@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Kilroynothere (Axis) vs Wheatbeer (Allies)
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12 damage done to Germany’s Major IC
alx taken, 1 art lostNon-combat:
2 strat ger >> epl
2 inf bra load trans SZ86 >> SZ89 unload pan
1 sub SZ64 >> SZ101
1 carrier SZ64 >> SZ89
3 dest, 4 sub, 2 carrier SZ10 >> SZ89
1 dest SZ29 >> SZ64
4 fig haw >> SZ89
2 tact wus >> eus
1 inf, 1 art haw load 1 trans SZ26 >> SZ64 unload pan
1 sub, 1 dest SZ9 >> SZ10
2 strat haw >> wei
1 dest, 1 carrier SZ97 >> SZ98
1 fig haw >> wus
1 sub SZ8 >> SZ10Mobilize:
4 inf, 2 fig eus
7 inf cus, 2 figCollect 74 IPC
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I kinda screwed up … I shouldn’t have taken the land units of haw.
I didn’t realize Calcutta’s fall was imminent.
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UK6
Calcutta Buy (5/5)
1 aa gunNoncombat:
3 fig gre >> epl
1 mech, 1 art trj >> egy
1 fig trj >> cpr
1 fig egy >> cprMobilize
1 aa gun indCalcutta Collect 5 IPC
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ANZAC6
Buy (11/11)
1 aa gun
2 infNon-combat:
1 dest SZ26 >> SZ16
1 cru SZ54 >> SZ26
3 fig que >> haw
1 sub SZ62 >> SZ54Mobilize:
1 aa gun, 2 inf nswCollect 7 IPC
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If you don’t mind changing my US non-com to leave the US inf and art on haw, please take them off Panama.
If not, I’ll take my chances with the ANZAC fighters defending alone.
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No worries. If you wan to make the change to the map, please do so. There is so much to think about in this game, especially as the allies and everyone goes back to back… gets a little crazy. I like the SBR raid… I have never done one! That was a first. Painful for Germany as well… good rolls and good idea. Also, you cannot land plans in a territory just taken… so no landing of US planes in ALX (not that it matters that much really, but…). Oh, and in Alpha +2, strats do d6 +2 damage. So, actually 14 points of damage! damn. Ugly.
I’m out for the evening, so if you want to make the changes, please do so.
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Oh, I forgot to land them at all. Gotta run after I post Russia in another game, I’ll fix in the morning probably.
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US
2 fig alx >> SZ98
1 fig, 1 tact alx >> egyUK
bsh SZ97 >> SZ98 (also missed this guy being left behind) -
I corrected the SBR damage to GER factory as well… two 6’s… ouch! That may change things a bit. That’s a lot to repair. We shall see!
Italy 6:
Purchase (18 on hand):
2 inf in SITA
4 inf in NITACOM:
1art to SAF - twol
1inf to SWF – twolNCM:
2 inf SFR to NITA
4 art SITA to NITA
1inf NITA to YUGO
3ftrs SITA to GERBUILD: per above
Collect: 23
I’m going to dive into Germany. I will assume that France is not doing anything…
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Italy 6 map
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Tough choices for Germany…
Purchase: 67
9inf ,1art inf = 31 Germany
5 inf WGR = 15
Repair = 16
1 aa ROM = 5COM:
1inf BUL to GRE - twol
1inf NOV to BEL - twol
7inf NOV to ARCH - twol
2inf ROM, 1bbr WGR to BES -
BES (1inf)
ARolls: 2@1 1@4; Total Hits: 02@1: (6, 2)1@4: (5)
DRolls: 1@2; Total Hits: 01@2: (4) -
rd 2
ARolls: 2@1 1@4; Total Hits: 12@1: (4, 5)1@4: (4)
DRolls: 1@2; Total Hits: 11@2: (1) -
BES - twlo 1inf
NCM:
1inf KAR to FIN
1inf EIR to SCO
2inf ROM to YUGO
5art BUL to YUGO
8inf WGR to GER
3inf, 1art SGR to GER
8tnk, 2mech HUN to SGR
2inf, 4art HUN to GER
1inf HUN to POL
3tac SITA to WGR
4tt z115 to z112
2tt z113 to z110
2tt z91 with 4 inf to z110, offload on UK
1tt z91 with 2inf to z112, offload on WGR
2ftr z91 to WGR
fleet z91 as shown on mapBuild: as above
Collect: 72
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Germany 7 map
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USSR7
Buy (34/34)
5 tank
1 artCombat:
POL
2 inf epl
1 fig nukr
1 tact rusHUN
2 inf epl
1 fig nukr
1 tact rusROM
25 inf, 8 mech, 9 art, 2 tank epl
9 mech nukrBES
1 inf nukr
3 tank sukr
1 tact nukr -
POL
A 2 inf, 1 fig, 1 tact
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (5, 6)1@3: (3)1@4: (2)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
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pol taken no loss
HUN
A 2 inf, 1 fig, 1 tact
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (5, 2)1@3: (6)1@4: (5)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
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HUN r2
A 2 inf, 1 fig, 1 tact
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (5, 2)1@3: (1)1@4: (4)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)