Wow, that was a rough dicing round. Imagine if you hadn’t taken those planes in to France, you may have actually lost that one!
L23 OOB (LL) AndrewAAGamer (X) vs Pacifiersboard (L+61)
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wait, this is dumb - may I redo?
@AndrewAAGamer -
Yes, no dice have been rolled.
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phew. I do my turn and will post.
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Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caucasus to Kazakhstan 1 fighter moved from Northwest Persia to Kazakhstan 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Kazakhstan 4 fighters moved from French Indo China to Kazakhstan 1 carrier and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Hainan to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from French Indo China to Yunnan 1 aaGun and 1 infantry moved from Yunnan to Szechwan Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland ANZAC undo move 1. 1 submarine placed in 62 Sea Zone 1 fighter placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 3 infantry moved from Iraq to Northwest Persia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 1 artillery, 6 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from United Kingdom to Scotland 1 fighter moved from Western Germany to Scotland 1 fighter moved from Novgorod to Slovakia Hungary 1 infantry moved from Northern Italy to Southern Italy Italians take Southern Italy from British Italians take Northern Italy from Germans 5 armour and 2 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 artillery and 1 infantry moved from Germany to Slovakia Hungary 1 artillery and 1 infantry moved from Volgograd to Caucasus 1 tactical_bomber moved from Ukraine to Caucasus Combat - Germans Battle in Scotland Germans attack with 1 armour and 1 fighter Americans defend with 1 airfield and 1 infantry Germans roll dice for 1 armour and 1 fighter in Scotland, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Scotland Germans win, taking Scotland from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Caucasus Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Slovakia Hungary Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 3 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Yugoslavia Germans attack with 5 armour and 2 infantry Russians defend with 1 artillery and 1 mech_infantry Germans roll dice for 5 armour and 2 infantry in Yugoslavia, round 2 : 3/1 hits, 2.83 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Yugoslavia 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Yugoslavia Germans win, taking Yugoslavia from Russians with 5 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Scotland to United Kingdom 1 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany 2 artilleries moved from Germany to Western Germany 1 artillery and 3 infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Baltic States 1 mech_infantry moved from Baltic States to Belarus 1 fighter moved from Novgorod to Ukraine 1 mech_infantry moved from Smolensk to Samara 3 infantry moved from Russia to Samara 4 artilleries and 4 infantry moved from Tambov to Samara 1 armour, 13 artilleries, 11 infantry and 3 mech_infantrys moved from Volgograd to Samara 1 tactical_bomber moved from Caucasus to Ukraine 1 fighter moved from Slovakia Hungary to Western Germany 2 armour moved from Greater Southern Germany to Poland 10 armour moved from Western Germany to Poland 1 armour moved from Northern Italy to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 1 aaGun and 2 fighters placed in United Kingdom 3 mech_infantrys placed in Ukraine 4 fighters placed in Western Germany 1 transport placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 1 armour EDIT: Adding units owned by Germans to Western Germany: 1 armour EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 61 PUs (8 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.67 Germans regular : -0.67 British regular : -0.33 -
I have really played this game poorly. My early game with Japan was abysmal. I played well in the middle game and got back in the game. You made your big mistake with London and which gave me the game and then I totally fell apart. Huge mistake not keeping Russia from moving into Belarus. Total brain fart there; don’t know what I was thinking. That put you back ahead since I couldn’t seal the deal. Then I thought you had little chance to take London and I missed your moving 2 fighters off Gibraltar; ugh.
The only good thing I can say is I have made so many mistakes this game it hopefully has used up my yearly quota. :)
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Please hold. rethinking NCM.
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Okay - never mind. No changes.
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Game History
Round: 16 Combat Move - Russians 1 artillery moved from Eastern Poland to Belarus 2 artilleries moved from Eastern Poland to Baltic States 1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk Russians take Western Ukraine from Germans Russians take Bryansk from Germans 1 artillery moved from Bessarabia to Ukraine 1 infantry moved from Urals to Vologda Russians take Vologda from Germans 16 infantry moved from Novosibirsk to Samara Combat - Russians Battle in Belarus Russians attack with 1 artillery Germans defend with 1 mech_infantry Russians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 16 infantry Germans defend with 1 armour, 17 artilleries, 18 infantry and 4 mech_infantrys Russians roll dice for 16 infantry in Samara, round 2 : 2/1 hits, 2,67 expected hits Germans roll dice for 1 armour, 17 artilleries, 18 infantry and 4 mech_infantrys in Samara, round 2 : 14/1 hits, 13,50 expected hits 14 infantry owned by the Russians lost in Samara 2 infantry owned by the Germans lost in Samara Russians roll dice for 2 infantry in Samara, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 armour, 17 artilleries, 16 infantry and 4 mech_infantrys in Samara, round 3 : 13/1 hits, 12,83 expected hits 2 infantry owned by the Russians lost in Samara 1 infantry owned by the Germans lost in Samara Germans win with 1 armour, 17 artilleries, 15 infantry and 4 mech_infantrys remaining. Battle score for attacker is -39 Casualties for Russians: 16 infantry Casualties for Germans: 3 infantry Battle in Baltic States Russians attack with 2 artilleries Germans defend with 1 mech_infantry Russians roll dice for 2 artilleries in Baltic States, round 2 : 0/1 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 artilleries in Baltic States, round 3 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Baltic States 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 artillery Casualties for Germans: 1 mech_infantry Battle in Ukraine Russians attack with 1 artillery Germans defend with 1 factory_minor, 1 fighter, 9 mech_infantrys and 1 tactical_bomber Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 fighter, 9 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 4/1 hits, 4,17 expected hits 1 artillery owned by the Russians lost in Ukraine 1 mech_infantry owned by the Germans lost in Ukraine Germans win with 1 fighter, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 artillery Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Bessarabia to Eastern Poland 1 aaGun moved from Novosibirsk to Vologda 1 aaGun moved from Novosibirsk to Vologda 1 aaGun moved from Eastern Poland to Belarus 2 mech_infantrys moved from Eastern Poland to Belarus 1 armour moved from Eastern Poland to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : 0,50 Russians regular : 1,00 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 carrier; Remaining resources: 1 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska Combat - Japanese Battle in Alaska Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win, taking Alaska from Americans, taking 20 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : -0.17 -
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No scramble
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Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Kazakhstan to Volgograd Russians take Volgograd from Germans Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from Kazakhstan to Belarus 4 fighters moved from Kazakhstan to Bryansk 1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia 1 aaGun and 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 22 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 aaGun and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 1 aaGun and 3 infantry moved from 22 Sea Zone to Marianas 1 carrier and 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to 22 Sea Zone Place Units - ANZAC 1 destroyer placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Combat Move - French 3 infantry moved from Northwest Persia to Caucasus Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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Sigh - another mistake by me. I didn’t even check to see if you could take me; I just assumed you couldn’t since I had one big stack. Easily could have landed 2 planes there to stop that. This game is a freaking disaster for me. Lazy, lazy, lazy not checking things.
I can’t believe I let you take back Moscow. Sheesh…
It least it puts me in the right frame of mind for the Playoffs. I will be brutally careful!
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@AndrewAAGamer said in L23 OOB (LL) AndrewAAGamer (X) vs Pacifiersboard (L+61):
It least it puts me in the right frame of mind for the Playoffs. I will be brutally careful!
at your service, Sir :)
gonna go to bed soon, cya tomorrow
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I see no way for the Axis to win now. Even if I could take Moscow back, which I don’t think I can, London will fall by then so it makes no difference.
I apologize for my terrible play. You played great; with the lone exception of allowing me to take London. I can’t believe how badly I played; are you of the Second Foundation and messing with my brain?
I made at least 3 really stupid mistakes during the game and that doesn’t count you almost taking Rome because I didn’t check that battle or my very poor play with Japan. Ugh. Want to put the game behind me as fast as I can. :)
CONGRATULATIONS ON THE VICTORY!!! - You deserved it - you outplayed me - it is only right you win even with your London error.
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So, normally I offer 2 out of 3. Interested?
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A AndrewAAGamer referenced this topic on
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@AndrewAAGamer said in L23 OOB (LL) AndrewAAGamer (X) vs Pacifiersboard (L+61):
So, normally I offer 2 out of 3. Interested?
Sure, let’s do this! I am not only interested, but also feeling honored and obliged - especially when considering that you easily could have had me resign some days ago back in 2023. So to me it has been the happiest and most fascinating game so far (THANKS!) and the one I gave what it requires: some pondering. I totally know about these games you just wanna finish and rush and become lazy about checking and calculating… Hopefully I can make you slightly smile before you leave this accident behind you: My son (on school vacation) eagerly joined me the last days when playing (prolly getting my thrill) and even assisted me while I was sharing some thinking with him - and he finally started his own Axis and Allies path with a v6 game against AI.
Now, I should not be limited to a 2 out of 3, but time will show. Do you wanna play LL again? Ah, and I am afraid that we should go for an arrangement of a week per turn as playoffs will bring me to nine games; though mostly pace gonna still be as used to.





