@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsThe_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: North Africa - Rommelâs Last Push
Game History
Round: 4 Combat Move - British 1 infantry moved from Mersa Matruh to Bir Hacheim Non Combat Move - British Trigger AddCoastRoadCairo: British has 1 coast_road placed in Cairo Trigger AddCoastRoadMersa Matruh: British has 1 coast_road placed in Mersa Matruh Trigger AddCoastRoadTobruk: British has 1 coast_road placed in Tobruk Trigger RemoveCoastRoadMersa Matruh: has removed 1 coast_road owned by British in Mersa Matruh Trigger RemoveCoastRoadCairo: has removed 1 coast_road owned by British in Cairo Trigger RemoveCoastRoadTobruk: has removed 1 coast_road owned by British in Tobruk 1 infantry moved from Cairo to Mersa Matruh Place Units - British 1 UK-fighter and 1 bomber placed in Malta Convoy 1 5-supply, 2 UK-scoutcars, 1 infantry and 1 matilda placed in Atlantic Ocean Convoy Trigger FreeUKTanks: British has 2 shermen placed in Atlantic Ocean Convoy Assign Convoy Escorts - British Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to UK-fighter Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to bomber Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to UK-fighter Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to bomber Trigger RemoveSupplySaharaDesert: has removed 17 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyJalo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyTripoli Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 7British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyJalo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyAtlantic Ocean Convoy: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 6British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 9British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 8British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 5British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to UK-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to UK-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to bomber Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to bomber Trigger AddCarrierToSea Zone 12British: British has 1 carrier placed in Sea Zone 12 1 UK-fighter and 1 bomber moved from Malta Convoy to Sea Zone 12 3 UK-fighters moved from Malta to Sea Zone 12 End Turn - British British collect 0 PUs; end with 5 PUs Objective British Base Income: British met a national objective for an additional 6 PUs; end with 11 PUs Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 UK-aaGun EDIT: Adding units owned by British to Atlantic Ocean Convoy: 1 infantry EDIT: Removing units owned by British from Sea Zone 12: 1 UK-fighter and 1 bomber EDIT: Adding units owned by British to Sea Zone 3: 1 UK-submarine EDIT: Adding units owned by British to Atlantic Ocean Convoy: 1 UK-scoutcar and 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: North Africa - Rommelâs Last Push
Game History
Round: 4 Combat Move - British 1 infantry moved from Mersa Matruh to Bir Hacheim Non Combat Move - British Trigger AddCoastRoadCairo: British has 1 coast_road placed in Cairo Trigger AddCoastRoadMersa Matruh: British has 1 coast_road placed in Mersa Matruh Trigger AddCoastRoadTobruk: British has 1 coast_road placed in Tobruk Trigger RemoveCoastRoadMersa Matruh: has removed 1 coast_road owned by British in Mersa Matruh Trigger RemoveCoastRoadCairo: has removed 1 coast_road owned by British in Cairo Trigger RemoveCoastRoadTobruk: has removed 1 coast_road owned by British in Tobruk 1 infantry moved from Cairo to Mersa Matruh Place Units - British 1 UK-fighter and 1 bomber placed in Malta Convoy 1 5-supply, 2 UK-scoutcars, 1 infantry and 1 matilda placed in Atlantic Ocean Convoy Trigger FreeUKTanks: British has 2 shermen placed in Atlantic Ocean Convoy Assign Convoy Escorts - British Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to UK-fighter Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to bomber Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to UK-fighter Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to bomber Trigger RemoveSupplySaharaDesert: has removed 17 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyJalo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyTripoli Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 7British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyJalo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyAtlantic Ocean Convoy: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 6British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 9British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 8British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 5British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to UK-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to UK-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to bomber Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to bomber Trigger AddCarrierToSea Zone 12British: British has 1 carrier placed in Sea Zone 12 1 UK-fighter and 1 bomber moved from Malta Convoy to Sea Zone 12 3 UK-fighters moved from Malta to Sea Zone 12 End Turn - British British collect 0 PUs; end with 5 PUs Objective British Base Income: British met a national objective for an additional 6 PUs; end with 11 PUs Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 UK-aaGun EDIT: Adding units owned by British to Atlantic Ocean Convoy: 1 infantry EDIT: Removing units owned by British from Sea Zone 12: 1 UK-fighter and 1 bomber EDIT: Adding units owned by British to Sea Zone 3: 1 UK-submarine EDIT: Adding units owned by British to Atlantic Ocean Convoy: 1 UK-scoutcar and 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Atlantic Ocean Convoy: 1 infantry EDIT: Adding units owned by British to Indian Ocean Convoy: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Trigger FreeUKTanks: British has 2 shermen placed in Atlantic Ocean Convoy
This is quite funny - the unit is called âshermanâ but TripleA apparently has an in-built plural feature where it creates plural forms of words on its own. As far as I know, it simply adds and â-sâ to all words except for the word âinfantryâ, because the plural of âinfantryâ is also âinfantryâ. But if you change the word âinfantryâ slightly, it does add an â-sâ again (âmech_infantrysâ).
But for âshermanâ, it detects the word âmanâ in it and its plural is âmenâ, so it turns this word into âshermenâ instead of âshermansâ. This is most likely an error in whatever code deals with this.
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@VictoryFirst said in The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push:
Trigger FreeUKTanks: British has 2 shermen placed in Atlantic Ocean Convoy
This is quite funny - the unit is called âshermanâ but TripleA apparently has an in-built plural feature where it creates plural forms of words on its own. As far as I know, it simply adds and â-sâ to all words except for the word âinfantryâ, because the plural of âinfantryâ is also âinfantryâ. But if you change the word âinfantryâ slightly, it does add an â-sâ again (âmech_infantrysâ).
But for âshermanâ, it detects the word âmanâ in it and its plural is âmenâ, so it turns this word into âshermenâ instead of âshermansâ. This is most likely an error in whatever code deals with this.
OMG ahahhahaahhah!!!
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I4 combat.tsvg im attacking bir hachiem. did you want to spend one supply to defend with him?
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You are crossing the land mine in BIR-SIW, which is now if I am not mistaken controlled by me because I am the only one having land units there.
So first the mine should be detonated for before I should decide whether to stay or retreat (I choose to detonate the mine).
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@VictoryFirst huh, wow - guess youâre right. I guess thatâs something thatâs more obvious when youâre on the physical board and I absolutely would not have put that there last turn with this information but shrug yet another learning experience⌠detonate my mine? lol
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@VictoryFirst this is probably too much to ask but is there anyway to allow the line of the territory to cut through each bubble? Then at least the side on which the mine is placed would be more visible?
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@VictoryFirst i just read your discord notes - lol nice
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@The_Good_Captain I already suspected you were not aware of this đ
Yep, in the end, what you just said works best (splitting the border territories into two). This makes it immediately clear in which territory the land mines are. Now it is pretty ambiguous.
Letâs just play on for fun. I feel bad for taking advantage of your oversight, however in this case I donât see an easy way to correct it. And we are mostly playing this game to test for bugs. We can always play more game after this on a more polished module and then you can take revenge on me đ
I will detonate the mine, however I will give you the possibility to your Italian turn, now that you know about the mines. Do you want to make any changes to your turn?
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@VictoryFirst all sounds good, no changes necessary. lets proceed.
mine roll [dice 3d10]
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3d10: 10, 2, 6
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@VictoryFirst ill leave an infantry behind. will you defend?
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Yes I will defend here
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Actually I think I am forced to defend because the only territories I can retreat to have the maximum stacking limit.
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: North Africa - Rommelâs Last Push
Game History
Round: 5 Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Cairo: 1 1-supply EDIT: Turning off Edit Mode 4 infantry moved from Mersa Matruh to Siwa 1 UK-fighter moved from Tobruk to SiwaCombat Hit Differential Summary :
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Attacking Italians in Siwa, detonate mines and spend supply?
(I already spent one supply from Cairo for this attack)
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@VictoryFirst One mine is yours from Siwa, one mine is mine from Mersa Matruh.
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detonating [dice 3d10]





