Wheatbeer (axis) vs kilroynothere (allies) G40 A3

  • '22 '21 '19 '18 '17 '16

    Russia Collects 33

    BTW, we skipped france and ANZAC.  I will do those next and then you can do Japan.

  • '22 '21 '19 '18 '17 '16

    oops… collect 36. Math not so good…

  • '22 '21 '19 '18 '17 '16

    ANZAC 3:
    Purchase: 15/15
    1dd = 8
    1inf/1art = 7
    collect: 19

    NCM:
    3ftrs to CAR
    1ss to z33
    1ca to z33
    1inf NZE to NSW via tt
    tt z46 to z62
    1inf NGU to z45
    3inf, 1art, 2aa QUE to SAU
    1inf, 1art NSW to SAU

    Build: NSW and z62

    Collect 14 + 5NO = 19

  • '22 '21 '19 '18 '17 '16

    Anzac 3, France 3, (Germany 4), Russia 4 map

    kilroy vs wheat A3 4bR.AAM

  • '17

    How this game goes might rest on SZ33 … I think Japan has reasonable odds, but if it loses then the Pacific will crumple.

    Two UK ICs in the middle east are a serious problem for the Axis too.

    Btw, Russia can’t take Manchuria, it’s simply liberated Chinese territory.  And since it borders Mongolia, that means Japan can attack Soviet territory adjacent to Mongolia without Mongolian armies turning Soviet (just want to be sure you know).  Let me know if you still want to liberate Manchuria for China or what.

  • '17

    Japan 4

    Buy (53/53)
    1 minor IC
    3 inf
    2 art
    1 dest
    1 carrier

    SZ33
    1 dest, 1 cru, 1 bsh, 1 carrier, 1 fig, 1 tact SZ35
    3 dest, 1 cru, 1 bsh, 2 carrier, 2 fig, 2 tact SZ6
    1 carrier, 2 fig SZ20
    1 fig, 3 tact, 2 strat kwa

    (fig/tact SZ35 can land on MAR, 2 fig SZ20 can land on carrier off Malaysia during NCM, the remaining planes can land on carriers taking part in the battle)

    SZ43
    1 sub SZ43
    1 dest, 2 fig SZ37

    SUM
    1 trans SZ37 >> SZ43 load 1 inf bor >> SZ41 unload sum

    JAV
    1 inf, 1 art mal load trans SZ37 >> SZ42 unload jav

    CEL
    1 art phi load trans SZ35 >> SZ34 load 1 inf pau >> SZ44 unload cel

    SHN
    1 inf fic

    BUR
    1 inf, 1 art yun
    2 fig, 2 tact

    SZE
    4 inf, 3 art yun
    1 fig kwa

    need scrambling orders SZ33

  • '22 '21 '19 '18 '17 '16

    Hey Wheat, thanks for the clarification. I READ that, but apparently did not understand that very well. Also, not sure why I thought that became Russian. Know better than that!

    So, will not take MAN, just the 1inf into KOR. So, please take 3 ipc off of Russia on hand IPC when done with Japan’s turn.

    I think you have 3 to 1 odds of destroying the allied fleet in z33… pretty darn good. Going to be VERY painful for both regardless of how the dice roll out. Because there are so many choices on what to take out, please go round by round and I will decide on what I want to lose. I knew I could block some of your ships, but felt that just wanted to have the fight and see what happens… Even on normal odds it will be painful for Japan, although probably gives you the win if you destroy the fleet. Who knows. Sounded like fun to me!

    Definitely scramble.

  • '22 '21 '19 '18 '17 '16

    So, was looking at the odds a bit closer. Probably more 2 to 1 and it really depends on how that first round of dice goes (doesn’t it always, really?). AND, how you decide to take hits on your carriers. You have a bunch of planes at risk, so even a victory might seem pretty ugly for you.

    Fascinating little battle. I’m thinking I was  bit too aggressive as the allies (again), but maybe it works out. Still learning the allies… just don’t know how to play the well. Feel like I can play UK alright, Russia OK, but still at somewhat of a loss with the US. Seem to want to play them too aggressively because you have all that money… but, it takes forever to get the units in place to make a difference, so really need to think slower build-ups…

    Regardless, good learning experience again.

  • '17

    Do you use aa calc too?  That’s what I use by I’m never sure about naval because it does carriers and defending subs wrong.

    I find the US really tough to play properly as well, but I go the opposite direction … being too timid (I think, lol).

    SZ33

    A 4 dest, 2 cru, 2 bsh, 4 carrier, 6 fig, 6 tact, 2 strat

    DiceRolls: 4@2 2@3 2@4 6@3 8@4; Total Hits: 144@2: (1, 1, 4, 5)2@3: (1, 2)2@4: (4, 4)6@3: (2, 2, 2, 6, 4, 5)8@4: (5, 5, 6, 1, 2, 3, 1, 3)

    D 2 sub, 3 dest, 4 cru, 2 bsh, 3 carrier, 1 tact, 8 fig

    DiceRolls: 2@1 3@2 4@3 2@4 3@2 1@3 8@4; Total Hits: 82@1: (3, 2)3@2: (4, 4, 5)4@3: (4, 1, 2, 6)2@4: (2, 2)3@2: (4, 6, 2)1@3: (5)8@4: (4, 5, 6, 6, 1, 5, 3, 6)

  • '17

    That’s on the high side for Japan, let me know if you want a reroll.

    meantime, I’m going to roll the other combats

    SZ43

    A 1 sub, 1 dest, 2 fig

    DiceRolls: 2@2 2@3; Total Hits: 02@2: (4, 4)2@3: (6, 4)

    D 1 sub

    DiceRolls: 1@1; Total Hits: 01@1: (3)

  • '17

    SZ43 r2

    A 1 sub, 1 dest, 2 fig

    DiceRolls: 2@2 2@3; Total Hits: 32@2: (5, 1)2@3: (2, 1)

    D 1 sub

    DiceRolls: 1@1; Total Hits: 11@1: (1)

  • '17

    sz43 cwlo 1 sub

    SUM

    A 1 inf, 1 art

    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '17

    that’s JAV (sum is a walk in)

    CEL

    A 1 inf, 1 art

    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '17

    BUR

    A 1 inf, 1 art, 2 fig, 2 tact

    DiceRolls: 2@2 2@3 2@4; Total Hits: 12@2: (6, 4)2@3: (5, 6)2@4: (2, 5)

    D 3 inf

    DiceRolls: 3@2; Total Hits: 03@2: (6, 5, 6)

  • '17

    BUR r2

    A 1 inf, 1 art, 2 fig, 2 tact

    DiceRolls: 2@2 2@3 2@4; Total Hits: 32@2: (5, 2)2@3: (3, 1)2@4: (6, 5)

    D 2 inf

    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

  • '17

    SZE

    A 4 inf, 3 art, 1 fig

    DiceRolls: 1@1 6@2 2@3; Total Hits: 51@1: (6)6@2: (4, 2, 1, 5, 4, 1)2@3: (3, 2)

    D 2 inf

    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)

  • '17

    let me know how to do casualties for SZ33 or if you want to reroll

  • '22 '21 '19 '18 '17 '16

    Wow!  No luck for me. Should be average of about 12 hits each first round… but that is not crazy. Pretty much though the war in the pacific is over with those dice. I say keep it though… it’s not crazy.

    For what to take, doesn’t really matter too much now as there is nothing really left.

    I say I’ll just say Axis victory on this little adventure. Learned my lesson to not get too aggressive…

    Good game. Like how you played out your opening moves for all countries.

    I do wonder if I played the US less aggressively and go back to last move what you would have done as Japan.  Just curious.

    I’d be willing go back and change the allied moves to see where things go. I’m just simply trying to learn how to play the Allies. So far, not so much luck. I think just too aggressive and that does not pay off for the Allies.

    thoughts?

  • '22 '21 '19 '18 '17 '16

    Wanted to clarify a bit. I’m curious in learning and I think I learned a lesson to not risk the fleet too early. I felt pressured into making a set piece battle and frankly, probably a turn or two too early. Just thought that Japan was getting mighty strong and becoming a problem for the allies to control. What I don’t know is that may be normal. Haven’t played enough games to be sure.

    So, would love to play longer and was just thinking if US did not go so aggressive (replay last round), that would definitely prolong the game, we would see how the German and Italy gambit plays out, and see how strong Japan becomes and if the allies can stem the tide.

    Just a thought for learning if you are OK with that.

  • '17

    Sure you can go back to an earlier map.  Maybe starting with US3?

    Japan is difficult to rein in this early in the game.  I don’t know how long it takes to counter a more conservative (i.e. no India crush) Japan.  Playing the Allies (US in particular, is also my weak spot).

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