0% for April

12L_G40_Mistergreen(axis)_vs_Cow(allies+5)- no tech


  • I’m not sure if they hand out a league ranking. If so I’ve never spotted it while playing in the aa50 league. No need to give me the win if I get diced in Moscow. You’ve already lost a significant 94% battle. Why the loss in material was not great in terms of ipc you lost the treat from having land units and perhaps worse the mobility from the naval base.

    While a disaster in Moscow might get me to wave the white flag I can play along for awhile if you so desire without a carrot…  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 6 armour, 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from 63 Sea Zone to New Zealand
                      Japanese take New Zealand from ANZAC
                1 armour moved from Western Australia to Queensland
                      Japanese take South Australia from ANZAC
                      Japanese take Queensland from ANZAC
                1 artillery and 3 infantry moved from 62 Sea Zone to New South Wales
                1 artillery moved from Hunan to Kweichow
                3 tactical_bombers moved from French Indo China to Kweichow
                2 fighters and 1 tactical_bomber moved from 62 Sea Zone to New South Wales
                1 fighter and 1 tactical_bomber moved from Western Australia to New South Wales
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                      Japanese take 17 Sea Zone from Americans

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 4 carriers and 8 fighters
                    1 submarine owned by the Japanese Submerged
                Battle in Kweichow
                    Japanese attack with 1 artillery and 3 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 3 tactical_bombers in Kweichow, round 1 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese winAmericans win with 4 carriers and 8 fighters remaining, taking Kweichow from Chinese with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in New South Wales
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in New South Wales, round 1 :  5/9 hits
                        ANZAC roll dice for 1 artillery and 2 infantry in New South Wales, round 1 :  0/3 hits
                        2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
                    Japanese captures 10PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 artillery and 2 infantry
                    Japanese win with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 artillery and 2 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                5 fighters moved from 62 Sea Zone to Caroline Islands
                2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                3 fighters and 2 tactical_bombers moved from New South Wales to 54 Sea Zone
                2 fighters moved from Western Australia to Java
                2 bombers moved from Western Australia to French Indo China
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 carrier moved from 19 Sea Zone to 18 Sea Zone
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 aaGun and 1 artillery moved from Kwangsi to French Indo China
                4 armour moved from Hunan to French Indo China
                3 tactical_bombers moved from Kweichow to French Indo China
                3 armour moved from Shantung to Kiangsi
                2 infantry moved from Chahar to Jehol
                1 artillery and 7 infantry moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Manchuria to French Indo China
                1 fighter moved from Japan to French Indo China

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 fighter and 8 infantry placed in Japan
                3 armour placed in Shantung
                3 armour placed in Kiangsu
                2 artilleries and 1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 52 PUs (8 lost to blockades); end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 31 / 34
        Japanese : 60 / 72
        Americans : 52 / 70
        Chinese : 8 / 10
        British : 30 / 36
        UK_Pacific : 6 / 6
        Italians : 20 / 8
        ANZAC : 1 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I got to force the pacific to happen sooner than later. kamikaze/scrambling?

    kamiscramble.tsvg


  • No on both.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 3 carriers and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kiangsu
                4 carriers moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Kiangsu
                1 fighter moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from 6 Sea Zone to Kiangsu
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
                2 infantry moved from 63 Sea Zone to New Zealand
                1 destroyer moved from 35 Sea Zone to 18 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from 6 Sea Zone to Kiangsu
                1 fighter moved from 35 Sea Zone to Kiangsu
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Egypt to Russia
                1 bomber moved from Tsinghai to Russia
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 4 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 4 fighters in 6 Sea Zone, round 1 :  1/4 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                    Americans win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in Kiangsu
                    Americans attack with 6 fighters and 1 tactical_bomber
                    Japanese defend with 3 armour and 1 factory_minor
                        Americans roll dice for 6 fighters and 1 tactical_bomber in Kiangsu, round 1 :  4/7 hits
                        Japanese roll dice for 3 armour in Kiangsu, round 1 :  2/3 hits
                        2 fighters owned by the Americans and 3 armour owned by the Japanese lost in Kiangsu
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 3 armour
                    Casualties for Americans: 2 fighters
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 3 armour
                    Casualties for Americans: 2 fighters
                Battle in 19 Sea Zone
                    Americans attack with 1 battleship, 6 carriers, 2 cruisers and 2 destroyers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 battleship, 6 carriers, 2 cruisers and 2 destroyers in 19 Sea Zone, round 1 :  2/5 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 6 carriers, 2 cruisers and 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    Americans win with 1 battleship, 6 carriers, 2 cruisers and 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 18 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 carrier
                        Americans roll dice for 1 destroyer and 2 fighters in 18 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 carrier in 18 Sea Zone, round 1 :  0/1 hits
                        1 carrier owned by the Japanese lost in 18 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier
                Battle in New Zealand
                    Americans attack with 2 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 2 infantry in New Zealand, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in New Zealand, round 1 :  0/1 hits
                        Americans roll dice for 2 infantry in New Zealand, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in New Zealand, round 2 :  0/1 hits
                        Americans roll dice for 2 infantry in New Zealand, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in New Zealand, round 3 :  1/1 hits
                        1 infantry owned by the Americans lost in New Zealand
                        Americans roll dice for 1 infantry in New Zealand, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in New Zealand, round 4 :  1/1 hits
                        1 infantry owned by the Americans lost in New Zealand
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Americans: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Americans
                1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
                1 aaGun, 1 artillery, 2 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 10 Sea Zone to 15 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                3 fighters moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from 18 Sea Zone to 19 Sea Zone
                4 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Place Units - Americans
                3 carriers placed in 10 Sea Zone
                2 tactical_bombers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        35 Sea Zone : 1 flag,    15 Sea Zone : 1 aaGun, 1 artillery, 2 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports
        10 Sea Zone : 3 carriers, 2 tactical_bombers and 1 transport
        19 Sea Zone : 1 flag, 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 9 fighters and 1 tactical_bomber
        18 Sea Zone : 1 destroyer
        63 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Russia : 2 bombers
        93 Sea Zone : 2 submarines
        91 Sea Zone : 2 submarines
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 31 / 34
        Japanese : 60 / 72
        Americans : 52 / 77
        Chinese : 8 / 10
        British : 30 / 36
        UK_Pacific : 6 / 6
        Italians : 20 / 8
        ANZAC : 1 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                2 infantry moved from Szechwan to Kweichow
                1 fighter moved from Shensi to Kweichow
                1 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 1 :  1/4 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                    Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Recording Battle Statistics

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Hopei
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                1 artillery placed in Hopei
                2 infantry placed in Yunnan
                Chinese undo move 1.
                1 artillery placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Territory Summary for Chinese :

    Yunnan : 1 artillery, 1 fighter and 2 infantry
        Kweichow : 3 infantry
        Hopei : 2 infantry
        Chahar : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 31 / 34
        Japanese : 57 / 72
        Americans : 52 / 77
        Chinese : 11 / 17
        British : 30 / 36
        UK_Pacific : 6 / 6
        Italians : 20 / 8
        ANZAC : 1 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 33 / 34
        Japanese : 54 / 72
        Americans : 52 / 77
        Chinese : 13 / 17
        British : 32 / 37
        UK_Pacific : 7 / 7
        Italians : 18 / 8
        ANZAC : 1 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    trying to ball so  hard right now lol


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy nothing; Remaining resources:

    Combat Move - Italians
                Giving bonus movement to units
                1 armour, 1 bomber and 3 fighters moved from Bryansk to Russia
                1 bomber moved from Southern Italy to Russia

    Combat - Italians
                Battle in Russia
                    Italians attack with 1 armour, 2 bombers and 3 fighters
                    British defend with 1 bomber and 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 5 armour, 19 artilleries, 1 factory_major, 2 fighters, 50 infantry, 5 mech_infantrys and 1 tactical_bomber; Americans defend with 2 bombers
                    Russians win with 4 aaGuns, 5 armour, 19 artilleries, 3 fighters, 50 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -24
                    Casualties for British: 1 bomber
                    Casualties for Italians: 1 armour, 2 bombers and 3 fighters
                    Casualties for Americans: 2 bombers
                Recording Battle Statistics

    Non Combat Move - Italians
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Romania to Bessarabia

    Turn Complete - Italians
                Italians collect 2 PUs (16 lost to blockades); end with 10 PUs total


  • I assumed you wanted to lose three bombers. Feel free to edit in another OOL if you wish.  :-)

  • TripleA

    3 bombers is correct!

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 26 Sea Zone to 63 Sea Zone
                1 cruiser moved from 35 Sea Zone to 49 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                      Chinese take Kiangsu from Japanese
                2 fighters moved from Dutch New Guinea to 19 Sea Zone
                1 fighter moved from Yunnan to 36 Sea Zone

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 36 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 63 Sea Zone
                    ANZAC attack with 1 destroyer; Americans loiter and taunt with
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 63 Sea Zone
                    ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 fighter moved from 36 Sea Zone to Yunnan

    Turn Complete - ANZAC

    Territory Summary for ANZAC :

    Kiangsu : 1 infantry
        Yunnan : 1 fighter
        Dutch New Guinea : 1 flag, 2 infantry
        49 Sea Zone : 1 cruiser
        19 Sea Zone : 2 fighters, 1 infantry and 1 transport

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :6

    Combat Move - French
                Giving bonus movement to units
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        Tunisia : 1 infantry
        Libya : 1 infantry
        81 Sea Zone : 1 destroyer
        Northwest Persia : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 33 / 34
        Japanese : 51 / 72
        Americans : 52 / 77
        Chinese : 16 / 17
        British : 32 / 37
        UK_Pacific : 7 / 7
        Italians : 18 / 10
        ANZAC : 1 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    moment of truth! I just got to pray you don’t have 22 tanks left!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Purchase Units - Germans
                Germans buy 20 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                22 armour, 10 artilleries, 5 bombers, 1 fighter, 33 infantry, 17 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
                1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Russia
                1 bomber moved from Germany to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 22 armour, 10 artilleries, 7 bombers, 2 fighters, 33 infantry, 17 mech_infantrys and 3 tactical_bombers
                    British defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 5 armour, 19 artilleries, 1 factory_major, 2 fighters, 50 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Germans captures 34PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 20 armour, 7 bombers and 2 tactical_bombers remaining. Battle score for attacker is 87
                    Casualties for Germans: 2 armour, 10 artilleries, 2 fighters, 33 infantry, 17 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 1 fighter
                    Casualties for Russians: 4 aaGuns, 5 armour, 19 artilleries, 2 fighters, 50 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Germans win with 20 armour, 7 bombers and 2 tactical_bombers remaining. Battle score for attacker is 87
                    Casualties for Germans: 2 armour, 10 artilleries, 2 fighters, 33 infantry, 17 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 1 fighter
                    Casualties for Russians: 4 aaGuns, 5 armour, 19 artilleries, 2 fighters, 50 infantry, 5 mech_infantrys and 1 tactical_bomber
                Recording Battle Statistics

    Non Combat Move - Germans
                7 bombers and 2 tactical_bombers moved from Russia to Bryansk
                2 aaGuns moved from Novgorod to Belarus

    Place Units - Germans
                3 infantry placed in Novgorod
                10 infantry placed in Germany
                7 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 84 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs


  • The battle went according to plan but your prayers paid off, only 20 tanks left…  :-)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :7

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Tambov to Samara
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                16 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                1 mech_infantry moved from Tobruk to Egypt
                1 infantry moved from British Somaliland to Italian Somaliland
                      Russians take Italian Somaliland from Italians

    Combat - Russians
                Recording Battle Statistics

    Non Combat Move - Russians
                2 aaGuns moved from Korea to Manchuria

    Turn Complete - Russians

    Territory Summary for Russians :

    Korea : 1 flag,    Manchuria : 2 aaGuns and 16 infantry
        Kazakhstan : 2 infantry
        Egypt : 1 mech_infantry
        Tobruk : 1 flag,    Italian Somaliland : 1 flag, 1 infantry
        Tambov : 1 infantry
        Ukraine : 1 factory_minor
        Volgograd : 1 factory_minor
        Samara : 1 infantry
        Iraq : 1 flag,    114 Sea Zone : 1 submarine
        Northwest Persia : 1 flag,    Persia : 1 flag,
    Production/PUs Summary :

    Germans : 50 / 99
        Russians : 30 / 0
        Japanese : 48 / 72
        Americans : 52 / 77
        Chinese : 19 / 17
        British : 32 / 37
        UK_Pacific : 7 / 7
        Italians : 18 / 10
        ANZAC : 1 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I still want to see japan’s turn and how the pacific looks after this round ><

  • TripleA

    I haven’t lost yet, I can hold egy and london fine. just pacific is where action is still left.

  • TripleA

    i have approximately 4 moo turns before those tanks reach egypt and i do have a round to drop 10 inf on london before you drop big naval buy.

    I am not dead yet! moo! TUV still close and income  is big because you got russia income surge, but next turn maybe not so big! moo!

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