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Alexgreat (Axis) vs Shohoku201 (Allies) G40 Alpha3 +NO -Tech

  • 17 16 15 12

    yep, I hoped you would update the map yourself with those changed NCMs. Thx


  • I was looking on the map and noticed that on J2, all of your planes were in Siam which has an airbase, except for 3 fighter and 3 tactical in SZ 39.  Since the TACT and FIG can only move five space, those planes that moved from Siam cannot land back in Siam.  Only the 3 fighters and 3 tacticals in SZ 39 can land in Siam.

  • 17 16 15 12

    omg, you are absolutely right, and good thing you said that in time because I would have used those units now. Means I must reconsider.


  • No problem, I keep forgetting minor details as well.  I only go back and review our moves afterwards.

  • 17 16 15 12

    sry again, with mistakes like those I have no problem with conceding the game before being suspect of cheating.

    JAPAN 4

    Although it was easy to see, I did not. At least I learned a lesson here on how to do and not do kamikaze.
    What I do now has some chance, but if the dice go very wrong I am rather done in…

    1. PURCHASE (75)

    • 3 AC (48)
    • 2 Inf (6)
    • 1 Art (4)
    • 1 Fig (10)
    • 1 Arm (6)
      save 1

    2. COMBAT MOVES

    SZ 6 <-- 2 Subs SZ 36, 2 Bomber Siam, 3 Fig, 3 Tac Siam, 2 Fig Japan  (the 4 Fig, 4 Tac will land on the newly built ACs in SZ 6 which can be mobilized in a hostile sea zone; accordng to rules for a safe landing space, I can demonstrate that all attack rolls hit and all defense rolls miss)
    A
    DiceRolls: 5@4 5@3 2@2; Total Hits: 85@4: (5, 4, 4, 1, 5)5@3: (2, 4, 2, 2, 3)2@2: (1, 6)
    D
    DiceRolls: 2@4 4@3 4@2 1@1; Total Hits: 82@4: (2, 6)4@3: (2, 2, 1, 1)4@2: (2, 2, 6, 2)1@1: (5)

    W-India <-- Arm blitz and back

    Mal <-- Art, Inf from Kwa via TT, Art, Inf from Sham, 2 Fig, 2 Tac Yunnan
    A
    DiceRolls: 2@4 2@3 4@2; Total Hits: 52@4: (4, 3)2@3: (6, 2)4@2: (5, 1, 1, 6)
    D
    DiceRolls: 3@2; Total Hits: 03@2: (5, 5, 4)

  • 17 16 15 12

    pls allocate 8 hits

  • 17 16 15 12

    another mistake, your sub gets a surprise attack @1 since I dont have a DD.

  • 17 16 15 12

    DiceRolls: 1@1; Total Hits: 01@1: (4)


  • Oh man, I should have blocked that SZ.  Sigh…

    Are you sure about the sub surprise attack even on defense?

    1 hit BB, 1 hit damaged AC, Sub, 2 DD, 3 CR

  • 17 16 15 12

    I am sure, for once…and checked

    SZ 6
    A
    DiceRolls: 3@4 1@3; Total Hits: 33@4: (2, 1, 2)1@3: (5)
    D
    DiceRolls: 2@4 1@3 1@2; Total Hits: 42@4: (2, 4)1@3: (1)1@2: (2)

  • 17 16 15 12

    thats so brutal, 8 and 4 hits.

    Pls allocate 3 hits


  • Well If I had remembered to block SZ 19, we might not have this battle.

    1 hit AC, TACT, FIG


  • I have to say, the way you implemented J3 India crush is very impressive.

  • 17 16 15 12

    Not typing out Non COmbat, pls check, too tired.

    Convoy
    DiceRolling 3d4:
    (3, 4, 4)


  • I believe the convoy in SZ 6 is only BB.  AC do not count.  Only the airplanes they carry which roll 2 dice each.


  • Convoy SZ 6
    DiceRolls: 1@3; Total Hits: 11@3: (1)

    Convoy SZ 19
    DiceRolls: 2@3; Total Hits: 12@3: (4, 3)

  • 17 16 15 12

    INCOME

    52 (terr) + 5 (NO) - 3 (convoy) = 54

    India, yes, just lucky, but thx. If you use Brit Med fleet to defend it gets very difficult, but then other things are easier.

    Good Night, and pls forgive all those mistakes. Not intentional.

    Convoy was for your sub!

    Shohoku_Alex_4b_J.AAM
    Shohoku_Alex_4b_J.AAM
    Shohoku_Alex_4b_J.AAM

  • 17 16 15 12

    my 3 rolls good for both, subs could have taken max 6, BB max 3.


  • okay, got it.

    Will review the moves later.  You can sleep easy knowing that London will fall

    have a good night


  • 1. PURCHASE (77)

    *Naval Base (15)
    *3 Bomber (36)
    *DD (8)
    *TT (7)
    *SUB (6)

    Save 4 IPC

    2. COMBAT MOVEMENT

    SUB from SZ 19 to SZ 6
    BB, AC, TACT, FIG, SUB from SZ 26 to SZ 6
    AC, 2 FIG from SZ 16 to SZ 6
    Bomber from Wake to SZ 6

    Damaged BB and damaged AC from SZ 6 to SZ 25

    TT w/ INF, MECH from SZ 26 to SZ 6, unload to Korea
    3 TT w/ 3 INF, 2 ART, MECH unload to Korea

    Korea taken since no air units used.
    For SZ 6, there’s no destroyer, but you do have 3 AC worth 6 hits so I will ignore the sub sneak attack since it can be absorbed and just roll it together.

    I will assume no scramble order

    SZ 6
    Attacker
    DiceRolls: 3@4 3@3 2@2; Total Hits: 53@4: (3, 3, 6)3@3: (3, 5, 3)2@2: (1, 5)

    Defender
    DiceRolls: 3@2; Total Hits: 13@2: (3, 4, 1)

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