LG40 Karl7(Axis) v. Spoox(Allies)(0 Bid)


  • hmmm, mediocre rolls at best

    hard decision but…

    z35 round 2 (USA damage 2 BB, destroy 1 CV) ( Japan damage all capital ships I guess?)

    A:
    DiceRolls: 3@2 7@3 4@4; Total Hits: 83@2: (5, 1, 5)7@3: (3, 4, 5, 6, 2, 2, 1)4@4: (1, 6, 2, 3)
    D:
    DiceRolls: 1@1 4@2 2@3 6@4; Total Hits: 61@1: (3)4@2: (2, 3, 6, 4)2@3: (4, 1)6@4: (4, 5, 5, 2, 1, 2)

  • 22 20 19 18 17 16 15 14 12

    Take out all hot points first


  • this will only end in mutual destruction

    USA losses: 2 CV, 2 DD (6 hits)
    Japan losses: do you want to sacrifice your Phillipines planes before your BB? IF yes, the fight goes on, if not, the battle for the sea zone is over.

  • 22 20 19 18 17 16 15 14 12

    Grim choice…
    What do you have left?


  • right now USA has left:

    2 damaged BB
    2 CA
    5 Fig
    1 TacB
    1 bomber

    This is with casualties from round already taken care off (so all Carriers and DD’s are destroyed currently)

    you have in the sea zone itself
    1 damaged BB (from round 1)
    2 damaged CV (from round 1)
    1 SS
    2 DD
    2 Fig
    2 TacB
    (1 TT)
    3 Fig scrambling from Phillipines

    you need to assign 8 hits to these now

  • 22 20 19 18 17 16 15 14 12

    What other combats for us this round?


  • just to be entirely correct, I have also 1 SS left

    no other real combats, just a swim in into Southern France

  • 22 20 19 18 17 16 15 14 12

    ok, sorry about delay, was in between computers… let me look at a map quick :wink:


  • here it is

    the USA ships in z34 are already destroyed, they will be removed in the final map

    LGOKarl7(Axis)vSpoox(Allies)5dUSA.AAM

  • 22 20 19 18 17 16 15 14 12

    there is a small error on the map.  There should only be 1 trn in 41. The other one should be in 36.  I think I simply forgot to move.  If you could move it for me?  :|

    ok, as for the battle, bb will stay with 4 ftrs – this is a risk I know, but I figure you’ll just retreat to 45 and build and airbase with Anzac meaning the whole battle will be for naught and you’ll be in command of the seas…

    goodbye Kido Butai!


  • allright, TT’s are moved
    retreating to z45 was indeed the plan.
    I will finish the fight and the rest of turn as soon as I can, have some visitors atm.


  • ok let’s see how this goes

    z35 round 3

    A:
    DiceRolls: 1@2 7@3 4@4; Total Hits: 81@2: (6)7@3: (5, 1, 2, 6, 2, 1, 5)4@4: (1, 1, 2, 3)
    D:
    DiceRolls: 5@4; Total Hits: 35@4: (2, 5, 3, 4, 5)


  • z35 twlo losses mentioned in previous posts + SS, 2 CA
    planes land in Dgu, bomber to Que

    –>NCM

    Car: 1 INF, 1 ART --> Dgu
    z26: 1 TT --> z10
    z26: 4 SS --> z54
    z91: 1 CV, 2 Fig, 1 DD, 1 CA --> z93
    z91: 1 DD --> z94
    z91: 1 TT --> z101
    Bra: 2 INF --> TT --> Gib
    Eus: 3 INF, 3 ART --> Gib
    z101: 1 CV, 2 Fig --> z91

    –>Placement

    z101: 3 TT, 1 DD
    Eus: 3 INF, 3 ART
    z101: 1 CV, 1 DD

    –>Income

    territories: 57
    no’s: 20
    saved: 1
    total: 78

    LGOKarl7(Axis)vSpoox(Allies)5dUSA.AAM


  • UK is for tomorrow, sorry


  • China turn 5

    –>Purchase & repair

    purchase: 2 INF (6) = 6
    save 1 ipc

    –>Combat movement

    Sui: 1 INF --> Hop (walk in)

    –>NCM

    Kan: 4 INF, 3 ART, 1 Fig --> Sui

    –>Placement

    Sui: 2 INF

    –>Income

    territories: 5
    saved: 1
    total: 6

    rest later

    LGOKarl7(Axis)vSpoox(Allies)5eChina.AAM


  • UK turn 5

    –>Purchase & repair

    UKp: 2 ART (8 + 1 INF (3) = 11
    save 0 ipc

    –>Combat movement

    Ind: 1 Fig --> z41 (defenseless TT)(land Ind)
    z39: 1 DD --> z42
    Ind: 1 Fig --> z42 (land Dgu)
    Mal: 1 bomber --> z112 (defenseless TT)(land Nor)

    z91: 1 DD --> z95
    Mal: 2 Fig, 2 TacB --> z95
    need scramble orders for this fight


  • adding a fight (no dice rolled yet so shouldn’t be a problem)

    z33: 1 BB –> z36

  • 22 20 19 18 17 16 15 14 12

    no scramble


  • –>Combat

    z42
    A:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (3)
    D:
    DiceRolls: 2@1; Total Hits: 12@1: (1, 2)

    z95
    A:
    DiceRolls: 1@2 2@3 2@4; Total Hits: 31@2: (6)2@3: (1, 5)2@4: (1, 4)
    D:
    DiceRolls: 1@1; Total Hits: 01@1: (6)

    z36
    A:
    DiceRolls: 1@4; Total Hits: 11@4: (3)
    D:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (3)


  • z42 retreat, SS and Fig can’t hit eachother
    z95 twol (planes land Sfr)

    z36 round 2
    A:
    DiceRolls: 1@4; Total Hits: 01@4: (5)
    D:
    DiceRolls: 1@3; Total Hits: 01@3: (5)

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