Question:
Normally a plane would be added to a carrier if you build one, you have a plane stationed there. This time I didnt get asked to land one. I edited it!!!
YUN r2
A 2 inf, 1 art, 2 strat
Rolls: 1@1 2@2 2@4; Total Hits: 21@1: (2)2@2: (6, 5)2@4: (2, 2)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
yun twlo 2 inf
SIB
A 1 inf, 1 art, 2 fig, 2 tact
Rolls: 2@2 2@3 2@4; Total Hits: 52@2: (1, 1)2@3: (2, 2)2@4: (3, 5)
D 2 inf
Rolls: 2@2; Total Hits: 12@2: (6, 1)
sib twlo 1 inf
NCM:
1 fig, 1 tact, 2 strat yun >> kwa
1 fig, 1 tact hun >> kwa
2 fig, 2 tact sib >> man
2 fig, 1 tact man >> sha
1 fig oki >> SZ36
1 fig kor >> SZ36
2 fig, 2 tact jap >> sha
1 trans SZ20 >> SZ6 load 1 inf, 1 tank jap unload kor
1 inf oki, 1 inf man load trans SZ19 >> SZ36 unload kwa
3 inf, 1 art sha >> anh
3 inf, 1 art ksu >> anh
1 dest, 1 carrier, 1 fig, 1 tact SZ33 >> SZ36
1 sub, 2 dest, 2 carrier SZ6 >> SZ36
1 sub, 1 dest SZ19 >> SZ36
1 mech man >> anh
4 inf kor >> man
1 bsh SZ19 >> SZ6
1 cru SZ20 >> SZ6
Mobilize:
2 trans, 2 sub SZ6
Collect 41 IPC
You were right about my forgetting to land the tact, but my mechs belonged on FRA. The two mechs that invaded SFR died. The two mechs on FRA were survivors of the battle for FRA. Germany starts with 4 mechs total on WGR.
So I put the mechs back in FRA which is where they fought during CM.
Regarding Yugoslavia, I think it’s good to retreat not just to threaten a G2 invasion of the Soviet Union, but also to soften it up for Italy. Especially when I’m taking SFR with Germany, Italy really needs Yugoslavia to have a decent economy.
For now, the survivors in Yugoslavia remain pro-allies neutral. So they could still, in theory, be activated by an Allied power … but they can’t do anything except wait until they are attacked or activated (just the same as if they were never attacked, minus their casualties).
OH yes… lost the mechs in SFR…
I agree on Yugo. And Germany is such a nice big brother to help little Italy out like that…
US1:
Purchase 52/52
2 cv = 32
1 bb = 20
NCM:
1tt z10 to z26 with 1inf, 1art
1dd, 1ca, 1bb, 1cv, 1ftr, 1tac z10 to z26
1ftr WUS to HAW
1ftr EUS to WUS
1inf, 1mech, 1tnk CUS to WUS
1bbr CUS to HAW
1inf, 1art via tt z101 to z11
1ca z101 to z11
2 mech CUS to EUS
1ftr PHI to GUA
1dd z35 to z48
1ss z35 to z54
BUILD:
1bb, 2cv z6
China 1
Purchase 12/12
4inf = 12
CM
YUN: (1inf, 1art)
2inf KWE
2inf SZE
1ftr SZE
YUN rd 1
a
Rolls: 4@1 1@3; Total Hits: 24@1: (1, 2, 2, 2)1@3: (3)
d
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Well looks like I brought more than necessary there!
YUN twol
NCM:
1inf SHE to KAN
2inf SUI to KAN
Build:
4inf in SZE
Collect:
9tt + 6NO = 15ipc on hand
UK 1
Purchase
London: 28/26 keep 2
5 inf = 15
1tt, 2inf = 13
India: 17/17
3inf, 2art = 17
CM:
Z106 (2ss)
1dd z109
1bb, 1ftr UK
z96 (1dd)
1ftr MALta
1ftr, 1tac z98
z106 (2ss)
a
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (6)1@4: (2)
d
Rolls: 2@1; Total Hits: 02@1: (5, 3)
rd2
a
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (6)1@3: (2)1@4: (2)
d
Rolls: 1@1; Total Hits: 01@1: (4)
z106 cwol
z96 (1dd)
a
Rolls: 2@3 1@4; Total Hits: 12@3: (5, 5)1@4: (3)
d
Rolls: 1@2; Total Hits: 01@2: (5)
z96 cwol
Hey, just noticed that I somehow created another fighter on the z96 attack… didn’t matter, so not going to worry about it… didn’t realize the carrier only had a tac. Hope that is OK.
NCM:
1art to CPR via tt z98 to z80 (activate 2 inf)
1inf WIND to EPR
1inf SUD to EGY
1inf, 1ftr SCO to UK
1ftr GIB to UK
1inf MAL to SUM via tt
1bb z37 to z79
1ca z39 to z76
1tt z109 to z116
1bb, 1dd z110 to z117
1inf, 1art, 1tnk ALX to EGY
1ftr, 1tac z97 to z81
1ca, 1cv z98 to z81
1dd z98 to z81
1dd z71 to z58
2inf SAF to RHO
all units IND to BUR
1dd z39 to z37
Build:
5inf London
1inf, 1art SA
1tt SA
3inf, 2art IND
Collect Europe:
30tt +5NO = 35
Collect India:
21tt +0NO = 21
US, China, UK map 1
Italy 1
Buy (10/10)
1 trans
1 inf
CM:
KEN
1 inf iso
1 inf, 1 art eth
SUD
1 inf eth
ALX
3 inf, 1 art, 1 mech, 1 tank tob
YUGO
2 inf, 1 art, 1 tank nita
GRE
1 inf, 1 tank alb
1 inf sita, 1 art nita load trans SZ97 unload gre
1 cru, 1 bsh SZ97 bombard
2 fig sita
1 strat nita
GIB
2 inf sita load trans SZ95 >> SZ92 unload gib
ken, sud twol
ALX
A 3 inf, 1 mech, 1 art, 1 tank
Rolls: 3@1 2@2 1@3; Total Hits: 13@1: (3, 5, 6)2@2: (6, 5)1@3: (2)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (5)
alx twol
YUGO
A 2 inf, 1 art, 1 tank
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (2)2@2: (6, 2)1@3: (2)
D 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 4)
yugo twlo 1 inf
GRE
A 2 inf, 1 art, 1 tank, 2 fig, 1 strat, 1 cru, 1 bsh
Rolls: 1@1 2@2 3@3 1@4 1@3 1@4; Total Hits: 61@1: (5)2@2: (2, 2)3@3: (1, 5, 1)1@4: (6)1@3: (3)1@4: (4)
D 4 inf
Rolls: 4@2; Total Hits: 04@2: (6, 3, 4, 4)
gre twol
gib twol
SZ72 convoy roll
Rolls: 1@3; Total Hits: 01@3: (5)
no convoy damage
NCM:
2 fig, 1 strat gre >> sita
1 sub, 1 dest, 1 cru SZ95 >> SZ97
1 inf alb >> bul (activate 4 inf)
1 aa gun nita >> sfr
1 aa gun nita >> yugo
3 inf, 2 aa gun sita >> nita
Mobilize:
1 trans SZ97
1 inf nita
Collect 27 IPC