Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsbarnee vs VictoryFirst EXP Game 3 Boxes 1 (unfinished)
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@VictoryFirst yea so we can’t change since we started with 2.5
yea was gonna ask if you wanted to 2.6 next one :) It’s still a pre, so might have some issues, but can see Objectives Tab now is the Big one for me.
The Boxes will be better too. But, we still gotta finish this one :)
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Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia.... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Trigger Russians LendLeaseFee: buy1_PU added to productionRussians Russians buy 1 elite and 6 guard_infantrys; Remaining resources: 28 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia 1 elite moved from Volgograd to Caucasus 2 infantry moved from Volgograd to Caucasus 3 russian_paras moved from Russia to Caucasus 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Bryansk to Rostov 1 elite moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Novgorod to Rostov 1 fighter moved from Novgorod to Caucasus 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Caucasus Combat - Russians Turning on Edit Mode EDIT: Battle in Rostov EDIT: Changer loiter and taunt; Russians attack with 1 elite, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber EDIT: Germans defend with 2 german_paras; Changer defend EDIT: 1/2 hits, 0,33 expected hits EDIT: 3/8 hits, 2,17 expected hits EDIT: 1/2 hits, 0,67 expected hits EDIT: 1 infantry owned by the Russians and 2 german_paras owned by the Germans lost in Rostov EDIT: Russians takes Rostov from Germans EDIT: Russians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 5 EDIT: Battle in Caucasus EDIT: Russians attack with 1 elite, 1 fighter, 4 infantry and 3 russian_paras EDIT: Germans defend with 1 elite and 2 german_paras EDIT: 3/10 hits, 2,00 expected hits EDIT: 1/4 hits, 1,33 expected hits EDIT: 1 elite owned by the Germans, 1 infantry owned by the Russians and 2 german_paras owned by the Germans lost in Caucasus EDIT: Russians takes Caucasus from Germans EDIT: Russians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 8 EDIT: Recording Battle Statistics Non Combat Move - Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Volgograd 1 fighter moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 2 aaGuns, 2 artilleries and 9 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Novgorod to Archangel 1 3rdCorps moved from Russia to Vologda 1 armour moved from Urals to Vologda 1 elite moved from Russia to Vologda 3 infantry moved from Belarus to Smolensk 1 armour moved from Vologda to Smolensk 1 aaGun moved from Belarus to Smolensk 1 aaGun moved from Belarus to Bryansk 6 infantry moved from Belarus to Bryansk 1 artillery moved from Belarus to Bryansk 4 mine_unarmeds moved from Smolensk to Belarus 1 Europe_Rail and 2 Rails moved from Russia to Novgorod 1 Europe_Rail, 2 Rails and 3 infantry moved from Novgorod to Volgograd 3 mine_unarmeds moved from Bryansk to Ukraine 3 mine_unarmeds moved from Russia to Smolensk 3 mine_unarmeds moved from Russia to Bryansk EDIT: 1 1stCorps and 1 2ndCorps moved from Bryansk to 1st Army Group EDIT: Russians undo move 22. EDIT: 1 1stCorps moved from 1st Corps to 2nd Corps EDIT: Russians undo move 22. EDIT: 1 1stCorps moved from 1st Corps to 1st Army Group EDIT: 1 2ndCorps moved from 2nd Corps to 1st Army Group Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 2ndCorps EDIT: Removing units owned by Russians from Bryansk: 1 1stCorps EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to 1st Army Group: 3 artilleries and 7 infantry EDIT: Removing units owned by Russians from Bryansk: 3 artilleries and 7 infantry EDIT: Removing units owned by Russians from 1st Army Group: 1 1stSovietAG EDIT: Adding units owned by Russians to Bryansk: 1 1stSovietAG EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Ukraine: 1 russian_minor EDIT: Removing units owned by Russians from Novgorod: 1 airfield EDIT: Removing units owned by Russians from Novgorod: 1 harbour EDIT: Removing units owned by Russians from Novgorod: 1 russian_minor EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Smolensk: 1 elite EDIT: Removing units owned by Russians from Vologda: 1 elite EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Changer to Belarus: 2 russian_mine_Blues EDIT: Adding units owned by Changer to Belarus: 3 russian_mine_Reds EDIT: Adding units owned by Changer to Belarus: 2 russian_mines EDIT: Removing units owned by Russians from Belarus: 1 mine_unarmed EDIT: Removing units owned by Russians from Belarus: 7 mine_unarmeds EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Changer to Ukraine: 3 russian_mine_Greens EDIT: Removing units owned by Russians from Ukraine: 1 mine_unarmed EDIT: Removing units owned by Russians from Ukraine: 2 mine_unarmeds EDIT: Turning off Edit Mode 1 elite and 6 guard_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 62 PUsCombat Hit Differential Summary :
EDIT: : 2,50OK, I am giving up on the mines, as I tried to use the system we use, but some mines disappeared from the edit screen (the orange mines, to indicate they belong to the Belarus-Eastern Poland border). I hope I didn’t mess things up, I had to edit a lot because the armies didn’t want to cooperate either (it said ‘territory start of pending move’ every time, so I moved on to the place units phase, but then I couldn’t move the units to the boxes anymore so I had to edit it lol).
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just heard from ElkStar
Did the last month on Baldur’s Gate 3 lol Never heard of it :)
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@VictoryFirst hmm … I’ll look at it. Mines should work with edit
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@barnee yea the next update will be better. Let me no where you want your LMs
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so i’m seeing 2 LMs in Belarus at Baltic STs and 2 Blue ones at Novogorod. 2 red ones at E POL I assume ? I’d use Orange there.
Then 3 Green UKR ones at Bessarabia ? Not sure. Maybe SZ 100 ?
And then the 2 in rostov at 100.
That right ?
When in doubt just use comment log. It’s only our 3rd game, so take a bit to get it figured :)
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@barnee yea can only move in edit during CM and NCM and if you already moved it wont let you. Have to undo your move then edit
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So yeah, concerning Belarus you are correct. I couldn’t find the Russian Orange mines in the Changer edit screen, seems they disappeared. I used Red to denote those because that was closest to orange I found lol. No color is for Baltic States.
By the way, for colors, I looked at the top bar at those boxes. Blue for Novgorod and Orange for E pol. Also, Green for W Ukr and Ukraine, so those three mines are placed along that border.
Yeah, I guess the comment log works best for now. Things might get confusing with those colors :)
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yea I noticed those disappearing too. I don’t no whats up with that. They reappeared after i restarted.
I got kicked off triplea team, so can’t really do much.
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Game History
Round: 4 Purchase Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Russians to 1st Army Group: 1 ArmyGroupActive EDIT: Turning off Edit Mode COMMENT: Add AG Active Flag to AG 1 Japanese buy 1 Escort, 1 Fortification, 2 NavyFighters, 1 Repair_BB, 1 airfield_Hvy, 1 carrier and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Place Units - Japanese 1 Repair_BB placed in Philippines Units in Japan being upgraded or consumed: 1 airfield 1 airfield_Hvy placed in Japan Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 0 EDIT: Turning off Edit Mode Trigger Japanese RemoveRepair BB: has removed 1 Repair_BB owned by Japanese in Philippines 1 bomber moved from Kwangsi to 42 Sea Zone 1 Japan_destroyer and 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 armour, 1 artillery and 1 elite moved from Philippines to 35 Sea Zone 1 armour, 1 artillery, 1 elite and 2 transports moved from 35 Sea Zone to 44 Sea Zone 1 armour, 1 artillery and 1 elite moved from 44 Sea Zone to Celebes 1 armour and 3 infantry moved from Philippines to 35 Sea Zone 1 armour, 3 infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 5 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone 1 armour and 5 infantry moved from 37 Sea Zone to Malaya 1 Japan_destroyer and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Yunnan to Malaya 1 bomber moved from Anhwe to Malaya 1 mech_infantry moved from Kansu to Shensi 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Suiyuyan to Shensi 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from Hopei to Shensi 3 infantry moved from Yunnan to Burma 1 fighter moved from Kwangsi to Burma 1 tactical_bomber moved from Kwangsi to Burma 1 tactical_bomber moved from Yunnan to Malaya Combat - Japanese Battle in Shensi Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 1/9 hits, 3.00 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 4/8 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Malaya Japanese attack with 1 armour, 1 bomber, 1 fighter, 5 infantry and 3 tactical_bombers British defend with 2 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 5 infantry and 3 tactical_bombers in Malaya, round 2 : 3/11 hits, 4.33 expected hits British roll dice for 3 infantry in Malaya, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from British with 1 armour, 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 Japan_destroyer, 1 bomber, 1 submarine and 1 tactical_bomber ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 Japan_destroyer, 1 bomber, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Celebes Changer loiter and taunt; Japanese attack with 1 armour, 1 artillery and 1 elite Changer defend; ANZAC defend with 1 Fortification and 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 elite in Celebes, round 2 : 3/4 hits, 1.50 expected hits ANZAC roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 1/1 hits, 0.50 expected hits 1 Fortification owned by the ANZAC, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 armour and 1 elite remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery Casualties for ANZAC: 1 Fortification and 1 infantry Non Combat Move - Japanese Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kansu 1 bomber moved from 42 Sea Zone to Yunnan 1 bomber moved from Malaya to Yunnan 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 2 tactical_bombers moved from Malaya to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from Kwangtung to Yunnan 1 aaGun and 2 infantry moved from Hunan to Yunnan 2 fighters moved from 35 Sea Zone to Japan 2 fighters moved from Caroline Islands to Japan 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Hopei to 19 Sea Zone 3 armour moved from Shantung to Chahar 1 infantry moved from Suiyuyan to Kansu 1 Rail and 1 armour moved from Kiangsu to Kansu 1 Rail moved from Kiangsu to Kwangtung 1 Rail and 1 elite moved from Kwangtung to Kansu 2 armour moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 tactical_bomber moved from 42 Sea Zone to Siam Place Units - Japanese 1 Fortification placed in Iwo Jima 1 Escort and 1 carrier placed in 6 Sea Zone 2 NavyFighters placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 53 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 1.17 ANZAC regular : 0.50 British regular : 0.67Sorry this took a while. Been feeling poorly last few days.
Also, gonna get busy real soon. I have to unretire and go back to work in about a month. I’ll be busy up till then too, but should still have a little time to post.
I’m not sure where work is gonna take me, so I might be extremely limited for internet. Most likely I’ll have full access though.
I’m gonna push through the latest Box update, just need to do the Naval Mines, and post on our game as needed.
Probably not gonna have much time for your WWI project. Maybe down the road when things get settled.
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@barnee said in Vicyory vs barnee EXP Game 3 Boxes 1:
ugh there should be a Arty in Romainia from E POL. Looks like one didn’t join the Elite on the Caucasus attack either lol. At least they won :)
Is it ok to move an Arty to Romania ?
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Yes, sure you can move an arty to Romania. Completely missed that, sorry. Also forgot to utilize the 10 bucks for Russia lol. I’ll purchase two tanks and put them in Bryansk :)
That sucks you don’t feel well. Go easy, don’t overextend yourself, and take your time.
I’ll try to bust out the Allied turn, probably tomorrow at its earliest.
I still have the links to the triplea map-making threads, so I should be OK. Was just unsure whether it was possible to adjust some starting resources and make them built into the game so that you don’t need to edit those at game start.
Fixing the bugs and player-enforced rules might be a bit harder, but luckily, there is internet! I can look through threads, or ask people who know how things work :)
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@VictoryFirst right arm :muscle: yea checkout the 43 mod for changing PUs at game start. Should be under Changers Triggers I think.
Yea I’ll redo the notification for russia so it’s on there turn before Purchase. or ANZACs if Italy attacks first.
Guess I should do same for JPN
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@VictoryFirst yea look for this one

This adds to there starting PU total. If you want to permanently change it, you can do that without the trigger and just change starting amount.
Also, whoever goes first and if the Purchase phase is first, you’d want to use before:Purchase unless you create a Changer Player
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@VictoryFirst so for shits and giggles I loaded our save to 2.6 pre and well Holy Bong Water Batman !!! It fckn works !
Asvitkine must have really out done himself. So, yea, we can switch to 2.6 I’m on 2.6+14477 Idk, maybe that doesn’t even matter anymore lol
I can always dl to latest, although, if we find one that works we should stick with it. New shit is cool, but can fuck shit up sometimes.
Right Fckn Arm !!! :muscle:
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@VictoryFirst said in Vicyory vs barnee EXP Game 3 Boxes 1:
Hey, do you mind playing this game on the triplea 2.6 pre-release version?
I don’t mind at all. I’m Super stoked we can :)
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@VictoryFirst this is the pre I’m using https://github.com/triplea-game/triplea/releases/tag/2.6.14477
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Hey Barnee, turn is coming, no worries. My year just started and I got immediately super busy! I couldn’t spare time to do turns at all. At the moment, a friend is on a visite, so I won’t be able to do it today, but tomorrow I must have time. If I don’t, I’ll just force some time :) And thanks a lot for sharing the info about the XML. I’ll give it a try and let you know if it works :)
As for 2.6, it totally kicks ass, I agree. Although I can’t get it to work for online games. Local it is no problem, but when I click on PBEM it starts giving me error messages :)
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@VictoryFirst ok i’ll do a test pbem run. Enjoy your friends visit. First day of football here. American style :)
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@barnee hmm … I just tried a pbem game and it worked for me. I loaded latest save J4 and i had to redo the emails but it worked.
I’m on 2.6.14477 https://github.com/triplea-game/triplea/releases/tag/2.6.14477





