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Wheatbeer (axis) vs kilroynothere (allies) G40 A3

  • 17

    SFR r2

    A 2 mech, 1 tank, 1 tact

    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 3)1@3: (3)1@4: (2)

    D 1 inf, 1 art

    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)

  • 17

    sfr twlo 2 mech

    YUGO

    A 6 inf, 2 art, 1 tank, 1 fig

    DiceRolls: 4@1 4@2 2@3; Total Hits: 24@1: (6, 4, 4, 3)4@2: (4, 1, 3, 5)2@3: (6, 1)

    D 5 inf

    DiceRolls: 5@2; Total Hits: 25@2: (2, 3, 4, 6, 1)

  • 17

    I forgot the tank from Hungary

    DiceRolls: 1@3; Total Hits: 11@3: (1)

  • 17

    German forces retreat from yugo to Romania

    NCM:
    1 fig yugo >> sfr
    1 tact SZ112 >> wgr
    2 strat SZ93 >> sita
    2 fig SZ111 >> SZ112
    1 fig, 2 tact SZ111 >> wgr
    3 inf nor >> fin (activate 4 inf)
    11 inf, 3 art, 3 aa gun ger >> pol
    2 inf hun >> rom
    2 inf den >> wgr
    1 trans SZ113 >> SZ112

    Mobilize:
    1 sub, 1 dest, 1 carrier SZ112

    Collect 49 + 19 = 68 IPC

    kilroy vs wheat A3 1aG.AAM

  • 22 21 19 18 17 16

    Hey Wheat, noticed you left a tac in SFR… I moved him to NITA, the only place it could go. Also noticed that your 2 mechs in SFR were in FRA… they need to stay in SFR after combat. Probably no big deal for you…

    Cool opening as well, I like the retreat from Yugo a lot and have thought of that as a fast way to get troops to the Russian front… just so I know, the now activated Yugo troops cannot move out of Yugo, because it is not taken by an Allied country, correct?  It’s technically still Neutral.

    Russia 1: 37/37

    1strat = 12
    3inf = 9
    4art = 16

    NCM:
    2inf KAR to NOV
    3inf VYB to NOV
    2inf BAL to BEL
    1inf EPL to NUKR
    1inf BES to NUKR
    3inf SUKR to NUKR
    1ss z127 to z124
    1ca z115 to z114
    2inf CAU to ROS
    1mech, 1tnk VOL to BRY
    1mech, 1tnk, 1inf, 1art, 2aa RUS to BRY
    1ftr NOV to SUKR
    1ftr, 1tac RUS to SUKR
    2inf AMU to SIB
    4inf AMU to BURY
    6inf, 2aa, SAK to BURY

    Collect:
    37tt +0NO = 37

  • 22 21 19 18 17 16

  • 17

    Japan 1

    Buy (26/26)
    2 trans
    2 sub

    DOW against USSR

    CM:

    CHA
    1 inf jeh

    ANH
    1 inf, 1 art jeh

    HUN
    3 inf, 1 art ksi
    1 fig for
    1 tact man

    YUN
    3 inf, 1 art kwa
    2 strat jap
    1 fig, 1 tact ksi

    SIB
    1 trans SZ6 >> SZ17 load 1 inf iwo >> SZ6 load 1 art jap >> SZ5 unload sib
    2 fig, 2 tact SZ6

  • 17

    cha, anh twol

    HUN

    A 3 inf, 1 art, 1 fig, 1 tact

    DiceRolls: 2@1 2@2 1@3 1@4; Total Hits: 32@1: (4, 5)2@2: (2, 3)1@3: (1)1@4: (3)

    D 2 inf

    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)

  • 17

    hun twol

    YUN

    A 3 inf, 1 art, 2 strat

    DiceRolls: 2@1 2@2 2@4; Total Hits: 32@1: (1, 2)2@2: (4, 6)2@4: (2, 4)

    D 4 inf

    DiceRolls: 4@2; Total Hits: 14@2: (4, 1, 3, 5)

  • 17

    YUN r2

    A 2 inf, 1 art, 2 strat

    DiceRolls: 1@1 2@2 2@4; Total Hits: 21@1: (2)2@2: (6, 5)2@4: (2, 2)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 17

    yun twlo 2 inf

    SIB

    A 1 inf, 1 art, 2 fig, 2 tact

    DiceRolls: 2@2 2@3 2@4; Total Hits: 52@2: (1, 1)2@3: (2, 2)2@4: (3, 5)

    D 2 inf

    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)

  • 17

    sib twlo 1 inf

    NCM:
    1 fig, 1 tact, 2 strat yun >> kwa
    1 fig, 1 tact hun >> kwa
    2 fig, 2 tact sib >> man
    2 fig, 1 tact man >> sha
    1 fig oki >> SZ36
    1 fig kor >> SZ36
    2 fig, 2 tact jap >> sha
    1 trans SZ20 >> SZ6 load 1 inf, 1 tank jap unload kor
    1 inf oki, 1 inf man load trans SZ19 >> SZ36 unload kwa
    3 inf, 1 art sha >> anh
    3 inf, 1 art ksu >> anh
    1 dest, 1 carrier, 1 fig, 1 tact SZ33 >> SZ36
    1 sub, 2 dest, 2 carrier SZ6 >> SZ36
    1 sub, 1 dest SZ19 >> SZ36
    1 mech man >> anh
    4 inf kor >> man
    1 bsh SZ19 >> SZ6
    1 cru SZ20 >> SZ6

    Mobilize:
    2 trans, 2 sub SZ6

    Collect 41 IPC

    kilroy vs wheat A3 1cJ.AAM

  • 17

    You were right about my forgetting to land the tact, but my mechs belonged on FRA.  The two mechs that invaded SFR died.  The two mechs on FRA were survivors of the battle for FRA.  Germany starts with 4 mechs total on WGR.

    So I put the mechs back in FRA which is where they fought during CM.

  • 17

    Regarding Yugoslavia, I think it’s good to retreat not just to threaten a G2 invasion of the Soviet Union, but also to soften it up for Italy.  Especially when I’m taking SFR with Germany, Italy really needs Yugoslavia to have a decent economy.

    For now, the survivors in Yugoslavia remain pro-allies neutral.  So they could still, in theory, be activated by an Allied power … but they can’t do anything except wait until they are attacked or activated (just the same as if they were never attacked, minus their casualties).

  • 22 21 19 18 17 16

    OH yes… lost the mechs in SFR…

    I agree on Yugo. And Germany is such a nice big brother to help little Italy out like that…

    US1:
    Purchase 52/52
    2 cv = 32
    1 bb = 20

    NCM:
    1tt z10 to z26 with 1inf, 1art
    1dd, 1ca, 1bb, 1cv, 1ftr, 1tac z10 to z26
    1ftr WUS to HAW
    1ftr EUS to WUS
    1inf, 1mech, 1tnk CUS to WUS
    1bbr CUS to HAW
    1inf, 1art via tt z101 to z11
    1ca z101 to z11
    2 mech CUS to EUS
    1ftr PHI to GUA
    1dd z35 to z48
    1ss z35 to z54

    BUILD:
    1bb, 2cv z6

  • 22 21 19 18 17 16

    China 1
    Purchase 12/12
    4inf = 12

    CM
    YUN: (1inf, 1art)
    2inf KWE
    2inf SZE
    1ftr SZE

    YUN rd 1
    aDiceRolls: 4@1 1@3; Total Hits: 24@1: (1, 2, 2, 2)1@3: (3)
    dDiceRolls: 2@2; Total Hits: 02@2: (4, 3)

  • 22 21 19 18 17 16

    Well looks like I brought more than necessary there!

    YUN twol

    NCM:
    1inf SHE to KAN
    2inf SUI to KAN

    Build:
    4inf in SZE

    Collect:
    9tt + 6NO = 15ipc on hand

  • 22 21 19 18 17 16

    UK 1

    Purchase
    London: 28/26 keep 2

    5 inf = 15
    1tt, 2inf = 13

    India: 17/17
    3inf, 2art = 17

    CM:
    Z106 (2ss)
    1dd z109
    1bb, 1ftr UK

    z96 (1dd)
    1ftr MALta
    1ftr, 1tac z98

  • 22 21 19 18 17 16

    z106 (2ss)
    aDiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (6)1@4: (2)
    dDiceRolls: 2@1; Total Hits: 02@1: (5, 3)

  • 22 21 19 18 17 16

    rd2
    aDiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (6)1@3: (2)1@4: (2)
    dDiceRolls: 1@1; Total Hits: 01@1: (4)

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