L21/22 Giallo(x) vs Sovietishcat(+15) BM

  • '19

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 bombers, 1 destroyer, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 18 Sea Zone to 19 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 armour moved from Finland to Karelia
                  Americans take Karelia from Germans
            1 armour moved from Karelia to Novgorod
                  Americans take Novgorod from Germans
    
        Combat - Americans
            Battle in 19 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -12
                Casualties for Americans: 2 submarines
    
        Non Combat Move - Americans
            3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Finland to Novgorod
            1 submarine moved from 105 Sea Zone to 112 Sea Zone
            2 submarines moved from 110 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Western United States to Central United States
            1 aaGun moved from Western United States to Central United States
            1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 mech_infantry moved from Kweichow to Burma
            1 infantry moved from Kweichow to Yunnan
    
        Place Units - Americans
            1 armour and 2 infantry placed in Finland
            3 fighters placed in Norway
            3 bombers placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Chinese creates battle in territory Tsinghai
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Sikang
    
        Non Combat Move - Chinese
            4 artilleries moved from Kweichow to Hunan
            2 infantry moved from Kweichow to Hunan
            2 artilleries moved from Kweichow to Anhwe
            2 artilleries moved from Kweichow to Anhwe
            7 artilleries moved from Kweichow to Hunan
    
        Place Units - Chinese
            2 infantry placed in Anhwe
            2 infantry placed in Hunan
            1 infantry placed in Jehol
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Central Mongolia to Dzavhan
                  UK_Pacific take Dzavhan from Japanese
            1 armour moved from Dzavhan to Yakut S.S.R.
                  UK_Pacific take Yakut S.S.R. from Japanese
            1 artillery and 3 infantry moved from Northwest Persia to Caucasus
            1 armour moved from Northwest Persia to Caucasus
    
        Combat - British
            British creates battle in territory 109 Sea Zone
            Battle in Caucasus
                British attack with 1 armour, 1 artillery and 3 infantry
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 2 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 3 : 2/5 hits, 1,50 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking 109 Sea Zone from Germans, taking Caucasus from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - British
            4 infantry moved from Persia to Northwest Persia
            1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
            1 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
            1 aaGun and 1 infantry moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 transport moved from 125 Sea Zone to 122 Sea Zone
            2 armour and 3 mech_infantrys moved from India to Eastern Persia
            1 armour and 2 mech_infantrys moved from Kweichow to Kwangsi
            2 aaGuns and 8 infantry moved from Kweichow to Anhwe
            1 infantry moved from Yunnan to Kwangsi
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            2 infantry and 1 mech_infantry placed in Persia
            3 infantry placed in Iraq
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            6 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Some Units in India change ownership: 6 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Japanese regular : 1,33
    Germans regular : -1,00
    British regular : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 battleship and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            8 infantry moved from Northern Italy to France
            5 fighters and 5 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to 91 Sea Zone
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 91 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 110 Sea Zone
                Italians attack with 1 battleship, 5 fighters, 5 tactical_bombers and 2 transports
                British defend with 1 destroyer
                    Italians roll dice for 1 battleship, 5 fighters, 5 tactical_bombers and 2 transports in 110 Sea Zone, round 2 : 7/11 hits, 6,50 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Italians win with 1 battleship, 5 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from 91 Sea Zone to Normandy Bordeaux
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
            3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - Italians
            1 destroyer placed in 110 Sea Zone
            1 tactical_bomber placed in Normandy Bordeaux
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
            Italians collect 12 PUs (2 lost to blockades); end with 12 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,50
    British regular : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - ANZAC
            Battle in Marshall Islands
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 23 Sea Zone
            1 destroyer moved from 18 Sea Zone to 22 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            2 infantry moved from Iraq to Northwest Persia
            1 artillery moved from Kweichow to Yunnan
            1 fighter moved from Philippines to Caroline Islands
    
        Place Units - ANZAC
            2 destroyers placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 26 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 18 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Germany to Caucasus
            2 infantry moved from Rostov to Caucasus
            1 bomber moved from Western Germany to Caucasus
            2 artilleries and 1 infantry moved from Rostov to Caucasus
            20 armour and 45 mech_infantrys moved from Russia to Volgograd
            15 infantry moved from Russia to Tambov
            15 artilleries and 13 infantry moved from Rostov to Volgograd
            2 mech_infantrys moved from Germany to Baltic States
            5 infantry and 1 mech_infantry moved from Poland to Baltic States
            2 artilleries moved from Germany to Poland
            1 destroyer moved from 112 Sea Zone to 91 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from France to Normandy Bordeaux
            3 mech_infantrys moved from Western Ukraine to Rostov
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 20 armour, 15 artilleries, 13 infantry and 45 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 20 armour, 15 artilleries, 13 infantry and 45 mech_infantrys in Volgograd, round 2 : 25/93 hits, 27,17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 20 armour, 15 artilleries, 13 infantry and 45 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 2 artilleries, 2 bombers and 3 infantry
                British defend with 1 armour, 1 artillery and 3 infantry
                    Germans roll dice for 2 artilleries, 2 bombers and 3 infantry in Caucasus, round 2 : 0/7 hits, 2,83 expected hits
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 2 : 2/5 hits, 1,83 expected hits
                    2 infantry owned by the Germans lost in Caucasus
                    Germans roll dice for 2 artilleries, 2 bombers and 1 infantry in Caucasus, round 3 : 2/5 hits, 2,33 expected hits
                    British roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 3 : 3/5 hits, 1,83 expected hits
                    2 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                2 bombers owned by the Germans retreated
                British win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -11
                Casualties for Germans: 2 artilleries and 3 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Rostov to Volgograd
            2 bombers moved from Caucasus to Tambov
            2 tactical_bombers moved from Germany to Western Germany
            1 aaGun moved from Germany to Poland
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Rostov: 3 mech_infantrys
            EDIT: Adding units owned by Germans to Tambov: 3 mech_infantrys
            EDIT: Turning off Edit Mode
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Western Ukraine
            9 mech_infantrys placed in Germany
            2 submarines placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : -5,33
    British regular : 1,33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Combat Move - Russians
            2 infantry moved from Samara to Novosibirsk
            1 artillery moved from Kazakhstan to Novosibirsk
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            4 aaGuns, 1 armour, 16 artilleries and 68 infantry moved from Kazakhstan to Caucasus
            2 fighters and 1 tactical_bomber moved from India to Caucasus
            1 armour moved from Kweichow to Burma
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    Russians regular : 0,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour and 2 mech_infantrys moved from Kansu to Dzavhan
                  Japanese take Olgiy from Russians
                  Japanese take Dzavhan from UK_Pacific
            3 armour, 1 artillery and 6 mech_infantrys moved from Kansu to Novosibirsk
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 23 Sea Zone to 32 Sea Zone
            2 tactical_bombers moved from Japan to 23 Sea Zone
            2 fighters moved from 6 Sea Zone to 23 Sea Zone
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
            2 fighters moved from 6 Sea Zone to 22 Sea Zone
            1 fighter moved from 6 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from Japan to 25 Sea Zone
            2 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from Japan to 25 Sea Zone
    
        Combat - Japanese
            Battle in 32 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 32 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 3 fighters, 3 submarines and 1 transport
                ANZAC defend with 1 submarine
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                    1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 3 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 22 Sea Zone
                Japanese attack with 5 fighters and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 5 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits
                    ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 22 Sea Zone
                Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Novosibirsk
                Japanese attack with 3 armour, 1 artillery and 6 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Japanese roll dice for 3 armour, 1 artillery and 6 mech_infantrys in Novosibirsk, round 2 : 2/10 hits, 3,00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 3 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in 23 Sea Zone
                Japanese attack with 3 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 3 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
                    ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 23 Sea Zone
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            3 fighters and 2 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone
            5 fighters and 3 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
            2 fighters moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 26 PUs; end with 27 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : 1,00
    ANZAC regular : -0,67
    Russians regular : 0,33
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 2 destroyers, 4 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 mech_infantry moved from Novgorod to Vyborg
                  Americans take Vyborg from Germans
            1 armour and 1 mech_infantry moved from Vyborg to Karelia
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            5 fighters moved from Norway to 110 Sea Zone
            3 bombers moved from Norway to 110 Sea Zone
            1 bomber moved from Eastern United States to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            2 bombers moved from Eastern United States to 110 Sea Zone
            1 tactical_bomber moved from Norway to 110 Sea Zone
    
        Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 91 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 5 bombers, 5 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport; Italians defend with 1 battleship, 1 destroyer and 2 transports
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 bombers, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/11 hits, 6,50 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Germans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 3 fighters owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 5 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 5/8 hits, 5,00 expected hits
                    Germans roll dice for 1 battleship, 1 fighter and 3 transports in 110 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
                    2 transports owned by the Italians, 1 fighter owned by the Germans, 2 fighters owned by the Americans, 1 transport owned by the Germans and 1 battleship owned by the Italians lost in 110 Sea Zone
                Americans win with 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 37
                Casualties for Americans: 5 fighters and 1 submarine
                Casualties for Germans: 1 carrier, 1 destroyer, 2 fighters and 1 transport
                Casualties for Italians: 1 battleship, 1 destroyer and 2 transports
    
        Non Combat Move - Americans
            5 bombers and 1 tactical_bomber moved from 110 Sea Zone to Norway
            3 infantry moved from Finland to Karelia
            1 armour moved from Finland to Karelia
            1 mech_infantry moved from Norway to Karelia
            1 bomber moved from 91 Sea Zone to Morocco
            1 carrier moved from 106 Sea Zone to 101 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 submarines moved from 92 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from Burma to West India
            1 infantry moved from Yunnan to Burma
    
        Place Units - Americans
            1 armour and 1 infantry placed in Finland
            1 fighter and 2 infantry placed in Norway
            1 carrier placed in 101 Sea Zone
            3 fighters placed in Western United States
            2 destroyers placed in 10 Sea Zone
            2 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
    
        Non Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
            1 infantry moved from Chahar to Jehol
            1 infantry moved from Suiyuyan to Shensi
            2 artilleries moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            2 artilleries and 2 infantry moved from Hunan to Kwangsi
            6 artilleries and 2 infantry moved from Hunan to Yunnan
            1 artillery moved from Hunan to Anhwe
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Manchuria
            2 artilleries placed in Anhwe
            1 artillery placed in Yunnan
            2 artilleries placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 1 factory_minor and 7 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour moved from Yakut S.S.R. to Buryatia
                  UK_Pacific take Buryatia from Japanese
            1 armour moved from Buryatia to Sakha
                  UK_Pacific take Sakha from Japanese
            1 armour, 1 artillery and 1 infantry moved from Caucasus to Rostov
            2 mech_infantrys moved from Northwest Persia to Rostov
    
        Combat - British
            Battle in Rostov
                British attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                Italians defend with 1 aaGun and 2 infantry
                    British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 1,50 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    1 aaGun owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Rostov
                    British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Rostov, round 3 : 3/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Rostov
                British win, taking Rostov from Germans with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for British: 1 infantry
                Casualties for Italians: 1 aaGun and 2 infantry
    
        Non Combat Move - British
            1 mech_infantry moved from Turkmenistan to Kazakhstan
            1 armour moved from Turkmenistan to Caucasus
            2 aaGuns, 1 armour, 6 artilleries, 7 infantry, 1 marine and 5 mech_infantrys moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Persia to Caucasus
            2 infantry moved from Persia to Northwest Persia
            1 artillery and 4 infantry moved from Iraq to Northwest Persia
            2 armour and 3 mech_infantrys moved from Eastern Persia to Persia
            6 mech_infantrys moved from India to Eastern Persia
            2 fighters moved from India to Caucasus
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Norway to Karelia
            1 infantry moved from Finland to Karelia
            1 fighter moved from United Kingdom to Finland
            2 armour and 3 mech_infantrys moved from Persia to Northwest Persia
            1 transport moved from 122 Sea Zone to 106 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 72 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Caucasus
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Iraq
            1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 40 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            6 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 22 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
            Some Units in India change ownership: 6 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : -0,83
    Germans regular : 1,33
    British regular : 2,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 17 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Normandy Bordeaux to United Kingdom
    
        Combat - Italians
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in United Kingdom causes 5 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            3 infantry moved from France to Normandy Bordeaux
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,3,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
            Italians collect 9 PUs (5 lost to blockades); end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    British AA : -0,17
    

    Savegame

  • '19

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 2 destroyers; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
    
        Combat - ANZAC
            Battle in Okinawa
    
        Non Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 17 Sea Zone
            1 destroyer moved from 54 Sea Zone to 22 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
            2 infantry moved from Northwest Persia to Caucasus
            1 artillery moved from Yunnan to Burma
    
        Place Units - ANZAC
            1 carrier and 2 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Iraq to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries and 13 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Tambov to Rostov
            1 infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Americans
            2 bombers moved from Tambov to Rostov
            1 infantry moved from Tambov to Rostov
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
                  Germans take 125 Sea Zone from British
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 2 bombers and 4 infantry
                British defend with 1 armour, 1 artillery and 2 mech_infantrys
                    Germans roll dice for 2 bombers and 4 infantry in Rostov, round 2 : 1/6 hits, 2,00 expected hits
                    British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1,50 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 2 bombers and 3 infantry in Rostov, round 3 : 3/5 hits, 1,83 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rostov, round 3 : 0/3 hits, 1,17 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Rostov
                Germans win, taking Rostov from British with 2 bombers and 3 infantry remaining. Battle score for attacker is 15
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour, 1 artillery and 2 mech_infantrys
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Ukraine to Volgograd
            3 mech_infantrys moved from Western Ukraine to Tambov
            11 infantry moved from Tambov to Volgograd
            3 mech_infantrys moved from Russia to Tambov
            3 mech_infantrys moved from Baltic States to Bryansk
            1 aaGun and 2 artilleries moved from Poland to Baltic States
            9 mech_infantrys moved from Germany to Baltic States
            2 bombers moved from Rostov to Volgograd
    
        Place Units - Germans
            3 artilleries placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Western Ukraine
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,17
    British regular : -1,67
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Combat Move - Russians
            1 armour moved from Burma to West India
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 32 Sea Zone to 22 Sea Zone
            1 submarine moved from 25 Sea Zone to 17 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            2 armour and 2 mech_infantrys moved from Dzavhan to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from UK_Pacific
            2 armour and 2 mech_infantrys moved from Yakut S.S.R. to Buryatia
                  Japanese take Buryatia from UK_Pacific
            1 armour and 1 mech_infantry moved from Novosibirsk to Samara
                  Japanese take Samara from Russians
            1 artillery and 1 mech_infantry moved from Novosibirsk to Kazakhstan
            1 armour and 1 mech_infantry moved from Samara to Volgograd
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 17 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 17 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 22 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
                    ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from Americans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kazakhstan
                Japanese attack with 1 artillery and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            3 fighters and 3 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
            2 armour and 3 mech_infantrys moved from Novosibirsk to Volgograd
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 26 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 tactical_bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0,17
    ANZAC regular : -0,67
    Russians regular : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 battleship, 4 destroyers, 3 infantry, 1 marine, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            2 infantry moved from Karelia to Novgorod
            5 bombers moved from Norway to Novgorod
    
        Combat - Americans
            Americans creates battle in territory 93 Sea Zone
            Battle in Novgorod
                Americans attack with 5 bombers and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 5 bombers and 2 infantry in Novgorod, round 2 : 4/7 hits, 3,67 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Novgorod
                Americans win, taking 93 Sea Zone from Italians, taking Novgorod from Germans with 5 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            5 bombers moved from Novgorod to Norway
            1 infantry moved from Finland to Karelia
            1 destroyer moved from 91 Sea Zone to 89 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from West India to Eastern Persia
            1 mech_infantry moved from Eastern Persia to Persia
            1 infantry moved from Burma to India
            1 infantry moved from Norway to Finland
            1 infantry moved from Norway to Finland
            1 bomber moved from Morocco to Norway
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            3 fighters moved from Western United States to Eastern United States
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
    
        Place Units - Americans
            1 armour and 2 mech_infantrys placed in Finland
            3 infantry placed in Norway
            1 battleship and 1 destroyer placed in 101 Sea Zone
            1 marine placed in Central United States
            3 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
            Americans collect 62 PUs (1 lost to blockades); end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Jehol to Manchuria
            1 infantry moved from Suiyuyan to Chahar
            1 artillery moved from Kweichow to Yunnan
    
        Place Units - Chinese
            2 infantry placed in Anhwe
            2 infantry placed in Manchuria
            1 infantry placed in Manchuria
            1 infantry placed in Manchuria
            2 artilleries placed in Anhwe
            Chinese undo move 5.
            1 artillery placed in Yunnan
            1 artillery placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 6 infantry and 6 mech_infantrys; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from Caucasus to Kazakhstan
            2 mech_infantrys moved from Eastern Persia to Kazakhstan
            1 fighter moved from Caucasus to Kazakhstan
            1 fighter moved from Caucasus to Rostov
            1 artillery and 2 infantry moved from Caucasus to Rostov
            1 mech_infantry moved from Northwest Persia to Rostov
            1 infantry moved from Caucasus to Rostov
            1 mech_infantry moved from Eastern Persia to Kazakhstan
            1 armour moved from Sakha to Siberia
                  UK_Pacific take Siberia from Japanese
            1 armour moved from Siberia to Amur
                  UK_Pacific take Amur from Japanese
    
        Combat - British
            Battle in Rostov
                British attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                Germans defend with 3 infantry
                    British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Rostov, round 2 : 2/6 hits, 1,67 expected hits
                    Germans roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans lost in Rostov
                    British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Rostov, round 3 : 0/6 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Rostov
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Rostov, round 4 : 2/5 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for British: 1 infantry
            Battle in Kazakhstan
                British attack with 1 artillery, 1 fighter and 3 mech_infantrys
                Japanese defend with 1 artillery and 1 mech_infantry
                    British roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Kazakhstan, round 2 : 3/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakhstan
                British win, taking Kazakhstan from Japanese with 1 artillery, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Kazakhstan to Caucasus
            1 fighter moved from Rostov to Caucasus
            2 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Persia to Caucasus
            3 mech_infantrys moved from Eastern Persia to Persia
            3 mech_infantrys moved from Iraq to Caucasus
            1 mech_infantry moved from Egypt to Iraq
            1 battleship, 1 carrier and 1 cruiser moved from 72 Sea Zone to 70 Sea Zone
            6 mech_infantrys moved from India to Eastern Persia
            1 fighter moved from Finland to Karelia
            1 armour and 1 mech_infantry moved from Kwangsi to Anhwe
            4 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Chahar
            1 aaGun moved from Anhwe to Chahar
            1 transport moved from 106 Sea Zone to 101 Sea Zone
    
        Place Units - British
            3 infantry placed in Caucasus
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Iraq
            3 infantry placed in Egypt
    
        Turn Complete - British
            British collect 41 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 fighters and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Some Units in India change ownership: 2 fighters and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : -0,67
    Germans regular : 0,00
    British regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 31 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Normandy Bordeaux to United Kingdom
    
        Combat - Italians
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in United Kingdom causes 4 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from United Kingdom to Western Germany
            3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern Italy
            3 fighters and 3 tactical_bombers moved from Western Germany to Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
            Italians collect 10 PUs (4 lost to blockades); end with 41 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    British AA : -0,17
    

    Savegame

  • '19

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 18 Sea Zone
            1 carrier and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
            1 artillery moved from Burma to India
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 submarine placed in 54 Sea Zone
            1 fighter placed in Queensland
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Finland to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 bomber, 4 infantry and 9 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Volgograd to Persia
            1 bomber moved from Volgograd to Iraq
            3 tactical_bombers moved from Western Germany to Ukraine
            3 mech_infantrys moved from Bryansk to Western Ukraine
            9 mech_infantrys moved from Tambov to Ukraine
            1 artillery and 1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Baltic States to Novgorod
            9 mech_infantrys moved from Baltic States to Western Ukraine
            3 mech_infantrys moved from Western Ukraine to Ukraine
            3 mech_infantrys moved from Russia to Volgograd
    
        Combat - Germans
            Strategic bombing raid in Persia
                    British roll AA dice in Persia : 0/1 hits, 0,17 expected hits
                Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Persia causes 5 damage total. 
            Strategic bombing raid in Iraq
                    British roll AA dice in Iraq : 0/1 hits, 0,17 expected hits
                Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in Novgorod
                Germans attack with 1 artillery and 2 infantry
                Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 0,83 expected hits
                    Americans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Novgorod
                Germans win, taking Novgorod from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Iraq to Volgograd
            1 bomber moved from Persia to Volgograd
            4 mech_infantrys moved from Germany to Baltic States
            2 infantry moved from Normandy Bordeaux to France
    
        Place Units - Germans
            2 artilleries and 1 bomber placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Western Ukraine
            3 mech_infantrys placed in Russia
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
            Germans collect 53 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    British AA : -0,33
    Germans regular : 0,17
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 armour moved from West India to Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Buryatia to Siberia
                  Japanese take Sakha from UK_Pacific
                  Japanese take Siberia from UK_Pacific
            1 armour and 2 mech_infantrys moved from Buryatia to Amur
            1 infantry moved from Korea to Amur
            2 armour and 2 mech_infantrys moved from Volgograd to Rostov
            1 mech_infantry moved from Volgograd to Rostov
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 22 Sea Zone to 18 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from Japan to Amur
            1 fighter moved from Japan to Amur
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 17 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Amur
                Japanese attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour
                    Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 2/6 hits, 2,17 expected hits
                    UK_Pacific roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Amur
                Japanese win, taking Amur from UK_Pacific with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in 18 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 18 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Rostov
                Japanese attack with 2 armour and 3 mech_infantrys
                British defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese roll dice for 2 armour and 3 mech_infantrys in Rostov, round 2 : 2/5 hits, 1,50 expected hits
                    British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Rostov
                    Japanese roll dice for 2 armour and 2 mech_infantrys in Rostov, round 3 : 0/4 hits, 1,33 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese lost in Rostov
                    Japanese roll dice for 2 armour and 1 mech_infantry in Rostov, round 4 : 1/3 hits, 1,17 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 4 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Rostov
                    Japanese roll dice for 2 armour in Rostov, round 5 : 0/2 hits, 1,00 expected hits
                    British roll dice for 1 artillery in Rostov, round 5 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Japanese lost in Rostov
                    Japanese roll dice for 1 armour in Rostov, round 6 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Rostov
                Japanese win, taking Rostov from British with 1 armour remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 armour and 3 mech_infantrys
                Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
            Battle in 25 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/6 hits, 3,50 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            3 fighters and 3 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
            3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 transport placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : -0,67
    ANZAC regular : -0,33
    UK_Pacific regular : -0,50
    British regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    Ill give this one up, Axis won’t make it! Well played, ill post it

  • '19

    @Giallo GG was fun! Let me know if you wanna play a rematch.

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