0% for April

The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push

  • 2026 25

    846090ab-9f59-4c79-9cae-c9aab93a0a6b-image.png

    Casualty selection?


  • @VictoryFirst lose the mech

  • 2026 25

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: North Africa - Rommel’s Last Push

    Game History

    Round: 1
    
        Combat Move - British
            Turning on Edit Mode
            1 UK-scoutcar moved from Desert Zone J to Tripoli
            1 UK-scoutcar moved from Mersa Matruh to Mersa Brega
    
        Combat - British
            EDIT: Battle in Mersa Brega
                EDIT: British attack with 1 UK-scoutcar
                EDIT: Germans defend with 4 1-supplys, 1 G-antitank, 1 UK-truck, 1 artillery, 1 mech and 2 tanks
                    EDIT: 1/1 hits, 0,20 expected hits
                    EDIT: 1/5 hits, 1,90 expected hits
                EDIT: 1 UK-scoutcar owned by the British lost in Mersa Brega
                EDIT: 1 mech owned by the Germans lost in Mersa Brega
                EDIT: Germans win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 0
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Mersa Brega: 1 1-supply
            EDIT: Battle in Tripoli
                EDIT: British attack with 1 UK-scoutcar
                EDIT: Germans defend with 3 1-supplys and 1 coast_road; Italians defend with 2 I-infantrys and 1 truck
                    EDIT: 0/1 hits, 0,20 expected hits
                    EDIT: 1/2 hits, 0,40 expected hits
                EDIT: 1 UK-scoutcar owned by the British lost in Tripoli
                EDIT: Italians win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -4
            EDIT: Recording Battle Statistics
    
        Non Combat Move - British
            EDIT: Trigger AddCoastRoadMersa Matruh: British has 1 coast_road placed in Mersa Matruh
            EDIT: Trigger AddCoastRoadBenghazi: British has 1 coast_road placed in Benghazi
            EDIT: Trigger AddCoastRoadTobruk: British has 1 coast_road placed in Tobruk
            EDIT: Resetting and Giving Bonus Movement to Units
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Tripoli: 1 1-supply
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RemoveCoastRoadMersa Matruh: has removed 1 coast_road owned by British in Mersa Matruh
            Trigger RemoveCoastRoadTobruk: has removed 1 coast_road owned by British in Tobruk
            1 UK-destroyer and 1 battleship moved from Sea Zone 31 to Sea Zone 23
            1 UK-submarine moved from Sea Zone 12 to Sea Zone 23
            1 UK-scoutcar moved from Mersa Matruh to Desert Zone J
            3 1-supplys and 1 UK-truck moved from Benghazi to Tobruk
            EDIT: 6 1-supplys and 1 UK-truck moved from Tobruk to Mersa Matruh
            1 UK-truck moved from Benghazi to Tobruk
            1 5-supply and 1 UK-truck moved from Tobruk to Mersa Matruh
            1 UK-antitank and 5 infantry moved from Cairo to Mersa Matruh
            1 UK-fighter moved from Cairo to Tobruk
            1 UK-aaGun moved from Cairo to Mersa Matruh
    
        Place Units - British
            3 UK-destroyers and 1 battleship placed in Sea Zone 3
            1 5-supply placed in Gibraltar
            1 infantry placed in Atlantic Ocean Convoy
    
        Assign Convoy Escorts - British
            Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to UK-fighter
            Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to bomber
            Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to UK-fighter
            Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to bomber
            Trigger RemoveSupplySaharaDesert: has removed 20 1-supplys and 4 5-supplys owned by Uncontrolled in Sahara Desert 1
            Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 4British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 6British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplyGibraltar: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 2German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 5British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to UK-fighter
            Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to UK-fighter
            Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to bomber
            Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to bomber
    
        End Turn - British
            British collect 0 PUs; end with 5 PUs
            Objective British Base Income: British met a national objective for an additional 6 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    EDIT: : 0,30
    

    Savegame


  • @VictoryFirst just a heads up, I can’t “see” the UK captured truck

    ff3a2da2-e4b6-484f-8c65-07ceb84f173b-image.png


  • @VictoryFirst ignore that, I was still using the old module, lol


  • @VictoryFirst would you like to detonate the mine in Benghazi? Would you then like to defend Benghazi? I1 CM.tsvg

    09f9dec5-e0ce-49bb-aa87-6db866a59022-image.png

  • 2026 25

    I would like to detonate the mine. After I have seen the mine roll, I can decide whether to stay or retreat.

    Gonna roll for the mine:

    [dice 3d10<=3]


  • 3d10<=3: 2, 1, 8; Hits: 2

  • 2026 25

    I will spend a supply and fight in this battle.

    You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?


  • @VictoryFirst

    Game History

    Round: 2
    
        Place Submarines - Germans
            1 5-supply, 1 G-fighter, 2 infantry and 1 mech placed in Tripoli Convoy G
            Germans undo move 1.
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli
            Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega
            1 G-antitank moved from Mersa Brega to Benghazi
            1 tank moved from Mersa Brega to Benghazi
            1 mech moved from Tripoli to Mersa Brega
            1 truck moved from Tripoli to Benghazi
            1 UK-truck moved from Mersa Brega to El Agheila
            1 artillery moved from Mersa Brega to Benghazi
    
        Place Units - Germans
            1 5-supply, 1 G-fighter, 2 infantry and 1 mech placed in Tripoli Convoy G
    
        Assign Convoy Escorts - Germans
            Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter
            Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber
            Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter
            Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber
            Trigger RemoveSupplySaharaDesert: has removed 20 1-supplys and 4 5-supplys owned by Uncontrolled in Sahara Desert 1
            Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 4British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 6British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 4German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 2British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplyGibraltar: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 4British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1Italian1-supplyTripoli Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 5British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Tripoli: 5 infantry
            EDIT: Adding units owned by Germans to Benghazi: 5 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Tripoli: 1 1-supply
            EDIT: Adding units owned by Germans to Benghazi: 1 1-supply
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter
            Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber
            Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter
            Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber
            Trigger AddCarrierToSea Zone 13Germans: Germans has 1 carrier placed in Sea Zone 13
            1 G-bomber and 1 G-fighter moved from El Agheila to Sea Zone 13
    
        End Turn - Germans
            Germans collect 0 PUs; end with 2 PUs
            Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 27 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from El Agheila: 1 UK-truck
            EDIT: Adding units owned by Germans to Tripoli: 1 UK-truck
            EDIT: Turning off Edit Mode
    

    G2.tsvg

  • 2026 25

    This game has proven to be very useful! I discovered a couple of bugs:

    • Submarines are not coded correctly at all. They block enemy movement and air units can hit them without the need of a destroyer. This can be very easily fixed.

    • coast_road is used to give movement bonuses to coast road units. One coast_road unit is added to each coast road territory containing only your units. However, in some cases they are not removed. To be more precise, that happens if you move all of your Coast Road units OUT of a coast road territory (which happened on the UK turn in Benghazi, and on the Italian turn in Tripoli). This can also be easily fixed. Fortunately the bonuses will not stack up, although it will just look weird on the map.

    1a0899ee-34ac-47a6-9c1b-b65d6d1405ab-image.png

    I think I can fix both of these without breaking our game. It will just not work immediately, it will look like nothing has changed. But when you start a new game it should be fixed.


  • @VictoryFirst i saw that weird glitch and just ignored it. the module works so well! I can’t wait to demonstrate it. I think it will actually help players play better over the board by recognizing when and when not certain actions are performed etc!

  • 2026 25

    Alright, it’s fixed. You can download version 1.3 here https://github.com/VictoryFirst2/north_africa

    Click on the green button that says “code”, then “Download ZIP”. Unzip, delete the subfolder and remove the “-main” from the name. Then put it in your downloadedMaps folder.

    Again, it will not work for our game but it will work if you start a new game!

  • 2026 25

    Also, I noticed you used edit to move five infantry to Benghazi. Did you forget to move them with the truck or did it not work and you had to use edit?

  • 2026 25

    I discovered another bug.

    When you assign aircraft from two different powers as escorts in the same sea zone in the same round, the aircraft from one side will be kept alive when they shouldn’t be.

    Last turn you moved Italian aircraft to Tripoli convoy, and then on the German turn you moved German aircraft to Tripoli Convoy. Because of this, there is an Italian invisible carrier as well as a German invisible carrier. If it’s now the Italian turn again, in the Advance Convoys phase, your aircraft will be kept alive because of the GERMAN carrier. The Italian carrier is correctly removed at the start of the phase. If there was no German carrier, your aircraft then wouldn’t be able to land and if you end the turn without doing anything, the engine will tell you: “Air units cannot land in: Sea Zone 13”. But now that there is German carrier, this will not happen. The engine won’t show a message and your Italian aircraft will be kept alive if you forget to land them.
    This is because the German carrier is only removed on the German turn. It can’t be removed at the start of the Italian Advance Convoys phase, otherwise the German aircraft will be removed in this phase, even if it’s not their turn. They will just vanish without a warning or chance to land them. That’s why this carrier-solution was necessary. So the German carrier is necessary to prevent the German aircraft from dying in other player’s Advance Convoys phases, but that inadvertently prevents other aircraft from dying on their own turn.

    The only quick solution to this is to prevent aircraft from landing on friendly carriers. They should only be allowed to land on your OWN carriers. The problem is that I don’t know how to do this. I’ve looked and there seems to be no setting that does this. So I asked it on the forums. Hope that there is a way to do this, but if not this bug is probably not fixable…

  • 2026 25

    Wow I might have find a solution.

    Reading through pact_of_steel_2.xml, which is the code of a game that contains a bunch of comments explaining almost every setting and thing you can do in the XML, essentially a guide for TripleA map-makers, I saw this:

    carrierCost values: the space this unit takes up when sitting on a carrier. if set to 0 then air units can even land on sea zones without a carrier being present (think sea planes)

    Setting carrierCost to 0… I didn’t know that was possible. You can change this value using triggers. A trigger can be used to change this value from 0 to 1 at the start of the Advance Convoys phase. If you have separate aircraft units for every power (e.g. G-fighter, G-bomber, I-fighter, I-bomber), that allows you to only change the values of Italian aircraft on the Italian turn, meaning only the Italian aircraft are not able to land on their turn, and the German aircraft are able to stay in the sea zone! Once it is the German turn, the carrierCost of their aircraft can be set to 1, preventing them to land on their turn. At the start of the Assign Convoy Escorts phase, their carrierCost can be set to 0 allowing them to stay in sea zones again.

    Will start working on this and upload it to the Github. If I didn’t miss anything, this should definitely work!

  • 2026 25

    One more comment, you actually should have moved the German fighter you placed in Tripoli Convoy G to Sea Zone 13 in the Assign Convoy Escorts phase. It is no big deal if you don’t do this, but technically this fighter is defending the convoy and by doing this you help your opponent to remember this fact. Also, the fighter has to move out of the convoy on the next German turn and if it’s in the sea zone, you’ll get a prompt that the aircraft cannot land. If it’s in the convoy land territory, it can stay there indefinitely. Lastly, the convoy land territory isn’t adjacent to the sea zones that it is technically adjacent to. So now it takes three moves to move to e.g. El Agheila instead of two. So you would have to use edit mode in the Advance Convoys phase.

  • 2026 25

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: North Africa - Rommel’s Last Push

    Game History

    Round: 2
    
        Combat Move - British
    
        Non Combat Move - British
            Trigger AddCoastRoadMersa Matruh: British has 1 coast_road placed in Mersa Matruh
            Trigger AddCoastRoadTobruk: British has 1 coast_road placed in Tobruk
            Turning on Edit Mode
            EDIT: Removing units owned by British from Gibraltar: 1 5-supply
            EDIT: Adding units owned by British to Gibraltar: 5 1-supplys
            EDIT: Turning off Edit Mode
            Trigger RemoveCoastRoadTobruk: has removed 1 coast_road owned by British in Tobruk
            1 UK-truck moved from Mersa Matruh to Tobruk
            1 1-supply, 1 5-supply and 1 UK-truck moved from Tobruk to Cairo
            1 UK-truck moved from Mersa Matruh to Tobruk
            3 1-supplys and 1 UK-truck moved from Tobruk to Cairo
            1 UK-aaGun moved from Mersa Matruh to Bir Hacheim
            1 UK-scoutcar moved from Desert Zone J to Bir Hacheim
            1 UK-antitank and 5 infantry moved from Mersa Matruh to Tobruk
            1 UK-aaGun and 3 infantry moved from Cairo to Mersa Matruh
            3 UK-destroyers and 1 battleship moved from Sea Zone 3 to Sea Zone 12
            1 UK-destroyer, 1 UK-submarine and 1 battleship moved from Sea Zone 23 to Sea Zone 12
            EDIT: 5 1-supplys moved from Gibraltar to Malta Convoy
    
        Place Units - British
            1 UK-fighter placed in Malta Convoy
            4 infantry placed in Atlantic Ocean Convoy
    
        Assign Convoy Escorts - British
            Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to UK-fighter
            Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to bomber
            Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to UK-fighter
            Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to bomber
            Trigger RemoveSupplySaharaDesert: has removed 20 1-supplys and 5 5-supplys owned by Uncontrolled in Sahara Desert 1
            Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 4British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 6British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 5British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 2British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1
            Trigger 1Italian1-supplyTripoli Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 4British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 5British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1
            Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to UK-fighter
            Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to UK-fighter
            Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to bomber
            Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to bomber
            Trigger AddCarrierToSea Zone 12British: British has 1 carrier placed in Sea Zone 12
            1 UK-fighter moved from Malta Convoy to Sea Zone 12
    
        End Turn - British
            British collect 0 PUs; end with 7 PUs
            Objective British Base Income: British met a national objective for an additional 6 PUs; end with 13 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Tripoli: 2 coast_roads
            EDIT: Removing units owned by Italians from Benghazi: 1 coast_road
            EDIT: Removing units owned by Germans from Tripoli Convoy G: 1 G-fighter
            EDIT: Adding units owned by Germans to Sea Zone 13: 1 G-fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

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