• In that case, I’m starting to not like alpha +2. Does the U.S. still get that big bonus as in OOB


  • You don’t like Alpha because you can’t immediately take Australia?  That’s funny.  Alpha 2 is a lot more balanced and makes the gameplay more interesting.  Frankly, taking Australia before Anzac even gets to go is a little ridiculous.  And yes, America get a significant income boost when it’s at war.


  • I never said I don’t like it over all, I just don’t like that aspect. Plus it all depends on the dice rolls, and its good to try and get the extra IPC’s as japan.

  • '18 '17 '16 '11 Moderator

    @otahere34:

    In that case, I’m starting to not like alpha +2. Does the U.S. still get that big bonus as in OOB

    Yes and no.  Remember, Alpha is for global only.  There are more warships and units for the axis, but some have been moved to less advantagous areas.

    You can still crush India, Australia or America however.


  • Ok, so where can i find these rules?


  • @otahere34:

    I never said I don’t like it over all, I just don’t like that aspect. Plus it all depends on the dice rolls, and its good to try and get the extra IPC’s as japan.

    The biggest thing I disliked about Alpha was the change of the scramble rule. It takes away Japan’s largest advantage and It helped UK a lot on G1.

    Here is the link to Larry Harris’ (creator of Axis and Allies) website and the alpha 2 rules:

    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4167

    Oh, and taking Australia turn 1 is a bit of a long shot rolls wise. Landing 1 infantry to attack 1 defending infantry.


  • The easiest way to balance the game is by moving one American IPC bonus from US to Philippines for every Allied win and withdraw one IPC bonus from the Philippines back to US.

    Our group of players balanced the game with 7-9 moved American bonuses on the Philippines.

    Later…

    Alpha+ (about 6-8 months ago) was really broken, when Germany hade about 85%+ chance to take London in turn 3. We gave up Alpha+ and plays today with original setup and Alpha+ modified bonuses.

    Extra German bonus in France. 5 IPC.

    Reduced Japan bonus not declaring war. 5 IPC, meaning Japan loose 3 ICP if they take France Indochina. All depends on the Japanese strategy if they take FI or not.


  • @JamesAleman:

    Oh, and taking Australia turn 1 is a bit of a long shot rolls wise. Landing 1 infantry to attack 1 defending infantry.

    Not if you have supporting aircraft.


  • @otahere34:

    @JamesAleman:

    Oh, and taking Australia turn 1 is a bit of a long shot rolls wise. Landing 1 infantry to attack 1 defending infantry.

    Not if you have supporting aircraft.

    Supporting aircraft?


  • No aircraft can support that, as it takes 4 movement points to get from SZ 33 to New South Wales.  They cannot land from there.


  • Question about winning the game for the Axis. Is it both. That is, does it mean that you need 6 of 8 in the Pacific AND 8 of 11 in Europe. Or, is it one or the other.


  • It is just one.  If the Axis achieves one of the two, it wins.


  • @Alsch91:

    No aircraft can support that, as it takes 4 movement points to get from SZ 33 to New South Wales.  They cannot land from there.

    I have a house rule that aircraft on carriers can launch after the carrier makes its movement, cause in real life, if there were carriers in Japan with planes, the planes didn’t take off and attack midway from there, they took off once the carriers got to midway. Thats just one of my house rules.


  • @otahere34:

    @Alsch91:

    No aircraft can support that, as it takes 4 movement points to get from SZ 33 to New South Wales.  They cannot land from there.

    I have a house rule that aircraft on carriers can launch after the carrier makes its movement, cause in real life, if there were carriers in Japan with planes, the planes didn’t take off and attack midway from there, they took off once the carriers got to midway. Thats just one of my house rules.

    How exactly can you discuss balance and strategy when you change the rules?

    I have a house rule, when I play the US, I get the Nimitz in 1941. Now let me argue that the OOB setup is not imbalanced in favor of Japan.  :?


  • I have a house rule, when I play the US, I get the Nimitz in 1941.

    Great movie by the way!  :-D


  • I have a house rule too. German infantry can cross the English channel without a transport because in real life people can swim across too.

  • '18 '17 '16 '11 Moderator

    @Peck:

    I have a house rule too. German infantry can cross the English channel without a transport because in real life people can swim across too.

    Then shouldnt French, American and British units be able to do the same?

    And all those people who swim the channel do not have to carry 100 pounds of war making gear nor wear combat boots and battle uniforms (which get darn heavy when wet!)


  • Please all gamers. I have questions that I believe is significant to Japan’s strategy and survival. It pertains to rules about aircraft movement and American movement while neutral.

    At page 27 of the Rules (Europe)and 26 (Pacific) it states … to determine range…when moving over water from a coastal territory or island group count the first sea zone entered as one space. When flying to an Island group, count the surrounding sea zone and Island group itself as one space.

    Query: Japan moves its SBM from Japan to attack Philippines. Move 1 japan to sz 6. move 2 sz 6-sz 19, move 3 sz 19 to sz 20, IS move 4 sz 20-sz35 OR is move 4 sz 20 to Philippines Islands itself because the Island group and surrounding sea zone is counted as one space?

    Query: Alpha 2 rules. American neutrality movement of ships in the Pacific allows them to end movement in sea zones NOT adjacent to japanese controlled territories or Islands. Does this mean US ships in the Philippines can end their move in sz 23 between Marianas and Wake or are they prohibited from this move because it is adjacent to a jap controlled island? Or, is the jap controlled island Marianas sz 22?

    Please advise…


  • Sargon the Hijacker!

    Perhaps you should start a new thread?  You could title it and everything, and that way people who can answer your question can see your question in the thread title and help you out.  Seriously I think some people pick the most recent thread and post whatever they feel like in it.  They either don’t understand how a Forum works or are just too lazy or retarded to be creative enough to make a new thread.

    And to answer your question, SBM’s, or as normal people call them, subs….can only move 2.  Like all ships they move 2 spaces unless using a naval base.

    For US naval movement, you cannot end your movement in a sz containing Japanese ships or islands.  Is that not clear?


  • Please forgive my lack of computer savvy. I thought asking a relevant question was within the rules of the forum? Maybe not? Anyway, an SBM is not a sub, it is a strategic bomber? I asked the question because it was relevant to your discussion of Jap strategy. If you already know the answer that is great. However, I don’t and asked for help.

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