@mikawagunichi Edit on US turn to NCM inf to W. USA
Simon33 (Axis) vs VictoryFirst (Allies+50) G40
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Japanese Japanese buy 6 artilleries, 1 destroyer, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yenisey to Evenkiyskiy Japanese take Timguska from Russians Japanese take Evenkiyskiy from Russians 1 artillery and 5 infantry moved from Yenisey to Evenkiyskiy 1 fighter, 1 infantry and 1 tactical_bomber moved from Hopei to Shensi 1 infantry moved from Yunnan to Szechwan 2 bombers and 2 fighters moved from Burma to Szechwan 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 62 Sea Zone 1 armour moved from Northern Territory to Victoria Japanese take Victoria from ANZAC 2 infantry moved from New Hebrides to 53 Sea Zone 2 infantry and 1 transport moved from 53 Sea Zone to 62 Sea Zone 3 artilleries and 5 infantry moved from 62 Sea Zone to New South Wales 1 fighter and 1 tactical_bomber moved from 53 Sea Zone to New South Wales 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales 4 fighters and 4 tactical_bombers moved from 54 Sea Zone to New South Wales 1 submarine moved from 10 Sea Zone to 8 Sea Zone Combat - Japanese Battle in New South Wales Japanese attack with 4 artilleries, 5 fighters, 6 infantry and 5 tactical_bombers ANZAC defend with 1 aaGun, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry ANZAC roll AA dice in New South Wales : 0/3 hits, 0.50 expected hits Japanese roll dice for 4 artilleries, 5 fighters, 6 infantry and 5 tactical_bombers in New South Wales, round 2 : 10/20 hits, 8.83 expected hits ANZAC roll dice for 1 aaGun, 1 artillery, 2 fighters and 8 infantry in New South Wales, round 2 : 4/11 hits, 4.33 expected hits 4 infantry owned by the Japanese lost in New South Wales 8 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New South Wales Japanese roll dice for 4 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers in New South Wales, round 3 : 8/16 hits, 7.83 expected hits ANZAC roll dice for 2 fighters in New South Wales, round 3 : 1/2 hits, 1.33 expected hits 1 artillery owned by the Japanese lost in New South Wales 2 fighters owned by the ANZAC lost in New South Wales Japanese captures 3PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 3 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 37 Casualties for Japanese: 1 artillery and 4 infantry Casualties for ANZAC: 1 aaGun, 1 artillery, 2 fighters and 8 infantry Battle in Szechwan Japanese attack with 2 bombers, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in Szechwan, round 2 : 1/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 aaGun, 1 armour, 6 artilleries and 15 infantry moved from Hopei to Anhwe 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Shensi to Anhwe 2 bombers moved from Szechwan to Burma 6 artilleries and 3 infantry moved from Yunnan to Burma 2 fighters moved from Szechwan to Anhwe 1 armour moved from French Indo China to Burma 2 artilleries and 1 infantry moved from Shan State to Burma 1 artillery and 1 infantry moved from French Indo China to Shan State 2 carriers, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Korea to Manchuria 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 carrier moved from 54 Sea Zone to 55 Sea Zone 1 battleship, 3 carriers, 2 destroyers and 2 submarines moved from 54 Sea Zone to 37 Sea Zone 1 carrier and 1 destroyer moved from 53 Sea Zone to 55 Sea Zone 5 fighters and 5 tactical_bombers moved from New South Wales to Queensland 1 carrier moved from 55 Sea Zone to 37 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 3 fighters moved from Japan to Manchuria 1 submarine moved from 1 Sea Zone to 7 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone Place Units - Japanese 1 destroyer and 3 fighters placed in 6 Sea Zone 1 artillery and 2 infantry placed in Malaya 2 artilleries and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 80 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 98 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Northern Territory: 2 artilleries and 1 infantry EDIT: Adding units owned by Japanese to Queensland: 2 artilleries and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.50 ANZAC AA : -0.50 ANZAC regular : -0.67 -
Russian income is insane but Berlin has been saved. NCM edit.
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Question, will you rescind the result if I end up winning this game?
As you bumped me out, you have every right to claim the win here, however I would very much appreciate it. I asked “would you agree to play this game out as a friendly match” as I didn’t know that rescinding results was a thing done by some players.
The game is not decided yet. It looks scary for the Allies in the Pacific and the Middle East but I see a way out of this. Then it will probably be anybody’s game. It looks very interesting and fun.
If you are willing to rescind the result, then I’d like to point out a mistake you made this turn. I can destroy the four Japanese transports in SZ 36 with an American bomber. I can land in Kweichow or DNG. That wouldn’t be game-breaking but it would be annoying for you as any significant threat of an invasion of India would be repelled for at least two turns. Then I would be 100% sure I stay in the game. I would allow you to make the necessary changes to your turn if you want.
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*with “Pacific” I meant the Pacific side of the board, not the Pacific itself. I meant the situation in Asia.
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Hmm, I guess you can kill those transports and I probably can’t also kill the bomber which does the killing. I don’t like the idea of posting an edit after you telling me this.
As for rescinding the result, it seems a bit late for that, won’t that affect my ELO from the point of view of the championships?
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@simon33 It’s up to you to make the edit. I understand if you don’t like it, I don’t always like it to do it myself either. However you have my full permission to do it.
About the ELO, I am not sure. I think I have to call @gamerman01 on this one… Can the result of this game be changed without impacting other stuff?
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Was a rhetorical question. It would affect the ELO.
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Well, no response from gamerman01 unfortunately. I asked him because he was willing to rescind the result in our game, however he didn’t participate this year in any play-offs which might be why he did that.
Still I don’t think it will make a difference in our situation if it did affect the ELO as the person one tier lower than you in the play-offs, cwglee51, has an ELO of 1332 and yours 1495. That’s a considerable gap, though at the time that gap might have been smaller.
In any case, it doesn’t really matter. I don’t want to make this a big deal. Let’s just play on and have fun. I will probably do my turn later this evening, if not then tomorrow morning.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 carriers, 2 destroyers and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from India to 36 Sea Zone 1 bomber moved from India to French Indo China 1 bomber moved from India to Kiangsu Combat - Americans Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 0/1 hits, 0,17 expected hits Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Kiangsu causes 6 damage total. Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in French Indo China causes 5 damage total. Battle in 36 Sea Zone Americans attack with 1 bomber Japanese defend with 4 transports 4 transports owned by the Japanese lost in 36 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 28 Casualties for Japanese: 4 transports Non Combat Move - Americans 1 bomber moved from 36 Sea Zone to Kweichow 1 bomber moved from French Indo China to India 1 bomber moved from Kiangsu to Kweichow 4 carriers, 1 destroyer and 3 transports moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 11 Sea Zone to 26 Sea Zone 6 fighters moved from Central America to 26 Sea Zone 4 fighters moved from Hawaiian Islands to 26 Sea Zone 3 carriers, 1 cruiser, 2 destroyers and 12 transports moved from 92 Sea Zone to 91 Sea Zone 1 aaGun moved from 92 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from Iraq to Persia 5 fighters moved from Syria to Persia Place Units - Americans 2 carriers, 2 destroyers and 2 transports placed in 10 Sea Zone 1 artillery and 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Kweichow to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Sikang to Szechwan 1 infantry moved from Kweichow to Szechwan 1 fighter moved from Sikang to Szechwan 1 artillery and 1 infantry moved from Kweichow to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kweichow Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 1 armour moved from Iraq to Caucasus Russians take Caucasus from Germans 1 infantry moved from Kweichow to Szechwan Chinese take Szechwan from Japanese Combat - British Battle in 104 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 fighter moved from 104 Sea Zone to United Kingdom 1 transport moved from 92 Sea Zone to 91 Sea Zone 2 armour moved from Eastern Persia to West India 10 fighters and 1 tactical_bomber moved from Persia to Eastern Persia 3 infantry moved from Persia to Northwest Persia 3 fighters moved from India to Kweichow 2 fighters moved from Persia to India 2 fighters moved from Eastern Persia to India Place Units - British 3 armour placed in Persia 2 armour and 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5 British collect 33 PUs; end with 34 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6 UK_Pacific collect 4 PUs (1 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : 2,00 Japanese AA : -0,33 Germans regular : -0,33 British regular : -0,67 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to Southern Italy Non Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,5,4,1 Italians collect 8 PUs (1 lost to blockades); end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 91 Sea Zone to 92 Sea Zone Combat Move - French Non Combat Move - French 1 cruiser moved from 91 Sea Zone to 92 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Novgorod to Russia 10 armour moved from Volgograd to Sikang Germans take Kazakhstan from Russians Germans take Sikang from Chinese 1 armour moved from Volgograd to Caucasus 1 armour moved from Volgograd to Caucasus 3 fighters moved from Novgorod to Poland 3 artilleries and 10 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Poland 9 infantry moved from Germany to Slovakia Hungary 10 artilleries and 10 infantry moved from Yugoslavia to Romania 1 artillery and 6 infantry moved from Yugoslavia to Slovakia Hungary Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 8,5,4 and causes: 17 damage to unit: factory_major Bombing raid in Russia causes 17 damage total. Battle in Romania Germans attack with 10 artilleries and 10 infantry Russians defend with 1 infantry Germans roll dice for 10 artilleries and 10 infantry in Romania, round 2 : 6/20 hits, 6.67 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Germans win, taking Romania from Russians with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Poland Germans attack with 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in Poland, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland 3 fighters owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Slovakia Hungary Germans attack with 4 artilleries and 25 infantry Russians defend with 1 infantry Germans roll dice for 4 artilleries and 25 infantry in Slovakia Hungary, round 2 : 11/29 hits, 6.17 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 4 artilleries and 25 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 armour British defend with 1 armour Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 3 bombers moved from Russia to Karelia 1 aaGun, 4 artilleries and 4 infantry moved from Novgorod to Karelia 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 3 fighters moved from Poland to Western Germany 12 artilleries and 23 infantry moved from Western Germany to Germany 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 aaGun and 5 infantry moved from Yugoslavia to Bulgaria 1 infantry moved from Albania to Bulgaria 3 mech_infantrys moved from Germany to Slovakia Hungary 2 mech_infantrys moved from Holland Belgium to Germany 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Holland Belgium to Southern Italy 1 infantry moved from Greece to Bulgaria Place Units - Germans 1 destroyer placed in 97 Sea Zone 1 artillery and 1 infantry placed in Western Germany 3 artilleries and 7 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Southern France: 2 artilleries and 1 infantry EDIT: Adding units owned by Germans to Northern Italy: 2 artilleries and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,5,5,3 Germans collect 47 PUs (4 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUsCombat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 2.50 Russians AA : -0.50





