My buddy @Theodorius and I are looking for a Play Boardgames OOB Global 1940 2nd Edition game for fun. 2v2. Please let me know if you are interested.
The_Good_Captain (Axis) vs. VictoryFirst (Allies) | North Africa, Rommel's Last Push
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Casualty selection?
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@VictoryFirst lose the mech
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: North Africa - Rommel’s Last Push
Game History
Round: 1 Combat Move - British Turning on Edit Mode 1 UK-scoutcar moved from Desert Zone J to Tripoli 1 UK-scoutcar moved from Mersa Matruh to Mersa Brega Combat - British EDIT: Battle in Mersa Brega EDIT: British attack with 1 UK-scoutcar EDIT: Germans defend with 4 1-supplys, 1 G-antitank, 1 UK-truck, 1 artillery, 1 mech and 2 tanks EDIT: 1/1 hits, 0,20 expected hits EDIT: 1/5 hits, 1,90 expected hits EDIT: 1 UK-scoutcar owned by the British lost in Mersa Brega EDIT: 1 mech owned by the Germans lost in Mersa Brega EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 0 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Mersa Brega: 1 1-supply EDIT: Battle in Tripoli EDIT: British attack with 1 UK-scoutcar EDIT: Germans defend with 3 1-supplys and 1 coast_road; Italians defend with 2 I-infantrys and 1 truck EDIT: 0/1 hits, 0,20 expected hits EDIT: 1/2 hits, 0,40 expected hits EDIT: 1 UK-scoutcar owned by the British lost in Tripoli EDIT: Italians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -4 EDIT: Recording Battle Statistics Non Combat Move - British EDIT: Trigger AddCoastRoadMersa Matruh: British has 1 coast_road placed in Mersa Matruh EDIT: Trigger AddCoastRoadBenghazi: British has 1 coast_road placed in Benghazi EDIT: Trigger AddCoastRoadTobruk: British has 1 coast_road placed in Tobruk EDIT: Resetting and Giving Bonus Movement to Units EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Tripoli: 1 1-supply EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RemoveCoastRoadMersa Matruh: has removed 1 coast_road owned by British in Mersa Matruh Trigger RemoveCoastRoadTobruk: has removed 1 coast_road owned by British in Tobruk 1 UK-destroyer and 1 battleship moved from Sea Zone 31 to Sea Zone 23 1 UK-submarine moved from Sea Zone 12 to Sea Zone 23 1 UK-scoutcar moved from Mersa Matruh to Desert Zone J 3 1-supplys and 1 UK-truck moved from Benghazi to Tobruk EDIT: 6 1-supplys and 1 UK-truck moved from Tobruk to Mersa Matruh 1 UK-truck moved from Benghazi to Tobruk 1 5-supply and 1 UK-truck moved from Tobruk to Mersa Matruh 1 UK-antitank and 5 infantry moved from Cairo to Mersa Matruh 1 UK-fighter moved from Cairo to Tobruk 1 UK-aaGun moved from Cairo to Mersa Matruh Place Units - British 3 UK-destroyers and 1 battleship placed in Sea Zone 3 1 5-supply placed in Gibraltar 1 infantry placed in Atlantic Ocean Convoy Assign Convoy Escorts - British Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to UK-fighter Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to bomber Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to UK-fighter Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to bomber Trigger RemoveSupplySaharaDesert: has removed 20 1-supplys and 4 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 4British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 6British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyGibraltar: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 5British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to UK-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to UK-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to bomber Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to bomber End Turn - British British collect 0 PUs; end with 5 PUs Objective British Base Income: British met a national objective for an additional 6 PUs; end with 11 PUsCombat Hit Differential Summary :
EDIT: : 0,30 -
@VictoryFirst just a heads up, I can’t “see” the UK captured truck

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@VictoryFirst ignore that, I was still using the old module, lol
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@VictoryFirst would you like to detonate the mine in Benghazi? Would you then like to defend Benghazi? I1 CM.tsvg

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I would like to detonate the mine. After I have seen the mine roll, I can decide whether to stay or retreat.
Gonna roll for the mine:
[dice 3d10<=3]
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3d10<=3: 2, 1, 8; Hits: 2
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I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
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Game History
Round: 2 Place Submarines - Germans 1 5-supply, 1 G-fighter, 2 infantry and 1 mech placed in Tripoli Convoy G Germans undo move 1. Combat Move - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega 1 G-antitank moved from Mersa Brega to Benghazi 1 tank moved from Mersa Brega to Benghazi 1 mech moved from Tripoli to Mersa Brega 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Mersa Brega to El Agheila 1 artillery moved from Mersa Brega to Benghazi Place Units - Germans 1 5-supply, 1 G-fighter, 2 infantry and 1 mech placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 20 1-supplys and 4 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 4British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 6British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 4German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyGibraltar: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyTripoli Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 5British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Turning on Edit Mode EDIT: Removing units owned by Germans from Tripoli: 5 infantry EDIT: Adding units owned by Germans to Benghazi: 5 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Tripoli: 1 1-supply EDIT: Adding units owned by Germans to Benghazi: 1 1-supply EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 13Germans: Germans has 1 carrier placed in Sea Zone 13 1 G-bomber and 1 G-fighter moved from El Agheila to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 2 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 27 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 UK-truck EDIT: Adding units owned by Germans to Tripoli: 1 UK-truck EDIT: Turning off Edit Mode -
This game has proven to be very useful! I discovered a couple of bugs:
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Submarines are not coded correctly at all. They block enemy movement and air units can hit them without the need of a destroyer. This can be very easily fixed.
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coast_road is used to give movement bonuses to coast road units. One coast_road unit is added to each coast road territory containing only your units. However, in some cases they are not removed. To be more precise, that happens if you move all of your Coast Road units OUT of a coast road territory (which happened on the UK turn in Benghazi, and on the Italian turn in Tripoli). This can also be easily fixed. Fortunately the bonuses will not stack up, although it will just look weird on the map.

I think I can fix both of these without breaking our game. It will just not work immediately, it will look like nothing has changed. But when you start a new game it should be fixed.
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@VictoryFirst i saw that weird glitch and just ignored it. the module works so well! I can’t wait to demonstrate it. I think it will actually help players play better over the board by recognizing when and when not certain actions are performed etc!
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Alright, it’s fixed. You can download version 1.3 here https://github.com/VictoryFirst2/north_africa
Click on the green button that says “code”, then “Download ZIP”. Unzip, delete the subfolder and remove the “-main” from the name. Then put it in your downloadedMaps folder.
Again, it will not work for our game but it will work if you start a new game!
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Also, I noticed you used edit to move five infantry to Benghazi. Did you forget to move them with the truck or did it not work and you had to use edit?
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I discovered another bug.
When you assign aircraft from two different powers as escorts in the same sea zone in the same round, the aircraft from one side will be kept alive when they shouldn’t be.
Last turn you moved Italian aircraft to Tripoli convoy, and then on the German turn you moved German aircraft to Tripoli Convoy. Because of this, there is an Italian invisible carrier as well as a German invisible carrier. If it’s now the Italian turn again, in the Advance Convoys phase, your aircraft will be kept alive because of the GERMAN carrier. The Italian carrier is correctly removed at the start of the phase. If there was no German carrier, your aircraft then wouldn’t be able to land and if you end the turn without doing anything, the engine will tell you: “Air units cannot land in: Sea Zone 13”. But now that there is German carrier, this will not happen. The engine won’t show a message and your Italian aircraft will be kept alive if you forget to land them.
This is because the German carrier is only removed on the German turn. It can’t be removed at the start of the Italian Advance Convoys phase, otherwise the German aircraft will be removed in this phase, even if it’s not their turn. They will just vanish without a warning or chance to land them. That’s why this carrier-solution was necessary. So the German carrier is necessary to prevent the German aircraft from dying in other player’s Advance Convoys phases, but that inadvertently prevents other aircraft from dying on their own turn.The only quick solution to this is to prevent aircraft from landing on friendly carriers. They should only be allowed to land on your OWN carriers. The problem is that I don’t know how to do this. I’ve looked and there seems to be no setting that does this. So I asked it on the forums. Hope that there is a way to do this, but if not this bug is probably not fixable…
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Wow I might have find a solution.
Reading through pact_of_steel_2.xml, which is the code of a game that contains a bunch of comments explaining almost every setting and thing you can do in the XML, essentially a guide for TripleA map-makers, I saw this:
carrierCost values: the space this unit takes up when sitting on a carrier. if set to 0 then air units can even land on sea zones without a carrier being present (think sea planes)
Setting carrierCost to 0… I didn’t know that was possible. You can change this value using triggers. A trigger can be used to change this value from 0 to 1 at the start of the Advance Convoys phase. If you have separate aircraft units for every power (e.g. G-fighter, G-bomber, I-fighter, I-bomber), that allows you to only change the values of Italian aircraft on the Italian turn, meaning only the Italian aircraft are not able to land on their turn, and the German aircraft are able to stay in the sea zone! Once it is the German turn, the carrierCost of their aircraft can be set to 1, preventing them to land on their turn. At the start of the Assign Convoy Escorts phase, their carrierCost can be set to 0 allowing them to stay in sea zones again.
Will start working on this and upload it to the Github. If I didn’t miss anything, this should definitely work!
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One more comment, you actually should have moved the German fighter you placed in Tripoli Convoy G to Sea Zone 13 in the Assign Convoy Escorts phase. It is no big deal if you don’t do this, but technically this fighter is defending the convoy and by doing this you help your opponent to remember this fact. Also, the fighter has to move out of the convoy on the next German turn and if it’s in the sea zone, you’ll get a prompt that the aircraft cannot land. If it’s in the convoy land territory, it can stay there indefinitely. Lastly, the convoy land territory isn’t adjacent to the sea zones that it is technically adjacent to. So now it takes three moves to move to e.g. El Agheila instead of two. So you would have to use edit mode in the Advance Convoys phase.
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: North Africa - Rommel’s Last Push
Game History
Round: 2 Combat Move - British Non Combat Move - British Trigger AddCoastRoadMersa Matruh: British has 1 coast_road placed in Mersa Matruh Trigger AddCoastRoadTobruk: British has 1 coast_road placed in Tobruk Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 5-supply EDIT: Adding units owned by British to Gibraltar: 5 1-supplys EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTobruk: has removed 1 coast_road owned by British in Tobruk 1 UK-truck moved from Mersa Matruh to Tobruk 1 1-supply, 1 5-supply and 1 UK-truck moved from Tobruk to Cairo 1 UK-truck moved from Mersa Matruh to Tobruk 3 1-supplys and 1 UK-truck moved from Tobruk to Cairo 1 UK-aaGun moved from Mersa Matruh to Bir Hacheim 1 UK-scoutcar moved from Desert Zone J to Bir Hacheim 1 UK-antitank and 5 infantry moved from Mersa Matruh to Tobruk 1 UK-aaGun and 3 infantry moved from Cairo to Mersa Matruh 3 UK-destroyers and 1 battleship moved from Sea Zone 3 to Sea Zone 12 1 UK-destroyer, 1 UK-submarine and 1 battleship moved from Sea Zone 23 to Sea Zone 12 EDIT: 5 1-supplys moved from Gibraltar to Malta Convoy Place Units - British 1 UK-fighter placed in Malta Convoy 4 infantry placed in Atlantic Ocean Convoy Assign Convoy Escorts - British Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to UK-fighter Trigger SetBritishAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to bomber Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to UK-fighter Trigger ReduceMovementBritishAircraft: Setting movement to 2 for unitAttachment attached to bomber Trigger RemoveSupplySaharaDesert: has removed 20 1-supplys and 5 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 4British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 6British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 5British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyTripoli Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 4British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 5British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to UK-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to UK-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to bomber Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to bomber Trigger AddCarrierToSea Zone 12British: British has 1 carrier placed in Sea Zone 12 1 UK-fighter moved from Malta Convoy to Sea Zone 12 End Turn - British British collect 0 PUs; end with 7 PUs Objective British Base Income: British met a national objective for an additional 6 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Tripoli: 2 coast_roads EDIT: Removing units owned by Italians from Benghazi: 1 coast_road EDIT: Removing units owned by Germans from Tripoli Convoy G: 1 G-fighter EDIT: Adding units owned by Germans to Sea Zone 13: 1 G-fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :





