Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
Hi Alex
Yea once the NAP kicks in the Mongolians become True Neutrals. So an attack on them is an attack on all.
Right now triplea will allow SSR to attack them separately. I will probably update at some point but it is rare although not unheard of. It’s just a pita todo lol
Yea the Rail can still be used. You’ll have to edit.
Reminder, in HRE, if you can’t liberate Moscow after one full turn after it falls starting at the time it fell, it is Game Over, as long as you still have Tokyo and Berlin.
Hello,
Japan in full lock down and waiting for the US invasion forces to arrive! Epic battel coming up!
I cross fingers that the US wins and take Japan.
Playing the game out after that would be a quit different time line…
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 Hvy_Ind_2, 4 TotalWarFighters, 6 TotalWar_Tanks, 1 airfield_Hvy, 1 carrier, 1 elite and 10 mine_unarmeds; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
Turning on Edit Mode
EDIT: Japanese takes Volgograd from Russians
EDIT: Turning off Edit Mode
1 infantry moved from Hunan to Yunnan
2 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Sikang to Tsinghai
4 artilleries and 5 infantry moved from Timguska to Urals
EDIT: 1 japanese_para moved from Timguska to Volgograd
1 bomber moved from Timguska to Tsinghai
1 elite moved from Timguska to Urals
2 infantry moved from Timguska to Urals
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 elite moved from Celebes to 44 Sea Zone
1 Japan_destroyer and 1 elite moved from 44 Sea Zone to 46 Sea Zone
1 elite moved from 46 Sea Zone to New Guinea
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 pacific_transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 battleship moved from 44 Sea Zone to 45 Sea Zone
1 artillery, 1 elite and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 1 elite, 2 infantry and 2 transports moved from 42 Sea Zone to 45 Sea Zone
1 elite and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Java to 42 Sea Zone
1 JPN_Pacific_DD and 1 infantry moved from 42 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 submarine moved from 44 Sea Zone to 41 Sea Zone
2 NavyFighters moved from 42 Sea Zone to 41 Sea Zone
Combat - Japanese
Japanese creates battle in territory 16 Sea Zone
Battle in Western Australia
Battle in New Guinea
Battle in South Australia
Battle in Tsinghai
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Western Australia from ANZAC, taking New Guinea from ANZAC, taking South Australia from ANZAC, taking Tsinghai from Chinese with 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Dutch New Guinea
Changer loiter and taunt; Japanese attack with 2 artilleries, 1 elite and 4 infantry
Changer defend; ANZAC defend with 1 aaGun and 3 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries, 1 elite and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 3 infantry
Battle in Urals
Japanese attack with 4 artilleries, 1 elite and 8 infantry
Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 elite and 6 infantry
Japanese win, taking Urals from Russians with 4 artilleries, 1 elite and 2 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 6 infantry
Casualties for Russians: 1 aaGun, 1 armour, 1 artillery, 1 elite and 6 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 2 NavyFighters and 1 submarine
British defend with 1 destroyer
Japanese win with 2 NavyFighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move - Japanese
Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kiangsu
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Buryatia
2 NavyFighters moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 4 tactical_bombers moved from Philippines to Japan
1 bomber moved from Philippines to Japan
2 air_transports and 2 infantry moved from Philippines to Japan
2 fighters moved from Yunnan to Anhwe
2 tactical_bombers moved from Yunnan to Anhwe
1 bomber moved from Tsinghai to Timguska
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Yakut S.S.R. to Yenisey
1 J_Rail moved from Kiangsu to Shantung
1 J_Rail and 1 infantry moved from Shantung to Buryatia
1 elite moved from Buryatia to Yakut S.S.R.
Place Units - Japanese
Units in Japan being upgraded or consumed: 1 airfield
1 airfield_Hvy placed in Japan
4 TotalWarFighters, 6 TotalWar_Tanks and 10 mine_unarmeds placed in Japan
1 carrier placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 10 mine_unarmeds
EDIT: Adding units owned by Changer to Japan: 10 japan_mine_Oranges
COMMENT: 10 Japanese LM in Japan defend against SZ6
EDIT: Turning off Edit Mode
Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan
Trigger JapaneseTotalWarTankPlaceJapan6: has removed 6 TotalWar_Tanks owned by Japanese in Japan
Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan
Trigger JapaneseTotalWarTankPlaceJapan6: Japanese has 6 armour placed in Japan
Turn Complete - Japanese
Trigger JapaneseParaBoost atVolgograd: Japanese has 1 japanese_paraBoost placed in Volgograd
Japanese collect 74 PUs; end with 74 PUs
Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 76 PUs
Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 78 PUs
Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 75 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 76 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 87 PUs
Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
@Panzerstahl-Helm Yes, it is the big battle for all the marbles! I realized I should have moved tha ANZAC to Pearl to make a second wave…next time lol
Any scrambles?

Hi
Did you add the 2 JPN Inf for Home Defense ? You have to do that before any attackers move into JPN or they’ll still showup but won’t fire and be ignored as hits too.
You also need to add the Home Defense token so they get the first rd defense bonus. The Inf
yea that’s it but you have to undo the USA attack on JPN itself and then add the 2 dudes and token or they won’t work even though they show up.
Just run a test in local if you haven’t already and see that it works
Don’t forgez about the 10 landmines 😜
lol i didn’t even notice those. Tough nut is right :)
yea since it’s an amphib attack easiest way is probably to just fight the battle in edit and adjust for any LM hits and obviously don’t count any of the yank hits that woulda been blown up.
Just have to be deliberate and double check.
Otherwise you have to do it at end of CM undo the turn again make the adjustments and reattack.
If it wasn’t a amphib then you could just edit the results before the battle starts and then switch to normal but triplea won’t let you remove amphib units without removing the Trprt and since they’re in 2 different spots you can’t do that either.
Also if only 1 battle you have to be in edit at end of CM as it’ll go straight to battle and not give you a chance to turn edit on.
You have to fight the whole battle in edit then.
10 LM in Japan
10 LM
[dice 10d6<=2]
10d6<=2: 5, 5, 4, 4, 1, 6, 5, 6, 6, 6; Hits: 1
@Panzerstahl-Helm It appears that Japan was just barely able to hold on…thanks to some poor landmine rolls.
I have the game attached here, but unless I dis something wrong in combat, I think there is no possible way for me to get any other units to Japan or Berlin.
Congrats on the win!

Here you go
game-1-alex-vs-panzer-f13.tsvg
Purchase Units
Setting uses for triggers used this phase.
Americans buy 1 AirCommander, 1 Escort, 8 TotalWarFighters, 1 destroyer, 2 marines and 1 transport; Remaining resources: 4 PUs;
Combat Move
Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
Setting uses for triggers used this phase.
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 Escort_Convoy moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 battleships, 1 destroyer and 1 pacific_destroyer moved from 7 Sea Zone to 6 Sea Zone
1 Heavy_BB and 2 Hvycarriers moved from 7 Sea Zone to 6 Sea Zone
2 cruisers and 1 pacific_cruiser moved from 7 Sea Zone to 6 Sea Zone
1 pacific_BB moved from 7 Sea Zone to 6 Sea Zone
2 infantry and 1 pacific_transport moved from 7 Sea Zone to 6 Sea Zone
Americans undo move 10.
Americans undo move 5.
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry and 1 pacific_transport moved from 7 Sea Zone to 6 Sea Zone
2 artilleries and 6 infantry moved from 6 Sea Zone to Japan
2 USA_Hvy_Bombers moved from Eastern United States to 6 Sea Zone
8 carriers moved from 7 Sea Zone to 6 Sea Zone
8 usa_fighters and 9 usa_tactical_bombers moved from 7 Sea Zone to Japan
7 NavyFighters moved from 7 Sea Zone to Japan
2 usa_fighters moved from Hawaiian Islands to 6 Sea Zone
Turning on Edit Mode
EDIT: Americans undo move 15.
EDIT: Americans undo move 14.
EDIT: 2 infantry and 1 pacific_transport moved from 7 Sea Zone to 6 Sea Zone
EDIT: Americans undo move 16.
EDIT: Americans undo move 16.
EDIT: Adding units owned by Japanese to Japan: 2 infantry
EDIT: Adding units owned by Japanese to Japan: 7 HomeDefenses
EDIT: 7 NavyFighters, 8 usa_fighters and 9 usa_tactical_bombers moved from 7 Sea Zone to Japan
EDIT: 2 artilleries and 6 infantry moved from 6 Sea Zone to Japan
EDIT: 1 usa_para moved from Kazakhstan to Szechwan
EDIT: Americans undo move 20.
EDIT: Adding units owned by Americans to Szechwan: 1 usa_para
EDIT: Removing units owned by Americans from Kazakhstan: 1 usa_para
EDIT: 1 infantry moved from Japan to Johnston Island
EDIT: Game Loaded
Combat
EDIT: Americans creates battle in territory Szechwan
EDIT: Preparing Airbases for Possible Scrambling
EDIT: Battle in 6 Sea Zone
EDIT: Battle in Japan
EDIT: Recording Battle Statistics
EDIT: Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Volgograd
EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move
EDIT: Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
EDIT: Trigger JapaneseParaBoost atVolgograd: Japanese has 1 japanese_paraBoost placed in Volgograd
EDIT: Turning off Edit Mode
2 USA_Hvy_Bombers moved from 6 Sea Zone to Soviet Far East
Turning on Edit Mode
EDIT: Removing units owned by Changer from Japan: 1 japan_mine_Orange
EDIT: Turning off Edit Mode
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery moved from 25 Sea Zone to Midway
1 Escort_Convoy and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 4 Sea Zone
1 Escort moved from 10 Sea Zone to 4 Sea Zone
1 Escort moved from 10 Sea Zone to 7 Sea Zone
1 transport moved from 3 Sea Zone to 4 Sea Zone
Americans undo move 4.
Americans undo move 3.
Americans undo move 3.
1 Escort_Convoy, 1 artillery, 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 usa_fighter moved from Kazakhstan to Iraq
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 carrier and 1 uk_fighter moved from 92 Sea Zone to 91 Sea Zone
1 battleship and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 Escort_Convoy and 2 transports moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 105 Sea Zone to 91 Sea Zone
1 elite moved from Eastern United States to 101 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 Heavy_Transports, 4 artilleries, 1 elite and 3 infantry moved from 101 Sea Zone to 91 Sea Zone
Americans undo move 19.
Americans undo move 18.
Americans undo move 17.
Americans undo move 16.
1 Heavy_Transport moved from 101 Sea Zone to 102 Sea Zone
2 artilleries, 1 elite and 1 infantry moved from Eastern United States to 101 Sea Zone
1 Heavy_Transport, 2 artilleries, 1 elite and 1 infantry moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 1 elite and 1 infantry moved from 91 Sea Zone to Morocco
Americans undo move 16.
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 Heavy_Transport, 2 artilleries and 2 infantry moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 air_transport and 1 infantry moved from Eastern United States to Morocco
1 USA_Hvy_Bomber moved from United Kingdom to Morocco
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
Setting uses for triggers used this phase.
Cleaning up during movement phase
Place Units
1 transport placed in 10 Sea Zone
4 TotalWarFighters placed in Western United States
1 Escort and 1 destroyer placed in 101 Sea Zone
1 AirCommander and 4 TotalWarFighters placed in Eastern United States
Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States
Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States
Setting uses for triggers used this phase.
Turn Complete
Trigger Americans RemoveUSAConvoySZ4Invert: has removed 1 Escort owned by Americans in 4 Sea Zone
Trigger AmericansParaBoost atSzechwan: Americans has 1 usa_paraBoost placed in Szechwan
Trigger Americans RemoveUSAConvoySZ4Invert: Americans has 1 Escort_Convoy placed in 4 Sea Zone
Americans collect 59 PUs; end with 63 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 77 Optional[PUs]
Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 74 Optional[PUs]
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
Combat
Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Szechwan
Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Volgograd
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move
Trigger AmericansParaBoost atSzechwan: Americans has 1 usa_paraBoost placed in Szechwan
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger JapaneseParaBoost atVolgograd: Japanese has 1 japanese_paraBoost placed in Volgograd
1 fighter moved from Burma to Szechwan
Setting uses for triggers used this phase.
Cleaning up during movement phase
Place Units
2 infantry placed in Szechwan
Turn Complete
Chinese collect 1 PU; end with 1 PU
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 4 PUs
Purchase Units
Setting uses for triggers used this phase.
British buy 1 bomber, 9 infantry, 1 uk_armour and 1 uk_fighter; Remaining resources: 1 PUs; 1 AirLendLease; 3 NavyLendLease;
Combat Move
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Setting uses for triggers used this phase.
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
18 infantry, 1 mech_infantry and 3 uk_armours moved from Shan State to French Indo China
1 UK_Hvy_Bomber, 1 uk_fighter and 1 uk_tactical_bomber moved from India to French Indo China
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
Combat
Battle in French Indo China
Recording Battle Statistics
Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Szechwan
Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Volgograd
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move
1 UK_Hvy_Bomber moved from French Indo China to India
1 uk_tactical_bomber moved from French Indo China to Shan State
5 infantry moved from Burma to Shan State
2 aaGuns moved from Shan State to French Indo China
1 uk_fighter moved from Iraq to India
1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
British undo move 6.
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
British undo move 10.
2 infantry moved from 80 Sea Zone to Iraq
1 Escort moved from 77 Sea Zone to 80 Sea Zone
2 Rails and 2 infantry moved from Union of South Africa to Iraq
1 Escort_Convoy moved from 106 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 uk_fighter moved from 91 Sea Zone to Morocco
1 Escort, 1 battleship, 1 destroyer and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 Escort_Convoy moved from 93 Sea Zone to 92 Sea Zone
3 infantry moved from Scotland to United Kingdom
1 artillery moved from 91 Sea Zone to Morocco
1 uk_fighter moved from Gibraltar to United Kingdom
British undo move 21.
British undo move 16.
1 uk_fighter moved from 91 Sea Zone to United Kingdom
British undo move 19.
British undo move 15.
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
3 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Iraq
Setting uses for triggers used this phase.
Cleaning up during movement phase
Place Units
Trigger AmericansParaBoost atSzechwan: Americans has 1 usa_paraBoost placed in Szechwan
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger JapaneseParaBoost atVolgograd: Japanese has 1 japanese_paraBoost placed in Volgograd
3 infantry, 1 uk_armour and 1 uk_fighter placed in India
1 bomber and 2 infantry placed in Iraq
4 infantry placed in Union of South Africa
Turn Complete
Trigger British RemoveUKConvoySZ104: has removed 1 Escort_Convoy owned by British in 104 Sea Zone
Trigger British RemoveUKConvoySZ39: has removed 1 Escort_Convoy owned by British in 39 Sea Zone
Trigger British RemoveUKConvoySZ80Invert: has removed 1 Escort owned by British in 80 Sea Zone
Trigger British RemoveUKConvoySZ104: British has 1 Escort placed in 104 Sea Zone
Trigger British RemoveUKConvoySZ39: British has 1 Escort placed in 39 Sea Zone
Trigger British RemoveUKConvoySZ80Invert: British has 1 Escort_Convoy placed in 80 Sea Zone
Total Cost from Convoy Blockades: 0
British collect 46 PUs; end with 47 PUs
Trigger British Loses Celebes Pacific Expanded: British met a national objective for an additional -1 Optional[PUs]; end with 46 Optional[PUs]
Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 52 Optional[PUs]
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs
Combat Move
Combat
Non Combat Move
Purchase Units
ANZAC buy 1 NavalMine2, 2 fighters, 1 infantry and 2 mine_unarmeds; Remaining resources: 0 PUs;
Combat Move
Resetting and Giving Bonus Movement to Units
1 infantry moved from Queensland to South Australia
1 artillery moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 Escort moved from 55 Sea Zone to 61 Sea Zone
1 fighter moved from 62 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 62 Sea Zone to 61 Sea Zone
1 Escort moved from 62 Sea Zone to 61 Sea Zone
ANZAC undo move 11.
1 bomber moved from New South Wales to Western Australia
1 infantry moved from New South Wales to South Australia
Combat
Battle in 56 Sea Zone
Battle in Western Australia
Battle in 61 Sea Zone
Battle in South Australia
Recording Battle Statistics
Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Szechwan
Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Volgograd
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move
Trigger AmericansParaBoost atSzechwan: Americans has 1 usa_paraBoost placed in Szechwan
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger JapaneseParaBoost atVolgograd: Japanese has 1 japanese_paraBoost placed in Volgograd
1 fighter moved from 56 Sea Zone to 61 Sea Zone
1 Escort moved from 62 Sea Zone to 56 Sea Zone
1 carrier moved from 62 Sea Zone to 61 Sea Zone
1 Escort_Convoy moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 61 Sea Zone
ANZAC undo move 4.
1 NavalMine moved from New South Wales to 62 Sea Zone
1 Escort_Convoy and 1 NavalMine moved from 62 Sea Zone to 54 Sea Zone
ANZAC undo move 6.
1 NavalMine moved from New South Wales to 62 Sea Zone
1 Escort_Convoy and 1 NavalMine moved from 62 Sea Zone to 54 Sea Zone
ANZAC undo move 6.
ANZAC undo move 6.
ANZAC undo move 5.
2 NavalMines moved from New South Wales to 62 Sea Zone
1 Escort_Convoy and 1 NavalMine moved from 62 Sea Zone to 54 Sea Zone
ANZAC undo move 6.
ANZAC undo move 5.
1 transport moved from 62 Sea Zone to 63 Sea Zone
ANZAC undo move 5.
1 battleship and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 aaGun moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
Turning on Edit Mode
EDIT: Adding units owned by Changer to 54 Sea Zone: 1 ANZAC_SeaMineBlue and 1 ANZAC_SeaMineOrange
EDIT: Turning off Edit Mode
1 Escort_Convoy moved from 62 Sea Zone to 54 Sea Zone
Cleaning up during movement phase
Place Units
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 2 NavalMines
EDIT: Adding units owned by ANZAC to New South Wales: 3 mine_armeds
EDIT: Removing units owned by ANZAC from New South Wales: 1 mine_armed and 2 mine_unarmeds
COMMENT: ANZAC Mines dug in along SZ
EDIT: Turning off Edit Mode
1 NavalMine2, 2 fighters, 1 infantry and 2 mine_unarmeds placed in New South Wales
Turn Complete
Trigger ANZAC RemoveANZACConvoySZ61Invert: has removed 1 Escort owned by ANZAC in 61 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ54: has removed 1 Escort_Convoy owned by ANZAC in 54 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ61Invert: ANZAC has 1 Escort_Convoy placed in 61 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ54: ANZAC has 1 Escort placed in 54 Sea Zone
ANZAC collect 9 PUs; end with 9 PUs
Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 Optional[PUs]; end with 12 Optional[PUs]
Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 Optional[PUs]; end with 10 Optional[PUs]
Combat Move
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
2 infantry moved from Scotland to United Kingdom
Combat
Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Szechwan
Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Volgograd
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move
Trigger AmericansParaBoost atSzechwan: Americans has 1 usa_paraBoost placed in Szechwan
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger JapaneseParaBoost atVolgograd: Japanese has 1 japanese_paraBoost placed in Volgograd
Cleaning up during movement phase
Turn Complete
Guten Abend der Herr,
The battle for Japan was closer than hoped for, and yet it’s a shame that it wasn’t quite enough for the Allies. That would have been an extremely interesting situation that would have been well worth playing out. An extremely impressive result for your first game, without sounding arrogant or anything like that! In our small, illustrious circle of players who play EXP, everyone has their own unique style, and you too have your own very creative moves, as demonstrated in our multiplayer game against Beelee and Trout!
The first game was a lot of fun, and I’m more than ready for a rematch. Let me know if and when you’re ready for a second round .
Best regards,
Panzer
Translated with DeepL.com (free version)
@Panzerstahl-Helm Thank you! It was a good game indeed and seeing how you caused me different challenges throughout has given me some new ideas how to try and counter them more effectively/look out for them in the future. I used the opening move of taking the German planes to eliminate the French Med Fleet in G1 to my friends local OOB G40 game and created a very different game for our group. Still a lot to learn with the new unit interactions - especially with the Germans!
I’ve got midterms this week but would be good to start another after they are done. Does next week work to start a new game?
Ahoi,
no worries about the next game. This is not a race and we can start whenever you are ready. I am excited to see how you will handle the Axis! The new units give you a whole bunch of new options and strategies! Lots of fun I can tell you!
Keep it up and fingers crossed for your mid-terms!
BR