Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsL23 BM4 AndrewAAGamer (X) vs MrRoboto (A+20)
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3 AC damaged
2 BB damaged
5 SS -
You only have 4 submarines, not 5. will you take a destroyer instead?
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LOL - I was looking at the US forces.
Yes, please take a DD.
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@MrRoboto said in L23 BM4 AndrewAAGamer (X) vs MrRoboto (A+20):
You defend with:
4 subs
4 destroyer
5 carrier
2 cruiser
2 battleships
7 fighter
3 tacspower: 73
hp: 34[dice 4d6<=1]
[dice 9d6<=2]
[dice 5d6<=3]
[dice 9d6<=4] -
4d6<=1: 5, 5, 1, 1; Hits: 2
9d6<=2: 1, 3, 6, 3, 1, 6, 2, 6, 4; Hits: 3
5d6<=3: 3, 4, 2, 5, 3; Hits: 3
9d6<=4: 4, 5, 6, 2, 4, 2, 1, 2, 5; Hits: 6 -
Of course, 14 hits instead of 12.
Not gonna make excuses - you are the better player. No way around that. But the dice have consistently been favouring you too, from the very beginning.
sigh
Well I’ll press on, the end is nigh.
I take as casualties:
1 sub
4 carriers
4 destroyers
1 battleship damage
2nd round!
I attack with:
10 subs
3 cruiser
1 damaged battleship
5 fighter
1 tacpower: 52
hp: 20[dice 10d6<=2]
[dice 8d6<=3]
[dice 2d6<=4]You defend with:
3 destroyer
2 carriers
3 damaged carriers
2 cruiser
2 damaged battleships
7 fighter
3 tacspower: 67
hp: 24 -
10d6<=2: 5, 5, 6, 1, 2, 6, 1, 4, 4, 3; Hits: 3
8d6<=3: 5, 3, 5, 3, 4, 1, 2, 3; Hits: 5
2d6<=4: 1, 5; Hits: 1 -
2 DD
3 damaged AC
3 tactical
1 cruiser -
@MrRoboto said in L23 BM4 AndrewAAGamer (X) vs MrRoboto (A+20):
You defend with:
3 destroyer
2 carriers
3 damaged carriers
2 cruiser
2 damaged battleships
7 fighter
3 tacspower: 67
hp: 24[dice 8d6<=2]
[dice 5d6<=3]
[dice 9d6<=4] -
8d6<=2: 4, 1, 4, 5, 6, 3, 2, 5; Hits: 2
5d6<=3: 1, 4, 4, 1, 4; Hits: 2
9d6<=4: 2, 3, 4, 2, 3, 6, 6, 5, 1; Hits: 6 -
3rd round!
I attack with:
3 cruiser
1 damaged battleship
5 fighter
1 tacpower: 32
hp: 10[dice 8d6<=3]
[dice 2d6<=4]You defend with:
1 destroyer
2 carrier
1 cruiser
2 damaged battleships
7 fighterpower: 45
hp: 15 -
8d6<=3: 5, 5, 2, 2, 5, 2, 6, 5; Hits: 3
2d6<=4: 6, 5; Hits: 0 -
3 hits with 32 power =(
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3 fighters
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@MrRoboto said in L23 BM4 AndrewAAGamer (X) vs MrRoboto (A+20):
You defend with:
1 destroyer
2 carrier
1 cruiser
2 damaged battleships
7 fighterpower: 45
hp: 15[dice 3d6<=2]
[dice 1d6<=3]
[dice 9d6<=4] -
3d6<=2: 6, 1, 3; Hits: 1
1d6<=3: 1; Hits: 1
9d6<=4: 5, 2, 1, 2, 6, 2, 2, 5, 1; Hits: 6 -
I guess I can throw away the last 2 planes too, what else am I supposed to do with them…
[dice 1d6<=3]
[dice 1d6<=4]You defend with:
1 destroyer
2 carrier
1 cruiser
2 damaged battleships
4 fighterpower: 33
hp: 12[dice 3d6<=2]
[dice 1d6<=3]
[dice 6d6<=4] -
1d6<=3: 5; Hits: 0
1d6<=4: 4; Hits: 1
3d6<=2: 1, 2, 4; Hits: 2
1d6<=3: 4; Hits: 0
6d6<=4: 3, 2, 6, 6, 3, 5; Hits: 3 -
I score a final, desperate hit.
Will you take the cruiser? Or something else?
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Yes, Cruiser please.





