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The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push


  • @VictoryFirst huh, wow - guess you’re right. I guess that’s something that’s more obvious when you’re on the physical board and I absolutely would not have put that there last turn with this information but shrug yet another learning experience… detonate my mine? lol


  • @VictoryFirst this is probably too much to ask but is there anyway to allow the line of the territory to cut through each bubble? Then at least the side on which the mine is placed would be more visible?


  • @VictoryFirst i just read your discord notes - lol nice


  • @The_Good_Captain I already suspected you were not aware of this 😜

    Yep, in the end, what you just said works best (splitting the border territories into two). This makes it immediately clear in which territory the land mines are. Now it is pretty ambiguous.

    Let’s just play on for fun. I feel bad for taking advantage of your oversight, however in this case I don’t see an easy way to correct it. And we are mostly playing this game to test for bugs. We can always play more game after this on a more polished module and then you can take revenge on me 😁

    I will detonate the mine, however I will give you the possibility to your Italian turn, now that you know about the mines. Do you want to make any changes to your turn?


  • @VictoryFirst all sounds good, no changes necessary. lets proceed.

    mine roll [dice 3d10]


  • 3d10: 10, 2, 6


  • @VictoryFirst ill leave an infantry behind. will you defend?

  • 2026 25

    Yes I will defend here

  • 2026 25

    Actually I think I am forced to defend because the only territories I can retreat to have the maximum stacking limit.


  • 2026 25

    TripleA Manual Gamesave Post: British round 5

    TripleA Manual Gamesave Post for game: North Africa - Rommel’s Last Push

    Game History

    Round: 5
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Cairo: 1 1-supply
            EDIT: Turning off Edit Mode
            4 infantry moved from Mersa Matruh to Siwa
            1 UK-fighter moved from Tobruk to Siwa
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25

    38cbcf1c-6b1d-412f-8279-ea7375d439b4-image.png

    Attacking Italians in Siwa, detonate mines and spend supply?

    (I already spent one supply from Cairo for this attack)


  • @VictoryFirst One mine is yours from Siwa, one mine is mine from Mersa Matruh.


  • @VictoryFirst

    detonating [dice 3d10]


  • 3d10: 4, 6, 5


  • @VictoryFirst I will defend and spend a supply

  • 2026 25

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: North Africa - Rommel’s Last Push

    Game History

    Round: 5
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Cairo: 1 1-supply
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Mines from MAT-SIW: 1 landmine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Jalo: 1 1-supply
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Game Loaded
            4 infantry moved from Mersa Matruh to Siwa
            1 UK-fighter moved from Tobruk to Siwa
    
        Combat - British
            EDIT: Battle in Siwa
                EDIT: British attack with 1 UK-fighter and 4 infantry
                EDIT: Italians defend with 1 I-infantry
                    EDIT: 1/5 hits, 1,20 expected hits
                    EDIT: 0/1 hits, 0,20 expected hits
                EDIT: 1 I-infantry owned by the Italians lost in Siwa
                EDIT: British win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 2
            EDIT: Recording Battle Statistics
    
        Non Combat Move - British
            EDIT: Trigger AddCoastRoadCairo: British has 1 coast_road placed in Cairo
            EDIT: Trigger AddCoastRoadMersa Matruh: British has 1 coast_road placed in Mersa Matruh
            EDIT: Trigger AddCoastRoadTobruk: British has 1 coast_road placed in Tobruk
            EDIT: Resetting and Giving Bonus Movement to Units
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Jalo: 3 1-supplys
            EDIT: Adding units owned by British to Jalo: 3 1-supplys
            EDIT: Turning off Edit Mode
            Trigger RemoveCoastRoadMersa Matruh: has removed 1 coast_road owned by British in Mersa Matruh
            Trigger RemoveCoastRoadTobruk: has removed 1 coast_road owned by British in Tobruk
            1 UK-fighter moved from Siwa to Tobruk
            4 infantry moved from Cairo to Mersa Matruh
            1 5-supply and 1 UK-truck moved from Cairo to Tobruk
            1 UK-truck moved from Tobruk to Cairo
            1 5-supply and 1 UK-truck moved from Cairo to Mersa Matruh
            1 UK-submarine moved from Sea Zone 3 to Sea Zone 12
            1 UK-scoutcar moved from Mersa Matruh to Jalo
    
        Place Units - British
            1 5-supply placed in Malta Convoy
            1 UK-fighter, 3 UK-scoutcars, 1 bomber and 1 matilda placed in Atlantic Ocean Convoy
    
        Assign Convoy Escorts - British
            Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to UK-fighter
            Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to bomber
            Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to UK-fighter
            Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to bomber
            Trigger RemoveSupplySaharaDesert: has removed 21 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1
            Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 7British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 6British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British1-supplyJalo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyJalo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British1-supplyJalo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplyMalta Convoy: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 8British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German5-supplyTripoli: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 5British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplyIndian Ocean Convoy: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to UK-fighter
            Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to UK-fighter
            Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to bomber
            Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to bomber
            Trigger AddCarrierToSea Zone 12British: British has 1 carrier placed in Sea Zone 12
            3 UK-fighters moved from Malta to Sea Zone 12
    
        End Turn - British
            British collect 0 PUs; end with 4 PUs
            Objective British Base Income: British met a national objective for an additional 6 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    EDIT: : -0,40
    

    Savegame

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