Triple allied move done.
Italy on the move…
Our cool game gets more and more interesting :)
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Italians
Italians buy 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Leningrad to Northern Belarus
Italians take Northern Belarus from Russians
1 armour moved from Northern Belarus to Leningrad
1 submarine moved from 100 Sea Zone to 96 Sea Zone
1 bomber, 3 fighters and 2 tactical_bombers moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 cruiser
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiser
Non Combat Move - Italians
2 fighters moved from 96 Sea Zone to 97 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from 96 Sea Zone to Southern Italy
1 carrier, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 battleship, 1 destroyer and 3 transports moved from 101 Sea Zone to 97 Sea Zone
3 artilleries and 3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Romania
1 infantry moved from France to Southern France
1 armour moved from Northeast Persia to Iraq
Place Units - Italians
5 submarines placed in 97 Sea Zone
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : 0.50
@surfer Assumed no scramble
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 53 Sea Zone to 31 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 cruiser, 1 marine and 1 submarine moved from 27 Sea Zone to 34 Sea Zone
1 submarine moved from 65 Sea Zone to 64 Sea Zone
1 fighter moved from New Zealand to 34 Sea Zone
1 fighter moved from New South Wales to 64 Sea Zone
1 fighter moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from New Zealand to 64 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from New South Wales to Queensland
1 infantry moved from Eastern India to Western India
Place Units - ANZAC
1 carrier placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Leningrad to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Leningrad
1 infantry moved from Leningrad to Archangel
4 bombers moved from Leningrad to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 4 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 4 bombers and 1 infantry in Archangel, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
10 infantry moved from Baltic States to Leningrad
4 bombers moved from Archangel to Western Germany
1 fighter and 1 tactical_bomber moved from Leningrad to Western Germany
1 artillery and 1 infantry moved from Poland to Slovakia Hungary
8 infantry moved from Poland to Baltic States
3 armour and 3 mech_infantrys moved from Western Germany to Poland
11 infantry moved from Germany to Poland
3 tactical_bombers moved from Germany to Western Germany
2 carriers, 1 destroyer, 1 submarine and 2 transports moved from 101 Sea Zone to 97 Sea Zone
1 fighter moved from 101 Sea Zone to Western Germany
1 tactical_bomber moved from 101 Sea Zone to Western Germany
2 fighters moved from Western Germany to 117 Sea Zone
2 fighters moved from 117 Sea Zone to 116 Sea Zone
3 infantry moved from Western Germany to Denmark
3 tactical_bombers moved from Western Germany to France
1 infantry moved from Western Germany to Holland Belgium
Place Units - Germans
1 carrier, 2 destroyers and 3 transports placed in 116 Sea Zone
1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 5,1
Germans collect 45 PUs (1 lost to blockades); end with 46 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Syria: 3 artilleries and 2 infantry
EDIT: Adding units owned by Germans to Iraq: 3 artilleries and 2 infantry
EDIT: Removing units owned by Germans from Northwest Persia: 2 aaGuns, 5 artilleries and 24 infantry
EDIT: Adding units owned by Germans to Iraq: 2 aaGuns, 5 artilleries and 24 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 116 Sea Zone to 117 Sea Zone
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
2 artilleries and 9 infantry moved from Buryatia to Northern Manchuria
1 infantry moved from Novgorod to Vologda
Russians take Vologda from Germans
1 infantry moved from Novgorod to Northern Belarus
Russians take Northern Belarus from Italians
1 infantry moved from Southern Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
Combat - Russians
Battle in Northern Manchuria
Russians attack with 2 artilleries and 9 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 artilleries and 9 infantry in Northern Manchuria, round 2 : 0/11 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Manchuria
Russians roll dice for 2 artilleries and 8 infantry in Northern Manchuria, round 3 : 1/10 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Manchuria
Russians win, taking Northern Manchuria from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Smolensk to Novgorod
1 aaGun moved from Novgorod to Smolensk
2 artilleries and 2 infantry moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Russia to Smolensk
2 armour, 8 artilleries and 34 infantry moved from Southern Caucasus to Northwest Persia
5 infantry moved from Northern Caucasus to Southern Caucasus
2 mech_infantrys moved from Stalingrad to Southern Caucasus
1 armour moved from Stalingrad to Ukraine
4 infantry moved from Rostov to Ukraine
1 aaGun moved from Buryatia to Sakha
1 aaGun moved from Buryatia to Northern Manchuria
1 submarine moved from 108 Sea Zone to 113 Sea Zone
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Stalingrad
3 artilleries, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
Russians regular : -3.83
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 116 Sea Zone to 117 Sea Zone
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
2 artilleries and 9 infantry moved from Buryatia to Northern Manchuria
1 infantry moved from Novgorod to Vologda
Russians take Vologda from Germans
1 infantry moved from Novgorod to Northern Belarus
Russians take Northern Belarus from Italians
1 infantry moved from Southern Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
Combat - Russians
Battle in Northern Manchuria
Russians attack with 2 artilleries and 9 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 artilleries and 9 infantry in Northern Manchuria, round 2 : 0/11 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Manchuria
Russians roll dice for 2 artilleries and 8 infantry in Northern Manchuria, round 3 : 1/10 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Northern Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Manchuria
Russians win, taking Northern Manchuria from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Smolensk to Novgorod
1 aaGun moved from Novgorod to Smolensk
2 artilleries and 2 infantry moved from Russia to Smolensk
1 armour and 1 mech_infantry moved from Russia to Smolensk
2 armour, 8 artilleries and 34 infantry moved from Southern Caucasus to Northwest Persia
5 infantry moved from Northern Caucasus to Southern Caucasus
2 mech_infantrys moved from Stalingrad to Southern Caucasus
1 armour moved from Stalingrad to Ukraine
4 infantry moved from Rostov to Ukraine
1 aaGun moved from Buryatia to Sakha
1 aaGun moved from Buryatia to Northern Manchuria
1 submarine moved from 108 Sea Zone to 113 Sea Zone
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Stalingrad
3 artilleries, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 tactical_bomber
EDIT: Removing units owned by Russians from Russia: 2 fighters
EDIT: Adding units owned by Russians to Norway: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.33
Russians regular : -3.83
@surfer triplea_42423_9jap.tsvg
Forum server is crapping out, gamesave post isn’t working for me atm.
@mikawagunichi Forum died for me as well…
@mikawagunichi Posting this manually
Chinese move
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
1 infantry moved from Jehol to Southern Manchuria
Chinese take Southern Manchuria from Japanese
4 infantry moved from Shansi to Anhwe
1 fighter moved from Shansi to Anhwe
Combat - Chinese
Chinese creates battle in territory Kiangsi
Battle in Kiangsi
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 fighter
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Shansi to Anhwe
2 infantry moved from Honan to Anhwe
1 fighter moved from Anhwe to Honan
5 infantry moved from Jehol to Southern Manchuria
Place Units - Chinese
4 infantry placed in Anhwe
1 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
@mikawagunichi Going to try to continue game. Play by email because forum is failing.
@mikawagunichi Ok. I made a mistake. I need to change my US NCM.
Ideally, I’m asking to let me undo the US attack on Crete. I moved a transport to SZ100 and unopposed walk on Crete. I didn’t roll anything so I’d like to pull it back.
@surfer sure thats fine
@mikawagunichi Ok thanks. It affects a lot of units so I’ll recap here
All the naval units that were in SZ94 (and had moved to SZ100) are now in SZ113
One ftr from SZ94 lands in UK
The other aircraft move to SZ113
Ftr from EUS moves to SZ113
Sub from SZ93 moves to SZ113
The inf from Gibraltar that had invaded Crete jumps on empty US transport and goes to SZ113 picks up US AAA and then drops off in Norway
The art from Gibraltar loads a brit transport in SZ94
@mikawagunichi BTW, are you noticing that the website seems to have really strange behavior?
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Crete
1 artillery and 1 infantry moved from Marshall Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
4 fighters and 1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
2 fighters moved from 31 Sea Zone to Caroline Islands
Combat - Americans
Battle in Crete
Battle in Caroline Islands
Americans attack with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/10 hits, 4.83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Crete from Germans, taking Caroline Islands from Japanese with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 artillery and 1 infantry moved from Johnston Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 34 Sea Zone
1 carrier moved from 31 Sea Zone to 34 Sea Zone
7 fighters and 1 tactical_bomber moved from Caroline Islands to 34 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to Gibraltar
1 bomber and 1 fighter moved from Gibraltar to Norway
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 6 infantry, 1 tactical_bomber and 3 transports moved from 94 Sea Zone to 100 Sea Zone
2 transports moved from 93 Sea Zone to 104 Sea Zone
4 infantry moved from Eastern United States to 104 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 126 Sea Zone
4 infantry moved from 126 Sea Zone to Iceland
1 transport moved from 34 Sea Zone to 48 Sea Zone
2 infantry moved from New Britain to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 34 Sea Zone
1 marine moved from Dutch New Guinea to New Guinea
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
Place Units - Americans
3 infantry placed in Norway
2 fighters and 2 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 11 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
1 infantry moved from Jehol to Southern Manchuria
Chinese take Southern Manchuria from Japanese
4 infantry moved from Shansi to Anhwe
1 fighter moved from Shansi to Anhwe
Combat - Chinese
Chinese creates battle in territory Kiangsi
Battle in Kiangsi
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 fighter
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Kiangsi, round 2 : 0/1 hits, 0.67 expected hits
1 aaGun owned by the Japanese lost in Kiangsi
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kiangsi, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Shansi to Anhwe
2 infantry moved from Honan to Anhwe
1 fighter moved from Anhwe to Honan
5 infantry moved from Jehol to Southern Manchuria
Place Units - Chinese
4 infantry placed in Anhwe
1 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 113 Sea Zone: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
EDIT: Adding units owned by Americans to 115 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Norway: 1 aaGun and 1 infantry
EDIT: Removing units owned by Americans from United Kingdom: 1 aaGun
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Removing units owned by British from 100 Sea Zone: 6 infantry
EDIT: Removing units owned by Americans from 100 Sea Zone: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 4 transports
EDIT: Adding units owned by British to 113 Sea Zone: 6 infantry
EDIT: Removing units owned by Americans from Crete: 1 artillery and 1 infantry
EDIT: Changing ownership of Crete from Americans to Germans
EDIT: Adding units owned by Americans to Gibraltar: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 artillery
EDIT: Adding units owned by Americans to 94 Sea Zone: 1 artillery
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
British buy 1 battleship, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun, 1 armour, 2 artilleries, 1 bomber, 15 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
1 mech_infantry moved from Libya to Alexandria
1 aaGun moved from Algeria to Tunisia
1 infantry moved from Algeria to 94 Sea Zone
1 mech_infantry moved from Algeria to Tunisia
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 4 transports moved from 94 Sea Zone to 113 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to 113 Sea Zone
3 aaGuns, 1 armour, 6 artilleries, 1 fighter, 27 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Western India to Baluchistan
2 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to Egypt
2 transports moved from 83 Sea Zone to 73 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 113 Sea Zone: 1 infantry and 1 transport
EDIT: Removing units owned by Americans from 113 Sea Zone: 1 artillery
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Adding units owned by British to 113 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 113 Sea Zone: 1 artillery
EDIT: Turning off Edit Mode
1 battleship and 1 destroyer placed in 113 Sea Zone
3 infantry placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : -2.00
Japanese regular : -1.33
BTW, the UK transport has 1 US art on it. The game would not let me unload the UK inf. So yet another edit. Putting the art back in the water, probably attached it to a US transport so I’ll have to edit again next turn
@surfer Website has been doing the cloudflare verification more and sometimes i get 503 errors etc.
To clarify on the UK inf in 113, are they still supposed to be on the US TPs, or unloaded into UK?
@mikawagunichi the 6 uk inf on 3 us transports are still onboard.
The problem was the 1 uk transport. On the us turn I loaded 1art. Then on Uk turn loaded 1 inf on it and moved to London. I tried to unload that inf but the game wouldn’t let me (I believe it is legal) so edited 1 inf
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria
1 battleship and 1 cruiser moved from 97 Sea Zone to 100 Sea Zone
1 bomber moved from Southern Italy to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Alexandria to Greece
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
EDIT: 1 aaGun, 1 armour, 1 artillery and 11 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Bessarabia to Eastern Poland
1 aaGun and 6 infantry moved from Bessarabia to Romania
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 97 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 fighter moved from 97 Sea Zone to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to France
2 artilleries, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 97 Sea Zone to 100 Sea Zone
Place Units - Italians
10 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Changing ownership of Trans-Jordan from British to Italians
EDIT: Changing PUs for Italians from 30 to 31
EDIT: Removing units owned by Italians from 100 Sea Zone: 2 artilleries, 2 infantry and 3 transports
EDIT: Adding units owned by Italians to Trans-Jordan: 2 artilleries and 2 infantry
EDIT: Adding units owned by Italians to 100 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1.33
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 1 infantry moved from Queensland to South Australia
1 aaGun, 1 armour, 7 infantry and 2 mech_infantrys moved from Queensland to New South Wales
2 fighters moved from Queensland to 34 Sea Zone
2 fighters moved from 64 Sea Zone to 34 Sea Zone
1 carrier and 2 submarines moved from 64 Sea Zone to 63 Sea Zone
1 destroyer moved from 31 Sea Zone to 34 Sea Zone
1 infantry moved from Western India to Baluchistan
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Denmark to 116 Sea Zone
1 infantry and 1 transport moved from 116 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Non Combat Move - Germans
1 carrier and 2 destroyers moved from 116 Sea Zone to 115 Sea Zone
1 transport moved from 116 Sea Zone to 115 Sea Zone
1 transport moved from 116 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from France to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
2 carriers, 1 destroyer, 1 submarine and 2 transports moved from 97 Sea Zone to 95 Sea Zone
3 infantry moved from Denmark to Western Germany
8 infantry moved from Baltic States to Leningrad
1 armour and 1 mech_infantry moved from Poland to Leningrad
11 infantry moved from Poland to Baltic States
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
4 bombers moved from Western Germany to Southern Italy
2 tactical_bombers moved from France to Southern Italy
2 fighters moved from 116 Sea Zone to Southern Italy
6 fighters and 3 tactical_bombers moved from Western Germany to Crete
1 tactical_bomber moved from France to Crete
2 aaGuns, 8 artilleries and 26 infantry moved from Iraq to Trans-Jordan
Place Units - Germans
10 infantry placed in Western Germany
3 infantry placed in France
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 53 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :