0%

Wheatbeer (axis) vs kilroynothere (allies) G40 A3

  • 17

    Germany 2

    Battleship repaired

    Buy (69/69)
    5 inf
    6 art
    2 sub
    1 dest
    1 trans
    repair 3 damage to SFR minor IC

    CM:

    HOL
    2 inf wgr
    1 fig, 1 tact SZ112

    D 1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    WFR
    1 art fra
    1 fig, 1 tact nita

    D 1 art
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 17

    hol, wfr twol

    NCM:
    2 strat sita >> wgr
    2 tact wgr >> SZ112
    1 fig, 1 tact wfr >> wgr
    1 fig, 1 tact hol >> wgr
    2 fig wgr >> alx
    1 sub SZ103 >> SZ92
    1 mech, 1 tank sfr >> yugo
    2 mech, 5 tank fra >> yugo
    2 art fra >> wgr
    1 inf, 1 art nor >> fin
    13 inf, 2 art, 3 aa gun hun >> rom
    5 inf bul >> rom
    2 inf den load trans SZ112 unload nor

    Mobilize:
    repair 3 damage to SFR
    4 inf, 6 art ger
    1 inf wgr
    1 sub, 1 dest, 1 trans SZ112
    1 sub SZ93

    Collect 42 + 10 = 52 IPC

    kilroy vs wheat a3 g2 2aGermany.AAM

  • 22 21 19 18 17 16

    Russia 2
    Purchase 37/37
    4 art = 16
    7 inf = 21

    R4 vs SUKR
    Germany at a minimum could have:
    27 inf, 4art, 9arm, 3aa

    Russia at a maximum could have:
    35inf, 10art, 3arm,  2ftr, 2tac

    NCM:
    3art NOV to BEL
    1inf, 2art SUKR to NUKR
    1arm, 1mech BRY to SMO
    1arm, 1 mech RUS to SMO
    2inf RUS to VOLO
    1ftr, 1tac RUS to NOV
    1inf, 1art BRY to NUKR
    3inf RUS to BRY
    2aa BRY to NUKR
    2inf ROS to BRY
    1inf EPL to NUKR
    6 inf BURY to YAK

    Build:
    2inf NOV
    5inf, 4art RUS

    Collect 37

  • 22 21 19 18 17 16

    Russia 2 map…. and they are getting a little nervous.

    kilroy vs wheat a3 g2 2bRussia.AAM

  • 17

    I’m not actually taking the time to plan in that depth  :-)  Though with low luck it makes sense to.

  • 22 21 19 18 17 16

    Yeah… I’m so unsure of how to play Russia, I’m just trying to figure out what you might do so I can try desperately to counter it…  Maybe I don’t need to think about that, but otherwise, you’ll just run over Russia… Or at least I think you will.

    Playing the allies is getting more fun now that I am starting to understand a bit of how the mechanics work of “delay and pull back” then wait for the right opportunity or for forces to be built to start the counter.

    And I type my moves up in word and just accidentally copied into the response. You just saw into my mind!!!  You should be frightened. :-D  And with low luck, I do think you can plan a few moves ahead as you have a much better chance of knowing what units will be there.

  • 17

    hehehe, I was wondering if that was intentional or not

    Japan 2

    Buy (38/39)
    2 mech
    1 tank
    1 dest
    1 carrier

    DOW against all Allied powers

    CM:

    SZ37
    1 sub SZ36
    1 strat kwa

    SZ41
    1 fig SZ36

    SZ42
    1 strat kwa

    SZ54
    1 dest, 1 fig, 1 tact SZ33
    1 fig car

    GUA
    1 inf jap load 1x trans SZ6 >> SZ17 load 1 inf iwo >> SZ21 unload gua
    1 cru, 1 bsh SZ36 >> SZ21 bombard gua

    PHI
    3 inf, 1 art jap load 2x trans SZ6 >> SZ35 unload phi
    1 cru SZ36 >> SZ35 bombard

    HON
    1 inf, 1 art, 2 fig, 1 tact kwa

    JAV
    2 fig, 1 tact SZ36
    2 inf kwa load trans SZ36 >> SZ42 unload jav

    BOR
    1 inf kwa load trans SZ36 >> SZ43 unload bor

    HOP
    6 inf, 2 art anh

    KWE
    1 inf hun

    SUI
    2 inf, 1 art cha
    1 mech anh

    need scramble orders SZ21

  • 17

    SZ37

    A 1 sub, 1 strat

    D 1 dest

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 17

    sz37 cwlo 1 sub
    sz41, sz42 cwol

    PHI

    A 3 inf, 1 art, 1 cru = 9/6 = 1r3

    DiceRolls: 1@3; Total Hits: 11@3: (3)

    D 2 inf

    DiceRolls: 1@4; Total Hits: 11@4: (3)

  • 17

    phi twlo 1 inf

    HON

    A 1 inf, 1 art, 2 fig, 1 tact = 14/6 = 2r2

    D 2 inf

    DiceRolls: 1@4; Total Hits: 01@4: (5)

  • 17

    hon twol

    JAV

    A 2 inf, 2 fig, 1 tact = 12/6 = 2

    D 2 inf

    DiceRolls: 1@4; Total Hits: 11@4: (4)

  • 17

    bor, hop, kwe twol

    waiting about GUA/SZ21

    either way the fighter dies, so it’s really up to whether you want to try damage my bsh or try to kill an inf

  • 17

    oh and SZ54

    A 1 dest, 2 fig, 1 tact = 12/6 = 2

    D 1 sub, 1 dest

    DiceRolls: 1@3; Total Hits: 01@3: (6)

  • 17

    well whether it’s SZ21 or GUA it’ll be 1@4 so:

    D 1 fig

    DiceRolls: 1@4; Total Hits: 01@4: (6)

  • 17

    gua twol

    NCM:
    1 strat SZ37 >> sia
    1 strat SZ42 >> sia
    1 fig kwa >> sia
    1 tact kwa >> cha
    2 fig, 1 tact hon >> cha
    1 fig SZ41 >> sia
    2 fig, 1 tact jav >> SZ42
    2 carrier SZ36 >> SZ42
    1 tact SZ54 >> SZ42
    2 fig SZ54 >> SZ34
    1 carrier SZ33 >> SZ34
    1 dest SZ6 >> SZ16
    1 dest SZ36 >> SZ42
    1 dest SZ36 >> SZ35
    1 sub SZ33 >> SZ35
    1 bsh SZ33 >> SZ6
    2 fig jeh >> SZ6
    1 tact car >> jap
    1 fig, 1 tact jeh >> jap
    5 inf, 1 art, 1 aa gun jeh >> cha
    4 inf man >> jeh
    1 inf kor >> man
    1 tank kor >> jeh

    Mobilize:
    2 mech, 1 tank ksu
    1 dest, 1 carrier SZ6

    Collect 45 IPC (46 total)

    kilroy vs wheat a3 g2 2cJapan.AAM

  • 17

    (forgot to write: jav twlo 1 inf)

    Low luck still feels weird to me, but I think it’s fun so far.  I haven’t had to bother running an odds calculator since I don’t need overwhelming force on either offense or defense for battles that must be won.

  • 22 21 19 18 17 16

    Yeah I think it feels very weird. I specifically am not sure of the aa and sub fire. Both are those types of fights where you really hope for a lucky result… almost count on it, you know?  I think if we play low luck again (which I generally do like) we would allow subs to fire normally and for aa guns to fire normally. Oh, and maybe for interceptors as well?  What do you think?

    Just realized, that I forgot to collect the +6 NO for China last round. So, actually have 15ipc on hand. Not sure if that changes anything for your Japan turn, but feel free to make changes if you need to.

    I’ll wait on the US turn until you say it is OK.

    Sorry about that.

  • 17

    Not a problem … doesn’t change my Japanese moves.

  • 22 21 19 18 17 16

    Cool.  sorry for the delay. Work has been crazy this week so finally getting to think things through a bit more.

    First, realized did not move the Russia sub… OK to move to z109?

    US2

    The US is outraged by the sudden and deliberate attack on our Allies.

    The US Declares war on the Axis!!!

    Purchase 49/52 save 3
    EUR: 16
    2dd = 16

    Pac:  33
    2ftr = 20
    1ss = 6
    1tt = 7

    CM:
    Z54 (1dd)
    1ss z26
    1bbr HAW

    z16 (1dd)
    1ftr, 1tac z26

  • 22 21 19 18 17 16

    z54
    auto hit and sink

    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    z16
    auto hit and sink
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

T-shirts, Hats, and More

Suggested Topics

  • 26
  • 13
  • 57
  • 101
  • 110
  • 112
  • 242
  • 246
Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

18.0k

Users

40.8k

Topics

1.8m

Posts