I uploaded version 1.55, you can download it here: https://github.com/VictoryFirst1/north_africa
The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push
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@VictoryFirst said in The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push:
Trigger FreeUKTanks: British has 2 shermen placed in Atlantic Ocean Convoy
This is quite funny - the unit is called “sherman” but TripleA apparently has an in-built plural feature where it creates plural forms of words on its own. As far as I know, it simply adds and “-s” to all words except for the word “infantry”, because the plural of “infantry” is also “infantry”. But if you change the word “infantry” slightly, it does add an “-s” again (“mech_infantrys”).
But for “sherman”, it detects the word “man” in it and its plural is “men”, so it turns this word into “shermen” instead of “shermans”. This is most likely an error in whatever code deals with this.
OMG ahahhahaahhah!!!
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I4 combat.tsvg im attacking bir hachiem. did you want to spend one supply to defend with him?
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You are crossing the land mine in BIR-SIW, which is now if I am not mistaken controlled by me because I am the only one having land units there.
So first the mine should be detonated for before I should decide whether to stay or retreat (I choose to detonate the mine).
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@VictoryFirst huh, wow - guess you’re right. I guess that’s something that’s more obvious when you’re on the physical board and I absolutely would not have put that there last turn with this information but shrug yet another learning experience… detonate my mine? lol
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@VictoryFirst this is probably too much to ask but is there anyway to allow the line of the territory to cut through each bubble? Then at least the side on which the mine is placed would be more visible?
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@VictoryFirst i just read your discord notes - lol nice
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@The_Good_Captain I already suspected you were not aware of this 😜
Yep, in the end, what you just said works best (splitting the border territories into two). This makes it immediately clear in which territory the land mines are. Now it is pretty ambiguous.
Let’s just play on for fun. I feel bad for taking advantage of your oversight, however in this case I don’t see an easy way to correct it. And we are mostly playing this game to test for bugs. We can always play more game after this on a more polished module and then you can take revenge on me 😁
I will detonate the mine, however I will give you the possibility to your Italian turn, now that you know about the mines. Do you want to make any changes to your turn?
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@VictoryFirst all sounds good, no changes necessary. lets proceed.
mine roll [dice 3d10]
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3d10: 10, 2, 6
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@VictoryFirst ill leave an infantry behind. will you defend?
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Yes I will defend here
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Actually I think I am forced to defend because the only territories I can retreat to have the maximum stacking limit.
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: North Africa - Rommel’s Last Push
Game History
Round: 5 Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Cairo: 1 1-supply EDIT: Turning off Edit Mode 4 infantry moved from Mersa Matruh to Siwa 1 UK-fighter moved from Tobruk to SiwaCombat Hit Differential Summary :
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Attacking Italians in Siwa, detonate mines and spend supply?
(I already spent one supply from Cairo for this attack)
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@VictoryFirst One mine is yours from Siwa, one mine is mine from Mersa Matruh.
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detonating [dice 3d10]
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3d10: 4, 6, 5
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@VictoryFirst I will defend and spend a supply
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: North Africa - Rommel’s Last Push
Game History
Round: 5 Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Cairo: 1 1-supply EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Mines from MAT-SIW: 1 landmine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Jalo: 1 1-supply EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Game Loaded 4 infantry moved from Mersa Matruh to Siwa 1 UK-fighter moved from Tobruk to Siwa Combat - British EDIT: Battle in Siwa EDIT: British attack with 1 UK-fighter and 4 infantry EDIT: Italians defend with 1 I-infantry EDIT: 1/5 hits, 1,20 expected hits EDIT: 0/1 hits, 0,20 expected hits EDIT: 1 I-infantry owned by the Italians lost in Siwa EDIT: British win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 2 EDIT: Recording Battle Statistics Non Combat Move - British EDIT: Trigger AddCoastRoadCairo: British has 1 coast_road placed in Cairo EDIT: Trigger AddCoastRoadMersa Matruh: British has 1 coast_road placed in Mersa Matruh EDIT: Trigger AddCoastRoadTobruk: British has 1 coast_road placed in Tobruk EDIT: Resetting and Giving Bonus Movement to Units EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Jalo: 3 1-supplys EDIT: Adding units owned by British to Jalo: 3 1-supplys EDIT: Turning off Edit Mode Trigger RemoveCoastRoadMersa Matruh: has removed 1 coast_road owned by British in Mersa Matruh Trigger RemoveCoastRoadTobruk: has removed 1 coast_road owned by British in Tobruk 1 UK-fighter moved from Siwa to Tobruk 4 infantry moved from Cairo to Mersa Matruh 1 5-supply and 1 UK-truck moved from Cairo to Tobruk 1 UK-truck moved from Tobruk to Cairo 1 5-supply and 1 UK-truck moved from Cairo to Mersa Matruh 1 UK-submarine moved from Sea Zone 3 to Sea Zone 12 1 UK-scoutcar moved from Mersa Matruh to Jalo Place Units - British 1 5-supply placed in Malta Convoy 1 UK-fighter, 3 UK-scoutcars, 1 bomber and 1 matilda placed in Atlantic Ocean Convoy Assign Convoy Escorts - British Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to UK-fighter Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to bomber Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to UK-fighter Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to bomber Trigger RemoveSupplySaharaDesert: has removed 21 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 7British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 6British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyJalo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyJalo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyJalo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyMalta Convoy: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 8British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTripoli: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 5British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyIndian Ocean Convoy: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to UK-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to UK-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to bomber Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to bomber Trigger AddCarrierToSea Zone 12British: British has 1 carrier placed in Sea Zone 12 3 UK-fighters moved from Malta to Sea Zone 12 End Turn - British British collect 0 PUs; end with 4 PUs Objective British Base Income: British met a national objective for an additional 6 PUs; end with 10 PUsCombat Hit Differential Summary :
EDIT: : -0,40





