<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel&#x27;s Last Push]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://www.axisandallies.org/forums/uid/12332">@The_Good_Captain</a></p>
<p dir="auto">We are gonna be playing North Africa using a module that DoManMacgee and I have created. It will be released to the public after this game if it turns out to be a success.</p>
]]></description><link>https://www.axisandallies.org/forums/topic/42444/the_good_captain-axis-vs-victoryfirst-allies-north-africa-rommel-s-last-push</link><generator>RSS for Node</generator><lastBuildDate>Thu, 23 Apr 2026 23:36:31 GMT</lastBuildDate><atom:link href="https://www.axisandallies.org/forums/topic/42444.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 13 Apr 2026 17:14:47 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel&#x27;s Last Push on Wed, 22 Apr 2026 07:11:35 GMT]]></title><description><![CDATA[<p dir="auto">Alright, it’s fixed. You can download version 1.3 here <a href="https://github.com/VictoryFirst2/north_africa" target="_blank" rel="noopener noreferrer nofollow ugc">https://github.com/VictoryFirst2/north_africa</a></p>
<p dir="auto">Click on the green button that says “code”, then “Download ZIP”. Unzip, delete the subfolder and remove the “-main” from the name. Then put it in your downloadedMaps folder.</p>
<p dir="auto">Again, it will not work for our game but it will work if you start a new game!</p>
]]></description><link>https://www.axisandallies.org/forums/post/1799639</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1799639</guid><dc:creator><![CDATA[VictoryFirst]]></dc:creator><pubDate>Wed, 22 Apr 2026 07:11:35 GMT</pubDate></item><item><title><![CDATA[Reply to The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel&#x27;s Last Push on Wed, 22 Apr 2026 01:15:59 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://www.axisandallies.org/forums/uid/15275">@VictoryFirst</a> i saw that weird glitch and just ignored it. the module works so well! I can’t wait to demonstrate it. I think it will actually help players play better over the board by recognizing when and when not certain actions are performed etc!</p>
]]></description><link>https://www.axisandallies.org/forums/post/1799610</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1799610</guid><dc:creator><![CDATA[The_Good_Captain]]></dc:creator><pubDate>Wed, 22 Apr 2026 01:15:59 GMT</pubDate></item><item><title><![CDATA[Reply to The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel&#x27;s Last Push on Tue, 21 Apr 2026 17:35:49 GMT]]></title><description><![CDATA[<p dir="auto">This game has proven to be very useful! I discovered a couple of bugs:</p>
<ul>
<li>
<p dir="auto">Submarines are not coded correctly at all. They block enemy movement and air units can hit them without the need of a destroyer. This can be very easily fixed.</p>
</li>
<li>
<p dir="auto">coast_road is used to give movement bonuses to coast road units. One coast_road unit is added to each coast road territory containing only your units. However, in some cases they are not removed. To be more precise, that happens if you move all of your Coast Road units OUT of a coast road territory (which happened on the UK turn in Benghazi, and on the Italian turn in Tripoli). This can also be easily fixed. Fortunately the bonuses will not stack up, although it will just look weird on the map.</p>
</li>
</ul>
<p dir="auto"><img src="/forums/assets/uploads/files/1776792878701-1a0899ee-34ac-47a6-9c1b-b65d6d1405ab-image.png" alt="1a0899ee-34ac-47a6-9c1b-b65d6d1405ab-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">I think I can fix both of these without breaking our game. It will just not work immediately, it will look like nothing has changed. But when you start a new game it should be fixed.</p>
]]></description><link>https://www.axisandallies.org/forums/post/1799554</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1799554</guid><dc:creator><![CDATA[VictoryFirst]]></dc:creator><pubDate>Tue, 21 Apr 2026 17:35:49 GMT</pubDate></item><item><title><![CDATA[Reply to The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel&#x27;s Last Push on Tue, 21 Apr 2026 16:32:28 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://www.axisandallies.org/forums/uid/15275">@VictoryFirst</a></p>
<p dir="auto">Game History</p>
<pre><code>Round: 2

    Place Submarines - Germans
        1 5-supply, 1 G-fighter, 2 infantry and 1 mech placed in Tripoli Convoy G
        Germans undo move 1.

    Combat Move - Germans

    Non Combat Move - Germans
        Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli
        Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega
        1 G-antitank moved from Mersa Brega to Benghazi
        1 tank moved from Mersa Brega to Benghazi
        1 mech moved from Tripoli to Mersa Brega
        1 truck moved from Tripoli to Benghazi
        1 UK-truck moved from Mersa Brega to El Agheila
        1 artillery moved from Mersa Brega to Benghazi

    Place Units - Germans
        1 5-supply, 1 G-fighter, 2 infantry and 1 mech placed in Tripoli Convoy G

    Assign Convoy Escorts - Germans
        Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter
        Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber
        Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter
        Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber
        Trigger RemoveSupplySaharaDesert: has removed 20 1-supplys and 4 5-supplys owned by Uncontrolled in Sahara Desert 1
        Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
        Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 4British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 3British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 6British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
        Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 4German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1
        Trigger 2British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 1British5-supplyGibraltar: Uncontrolled has 1 5-supply placed in Sahara Desert 1
        Trigger 4British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1
        Trigger 1Italian1-supplyTripoli Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 5British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Tripoli: 5 infantry
        EDIT: Adding units owned by Germans to Benghazi: 5 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Tripoli: 1 1-supply
        EDIT: Adding units owned by Germans to Benghazi: 1 1-supply
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter
        Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber
        Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter
        Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber
        Trigger AddCarrierToSea Zone 13Germans: Germans has 1 carrier placed in Sea Zone 13
        1 G-bomber and 1 G-fighter moved from El Agheila to Sea Zone 13

    End Turn - Germans
        Germans collect 0 PUs; end with 2 PUs
        Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 27 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from El Agheila: 1 UK-truck
        EDIT: Adding units owned by Germans to Tripoli: 1 UK-truck
        EDIT: Turning off Edit Mode
</code></pre>
<p dir="auto"><a href="/forums/assets/uploads/files/1776789146783-g2.tsvg">G2.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1799545</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1799545</guid><dc:creator><![CDATA[The_Good_Captain]]></dc:creator><pubDate>Tue, 21 Apr 2026 16:32:28 GMT</pubDate></item><item><title><![CDATA[Reply to The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel&#x27;s Last Push on Tue, 21 Apr 2026 06:29:54 GMT]]></title><description><![CDATA[<p dir="auto">I will spend a supply and fight in this battle.</p>
<p dir="auto">You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?</p>
]]></description><link>https://www.axisandallies.org/forums/post/1799510</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1799510</guid><dc:creator><![CDATA[VictoryFirst]]></dc:creator><pubDate>Tue, 21 Apr 2026 06:29:54 GMT</pubDate></item><item><title><![CDATA[Reply to The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel&#x27;s Last Push on Tue, 21 Apr 2026 06:27:26 GMT]]></title><description><![CDATA[<p dir="auto"><strong>3d10&lt;=3:</strong> 2, 1, 8; <strong>Hits:</strong> 2</p>
]]></description><link>https://www.axisandallies.org/forums/post/1799509</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1799509</guid><dc:creator><![CDATA[dicebot]]></dc:creator><pubDate>Tue, 21 Apr 2026 06:27:26 GMT</pubDate></item><item><title><![CDATA[Reply to The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel&#x27;s Last Push on Tue, 21 Apr 2026 06:27:23 GMT]]></title><description><![CDATA[<p dir="auto">I would like to detonate the mine. After I have seen the mine roll, I can decide whether to stay or retreat.</p>
<p dir="auto">Gonna roll for the mine:</p>
<p dir="auto">[dice 3d10&lt;=3]</p>
]]></description><link>https://www.axisandallies.org/forums/post/1799508</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1799508</guid><dc:creator><![CDATA[VictoryFirst]]></dc:creator><pubDate>Tue, 21 Apr 2026 06:27:23 GMT</pubDate></item><item><title><![CDATA[Reply to The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel&#x27;s Last Push on Mon, 20 Apr 2026 20:58:50 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://www.axisandallies.org/forums/uid/15275">@VictoryFirst</a> would you like to detonate the mine in Benghazi? Would you then like to defend Benghazi? <a href="/forums/assets/uploads/files/1776718729703-i1-cm.tsvg">I1 CM.tsvg</a></p>
<p dir="auto"><img src="/forums/assets/uploads/files/1776718672387-09f9dec5-e0ce-49bb-aa87-6db866a59022-image.png" alt="09f9dec5-e0ce-49bb-aa87-6db866a59022-image.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://www.axisandallies.org/forums/post/1799447</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1799447</guid><dc:creator><![CDATA[The_Good_Captain]]></dc:creator><pubDate>Mon, 20 Apr 2026 20:58:50 GMT</pubDate></item><item><title><![CDATA[Reply to The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel&#x27;s Last Push on Mon, 20 Apr 2026 20:51:53 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://www.axisandallies.org/forums/uid/15275">@VictoryFirst</a> ignore that, I was still using the old module, lol</p>
]]></description><link>https://www.axisandallies.org/forums/post/1799446</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1799446</guid><dc:creator><![CDATA[The_Good_Captain]]></dc:creator><pubDate>Mon, 20 Apr 2026 20:51:53 GMT</pubDate></item><item><title><![CDATA[Reply to The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel&#x27;s Last Push on Mon, 20 Apr 2026 20:47:29 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://www.axisandallies.org/forums/uid/15275">@VictoryFirst</a> just a heads up, I can’t “see” the UK captured truck</p>
<p dir="auto"><img src="/forums/assets/uploads/files/1776718048362-ff3a2da2-e4b6-484f-8c65-07ceb84f173b-image.png" alt="ff3a2da2-e4b6-484f-8c65-07ceb84f173b-image.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://www.axisandallies.org/forums/post/1799445</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1799445</guid><dc:creator><![CDATA[The_Good_Captain]]></dc:creator><pubDate>Mon, 20 Apr 2026 20:47:29 GMT</pubDate></item><item><title><![CDATA[Reply to The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel&#x27;s Last Push on Sat, 18 Apr 2026 06:29:46 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: British round 1</h3>
<p dir="auto">TripleA Turn Summary for game: North Africa - Rommel’s Last Push</p>
<p dir="auto">Game History</p>
<pre><code>Round: 1

    Combat Move - British
        Turning on Edit Mode
        1 UK-scoutcar moved from Desert Zone J to Tripoli
        1 UK-scoutcar moved from Mersa Matruh to Mersa Brega

    Combat - British
        EDIT: Battle in Mersa Brega
            EDIT: British attack with 1 UK-scoutcar
            EDIT: Germans defend with 4 1-supplys, 1 G-antitank, 1 UK-truck, 1 artillery, 1 mech and 2 tanks
                EDIT: 1/1 hits, 0,20 expected hits
                EDIT: 1/5 hits, 1,90 expected hits
            EDIT: 1 UK-scoutcar owned by the British lost in Mersa Brega
            EDIT: 1 mech owned by the Germans lost in Mersa Brega
            EDIT: Germans win
            EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 0
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Mersa Brega: 1 1-supply
        EDIT: Battle in Tripoli
            EDIT: British attack with 1 UK-scoutcar
            EDIT: Germans defend with 3 1-supplys and 1 coast_road; Italians defend with 2 I-infantrys and 1 truck
                EDIT: 0/1 hits, 0,20 expected hits
                EDIT: 1/2 hits, 0,40 expected hits
            EDIT: 1 UK-scoutcar owned by the British lost in Tripoli
            EDIT: Italians win
            EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -4
        EDIT: Recording Battle Statistics

    Non Combat Move - British
        EDIT: Trigger AddCoastRoadMersa Matruh: British has 1 coast_road placed in Mersa Matruh
        EDIT: Trigger AddCoastRoadBenghazi: British has 1 coast_road placed in Benghazi
        EDIT: Trigger AddCoastRoadTobruk: British has 1 coast_road placed in Tobruk
        EDIT: Resetting and Giving Bonus Movement to Units
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Tripoli: 1 1-supply
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Trigger RemoveCoastRoadMersa Matruh: has removed 1 coast_road owned by British in Mersa Matruh
        Trigger RemoveCoastRoadTobruk: has removed 1 coast_road owned by British in Tobruk
        1 UK-destroyer and 1 battleship moved from Sea Zone 31 to Sea Zone 23
        1 UK-submarine moved from Sea Zone 12 to Sea Zone 23
        1 UK-scoutcar moved from Mersa Matruh to Desert Zone J
        3 1-supplys and 1 UK-truck moved from Benghazi to Tobruk
        EDIT: 6 1-supplys and 1 UK-truck moved from Tobruk to Mersa Matruh
        1 UK-truck moved from Benghazi to Tobruk
        1 5-supply and 1 UK-truck moved from Tobruk to Mersa Matruh
        1 UK-antitank and 5 infantry moved from Cairo to Mersa Matruh
        1 UK-fighter moved from Cairo to Tobruk
        1 UK-aaGun moved from Cairo to Mersa Matruh

    Place Units - British
        3 UK-destroyers and 1 battleship placed in Sea Zone 3
        1 5-supply placed in Gibraltar
        1 infantry placed in Atlantic Ocean Convoy

    Assign Convoy Escorts - British
        Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to UK-fighter
        Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to bomber
        Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to UK-fighter
        Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to bomber
        Trigger RemoveSupplySaharaDesert: has removed 20 1-supplys and 4 5-supplys owned by Uncontrolled in Sahara Desert 1
        Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
        Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
        Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 4British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 3British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 6British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
        Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 2British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 1British5-supplyGibraltar: Uncontrolled has 1 5-supply placed in Sahara Desert 1
        Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1
        Trigger 2German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 5British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to UK-fighter
        Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to UK-fighter
        Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to bomber
        Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to bomber

    End Turn - British
        British collect 0 PUs; end with 5 PUs
        Objective British Base Income: British met a national objective for an additional 6 PUs; end with 11 PUs
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>EDIT: : 0,30
</code></pre>
<p dir="auto"><a href="/forums/assets/uploads/files/1776493784257-triplea_42444_1bri.tsvg">Savegame</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1799045</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1799045</guid><dc:creator><![CDATA[VictoryFirst]]></dc:creator><pubDate>Sat, 18 Apr 2026 06:29:46 GMT</pubDate></item><item><title><![CDATA[Reply to The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel&#x27;s Last Push on Sat, 18 Apr 2026 02:30:44 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://www.axisandallies.org/forums/uid/15275">@VictoryFirst</a> lose the mech</p>
]]></description><link>https://www.axisandallies.org/forums/post/1799030</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1799030</guid><dc:creator><![CDATA[The_Good_Captain]]></dc:creator><pubDate>Sat, 18 Apr 2026 02:30:44 GMT</pubDate></item><item><title><![CDATA[Reply to The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel&#x27;s Last Push on Fri, 17 Apr 2026 08:50:45 GMT]]></title><description><![CDATA[<p dir="auto"><img src="/forums/assets/uploads/files/1776415838208-846090ab-9f59-4c79-9cae-c9aab93a0a6b-image.png" alt="846090ab-9f59-4c79-9cae-c9aab93a0a6b-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">Casualty selection?</p>
]]></description><link>https://www.axisandallies.org/forums/post/1798907</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1798907</guid><dc:creator><![CDATA[VictoryFirst]]></dc:creator><pubDate>Fri, 17 Apr 2026 08:50:45 GMT</pubDate></item><item><title><![CDATA[Reply to The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel&#x27;s Last Push on Fri, 17 Apr 2026 08:28:57 GMT]]></title><description><![CDATA[<h3>TripleA Manual Gamesave Post: British round 1</h3>
<p dir="auto">TripleA Manual Gamesave Post for game: North Africa - Rommel’s Last Push</p>
<p dir="auto">Game History</p>
<pre><code>Round: 1

    Combat Move - British
        Turning on Edit Mode
        1 UK-scoutcar moved from Desert Zone J to Tripoli
        1 UK-scoutcar moved from Mersa Matruh to Mersa Brega

    Combat - British
        EDIT: Battle in Mersa Brega
            EDIT: British attack with 1 UK-scoutcar
            EDIT: Germans defend with 4 1-supplys, 1 G-antitank, 1 UK-truck, 1 artillery, 1 mech and 2 tanks
                EDIT: 1/1 hits, 0,20 expected hits
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>EDIT: : 0,80
</code></pre>
<p dir="auto"><a href="/forums/assets/uploads/files/1776414536634-triplea_42444_1bri.tsvg">Savegame</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1798905</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1798905</guid><dc:creator><![CDATA[VictoryFirst]]></dc:creator><pubDate>Fri, 17 Apr 2026 08:28:57 GMT</pubDate></item><item><title><![CDATA[Reply to The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel&#x27;s Last Push on Fri, 17 Apr 2026 08:04:34 GMT]]></title><description><![CDATA[<h3>TripleA Turn Summary: Germans round 1</h3>
<p dir="auto">TripleA Turn Summary for game: North Africa - Rommel’s Last Push</p>
<p dir="auto">Game History</p>
<pre><code>Round: 1

    Combat Move - Germans
        Turning on Edit Mode
        1 scoutcar moved from Zella to Mersa Brega
        2 tanks moved from El Agheila to Zella
        2 tanks moved from Zella to Mersa Brega
        1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega
        1 G-fighter moved from Tripoli to Mersa Brega
        1 G-bomber moved from Tripoli to Mersa Brega

    Combat - Germans
        EDIT: Battle in Mersa Brega
            EDIT: Germans attack with 1 G-antitank, 1 G-bomber, 1 G-fighter, 1 artillery, 1 mech, 1 scoutcar and 2 tanks
            EDIT: British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda
                EDIT: 3/8 hits, 3,00 expected hits
                EDIT: 1/3 hits, 1,10 expected hits
            EDIT: 1 scoutcar owned by the Germans and 1 mech owned by the Germans lost in Mersa Brega
            EDIT: 1 artillery owned by the British, 1 infantry owned by the British and 1 matilda owned by the British lost in Mersa Brega
            EDIT: Germans win
            EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
        EDIT: Recording Battle Statistics

    Non Combat Move - Germans
        EDIT: Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli
        EDIT: Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega
        EDIT: Resetting and Giving Bonus Movement to Units
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from El Agheila: 1 5-supply
        EDIT: Adding units owned by Germans to El Agheila: 3 1-supplys
        EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply
        EDIT: Adding units owned by Germans to Mersa Brega: 4 1-supplys
        EDIT: Turning off Edit Mode
        Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega
        1 G-fighter moved from Mersa Brega to El Agheila
        1 mech moved from Tripoli to Mersa Brega
        1 G-bomber moved from Sicily to El Agheila
        1 G-bomber moved from Mersa Brega to El Agheila

    Place Units - Germans
        2 1-supplys, 5 infantry, 1 mech and 1 truck placed in Tripoli Convoy G

    Assign Convoy Escorts - Germans
        Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter
        Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber
        Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter
        Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber
        Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
        Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
        Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 4German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
        Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 2German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
        Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
        Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter
        Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber
        Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter
        Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber

    End Turn - Germans
        Germans collect 0 PUs; end with 2 PUs
        Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 27 PUs
</code></pre>
<p dir="auto">Combat Hit Differential Summary :</p>
<pre><code>EDIT: : -0,10
</code></pre>
<p dir="auto"><a href="/forums/assets/uploads/files/1776413072366-triplea_42444_1ger.tsvg">Savegame</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1798904</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1798904</guid><dc:creator><![CDATA[VictoryFirst]]></dc:creator><pubDate>Fri, 17 Apr 2026 08:04:34 GMT</pubDate></item><item><title><![CDATA[Reply to The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel&#x27;s Last Push on Fri, 17 Apr 2026 07:40:06 GMT]]></title><description><![CDATA[<p dir="auto">Updated one more small thing, it is now version 1.2. Please download that one and ignore version 1.1.</p>
]]></description><link>https://www.axisandallies.org/forums/post/1798901</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1798901</guid><dc:creator><![CDATA[VictoryFirst]]></dc:creator><pubDate>Fri, 17 Apr 2026 07:40:06 GMT</pubDate></item><item><title><![CDATA[Reply to The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel&#x27;s Last Push on Fri, 17 Apr 2026 06:31:46 GMT]]></title><description><![CDATA[<p dir="auto">Since we are only on turn 1, I went ahead and fixed this. Also because it would be very confusing if the captured Allied trucks look exactly like Axis trucks. You wouldn’t be able to tell if they were captured or bought.</p>
<p dir="auto">Also updated the game notes and made sure that you can post a turn summary after the British variable reinforcements. When I ended the variable reinforcements phases, it went immediately to the German turn and I had to do a manual post in the middle of a turn.</p>
<p dir="auto">I’ve sent you version 1.1 via email. I will recreate the board state and do the British turn with that module :)</p>
<p dir="auto">Also, I noticed you have a yahoo and a gmail. Which one do you prefer to be sent emails to?</p>
]]></description><link>https://www.axisandallies.org/forums/post/1798895</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1798895</guid><dc:creator><![CDATA[VictoryFirst]]></dc:creator><pubDate>Fri, 17 Apr 2026 06:31:46 GMT</pubDate></item><item><title><![CDATA[Reply to The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel&#x27;s Last Push on Thu, 16 Apr 2026 05:36:29 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://www.axisandallies.org/forums/uid/12332">@The_Good_Captain</a> It is silly because at first this was correctly implemented, but then for some reason I thought it should be the other way around so I changed it. But now I have to change it back again.</p>
]]></description><link>https://www.axisandallies.org/forums/post/1798721</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1798721</guid><dc:creator><![CDATA[VictoryFirst]]></dc:creator><pubDate>Thu, 16 Apr 2026 05:36:29 GMT</pubDate></item><item><title><![CDATA[Reply to The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel&#x27;s Last Push on Wed, 15 Apr 2026 22:18:59 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://www.axisandallies.org/forums/uid/15275">@VictoryFirst</a> said in <a href="/forums/post/1798643">The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://www.axisandallies.org/forums/uid/12332">@The_Good_Captain</a> Oh man, you are right. I currently have this implemented the other way around. This means I have to update the module as well as the game notes.</p>
</blockquote>
<p dir="auto">Doh! Well, that’s why we’re playing it out =)</p>
]]></description><link>https://www.axisandallies.org/forums/post/1798675</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1798675</guid><dc:creator><![CDATA[The_Good_Captain]]></dc:creator><pubDate>Wed, 15 Apr 2026 22:18:59 GMT</pubDate></item><item><title><![CDATA[Reply to The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel&#x27;s Last Push on Wed, 15 Apr 2026 19:54:10 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://www.axisandallies.org/forums/uid/12332">@The_Good_Captain</a> Oh man, you are right. I currently have this implemented the other way around. This means I have to update the module as well as the game notes.</p>
]]></description><link>https://www.axisandallies.org/forums/post/1798643</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1798643</guid><dc:creator><![CDATA[VictoryFirst]]></dc:creator><pubDate>Wed, 15 Apr 2026 19:54:10 GMT</pubDate></item><item><title><![CDATA[Reply to The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel&#x27;s Last Push on Wed, 15 Apr 2026 13:36:52 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://www.axisandallies.org/forums/uid/15275">@VictoryFirst</a> I’ll try out the edit mode next time!</p>
]]></description><link>https://www.axisandallies.org/forums/post/1798596</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1798596</guid><dc:creator><![CDATA[The_Good_Captain]]></dc:creator><pubDate>Wed, 15 Apr 2026 13:36:52 GMT</pubDate></item><item><title><![CDATA[Reply to The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel&#x27;s Last Push on Wed, 15 Apr 2026 13:35:52 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://www.axisandallies.org/forums/uid/15275">@VictoryFirst</a> said in <a href="/forums/post/1798572">The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push</a>:</p>
<blockquote>
<p dir="auto">Small question, you captured the British truck which became German, but also bought a German truck this turn. Now there are two German trucks on the board while there is only one allowed. Shouldn’t the British truck in Mersa Brega be destroyed?</p>
</blockquote>
<p dir="auto">The Germans captured a British Truck. It’s still a British truck and exists as a British truck with a German control marker under it.</p>
<p dir="auto">Page 19. “Captured Allied trucks simply change ownership (place a control marker under them).”</p>
<p dir="auto">Am I missing something?</p>
]]></description><link>https://www.axisandallies.org/forums/post/1798595</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1798595</guid><dc:creator><![CDATA[The_Good_Captain]]></dc:creator><pubDate>Wed, 15 Apr 2026 13:35:52 GMT</pubDate></item><item><title><![CDATA[Reply to The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel&#x27;s Last Push on Wed, 15 Apr 2026 07:02:24 GMT]]></title><description><![CDATA[<p dir="auto">So to illustrate what I mean, I rerolled the battle in local but with edit mode enabled.</p>
<p dir="auto"><img src="/forums/assets/uploads/files/1776236030942-64a90799-f1a9-4c9b-94ec-22ed3b541505-image.png" alt="64a90799-f1a9-4c9b-94ec-22ed3b541505-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">I am now able to choose any number of British casualties I want. I look at the rolls and check if they are correct. I can see that the scout car got a hit, the mech and one of the tanks (the first roll corresponds with the unit on top, and then the rolls are paired 1-1 from left to right and top to bottom).</p>
<p dir="auto">If the mech or the two tanks rolled 8, 9, or 10, I would have to reroll those units on the forum. If the third die in the ‘3’ column scored a hit, I know that was the AT gun and would need to apply a tank as casualty.</p>
<p dir="auto">Since there are three hits, I simply kill all British units.</p>
<p dir="auto"><img src="/forums/assets/uploads/files/1776236325837-7394ac8c-b311-4077-a9fa-531010c1de24-image.png" alt="7394ac8c-b311-4077-a9fa-531010c1de24-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">In the return fire, one hit is scored. No special things are going on here, so I can simply choose a German casualty as normal.</p>
<p dir="auto"><img src="/forums/assets/uploads/files/1776236401440-045e2d89-c1ea-405e-bced-271a0b6c907e-image.png" alt="045e2d89-c1ea-405e-bced-271a0b6c907e-image.png" class=" img-fluid img-markdown" /></p>
<p dir="auto">This is the end result, now I need to edit spent supply from El Agheila and Mersa Brega. If it was a more complex battle, I might also need to edit:</p>
<ol>
<li>Units that exceed the stacking limit</li>
<li>Defenders that retreated</li>
</ol>
]]></description><link>https://www.axisandallies.org/forums/post/1798579</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1798579</guid><dc:creator><![CDATA[VictoryFirst]]></dc:creator><pubDate>Wed, 15 Apr 2026 07:02:24 GMT</pubDate></item><item><title><![CDATA[Reply to The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel&#x27;s Last Push on Wed, 15 Apr 2026 06:51:37 GMT]]></title><description><![CDATA[<p dir="auto">EDIT 2 actually you have to enter edit mode BEFORE you click done in the combat movement phase. Otherwise you won’t be able to enter edit mode if you have only one battle. If there are multiple battles, it is no big deal.</p>
]]></description><link>https://www.axisandallies.org/forums/post/1798578</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1798578</guid><dc:creator><![CDATA[VictoryFirst]]></dc:creator><pubDate>Wed, 15 Apr 2026 06:51:37 GMT</pubDate></item></channel></rss>