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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 marine moved from Sumatra to 41 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 41 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 marine moved from 42 Sea Zone to Java
1 infantry and 1 marine moved from Sumatra to 41 Sea Zone
1 infantry, 1 marine and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry and 1 marine moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Shan State
1 artillery moved from Anhwe to Chahar
1 infantry moved from Jehol to Chahar
2 bombers moved from Manchuria to Chahar
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 3 destroyers and 3 submarines moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to Java
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 41 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from French Indo China to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Malaya
1 fighter moved from French Indo China to Shan State
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Japanese attack with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Malaya, round 2 : 5/6 hits, 2.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/6 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
1 infantry owned by the Russians lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Celebes
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 3/8 hits, 3.67 expected hits
UK_Pacific roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Celebes
2 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Chahar
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Chahar, round 2 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 fighters moved from Malaya to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Malaya to French Indo China
3 fighters and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from 21 Sea Zone to French Indo China
2 fighters moved from Japan to French Indo China
1 infantry moved from Jehol to Anhwe
3 artilleries and 6 infantry moved from Manchuria to Jehol
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Sakha to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Chahar to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Manchuria
1 fighter placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : 4.00
UK_Pacific regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 5 fighters, 11 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
Combat Hit Differential Summary :
Well since I am behind I guess it is now or never, to turn it around.
I will roll the battle here, because subs are involved and might influence your casualty choices.
I attack with:
11 subs
4 destroyer
4 carrier
3 cruiser
1 battleship
5 fighter
1 tac
power: 62
hp: 34
You defend with:
4 subs
4 destroyer
5 carrier
2 cruiser
2 battleships
7 fighter
3 tacs
power: 73
hp: 34
[dice 11d6<=2]
[dice 4d6<=2]
[dice 8d6<=3]
[dice 2d6<=4]
11d6<=2: 6, 5, 1, 1, 2, 6, 3, 3, 3, 1, 5; Hits: 4
4d6<=2: 4, 5, 2, 5; Hits: 1
8d6<=3: 2, 4, 6, 1, 4, 6, 1, 2; Hits: 4
2d6<=4: 6, 1; Hits: 1
10 hits on 62 power, well that’s almost average.
I was hoping for better than average but I can still hope for drunken Japanese sailors who had too much Sake.
3 AC damaged
2 BB damaged
5 SS
You only have 4 submarines, not 5. will you take a destroyer instead?
LOL - I was looking at the US forces.
Yes, please take a DD.
@MrRoboto said in L23 BM4 AndrewAAGamer (X) vs MrRoboto (A+20):
You defend with:
4 subs
4 destroyer
5 carrier
2 cruiser
2 battleships
7 fighter
3 tacspower: 73
hp: 34
[dice 4d6<=1]
[dice 9d6<=2]
[dice 5d6<=3]
[dice 9d6<=4]
4d6<=1: 5, 5, 1, 1; Hits: 2
9d6<=2: 1, 3, 6, 3, 1, 6, 2, 6, 4; Hits: 3
5d6<=3: 3, 4, 2, 5, 3; Hits: 3
9d6<=4: 4, 5, 6, 2, 4, 2, 1, 2, 5; Hits: 6
Of course, 14 hits instead of 12.
Not gonna make excuses - you are the better player. No way around that. But the dice have consistently been favouring you too, from the very beginning.
sigh
Well I’ll press on, the end is nigh.
I take as casualties:
1 sub
4 carriers
4 destroyers
1 battleship damage
2nd round!
I attack with:
10 subs
3 cruiser
1 damaged battleship
5 fighter
1 tac
power: 52
hp: 20
[dice 10d6<=2]
[dice 8d6<=3]
[dice 2d6<=4]
You defend with:
3 destroyer
2 carriers
3 damaged carriers
2 cruiser
2 damaged battleships
7 fighter
3 tacs
power: 67
hp: 24
10d6<=2: 5, 5, 6, 1, 2, 6, 1, 4, 4, 3; Hits: 3
8d6<=3: 5, 3, 5, 3, 4, 1, 2, 3; Hits: 5
2d6<=4: 1, 5; Hits: 1
2 DD
3 damaged AC
3 tactical
1 cruiser
@MrRoboto said in L23 BM4 AndrewAAGamer (X) vs MrRoboto (A+20):
You defend with:
3 destroyer
2 carriers
3 damaged carriers
2 cruiser
2 damaged battleships
7 fighter
3 tacspower: 67
hp: 24
[dice 8d6<=2]
[dice 5d6<=3]
[dice 9d6<=4]
8d6<=2: 4, 1, 4, 5, 6, 3, 2, 5; Hits: 2
5d6<=3: 1, 4, 4, 1, 4; Hits: 2
9d6<=4: 2, 3, 4, 2, 3, 6, 6, 5, 1; Hits: 6
3rd round!
I attack with:
3 cruiser
1 damaged battleship
5 fighter
1 tac
power: 32
hp: 10
[dice 8d6<=3]
[dice 2d6<=4]
You defend with:
1 destroyer
2 carrier
1 cruiser
2 damaged battleships
7 fighter
power: 45
hp: 15
8d6<=3: 5, 5, 2, 2, 5, 2, 6, 5; Hits: 3
2d6<=4: 6, 5; Hits: 0
3 hits with 32 power =(
3 fighters
@MrRoboto said in L23 BM4 AndrewAAGamer (X) vs MrRoboto (A+20):
You defend with:
1 destroyer
2 carrier
1 cruiser
2 damaged battleships
7 fighterpower: 45
hp: 15
[dice 3d6<=2]
[dice 1d6<=3]
[dice 9d6<=4]