TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
@The_Good_Captain Just the one. Submerge the rest.
wait hold the phone need to download the save file and look at everything.
@The_Good_Captain said in DouchManMacgee (G) Vs. The Dream Team (TGC/Kasper) (Allies) - AAE Round 6 ~Post-Tank World Order~:
when it rains, it pours I guess - will all three be returning fire or just the one?
After looking at the map, I want the subs to fire back. Might as well try to kill a TT before the Americans show up.
For some reason, I thought the US Fleet was in-range of another sub ball, which is why my gut was to say submerge, but now I realize that’s not the case so there’s no point keeping those subs alive when they’d just die to the American turn. Sorry about that.
[dice 3d6]
3d6: 2, 2, 3

[dice 2d6]
[dice 1d6]
2d6: 4, 4
1d6: 6
subs return fire [dice 2d6]
2d6: 5, 1
[dice 2d6]
[dice 1d6]
2d6: 6, 5
1d6: 5
[dice 2d6]
2d6: 3, 5
[dice 2d6]
[dice 1d6]
2d6: 2, 1
1d6: 3
[dice 2d6]
2d6: 2, 3
the subs were traded for the transports… good lord
@The_Good_Captain This sure is a game of all time
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 fighters; Remaining resources: 4 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Celtic Sea Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from U.S. Eastern Coast Sea Zone: 1 transport
EDIT: Removing units owned by British from Celtic Sea Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat - Americans
Non Combat Move - Americans
1 destroyer moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone
1 fighter moved from United States to United Kingdom
1 bomber moved from United States to United Kingdom
Place Units - Americans
3 fighters placed in United States
Turn Complete - Americans
Americans collect 40 PUs; end with 44 PUs
USA1.tsvg +8.5 pieces in Germany’s favor. This is an inversion of my games as Germany.