… Back to the European half of the G40 board…
Another intriguing possibility arising out of a significant Axis presence in South America is a pathway to an option for German Government in Exile in… you guessed it: Argentina.
These rules are intended to be used with my technology rules. http://www.axisandallies.org/forums/index.php?topic=19242.0
Thanks to Imperious Leader for inspiration for some of my solutions to issues that had been bothering me as well.
As with my technology rules, my guiding principle was to enhance historical plausibility and add strategic options, while retaining playability and minimizing added complexity as much as possible.
While different people obviously have different ideas about what the desired balance of these things is, any constructive feedback on these rules is sought and appreciated.
The thing I’m most unsure about is the possible ramifications and playability of my Lend/Lease rule, but I think it provides a quick and dirty way to reflect the USA’s early war contributions.
Thanks for your replies. :)
Modified and Optional Rules
Coastal Fortifications.
Naval Movement. Aircraft Carriers, Cruisers, and Destroyers have a move value of 3.
Air Bases. Replaces standard air base rules.
Attacking Aircraft on the Ground.
Naval Bases. Replaces standard naval base rules.
Attacking Ships in Port.
Surprise Attacks.
Strategic Movement. When one of your land units makes a non-combat movement from or through a territory containing an industrial complex you control, it may add +1 to its move. The maximum number of units that may receive this benefit is equal to the current unit production capacity of that complex.
Lend/Lease. During your purchase phase, you may donate units other than infantry to another nation.
Neutral Nations. Replaces standard neutral nation rules.
British Government in Exile. In the event that London is captured by the Axis, the British Empire in Europe will be administered from Ottawa beginning on their next turn, allowing them to continue to collect IC’s and purchase units. If London is liberated, the British government will return there, reestablishing it as their capitol.
Optional National Advantages. Each nation begins the game with the following technologies:
I’m surprised by the total lack of response to this topic. Are these so awsome that everyone is struck speechless, or is there really just no-one who cares enough to make a comment?
what do the National advantages do?
@i:
what do te National advantages do?
There not national advantages there starting techs the are on the link.
I like the coastal fortification rule. Did you see ILs rules for blockhouses here? http://www.axisandallies.org/forums/index.php?topic=17701.0
New blockhouse rules:
fixed cost of 4 IPC ( includes one border)
each additional border that is adjacent to the Blockhouse adds +2 IPC to the cost.
So if you want a block house in a TT that is adjacent to 5 areas, you will pay 4+2+2+2+2= 12 IPC ( remember one is included)
So small islands only cost 4 IPC
Benefit: all infantry and art are +1 all rounds of combat on defense
If this is a sea invasion first round preemptive fire
If captured they are destroyed
Optional: Also they can be bombed ( SBR) equal to their cost. They can be repaired in the same manner as a factory. If damage is equal or greater than cost, the unit is destroyed.
@Imperious:
New blockhouse rules:
fixed cost of 4 IPC ( includes one border)
each additional border that is adjacent to the Blockhouse adds +2 IPC to the cost.
So if you want a block house in a TT that is adjacent to 5 areas, you will pay 4+2+2+2+2= 12 IPC ( remember one is included)
So small islands only cost 4 IPC
Benefit: all infantry and art are +1 all rounds of combat on defense
If this is a sea invasion first round preemptive fire
If captured they are destroyed
Optional: Also they can be bombed ( SBR) equal to their cost. They can be repaired in the same manner as a factory. If damage is equal or greater than cost, the unit is destroyed.
I like this.
@Imperious:
New blockhouse rules:
fixed cost of 4 IPC ( includes one border)
each additional border that is adjacent to the Blockhouse adds +2 IPC to the cost.
So if you want a block house in a TT that is adjacent to 5 areas, you will pay 4+2+2+2+2= 12 IPC ( remember one is included)
So small islands only cost 4 IPC
Benefit: all infantry and art are +1 all rounds of combat on defense
If this is a sea invasion first round preemptive fire
If captured they are destroyed
Optional: Also they can be bombed ( SBR) equal to their cost. They can be repaired in the same manner as a factory. If damage is equal or greater than cost, the unit is destroyed.
Does it’s cost affected buy the amount of borders in STBR.
Does it’s cost affected buy the amount of borders in STBR.
What is STBR>?
The cost is always the number of borders including sea zones. The first border is always implied in the cost of the unit. ( 4 IPC)
@Imperious:
Does it’s cost affected buy the amount of borders in STBR.
What is STBR>?
The cost is always the number of borders including sea zones. The first border is always implied in the cost of the unit. ( 4 IPC)
STrategic Bombing Raid. I am also wondering about what happens if your attacked buy multiple borders. Some with the borders some without. So with my first question I was wondering if the amount or borders affects the damage cap.
Strategic Bombing Raid. I am also wondering about what happens if your attacked buy multiple borders. Some with the borders some without. So with my first question I was wondering if the amount or borders affects the damage cap.
Well most of us use SBR, but anyway…
ON the borders, You see the fortification costs +2 for each border so it does not matter because the fortification is no longer placed on the border, its just in the territory like any other unit.
This is why i changed the rule because it because too difficult to sort out.
If you must use the old rule, what we did was roll out all the non protected borders first, then defender rolls, then protected borders roll. The defenders hits are allocated to the protected border first, then assign all hits in typical manner.
This extra step was not a ‘clean’ solution so we scrapped it and we also modeled the concept that some areas should cost less than 8 IPC ( islands)