Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsBotider (Axis) vs Jen (Allies) G40A2 +NO -Tech Gm4
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well, this is supposedly a 98% win, but it ain’t lookin’ so good now… let’s see if it gets worse…
sz6
attackers…
6 ftr @ 3, 6 tbmb/2 dbb/2 sbmb @ 4
Rolls: 6@3 10@4; Total Hits: 126@3: (1, 4, 2, 2, 3, 1)10@4: (3, 5, 1, 6, 3, 2, 6, 3, 1, 3)call hits…
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good grief,… the dice are stuck on 12. that’s sure makes up for the first round… 'cept we’ll see what you hit now. all u.s. units are dead, if my count is correct.
defenders…
3 dcv @ 2, 2 ca @ 3, 6 ftr/dbb @ 4
Rolls: 3@2 2@3 7@4; Total Hits: 93@2: (3, 2, 2)2@3: (4, 1)7@4: (1, 4, 1, 4, 1, 6, 2) -
good grief,… you scorched me!
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12 out of 14 4’s? that’s so unlike you… :wink:
noncombat
3 ftrs, 2 sbmbs sz5 > japan
dd sz37 > sz20
2 sub sz43 > sz20
sub, 2 dd sz45 > sz21
cv sz44 > sz21
trn sz45 > sz20
trn sz35 > sz20
inf, rtl sikang > shensi
rtl, mech kansu > shensi
2 inf, arm kiangsu > kiangsi
rtl, arm kwangtung > kiangsideployment
3 inf, rtl, 2 arm > japan
3 trn > sz6
3 arm > kiangsucollect
$45not much hope at this point… i really needed for most of my planes to survive. ah well,… easy come, easy go. nice move in the pacific,… but i really gotta pay attention to the sea zones a little better…
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not much hope at this point… i really needed for most of my planes to survive. ah well,… easy come, easy go. nice move in the pacific,… but i really gotta pay attention to the sea zones a little better…
Die Flottenmörderin strikes again!
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USA:
Buy(80)
- Minor Complex
- 2 Aircraft Carriers
- 2 Fighters
- 3 Destroyers
NCM: Destroyer to SZ 16, 25
Build: Minor in Korea
Build: 2 Carriers, 2 Fighters, 3 Destroyers in SZ 101Collect: 53 IPC + 25 NO - 2 CRD SZ 6 = 76 IPC
Chinese Infantry to Kansu
NCM Fighter to Yunan
Collect: 6 IPC + 2 Saved = 8 IPC
England:
Buy(22/20)
- England: 3 Armor, Save 4
- India: 3 Armor, Save 2
Combat Moves:
Fighter from SZ 42 to SZ 41
Fighter from SZ 42 to SZ 43
Infantry from Yunnan to SZE
Infantry from Yunnan to KWE
Infantry from Yunnan to Hun
Infantry from Yunnan to KWA
Infantry, 3 Armor to Tang
Infantry, 3 Armor to Con
4 Inf, 3 Art, Mech, Arm to E. PersiaCombat:
Tang:
Attacker:
Rolls: 1@1 3@3; Total Hits: 01@1: (6)3@3: (6, 4, 5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Attacker:
Rolls: 1@1 3@3; Total Hits: 11@1: (4)3@3: (6, 4, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Congo
Attacker:
Rolls: 1@1 3@3; Total Hits: 11@1: (6)3@3: (6, 3, 6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
NON Coms on map. (Biggie is the fleet to Celebes SZ)
Build: 3 ARmor in S. Africa, 3 Armor in India
Collect: 20 + 4 Saved, 13 + 2 Saved
Australia:
Buy(19)
Transport, 2 SubmarinesCombat Moves:
Infantry, Artillery, Cruiser to Celebes
Combat:
Attacker:
Rolls: 2@2 1@3; Total Hits: 12@2: (1, 4)1@3: (4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
NCM fleet to SZ 44
NCM Destroyer to SZ 17Build: 2 Submarines, Transport in SZ 62
Collect: 17 TT + 5 NO = 22 IPC
When it comes to the calculators and naval battles, I’ll give you a secret. I subtract 13.4% from what they say the attacker’s odds are. It’s not perfect, but it seems to correct for some mathematical issues the writers have when it comes to navy. I have no idea WHY they are never correct, but they never are correct. Don’t tell EM!
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i usually adjust down about 10%… but it still said it was a 98% win. i know i won, but lost a lot more than anticipated. i don’t think the odds were off that far. i suppose the variables with respect to two-hit units plays havoc with the odds, since the calculator really doesn’t know the overall strategic situation and cannot predict how a player will choose casualties, e.g., it doesn’t know if a player can afford to take hits to CVs, for example, or how far planes have to fly to get to the battle and thus whether they have movement left to land somewhere, etc. all those variables could throw off the calculator. i don’t it was wrong for this battle… it was almost a certain win for the japanese. i just took more damage than anticipated, and the dice rolls were clearly the explanation. interesting thoughts, though, doctor. :wink:
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you got a map? or did i miss it?
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@Cmdr:
not much hope at this point… i really needed for most of my planes to survive. ah well,… easy come, easy go. nice move in the pacific,… but i really gotta pay attention to the sea zones a little better…
Die Flottenmörderin strikes again!
A well-deserved title!
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ok, i reconstructed map from your move, but what i don’t have are british non-com moves…
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here’s where i am… just need brit’s ncm’s…
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Thought it was attached…Made corrections to the one you uploaded…
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have not forgotten… i will get to this. very busy currently…
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italy 5
purchase
9 inf, rtl, arm, tbmb… spend $48combat
northwest persia
arm iraq blitzes through to central persiacentral persia (inf)
inf iraq
arm iraq through nwp
ftr egyptdice…
central persia
inf @ 1, arm/ftr @ 3
Rolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (1, 6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
central persia taken w/out loss
noncombat
ftr central persia > iraq
2 arm egypt > iraq
4 inf, rtl egypt > trans-jordan
inf egypt > sudan
ss sz76 > sz71
dd sz76 > sz75
dd sz76 > sz98
tbmb sz95 > iraq
inf, rtl malta > gibraltar via trn sz96 > sz92
inf, rtl morocco > gibraltar via trn sz98 > sz92
2 inf, rtl, arm northern italy > egypt via 2 trn sz95 > sz98
2 trn sz98 > sz95
bb, ca sz95 > sz92
ss, dd sz95 > sz92deployment
3 inf > southern france
3 inf > egypt
3 inf, rtl, arm > northern italy
tbmb > sz95collect
$52





