owners in territory India
Territory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 47 / 60
Russians : 33 / 34
Japanese : 54 / 72
Americans : 52 / 77
Chinese : 13 / 17
British : 32 / 37
UK_Pacific : 7 / 7
Italians : 18 / 8
ANZAC : 1 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
trying to ball so hard right now lol
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Italians
Italians buy nothing; Remaining resources:
Combat Move - Italians
Giving bonus movement to units
1 armour, 1 bomber and 3 fighters moved from Bryansk to Russia
1 bomber moved from Southern Italy to Russia
Combat - Italians
Battle in Russia
Italians attack with 1 armour, 2 bombers and 3 fighters
British defend with 1 bomber and 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 5 armour, 19 artilleries, 1 factory_major, 2 fighters, 50 infantry, 5 mech_infantrys and 1 tactical_bomber; Americans defend with 2 bombers
Russians win with 4 aaGuns, 5 armour, 19 artilleries, 3 fighters, 50 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -24
Casualties for British: 1 bomber
Casualties for Italians: 1 armour, 2 bombers and 3 fighters
Casualties for Americans: 2 bombers
Recording Battle Statistics
Non Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Romania to Bessarabia
Turn Complete - Italians
Italians collect 2 PUs (16 lost to blockades); end with 10 PUs total
I assumed you wanted to lose three bombers. Feel free to edit in another OOL if you wish. :-)
3 bombers is correct!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 cruiser moved from 35 Sea Zone to 49 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
Chinese take Kiangsu from Japanese
2 fighters moved from Dutch New Guinea to 19 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer; Americans loiter and taunt with
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle Statistics
Non Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to Yunnan
Turn Complete - ANZAC
Territory Summary for ANZAC :
Kiangsu : 1 infantry
Yunnan : 1 fighter
Dutch New Guinea : 1 flag, 2 infantry
49 Sea Zone : 1 cruiser
19 Sea Zone : 2 fighters, 1 infantry and 1 transport
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Tunisia : 1 infantry
Libya : 1 infantry
81 Sea Zone : 1 destroyer
Northwest Persia : 1 infantry
Production/PUs Summary :
Germans : 47 / 60
Russians : 33 / 34
Japanese : 51 / 72
Americans : 52 / 77
Chinese : 16 / 17
British : 32 / 37
UK_Pacific : 7 / 7
Italians : 18 / 10
ANZAC : 1 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
moment of truth! I just got to pray you don’t have 22 tanks left!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Germans
Germans buy 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
22 armour, 10 artilleries, 5 bombers, 1 fighter, 33 infantry, 17 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Russia
1 bomber moved from Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 22 armour, 10 artilleries, 7 bombers, 2 fighters, 33 infantry, 17 mech_infantrys and 3 tactical_bombers
British defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 5 armour, 19 artilleries, 1 factory_major, 2 fighters, 50 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans captures 34PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 20 armour, 7 bombers and 2 tactical_bombers remaining. Battle score for attacker is 87
Casualties for Germans: 2 armour, 10 artilleries, 2 fighters, 33 infantry, 17 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 fighter
Casualties for Russians: 4 aaGuns, 5 armour, 19 artilleries, 2 fighters, 50 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans win with 20 armour, 7 bombers and 2 tactical_bombers remaining. Battle score for attacker is 87
Casualties for Germans: 2 armour, 10 artilleries, 2 fighters, 33 infantry, 17 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 fighter
Casualties for Russians: 4 aaGuns, 5 armour, 19 artilleries, 2 fighters, 50 infantry, 5 mech_infantrys and 1 tactical_bomber
Recording Battle Statistics
Non Combat Move - Germans
7 bombers and 2 tactical_bombers moved from Russia to Bryansk
2 aaGuns moved from Novgorod to Belarus
Place Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Germany
7 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
The battle went according to plan but your prayers paid off, only 20 tanks left… :-)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Tambov to Samara
1 infantry moved from Rostov to Tambov
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
16 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from British Somaliland to Italian Somaliland
Russians take Italian Somaliland from Italians
Combat - Russians
Recording Battle Statistics
Non Combat Move - Russians
2 aaGuns moved from Korea to Manchuria
Turn Complete - Russians
Territory Summary for Russians :
Korea : 1 flag, Manchuria : 2 aaGuns and 16 infantry
Kazakhstan : 2 infantry
Egypt : 1 mech_infantry
Tobruk : 1 flag, Italian Somaliland : 1 flag, 1 infantry
Tambov : 1 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Samara : 1 infantry
Iraq : 1 flag, 114 Sea Zone : 1 submarine
Northwest Persia : 1 flag, Persia : 1 flag,
Production/PUs Summary :
Germans : 50 / 99
Russians : 30 / 0
Japanese : 48 / 72
Americans : 52 / 77
Chinese : 19 / 17
British : 32 / 37
UK_Pacific : 7 / 7
Italians : 18 / 10
ANZAC : 1 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I still want to see japan’s turn and how the pacific looks after this round ><
I haven’t lost yet, I can hold egy and london fine. just pacific is where action is still left.
i have approximately 4 moo turns before those tanks reach egypt and i do have a round to drop 10 inf on london before you drop big naval buy.
I am not dead yet! moo! TUV still close and income is big because you got russia income surge, but next turn maybe not so big! moo!
TUV still moo close moo >< I said I would concede if you had 22 tanks left, but you got 20 and my aa guns actually hit stuff so my convoy disruption is still good unless you buy air, which may hinder your london play. I am okay I think. takes 4 turns to get tonks to egypt. I dunno if you have moonuff to do everything in europe. pacific is messy still. I want to see how it go moo!
Seems like I lost track of this game. Thanks for the bump. :-)
Seems I a little to complicated for me to get a turn in tonight. Btw unless I’m mistaken my factory in Kiangsu should have gone “poof” when that area got liberated?
I was curious about that as well… but I don’t know.