Right on Thats what I thought. Just wanted to make sure :)
Panzer and I have a another Epic Game going on lol
1A) Transports defend on a 1, but can only hit air units. Transports still have to be selected last as targets.
OR
1B) Transports defend on a 1 when accompanied with a DD, CA, or BB in a 1:1 ratio, but can only hit air units. Transports still have to be selected last as targets. Sort of how ART boosts INF attack.
2) Tanks cost 5IPC
Reasoning:
~~2) I feel like it makes tanks too inferior to INF/ART, and subsequently slows down an already long game. I know people say this is a 7 hour game, but most of the people i play against it usually takes closer to 12. Tanks were 5IPC for how long and everyone thought it was fine? ~~
I like 1B, that’s not bad.
But it’ll make things like 8 transports 1 destroyer a HELL of a force to deal with. I’m not convinced…
Maybe they could operate like AA for eac 2 you have paired or something…
I like 1B, that’s not bad.
But it’ll make things like 8 transports 1 destroyer a HELL of a force to deal with. I’m not convinced…
Maybe they could operate like AA for eac 2 you have paired or something…
Well with 1B, then only the destroyer and 1 transport would get to defend, and the transport could only hit air units.
I see your point if your talking about 1A though. So maybe 1B? I just don’t think having transports have absolutely zero defensive capabilities whatsoever is neither historically accurate or fair.
For 2, i think I’ll leave them at 6. It seems allies are a little bit behind in this version, and the 6ipc tank rule hurts germany more than anyone else.