Slick moves!
L23 OOB (LL) AndrewAAGamer (X) vs Pacifiersboard (L+61)
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 8 fighters, 11 submarines and 7 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone Japanese take 20 Sea Zone from ANZAC 2 bombers and 1 tactical_bomber moved from Korea to 36 Sea Zone 1 infantry moved from Kansu to Tsinghai Combat - Japanese Battle in Tsinghai Japanese attack with 1 infantry British defend with 1 armour, 1 fighter and 3 mech_infantrys Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Tsinghai, round 2 : 3/1 hits, 2.17 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 3 destroyers, 8 fighters, 11 submarines and 8 tactical_bombers Americans defend with 1 battleship, 10 carriers, 3 cruisers, 4 destroyers, 15 fighters, 3 submarines and 3 transports; ANZAC defend with 4 fighters, 1 submarine and 1 transport Japanese roll dice for 11 submarines in 36 Sea Zone, round 2 : 4/1 hits, 3.67 expected hitsCombat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 0.17 -
@AndrewAAGamer
4 subs -
14 hits. OOL?

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my subs missed? 11 damages, 3dd
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@pacifiersboard said in L23 OOB (LL) AndrewAAGamer (X) vs Pacifiersboard (L+61):
my subs missed?
Your subs had not rolled yet, but yes, they missed.
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3 hits from subs. OOL?

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three carriers
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14 hits. OOL?

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all ships are sunk and US planes are hit first now
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 8 fighters, 11 submarines and 7 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone Japanese take 20 Sea Zone from ANZAC 2 bombers and 1 tactical_bomber moved from Korea to 36 Sea Zone 1 infantry moved from Kansu to Tsinghai Combat - Japanese Battle in Tsinghai Japanese attack with 1 infantry British defend with 1 armour, 1 fighter and 3 mech_infantrys Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Tsinghai, round 2 : 3/1 hits, 2.17 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 3 destroyers, 8 fighters, 11 submarines and 8 tactical_bombers Americans defend with 1 battleship, 10 carriers, 3 cruisers, 4 destroyers, 15 fighters, 3 submarines and 3 transports; ANZAC defend with 4 fighters, 1 submarine and 1 transport Japanese roll dice for 11 submarines in 36 Sea Zone, round 2 : 4/1 hits, 3.67 expected hits Japanese roll dice for 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 3 destroyers, 8 fighters and 8 tactical_bombers in 36 Sea Zone, round 2 : 14/0 hits, 14.00 expected hits Units damaged: 10 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 4 submarines in 36 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 battleship, 10 carriers, 3 cruisers, 4 destroyers, 19 fighters and 4 transports in 36 Sea Zone, round 2 : 20/1 hits, 19.50 expected hits Units damaged: 2 battleships owned by the Japanese 8 carriers owned by the Japanese and 2 submarines owned by the Japanese lost in 36 Sea Zone 3 submarines owned by the Americans, 3 destroyers owned by the Americans and 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese roll dice for 9 submarines in 36 Sea Zone, round 3 : 3/0 hits, 3.00 expected hits Japanese roll dice for 2 battleships, 2 bombers, 2 cruisers, 3 destroyers, 8 fighters and 8 tactical_bombers in 36 Sea Zone, round 3 : 14/0 hits, 14.00 expected hits Americans roll dice for 1 battleship, 10 carriers, 3 cruisers, 1 destroyer, 19 fighters and 4 transports in 36 Sea Zone, round 3 : 19/1 hits, 18.50 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 destroyers owned by the Japanese, 9 submarines owned by the Japanese and 2 cruisers owned by the Japanese lost in 36 Sea Zone 3 cruisers owned by the Americans, 1 destroyer owned by the Americans, 10 carriers owned by the Americans, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 36 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 5 fighters and 6 tactical_bombers in 36 Sea Zone, round 4 : 9/0 hits, 9.00 expected hits Americans roll dice for 17 fighters and 4 transports in 36 Sea Zone, round 4 : 11/1 hits, 11.33 expected hits 6 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese lost in 36 Sea Zone 9 fighters owned by the Americans lost in 36 Sea Zone Japanese roll dice for 2 battleships and 2 bombers in 36 Sea Zone, round 5 : 2/1 hits, 2.67 expected hits Americans roll dice for 8 fighters and 4 transports in 36 Sea Zone, round 5 : 5/1 hits, 5.33 expected hits 2 bombers owned by the Japanese and 2 battleships owned by the Japanese lost in 36 Sea Zone 2 fighters owned by the Americans lost in 36 Sea Zone Americans win with 6 fighters and 4 transports remaining. Battle score for attacker is -72 Casualties for Japanese: 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 3 destroyers, 8 fighters, 11 submarines and 8 tactical_bombers Casualties for ANZAC: 1 submarine Casualties for Americans: 1 battleship, 10 carriers, 3 cruisers, 4 destroyers, 13 fighters and 3 submarines 4 fighters owned by the ANZAC and 2 fighters owned by the Americans forced to land in French Indo China Non Combat Move - Japanese 1 infantry moved from Manchuria to Korea 2 tactical_bombers moved from Korea to Japan 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 15 PUs; end with 17 PUsCombat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : -0.33 Japanese regular : -0.50 -
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wait, this is dumb - may I redo?
@AndrewAAGamer -
Yes, no dice have been rolled.
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phew. I do my turn and will post.
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Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caucasus to Kazakhstan 1 fighter moved from Northwest Persia to Kazakhstan 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Kazakhstan 4 fighters moved from French Indo China to Kazakhstan 1 carrier and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Hainan to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from French Indo China to Yunnan 1 aaGun and 1 infantry moved from Yunnan to Szechwan Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland ANZAC undo move 1. 1 submarine placed in 62 Sea Zone 1 fighter placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 3 infantry moved from Iraq to Northwest Persia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 1 artillery, 6 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from United Kingdom to Scotland 1 fighter moved from Western Germany to Scotland 1 fighter moved from Novgorod to Slovakia Hungary 1 infantry moved from Northern Italy to Southern Italy Italians take Southern Italy from British Italians take Northern Italy from Germans 5 armour and 2 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 artillery and 1 infantry moved from Germany to Slovakia Hungary 1 artillery and 1 infantry moved from Volgograd to Caucasus 1 tactical_bomber moved from Ukraine to Caucasus Combat - Germans Battle in Scotland Germans attack with 1 armour and 1 fighter Americans defend with 1 airfield and 1 infantry Germans roll dice for 1 armour and 1 fighter in Scotland, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Scotland Germans win, taking Scotland from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Caucasus Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Slovakia Hungary Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 3 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Yugoslavia Germans attack with 5 armour and 2 infantry Russians defend with 1 artillery and 1 mech_infantry Germans roll dice for 5 armour and 2 infantry in Yugoslavia, round 2 : 3/1 hits, 2.83 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Yugoslavia 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Yugoslavia Germans win, taking Yugoslavia from Russians with 5 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Scotland to United Kingdom 1 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany 2 artilleries moved from Germany to Western Germany 1 artillery and 3 infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Baltic States 1 mech_infantry moved from Baltic States to Belarus 1 fighter moved from Novgorod to Ukraine 1 mech_infantry moved from Smolensk to Samara 3 infantry moved from Russia to Samara 4 artilleries and 4 infantry moved from Tambov to Samara 1 armour, 13 artilleries, 11 infantry and 3 mech_infantrys moved from Volgograd to Samara 1 tactical_bomber moved from Caucasus to Ukraine 1 fighter moved from Slovakia Hungary to Western Germany 2 armour moved from Greater Southern Germany to Poland 10 armour moved from Western Germany to Poland 1 armour moved from Northern Italy to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 1 aaGun and 2 fighters placed in United Kingdom 3 mech_infantrys placed in Ukraine 4 fighters placed in Western Germany 1 transport placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 1 armour EDIT: Adding units owned by Germans to Western Germany: 1 armour EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 61 PUs (8 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.67 Germans regular : -0.67 British regular : -0.33 -
I have really played this game poorly. My early game with Japan was abysmal. I played well in the middle game and got back in the game. You made your big mistake with London and which gave me the game and then I totally fell apart. Huge mistake not keeping Russia from moving into Belarus. Total brain fart there; don’t know what I was thinking. That put you back ahead since I couldn’t seal the deal. Then I thought you had little chance to take London and I missed your moving 2 fighters off Gibraltar; ugh.
The only good thing I can say is I have made so many mistakes this game it hopefully has used up my yearly quota. :)
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Please hold. rethinking NCM.
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Okay - never mind. No changes.
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Game History
Round: 16 Combat Move - Russians 1 artillery moved from Eastern Poland to Belarus 2 artilleries moved from Eastern Poland to Baltic States 1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk Russians take Western Ukraine from Germans Russians take Bryansk from Germans 1 artillery moved from Bessarabia to Ukraine 1 infantry moved from Urals to Vologda Russians take Vologda from Germans 16 infantry moved from Novosibirsk to Samara Combat - Russians Battle in Belarus Russians attack with 1 artillery Germans defend with 1 mech_infantry Russians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 16 infantry Germans defend with 1 armour, 17 artilleries, 18 infantry and 4 mech_infantrys Russians roll dice for 16 infantry in Samara, round 2 : 2/1 hits, 2,67 expected hits Germans roll dice for 1 armour, 17 artilleries, 18 infantry and 4 mech_infantrys in Samara, round 2 : 14/1 hits, 13,50 expected hits 14 infantry owned by the Russians lost in Samara 2 infantry owned by the Germans lost in Samara Russians roll dice for 2 infantry in Samara, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 armour, 17 artilleries, 16 infantry and 4 mech_infantrys in Samara, round 3 : 13/1 hits, 12,83 expected hits 2 infantry owned by the Russians lost in Samara 1 infantry owned by the Germans lost in Samara Germans win with 1 armour, 17 artilleries, 15 infantry and 4 mech_infantrys remaining. Battle score for attacker is -39 Casualties for Russians: 16 infantry Casualties for Germans: 3 infantry Battle in Baltic States Russians attack with 2 artilleries Germans defend with 1 mech_infantry Russians roll dice for 2 artilleries in Baltic States, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 artilleries in Baltic States, round 3 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Baltic States 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 artillery Casualties for Germans: 1 mech_infantry Battle in Ukraine Russians attack with 1 artillery Germans defend with 1 factory_minor, 1 fighter, 9 mech_infantrys and 1 tactical_bomber Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 fighter, 9 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 4/1 hits, 4,17 expected hits 1 artillery owned by the Russians lost in Ukraine 1 mech_infantry owned by the Germans lost in Ukraine Germans win with 1 fighter, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 artillery Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Bessarabia to Eastern Poland 1 aaGun moved from Novosibirsk to Vologda 1 aaGun moved from Novosibirsk to Vologda 1 aaGun moved from Eastern Poland to Belarus 2 mech_infantrys moved from Eastern Poland to Belarus 1 armour moved from Eastern Poland to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : 0,50 Russians regular : 1,00





