Just bought this version and think its pretty good.
KGF is the best strategy in this game by far. The Soviets should pull all their eastern infantry first turn into Yakut providing a large 10 infantry stack easily defensible by adding roving defense from fighters or the odd armour.
Russia attacks WR with almost everything, leaving 5 inf in caucaus(pull back two inf from east, raise 4 infant and place at end of turn creating 9 men and 2 ftr defense)and Belorussia with two ftr and 2 inf leaving 1 behind to prevent a blitz, eliminating important fodder for germany and creating a pyhric victory for Germany because they will attack one of the two large build ups and possibly even losing if dice go bad. Russia can then cut off the force, expand and counterattack eliminating a large chunk of G armour.
The british sacrifice india and pull back to africa with their navy, securing the mediteranean and build a complex in egypt, securing englands holdings in africa and supporting the southern defense of russia through transjordan/persia, this also threatens germany’s underbelly and takes away German IPCs permanently from northern africa.
The US concentrates on a navy bridge with two parts to bridge between eastern canada and western europe. Half way through this phase, the UK can clean out Norway but not take and the US takes it on turn 3 and builds a complex in norway turn 4. By turn four you should be able to have an untouchable allied combined fleet with the UK and US being able to land 4 trans/turn on west europe. This could happen quicker depending on losses in the first turn because this plan is based on losing all allied naval pieces turn 1 except for the british battleship and transport (reinforced by russia sub)which should survive against one ftr and sub. This has worked very well for me.
Designed an A&A Spring 1942 Save Game chart and IPC chart
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What do ya think?
AXIS_SAVEGame.pdf
A&A_G-LOG_vx.pdf -
Do you think that you can design something like this for AA42? This is for the Revised game so some of the territories don’t match and the cruiser is not listed.
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I see the cruiser on there…And this is awesome!!! Could you make one for P1940 that has mechanized infantry and tactical bombers?
Did you use excel for this?
edit* I just relized that for Pac40 there is more nations so maybe that would be too much of a project. It would be cool if you could do the global game though (add France, Italy, ANZAC and China)
Is there anything else he would need? Anybody???
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@skinny1:
Do you think that you can design something like this for AA42? This is for the Revised game so some of the territories don’t match and the cruiser is not listed.
Sure… Already working on it but i found that a small map design to be somewhat Small for a recorder… thats why i went with the chart. Ill post it soon
I see the cruiser on there…And this is awesome!!! Could you make one for P1940 that has mechanized infantry and tactical bombers?
Did you use excel for this?
no illustrator. Yeah i can add those other units. I also have a version of the IPC log that has Weapon tech Developments and Advantages listed
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edit* I just relized that for Pac40 there is more nations so maybe that would be too much of a project. It would be cool if you could do the global game though (add France, Italy, ANZAC and China)
Is there anything else he would need? Anybody???
Yeah to do the Eur & Pac 1940 Save Game Chart you would need 2 sheets (1 for the axis, 1 for the allies)
but the IPC chart can be done. I already have a version with Italy, adding more would shrink the boxes though -
What does MVC stand for?
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@skinny1:
Do you think that you can design something like this for AA42? This is for the Revised game so some of the territories don’t match and the cruiser is not listed.
I think the small map can get confusing. for example how do you log in the allied units if they are all in caucasus? or do you use 1 map page battle recorder per country?
Using My chart all you need is 1 page per game (Very rarely 2- 1 for axis, 1 for allies)
What does MVC stand for?
Most valuable country… Playing a few games we made this up when at times despite the victory one country was kicking a** all around.
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@skinny1:
Do you think that you can design something like this for AA42? This is for the Revised game so some of the territories don’t match and the cruiser is not listed.
I think the small map can get confusing. for example how do you log in the allied units if they are all in caucasus? or do you use 1 map page battle recorder per country?
Using My chart all you need is 1 page per game (Very rarely 2- 1 for axis, 1 for allies)
What does MVC stand for?
Most valuable country… Playing a few games we made this up when at times despite the victory one country was kicking a** all around.
I use 1 map recorder for 1 game. For example, G 2i in a territory would be Germany 2 infantry units. I have recorded 2 games using the sheet that I posted. I just had to write in the cruiser unit for AA42 since the map is made for Revised.
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@skinny1:
I use 1 map recorder for 1 game. For example, G 2i in a territory would be Germany 2 infantry units. I have recorded 2 games using the sheet that I posted. I just had to write in the cruiser unit for AA42 since the map is made for Revised.
so caucasus may look like this……
R 6i, 2a, 4t, 2f, 1aa, x3 (assuming there are 3 damage chips),
B 2i, 2t, 2f, 2b
U 2i, 2t, 2f, 1b
Given the possibility of having units on transports, a SZ could be flooded with letters a numbers.maybe if printed on an 11x17 there would more space to write it all in, but it seems too small on regular 8.5 x 11. unless you write really, really small.
I made the recorder anyway, ill post it up monday, had left the file at work. gonna try it out next time I play.
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@skinny1:
I use 1 map recorder for 1 game. For example, G 2i in a territory would be Germany 2 infantry units. I have recorded 2 games using the sheet that I posted. I just had to write in the cruiser unit for AA42 since the map is made for Revised.
so caucasus may look like this……
R 6i, 2a, 4t, 2f, 1aa, x3 (assuming there are 3 damage chips),
B 2i, 2t, 2f, 2b
U 2i, 2t, 2f, 1b
Given the possibility of having units on transports, a SZ could be flooded with letters a numbers.maybe if printed on an 11x17 there would more space to write it all in, but it seems too small on regular 8.5 x 11. unless you write really, really small.
I made the recorder anyway, ill post it up monday, had left the file at work. gonna try it out next time I play.
I printed it on 8.5 x 11 and there is plenty of room. I did write everything kind of small with a pencil but everything fit fine.
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so caucasus may look like this……
R 6i, 2a, 4t, 2f, 1aa, x3 (assuming there are 3 damage chips),
B 2i, 2t, 2f, 2b
U 2i, 2t, 2f, 1b
Given the possibility of having units on transports, a SZ could be flooded with letters a numbers.I made the recorder anyway, ill post it up monday, had left the file at work. gonna try it out next time I play.
Yes, that is the way I would record it. I am looking forward to seeing it.
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I borrowed your IPC chart concept for my Global 1939 game. I like your style, it looks really good!
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@Imperious:
I borrowed your IPC chart concept for my Global 1939 game. I like your style, it looks really good!
Cool, glad you liked it. I also have one that has Lines for Advantages / Objectives and Weapon (Tech) Developments
I also have one made With Italy@skinny1:
Yes, that is the way I would record it. I am looking forward to seeing it.
Cool, one thing i did different was in the Letter designations. All sea units are 2 letters…
BB = battleship (since thats how they really are coded),
CV = aircaft carrier (stands Carrier Vessel),
CL = Cruiser,
DD = Destroyer
SS = Sub
TT = Transport (TT used only to keep the Designations Uniformly to 2 letters) -
@Imperious:
I borrowed your IPC chart concept for my Global 1939 game. I like your style, it looks really good!
Cool, glad you liked it. I also have one that has Lines for Advantages / Objectives and Weapon (Tech) Developments
I also have one made With Italy@skinny1:
Yes, that is the way I would record it. I am looking forward to seeing it.
Cool, one thing i did different was in the Letter designations. All sea units are 2 letters…
BB = battleship (since thats how they really are coded),
CV = aircaft carrier (stands Carrier Vessel),
CL = Cruiser,
DD = Destroyer
SS = Sub
TT = Transport (TT used only to keep the Designations Uniformly to 2 letters)I am looking forward to seeing it.
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Here it is
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