TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Buryatia to Siberia
Japanese take Sakha from UK_Pacific
Japanese take Siberia from UK_Pacific
1 armour and 2 mech_infantrys moved from Buryatia to Amur
1 infantry moved from Korea to Amur
2 armour and 2 mech_infantrys moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 22 Sea Zone to 18 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to Amur
1 fighter moved from Japan to Amur
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 17 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 2/6 hits, 2,17 expected hits
UK_Pacific roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Amur
Japanese win, taking Amur from UK_Pacific with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 18 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 18 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Rostov
Japanese attack with 2 armour and 3 mech_infantrys
British defend with 1 artillery, 2 infantry and 1 mech_infantry
Japanese roll dice for 2 armour and 3 mech_infantrys in Rostov, round 2 : 2/5 hits, 1,50 expected hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Rostov
Japanese roll dice for 2 armour and 2 mech_infantrys in Rostov, round 3 : 0/4 hits, 1,33 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese lost in Rostov
Japanese roll dice for 2 armour and 1 mech_infantry in Rostov, round 4 : 1/3 hits, 1,17 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 4 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Rostov
Japanese roll dice for 2 armour in Rostov, round 5 : 0/2 hits, 1,00 expected hits
British roll dice for 1 artillery in Rostov, round 5 : 1/1 hits, 0,33 expected hits
1 armour owned by the Japanese lost in Rostov
Japanese roll dice for 1 armour in Rostov, round 6 : 1/1 hits, 0,50 expected hits
British roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Rostov
Japanese win, taking Rostov from British with 1 armour remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour and 3 mech_infantrys
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -0,67
ANZAC regular : -0,33
UK_Pacific regular : -0,50
British regular : 0,67
Savegame