Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsSpring 1942 First game
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@Tex:
If my sub encounters an enemy sub, do they battle each?
Only if the defender wants to. If the attacking sub does not attack with a destroyer, the enemy sub can immediately submerge and no dice will be rolled. However, if the defender wants to fight, he may. But each round the attacker AND defender may choose to submerge and quit fighting.
How many times can a ship fire at land units?
Only once. In the first round of combat.Â
Can a tank blitz through a territory then attack enemy units?
Yes, always. But the first territory must be totally empty (no units, no factory, and no AA).
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This is an example.
If japan attacks china with 3 fighters and wins, can japan send 2 fighters to Man and 1 to Fic.
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Yes, fighters can split up and go to different places after a battle. As long as they have the movement points left, and the territory was friendly at the beginning of Japan’s turn.
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Z6 Allied defense
Rolls: 2@1 3@2 4@4; Total Hits: 72@1: (1, 6)3@2: (3, 1, 1)4@4: (4, 1, 2, 3) -
Wow, what a defense!!
Z6 round 2
Rolls: 6@3; Total Hits: 46@3: (1, 5, 2, 1, 1, 4)
Rolls: 2@4; Total Hits: 12@4: (1, 5) -
Ukr
Rolls: 4@2 3@3; Total Hits: 44@2: (4, 2, 2, 4)3@3: (5, 1, 1)
Rolls: 6@3; Total Hits: 36@3: (4, 6, 3, 5, 1, 3) -
Ukr2
Rolls: 1@2 3@3; Total Hits: 11@2: (5)3@3: (1, 6, 6)
Rolls: 2@3; Total Hits: 02@3: (4, 6) -
Ukr3
Rolls: 1@2 3@3; Total Hits: 21@2: (4)3@3: (2, 1, 6)
Rolls: 1@3; Total Hits: 11@3: (3) -
Z5 - 4 FTR (Z6)
EEu - INF, AA (Ger)
Ger - AA (WEu) FTR (Z6)
Z14 - TP (Z15)
Egy - ARM (WAf)Place 2 INF, ART, 2 ARM, FTR (Ger)
Place 2 CV (Z5)
Place 3 INF, 2 ARM (Rus)
Collect 56, 56 on hand -
United Kingdom4
buy battleship,transport
save 4combat -
1bomber in Gbr to Geranti-aircraft gun
Rolls: 1@1; Total Hits: 01@1: (4)
bomber
Rolls: 1@4; Total Hits: 01@4: (6) -
noncombat-
bomber in Ger to Gbr
fleet in zone 34 to zone 28Place battleship, cruiser in zone 2
Collect 23, 27 on hand
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I couldnt open your map so my map might be different then yours.
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Nice SBR! (Strategic Bombing Run)
That’s how it’s done!
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Your income is 22, not 23, because you forgot to flag TrJ
Your cash on hand is 26, which I will have on my map. Hopefully you can open it next time. -
J4 with 46, buy 2 INF, 3 ARM, TP, BMB (save 6)
Combat moves -
Cau - 2 INF, ARM (Kaz) blitz Persia
Ala - INF, ARM (Jpn)
Mid - 3 INF, 3 ARM (Jpn) CA, BB, 2 FTR (Z55)
WUS - SBR (Haw)WUS AA
Rolls: 1@1; Total Hits: 01@1: (5)
If miss, SBR
Rolling 1:
(5)
Mid
Rolls: 3@1 6@3 1@4; Total Hits: 13@1: (5, 6, 6)6@3: (5, 6, 4, 4, 2, 4)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (3) -
That’s why you overkill…
Cau
Rolls: 2@1 1@3; Total Hits: 22@1: (4, 1)1@3: (3)
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
Another lucky round for me
Note that you can build 5 units in WUS without repairing anything (10 - 5). Each unit beyond 5, you’ll need to pay 1 IPC to repair. You can still build 12 in EUS, of course.Haw - BMB (WUS)
Z43 - SS (Z55)
Z56 - CV (Z55) 2 FTR (Mid) DD (Z60)
Sol - ARM (Aus) INF (NGu)
Wak - ART (NZe)
Z50 - TP (Z38)
Z45 - DD, CV, 2 FTR, BB (Z38)
Sin - 2 INF (Nov)
Nov - INF (Eve)Collect 53, 59 on hand
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United States4
buy repair factory, 3fighters, 1 tank
save 4combat-
2bomber in Gbr to Geranti-aircraft gun
Rolls: 2@1; Total Hits: 02@1: (3, 3) -
bombers attacking just factory
Rolls: 2@4; Total Hits: 22@4: (1, 1) -
2 hits to factory
noncombat-
2bomber in Ger to Gbr
Fleet in Zone 19 to zone 9Place 3fighter, 1tank in Wus
Collect 36, 40 on hand





