Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs11L LL(+19) v Gamerman01(x) '41 no tech
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I20 with 28, buy 5 INF, BMB (save 1)
Combat moves -
Z13 - 2 SS (Z14) FTR (Z15)
Z12 - 5 FTR, 4 BMB (Fra)Z13
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 4)1@3: (6)
Rolls: 1@2; Total Hits: 11@2: (2) -
Z12
Rolls: 5@3 4@4; Total Hits: 85@3: (5, 2, 3, 3, 2)4@4: (3, 3, 4, 4) -
Wow
Now even I am getting good luck against you
What do you lose/keep? -
Crazy. Lose destroyer 3 ac, damage battleship, 4 British fighters
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2 British and 2 US fighters that is.
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Don’t know how I can get so much bad luck, wow! :?
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Well, it’s maybe not as bad as you thought…. You gave me too many casualty choices. But all I really needed to know was that you’re losing all the boats and keeping battleship and fighters…
Looks like you want to lose British fighters first, so you still have 3 US fighters -
What’s the damage?
Rolls: 4@2 7@4; Total Hits: 64@2: (2, 4, 4, 2)7@4: (4, 4, 5, 6, 4, 5, 1) -
Not enough!! :-(
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Well, it’s maybe not as bad as you thought…. You gave me too many casualty choices. But all I really needed to know was that you’re losing all the boats and keeping battleship and fighters…
Looks like you want to lose British fighters first, so you still have 3 US fightersNot as bad as I thought at first but much worse than expected. I was thinking I wanted you to make that attack and that I could have saved the ac but with that incredible roll I had to sink them :-(
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Ita - 5 INF (Fra) 3 ARM (Ger)
Per - 4 ARM (Chi)
TrJ - 2 ARM (Ind)
Fra - 3 BMB (Z12) 4 INF (Ger)
Z15 - FTR (Z13) Land on yellow
SAf - ARM (Cng)
Cng - ARM (WAf)
Yun - 2 INF (Hup)Collect 19, 19 on hand
I assume 3 USA fighters land on Algeria. Â If different, you can change. Â It won’t make any difference to me.
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America turn 20
Purchase
61 IPC
7 submarines
6 infantry
save 1 IPCCombat Moves
BUR (2 infantry, tank, AA gun) v infantry, tank (PHI), *support shots with 2 battleships from Z50, fighter (Z50)
Z13 (submarine) v destroyer (Z7), 3 fighters (ALG), fighter (Z10), fighter (Z7)
FEQ (infantry) v infantry (SUD), 2 bombers (ALG)dice
BUR AA gun
Rolls: 1@1; Total Hits: 11@1: (1) -
never ends
BUR
A - infantry, tank, 2 battleships
Rolls: 1@1 1@3 2@4; Total Hits: 31@1: (5)1@3: (3)2@4: (2, 4)
D - 2 infantry, tank
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4) -
sure would like to take that fighter back.
BUR taken with infantry, tank
FEQ
A - infantry, 2 bombers
Rolls: 1@1 2@4; Total Hits: 21@1: (6)2@4: (3, 4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
uncanny - just has not been my week with the dice
FEQ holds, both sides lose infantry
Z13
A - destroyer, 5 fighters
Rolls: 1@2 5@3; Total Hits: 41@2: (2)5@3: (5, 1, 2, 5, 2)
D - submarine
Rolls: 1@1; Total Hits: 01@1: (5) -
I just lost my entire noncombat move post! And it was long. I will post the map here in case you want to move tonight, but if you want me to type it out, it will have to wait until tomorrow. It is all straightforward and you can go from this map if you want.
Cheers
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Noncombat Moves
3 infantry from EUS to ECA
all Z34 to Z37
all Z50 to Z37 except submarines
all pacific fighters to Z37
4 fighters from Z13 to Z12
fighter from Z13 to Z7
all Z10 to Z12
bombers to SUD
3 infantry, tank from GBR to ALG
3 transports from Z7 to Z12
3 infantry from ALG to LIBMobilize
2 submarines in Z50
5 submarines in Z56
6 infantry in EUSIncome
41 + 15 NO + 1 saved = 57
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I think that is everything. If not, then go with the map.
Cheers
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A rare mistake. I had 2 infantry in Burma but you only rolled one.
I was checking this morning in case you hit Z15 to give you casualty choices. I’m glad you didn’t hit it and get lucky… I didn’t have enough D there. Was thinking maybe I should have continued in Z12 to down American fighters, but now it doesn’t matter
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You’ll be taking it anyway…
Here’s the missing D
Rolls: 1@2; Total Hits: 01@2: (6)





