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The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push


  • @The_Good_Captain It is silly because at first this was correctly implemented, but then for some reason I thought it should be the other way around so I changed it. But now I have to change it back again.

  • 2026 25

    Since we are only on turn 1, I went ahead and fixed this. Also because it would be very confusing if the captured Allied trucks look exactly like Axis trucks. You wouldn’t be able to tell if they were captured or bought.

    Also updated the game notes and made sure that you can post a turn summary after the British variable reinforcements. When I ended the variable reinforcements phases, it went immediately to the German turn and I had to do a manual post in the middle of a turn.

    I’ve sent you version 1.1 via email. I will recreate the board state and do the British turn with that module :)

    Also, I noticed you have a yahoo and a gmail. Which one do you prefer to be sent emails to?

  • 2026 25

    Updated one more small thing, it is now version 1.2. Please download that one and ignore version 1.1.

  • 2026 25

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: North Africa - Rommel’s Last Push

    Game History

    Round: 1
    
        Combat Move - Germans
            Turning on Edit Mode
            1 scoutcar moved from Zella to Mersa Brega
            2 tanks moved from El Agheila to Zella
            2 tanks moved from Zella to Mersa Brega
            1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega
            1 G-fighter moved from Tripoli to Mersa Brega
            1 G-bomber moved from Tripoli to Mersa Brega
    
        Combat - Germans
            EDIT: Battle in Mersa Brega
                EDIT: Germans attack with 1 G-antitank, 1 G-bomber, 1 G-fighter, 1 artillery, 1 mech, 1 scoutcar and 2 tanks
                EDIT: British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda
                    EDIT: 3/8 hits, 3,00 expected hits
                    EDIT: 1/3 hits, 1,10 expected hits
                EDIT: 1 scoutcar owned by the Germans and 1 mech owned by the Germans lost in Mersa Brega
                EDIT: 1 artillery owned by the British, 1 infantry owned by the British and 1 matilda owned by the British lost in Mersa Brega
                EDIT: Germans win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
            EDIT: Recording Battle Statistics
    
        Non Combat Move - Germans
            EDIT: Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli
            EDIT: Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega
            EDIT: Resetting and Giving Bonus Movement to Units
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from El Agheila: 1 5-supply
            EDIT: Adding units owned by Germans to El Agheila: 3 1-supplys
            EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply
            EDIT: Adding units owned by Germans to Mersa Brega: 4 1-supplys
            EDIT: Turning off Edit Mode
            Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega
            1 G-fighter moved from Mersa Brega to El Agheila
            1 mech moved from Tripoli to Mersa Brega
            1 G-bomber moved from Sicily to El Agheila
            1 G-bomber moved from Mersa Brega to El Agheila
    
        Place Units - Germans
            2 1-supplys, 5 infantry, 1 mech and 1 truck placed in Tripoli Convoy G
    
        Assign Convoy Escorts - Germans
            Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter
            Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber
            Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter
            Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber
            Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 4German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter
            Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber
            Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter
            Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber
    
        End Turn - Germans
            Germans collect 0 PUs; end with 2 PUs
            Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    EDIT: : -0,10
    

    Savegame

  • 2026 25

    TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: North Africa - Rommel’s Last Push

    Game History

    Round: 1
    
        Combat Move - British
            Turning on Edit Mode
            1 UK-scoutcar moved from Desert Zone J to Tripoli
            1 UK-scoutcar moved from Mersa Matruh to Mersa Brega
    
        Combat - British
            EDIT: Battle in Mersa Brega
                EDIT: British attack with 1 UK-scoutcar
                EDIT: Germans defend with 4 1-supplys, 1 G-antitank, 1 UK-truck, 1 artillery, 1 mech and 2 tanks
                    EDIT: 1/1 hits, 0,20 expected hits
    

    Combat Hit Differential Summary :

    EDIT: : 0,80
    

    Savegame

  • 2026 25

    846090ab-9f59-4c79-9cae-c9aab93a0a6b-image.png

    Casualty selection?


  • @VictoryFirst lose the mech

  • 2026 25

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: North Africa - Rommel’s Last Push

    Game History

    Round: 1
    
        Combat Move - British
            Turning on Edit Mode
            1 UK-scoutcar moved from Desert Zone J to Tripoli
            1 UK-scoutcar moved from Mersa Matruh to Mersa Brega
    
        Combat - British
            EDIT: Battle in Mersa Brega
                EDIT: British attack with 1 UK-scoutcar
                EDIT: Germans defend with 4 1-supplys, 1 G-antitank, 1 UK-truck, 1 artillery, 1 mech and 2 tanks
                    EDIT: 1/1 hits, 0,20 expected hits
                    EDIT: 1/5 hits, 1,90 expected hits
                EDIT: 1 UK-scoutcar owned by the British lost in Mersa Brega
                EDIT: 1 mech owned by the Germans lost in Mersa Brega
                EDIT: Germans win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 0
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Mersa Brega: 1 1-supply
            EDIT: Battle in Tripoli
                EDIT: British attack with 1 UK-scoutcar
                EDIT: Germans defend with 3 1-supplys and 1 coast_road; Italians defend with 2 I-infantrys and 1 truck
                    EDIT: 0/1 hits, 0,20 expected hits
                    EDIT: 1/2 hits, 0,40 expected hits
                EDIT: 1 UK-scoutcar owned by the British lost in Tripoli
                EDIT: Italians win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -4
            EDIT: Recording Battle Statistics
    
        Non Combat Move - British
            EDIT: Trigger AddCoastRoadMersa Matruh: British has 1 coast_road placed in Mersa Matruh
            EDIT: Trigger AddCoastRoadBenghazi: British has 1 coast_road placed in Benghazi
            EDIT: Trigger AddCoastRoadTobruk: British has 1 coast_road placed in Tobruk
            EDIT: Resetting and Giving Bonus Movement to Units
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Tripoli: 1 1-supply
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RemoveCoastRoadMersa Matruh: has removed 1 coast_road owned by British in Mersa Matruh
            Trigger RemoveCoastRoadTobruk: has removed 1 coast_road owned by British in Tobruk
            1 UK-destroyer and 1 battleship moved from Sea Zone 31 to Sea Zone 23
            1 UK-submarine moved from Sea Zone 12 to Sea Zone 23
            1 UK-scoutcar moved from Mersa Matruh to Desert Zone J
            3 1-supplys and 1 UK-truck moved from Benghazi to Tobruk
            EDIT: 6 1-supplys and 1 UK-truck moved from Tobruk to Mersa Matruh
            1 UK-truck moved from Benghazi to Tobruk
            1 5-supply and 1 UK-truck moved from Tobruk to Mersa Matruh
            1 UK-antitank and 5 infantry moved from Cairo to Mersa Matruh
            1 UK-fighter moved from Cairo to Tobruk
            1 UK-aaGun moved from Cairo to Mersa Matruh
    
        Place Units - British
            3 UK-destroyers and 1 battleship placed in Sea Zone 3
            1 5-supply placed in Gibraltar
            1 infantry placed in Atlantic Ocean Convoy
    
        Assign Convoy Escorts - British
            Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to UK-fighter
            Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to bomber
            Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to UK-fighter
            Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to bomber
            Trigger RemoveSupplySaharaDesert: has removed 20 1-supplys and 4 5-supplys owned by Uncontrolled in Sahara Desert 1
            Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 4British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 6British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplyGibraltar: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 2German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 5British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to UK-fighter
            Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to UK-fighter
            Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to bomber
            Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to bomber
    
        End Turn - British
            British collect 0 PUs; end with 5 PUs
            Objective British Base Income: British met a national objective for an additional 6 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    EDIT: : 0,30
    

    Savegame


  • @VictoryFirst just a heads up, I can’t “see” the UK captured truck

    ff3a2da2-e4b6-484f-8c65-07ceb84f173b-image.png


  • @VictoryFirst ignore that, I was still using the old module, lol


  • @VictoryFirst would you like to detonate the mine in Benghazi? Would you then like to defend Benghazi? I1 CM.tsvg

    09f9dec5-e0ce-49bb-aa87-6db866a59022-image.png

  • 2026 25

    I would like to detonate the mine. After I have seen the mine roll, I can decide whether to stay or retreat.

    Gonna roll for the mine:

    [dice 3d10<=3]


  • 3d10<=3: 2, 1, 8; Hits: 2

  • 2026 25

    I will spend a supply and fight in this battle.

    You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?


  • @VictoryFirst

    Game History

    Round: 2
    
        Place Submarines - Germans
            1 5-supply, 1 G-fighter, 2 infantry and 1 mech placed in Tripoli Convoy G
            Germans undo move 1.
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli
            Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega
            1 G-antitank moved from Mersa Brega to Benghazi
            1 tank moved from Mersa Brega to Benghazi
            1 mech moved from Tripoli to Mersa Brega
            1 truck moved from Tripoli to Benghazi
            1 UK-truck moved from Mersa Brega to El Agheila
            1 artillery moved from Mersa Brega to Benghazi
    
        Place Units - Germans
            1 5-supply, 1 G-fighter, 2 infantry and 1 mech placed in Tripoli Convoy G
    
        Assign Convoy Escorts - Germans
            Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter
            Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber
            Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter
            Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber
            Trigger RemoveSupplySaharaDesert: has removed 20 1-supplys and 4 5-supplys owned by Uncontrolled in Sahara Desert 1
            Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 4British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 6British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 4German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 2British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplyGibraltar: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 4British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1Italian1-supplyTripoli Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 5British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Tripoli: 5 infantry
            EDIT: Adding units owned by Germans to Benghazi: 5 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Tripoli: 1 1-supply
            EDIT: Adding units owned by Germans to Benghazi: 1 1-supply
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter
            Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber
            Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter
            Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber
            Trigger AddCarrierToSea Zone 13Germans: Germans has 1 carrier placed in Sea Zone 13
            1 G-bomber and 1 G-fighter moved from El Agheila to Sea Zone 13
    
        End Turn - Germans
            Germans collect 0 PUs; end with 2 PUs
            Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 27 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from El Agheila: 1 UK-truck
            EDIT: Adding units owned by Germans to Tripoli: 1 UK-truck
            EDIT: Turning off Edit Mode
    

    G2.tsvg

  • 2026 25

    This game has proven to be very useful! I discovered a couple of bugs:

    • Submarines are not coded correctly at all. They block enemy movement and air units can hit them without the need of a destroyer. This can be very easily fixed.

    • coast_road is used to give movement bonuses to coast road units. One coast_road unit is added to each coast road territory containing only your units. However, in some cases they are not removed. To be more precise, that happens if you move all of your Coast Road units OUT of a coast road territory (which happened on the UK turn in Benghazi, and on the Italian turn in Tripoli). This can also be easily fixed. Fortunately the bonuses will not stack up, although it will just look weird on the map.

    1a0899ee-34ac-47a6-9c1b-b65d6d1405ab-image.png

    I think I can fix both of these without breaking our game. It will just not work immediately, it will look like nothing has changed. But when you start a new game it should be fixed.


  • @VictoryFirst i saw that weird glitch and just ignored it. the module works so well! I can’t wait to demonstrate it. I think it will actually help players play better over the board by recognizing when and when not certain actions are performed etc!

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