I’m not sure why I didn’t take action to prevent that move, maybe I was worried about the attack.
L21/22 Giallo(x) vs Sovietishcat(+15) BM
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 destroyers, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Manchuria to Korea ANZAC take Korea from Japanese 1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas Combat - ANZAC Battle in Marianas Battle in Paulau Island Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 destroyer moved from 54 Sea Zone to 22 Sea Zone 1 carrier and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Anhwe to Kweichow Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,4,3,4,4,1,4,5,1,4,5,2,1,3,2,5,5,4,1,1,3,5,3,1,1,5,1,1,6,1,5,1,2,3,4,2,1,4,1,5,1,5,3 ANZAC collect 21 PUs (3 lost to blockades); end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French 1 fighter moved from United Kingdom to Finland Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@Giallo The Anzac marine is on a USA cruiser in sz 33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 2 destroyers, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Western Ukraine to Russia 3 armour moved from Ukraine to Russia 1 mech_infantry moved from Bryansk to Russia 1 mech_infantry moved from Bryansk to Russia 14 armour moved from Bryansk to Russia 2 mech_infantrys moved from Volgograd to Caucasus 1 bomber moved from Bryansk to Caucasus 42 mech_infantrys moved from Bryansk to Russia Combat - Germans Battle in Russia Germans attack with 20 armour and 44 mech_infantrys Russians defend with 1 airfield, 1 artillery, 1 factory_major and 1 infantry Germans roll dice for 20 armour and 44 mech_infantrys in Russia, round 2 : 13/64 hits, 17,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia Germans captures 7PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 20 armour and 44 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Caucasus Germans attack with 1 bomber and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 10 infantry moved from Bryansk to Russia 5 infantry moved from Bryansk to Russia 1 mech_infantry moved from Volgograd to Russia 1 infantry moved from Tambov to Rostov 3 aaGuns, 17 artilleries and 15 infantry moved from Bryansk to Rostov 2 tactical_bombers moved from Bryansk to Germany 5 infantry moved from Germany to Poland 2 artilleries moved from Western Germany to Germany 1 mech_infantry moved from Western Germany to Poland 1 infantry moved from Holland Belgium to France 1 bomber moved from Caucasus to Germany Place Units - Germans 1 carrier and 2 destroyers placed in 112 Sea Zone 2 fighters placed in 112 Sea Zone 3 mech_infantrys placed in Western Ukraine 2 mech_infantrys placed in Germany Germans undo move 4. 2 mech_infantrys placed in Western Germany Germans undo move 4. 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Russians regular : -1,00 Germans regular : -3,33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - Russians 1 armour moved from Samara to Novosibirsk Russians take Novosibirsk from Japanese 1 armour moved from Novosibirsk to Kazakhstan 1 infantry moved from Samara to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 infantry Germans defend with 1 factory_minor; Italians defend with 1 aaGun 1 aaGun owned by the Italians lost in Volgograd Russians win, taking Volgograd from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Non Combat Move - Russians 4 aaGuns, 17 artilleries and 68 infantry moved from Samara to Kazakhstan 2 fighters and 1 tactical_bomber moved from Anhwe to India 1 armour moved from Anhwe to Kweichow Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 115 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 113 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier and 2 destroyers; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 17 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Korea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea 2 tactical_bombers moved from Japan to 19 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 2 tactical_bombers moved from Japan to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 2 fighters moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 2 fighters moved from 6 Sea Zone to 23 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 23 Sea Zone 1 artillery moved from Vologda to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Sikang to Kansu 1 mech_infantry moved from Tsinghai to Kansu 1 artillery and 1 mech_infantry moved from Shensi to Kansu 5 armour and 6 mech_infantrys moved from Szechwan to Kansu Combat - Japanese Battle in Kansu Japanese attack with 5 armour, 1 artillery and 9 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 5 armour, 1 artillery and 9 mech_infantrys in Kansu, round 2 : 3/15 hits, 4,50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 5 armour, 1 artillery and 8 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 22 Sea Zone Japanese attack with 3 fighters and 1 submarine ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters in 22 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 22 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer and 1 transport Battle in 23 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters in 23 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 2 submarines; ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20 Casualties for ANZAC: 1 destroyer Casualties for Americans: 2 submarines Battle in 25 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Korea Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Korea Japanese win, taking Korea from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 3 fighters moved from 23 Sea Zone to 6 Sea Zone 3 fighters moved from 22 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Korea to Japan 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 3 fighters moved from 19 Sea Zone to 6 Sea Zone 2 fighters moved from Korea to 6 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 31 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -1,33 Japanese regular : 0,67 ANZAC regular : 0,33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 3 bombers, 1 destroyer, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 18 Sea Zone to 19 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone 1 armour moved from Finland to Karelia Americans take Karelia from Germans 1 armour moved from Karelia to Novgorod Americans take Novgorod from Germans Combat - Americans Battle in 19 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Non Combat Move - Americans 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Finland to Novgorod 1 submarine moved from 105 Sea Zone to 112 Sea Zone 2 submarines moved from 110 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Western United States to Central United States 1 aaGun moved from Western United States to Central United States 1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Kweichow to Burma 1 infantry moved from Kweichow to Yunnan Place Units - Americans 1 armour and 2 infantry placed in Finland 3 fighters placed in Norway 3 bombers placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Tsinghai Chinese creates battle in territory Szechwan Chinese creates battle in territory Sikang Non Combat Move - Chinese 4 artilleries moved from Kweichow to Hunan 2 infantry moved from Kweichow to Hunan 2 artilleries moved from Kweichow to Anhwe 2 artilleries moved from Kweichow to Anhwe 7 artilleries moved from Kweichow to Hunan Place Units - Chinese 2 infantry placed in Anhwe 2 infantry placed in Hunan 1 infantry placed in Jehol 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 22 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 1 destroyer, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Central Mongolia to Dzavhan UK_Pacific take Dzavhan from Japanese 1 armour moved from Dzavhan to Yakut S.S.R. UK_Pacific take Yakut S.S.R. from Japanese 1 artillery and 3 infantry moved from Northwest Persia to Caucasus 1 armour moved from Northwest Persia to Caucasus Combat - British British creates battle in territory 109 Sea Zone Battle in Caucasus British attack with 1 armour, 1 artillery and 3 infantry Germans defend with 2 mech_infantrys British roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 3 : 2/5 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking 109 Sea Zone from Germans, taking Caucasus from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - British 4 infantry moved from Persia to Northwest Persia 1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan 1 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia 1 aaGun and 1 infantry moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 transport moved from 125 Sea Zone to 122 Sea Zone 2 armour and 3 mech_infantrys moved from India to Eastern Persia 1 armour and 2 mech_infantrys moved from Kweichow to Kwangsi 2 aaGuns and 8 infantry moved from Kweichow to Anhwe 1 infantry moved from Yunnan to Kwangsi 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Place Units - British 1 destroyer placed in 110 Sea Zone 2 infantry and 1 mech_infantry placed in Persia 3 infantry placed in Iraq 4 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 6 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Some Units in India change ownership: 6 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -1,00 Japanese regular : 1,33 Germans regular : -1,00 British regular : 0,00
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship and 2 transports moved from 112 Sea Zone to 110 Sea Zone 8 infantry moved from Northern Italy to France 5 fighters and 5 tactical_bombers moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 91 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 110 Sea Zone Italians attack with 1 battleship, 5 fighters, 5 tactical_bombers and 2 transports British defend with 1 destroyer Italians roll dice for 1 battleship, 5 fighters, 5 tactical_bombers and 2 transports in 110 Sea Zone, round 2 : 7/11 hits, 6,50 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Italians win with 1 battleship, 5 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber moved from 91 Sea Zone to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux Place Units - Italians 1 destroyer placed in 110 Sea Zone 1 tactical_bomber placed in Normandy Bordeaux Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1 Italians collect 12 PUs (2 lost to blockades); end with 12 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0,50 British regular : -0,33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 5 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 23 Sea Zone 1 destroyer moved from 18 Sea Zone to 22 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 2 infantry moved from Iraq to Northwest Persia 1 artillery moved from Kweichow to Yunnan 1 fighter moved from Philippines to Caroline Islands Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 18 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Germany to Caucasus 2 infantry moved from Rostov to Caucasus 1 bomber moved from Western Germany to Caucasus 2 artilleries and 1 infantry moved from Rostov to Caucasus 20 armour and 45 mech_infantrys moved from Russia to Volgograd 15 infantry moved from Russia to Tambov 15 artilleries and 13 infantry moved from Rostov to Volgograd 2 mech_infantrys moved from Germany to Baltic States 5 infantry and 1 mech_infantry moved from Poland to Baltic States 2 artilleries moved from Germany to Poland 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from France to Normandy Bordeaux 3 mech_infantrys moved from Western Ukraine to Rostov Combat - Germans Battle in Volgograd Germans attack with 20 armour, 15 artilleries, 13 infantry and 45 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 20 armour, 15 artilleries, 13 infantry and 45 mech_infantrys in Volgograd, round 2 : 25/93 hits, 27,17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 20 armour, 15 artilleries, 13 infantry and 45 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 artilleries, 2 bombers and 3 infantry British defend with 1 armour, 1 artillery and 3 infantry Germans roll dice for 2 artilleries, 2 bombers and 3 infantry in Caucasus, round 2 : 0/7 hits, 2,83 expected hits British roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 2 : 2/5 hits, 1,83 expected hits 2 infantry owned by the Germans lost in Caucasus Germans roll dice for 2 artilleries, 2 bombers and 1 infantry in Caucasus, round 3 : 2/5 hits, 2,33 expected hits British roll dice for 1 armour, 1 artillery and 3 infantry in Caucasus, round 3 : 3/5 hits, 1,83 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus 2 bombers owned by the Germans retreated British win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -11 Casualties for Germans: 2 artilleries and 3 infantry Casualties for British: 2 infantry Non Combat Move - Germans 3 aaGuns moved from Rostov to Volgograd 2 bombers moved from Caucasus to Tambov 2 tactical_bombers moved from Germany to Western Germany 1 aaGun moved from Germany to Poland Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 3 mech_infantrys EDIT: Adding units owned by Germans to Tambov: 3 mech_infantrys EDIT: Turning off Edit Mode 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Western Ukraine 9 mech_infantrys placed in Germany 2 submarines placed in 112 Sea Zone Turn Complete - Germans Germans collect 53 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : -0,33 Germans regular : -5,33 British regular : 1,33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Combat Move - Russians 2 infantry moved from Samara to Novosibirsk 1 artillery moved from Kazakhstan to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 1 artillery and 2 infantry Japanese defend with 1 artillery Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Russians 4 aaGuns, 1 armour, 16 artilleries and 68 infantry moved from Kazakhstan to Caucasus 2 fighters and 1 tactical_bomber moved from India to Caucasus 1 armour moved from Kweichow to Burma Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0,67 Russians regular : 0,17
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour and 2 mech_infantrys moved from Kansu to Dzavhan Japanese take Olgiy from Russians Japanese take Dzavhan from UK_Pacific 3 armour, 1 artillery and 6 mech_infantrys moved from Kansu to Novosibirsk 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 23 Sea Zone to 32 Sea Zone 2 tactical_bombers moved from Japan to 23 Sea Zone 2 fighters moved from 6 Sea Zone to 23 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone 2 fighters moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from Japan to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Japan to 25 Sea Zone Combat - Japanese Battle in 32 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 32 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 3 fighters, 3 submarines and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win with 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 3 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 22 Sea Zone Japanese attack with 5 fighters and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 5 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Novosibirsk Japanese attack with 3 armour, 1 artillery and 6 mech_infantrys Russians defend with 1 artillery and 1 infantry Japanese roll dice for 3 armour, 1 artillery and 6 mech_infantrys in Novosibirsk, round 2 : 2/10 hits, 3,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 3 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in 23 Sea Zone Japanese attack with 3 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 3 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 23 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 3 fighters and 2 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone 5 fighters and 3 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 26 PUs; end with 27 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 1,00 ANZAC regular : -0,67 Russians regular : 0,33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 4 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Novgorod to Vyborg Americans take Vyborg from Germans 1 armour and 1 mech_infantry moved from Vyborg to Karelia 1 submarine moved from 112 Sea Zone to 110 Sea Zone 5 fighters moved from Norway to 110 Sea Zone 3 bombers moved from Norway to 110 Sea Zone 1 bomber moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 bombers moved from Eastern United States to 110 Sea Zone 1 tactical_bomber moved from Norway to 110 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 91 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 110 Sea Zone Americans attack with 5 bombers, 5 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport; Italians defend with 1 battleship, 1 destroyer and 2 transports Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 bombers, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/11 hits, 6,50 expected hits Units damaged: 1 battleship owned by the Italians Germans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 3 transports in 110 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Italians, 1 fighter owned by the Germans, 1 carrier owned by the Germans and 3 fighters owned by the Americans lost in 110 Sea Zone Americans roll dice for 5 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 5/8 hits, 5,00 expected hits Germans roll dice for 1 battleship, 1 fighter and 3 transports in 110 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits 2 transports owned by the Italians, 1 fighter owned by the Germans, 2 fighters owned by the Americans, 1 transport owned by the Germans and 1 battleship owned by the Italians lost in 110 Sea Zone Americans win with 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for Americans: 5 fighters and 1 submarine Casualties for Germans: 1 carrier, 1 destroyer, 2 fighters and 1 transport Casualties for Italians: 1 battleship, 1 destroyer and 2 transports Non Combat Move - Americans 5 bombers and 1 tactical_bomber moved from 110 Sea Zone to Norway 3 infantry moved from Finland to Karelia 1 armour moved from Finland to Karelia 1 mech_infantry moved from Norway to Karelia 1 bomber moved from 91 Sea Zone to Morocco 1 carrier moved from 106 Sea Zone to 101 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 92 Sea Zone to 93 Sea Zone 1 mech_infantry moved from Burma to West India 1 infantry moved from Yunnan to Burma Place Units - Americans 1 armour and 1 infantry placed in Finland 1 fighter and 2 infantry placed in Norway 1 carrier placed in 101 Sea Zone 3 fighters placed in Western United States 2 destroyers placed in 10 Sea Zone 2 infantry placed in Central United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Combat - Chinese Chinese creates battle in territory Kansu Non Combat Move - Chinese 1 infantry moved from Jehol to Manchuria 1 infantry moved from Chahar to Jehol 1 infantry moved from Suiyuyan to Shensi 2 artilleries moved from Hunan to Kweichow 1 infantry moved from Yunnan to Kweichow 2 artilleries and 2 infantry moved from Hunan to Kwangsi 6 artilleries and 2 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Anhwe 1 infantry moved from Szechwan to Shensi 1 infantry moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Manchuria 2 artilleries placed in Anhwe 1 artillery placed in Yunnan 2 artilleries placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 1 factory_minor and 7 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Yakut S.S.R. to Buryatia UK_Pacific take Buryatia from Japanese 1 armour moved from Buryatia to Sakha UK_Pacific take Sakha from Japanese 1 armour, 1 artillery and 1 infantry moved from Caucasus to Rostov 2 mech_infantrys moved from Northwest Persia to Rostov Combat - British Battle in Rostov British attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Italians defend with 1 aaGun and 2 infantry British roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Rostov British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Rostov, round 3 : 3/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Rostov British win, taking Rostov from Germans with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 1 infantry Casualties for Italians: 1 aaGun and 2 infantry Non Combat Move - British 1 mech_infantry moved from Turkmenistan to Kazakhstan 1 armour moved from Turkmenistan to Caucasus 2 aaGuns, 1 armour, 6 artilleries, 7 infantry, 1 marine and 5 mech_infantrys moved from Northwest Persia to Caucasus 1 mech_infantry moved from Persia to Caucasus 2 infantry moved from Persia to Northwest Persia 1 artillery and 4 infantry moved from Iraq to Northwest Persia 2 armour and 3 mech_infantrys moved from Eastern Persia to Persia 6 mech_infantrys moved from India to Eastern Persia 2 fighters moved from India to Caucasus 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Norway to Karelia 1 infantry moved from Finland to Karelia 1 fighter moved from United Kingdom to Finland 2 armour and 3 mech_infantrys moved from Persia to Northwest Persia 1 transport moved from 122 Sea Zone to 106 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 72 Sea Zone Place Units - British 1 factory_minor placed in Caucasus 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Iraq 1 mech_infantry placed in Egypt Turn Complete - British British collect 40 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 6 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 22 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Some Units in India change ownership: 6 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -0,83 Germans regular : 1,33 British regular : 2,17
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Italians Italians buy nothing; Remaining resources: 17 PUs; Combat Move - Italians 1 bomber moved from Normandy Bordeaux to United Kingdom Combat - Italians Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in United Kingdom causes 5 damage total. Non Combat Move - Italians 1 bomber moved from United Kingdom to Normandy Bordeaux 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 3 infantry moved from France to Normandy Bordeaux Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,3,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Italians collect 9 PUs (5 lost to blockades); end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
British AA : -0,17
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 destroyers; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 17 Sea Zone 1 destroyer moved from 54 Sea Zone to 22 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 2 infantry moved from Northwest Persia to Caucasus 1 artillery moved from Yunnan to Burma Place Units - ANZAC 1 carrier and 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Tambov to Rostov 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Americans 2 bombers moved from Tambov to Rostov 1 infantry moved from Tambov to Rostov 1 submarine moved from 112 Sea Zone to 125 Sea Zone Germans take 125 Sea Zone from British 1 submarine moved from 112 Sea Zone to 124 Sea Zone Combat - Germans Battle in Rostov Germans attack with 2 bombers and 4 infantry British defend with 1 armour, 1 artillery and 2 mech_infantrys Germans roll dice for 2 bombers and 4 infantry in Rostov, round 2 : 1/6 hits, 2,00 expected hits British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1,50 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 2 bombers and 3 infantry in Rostov, round 3 : 3/5 hits, 1,83 expected hits British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rostov, round 3 : 0/3 hits, 1,17 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Rostov Germans win, taking Rostov from British with 2 bombers and 3 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 1 infantry Casualties for British: 1 armour, 1 artillery and 2 mech_infantrys Non Combat Move - Germans 3 mech_infantrys moved from Ukraine to Volgograd 3 mech_infantrys moved from Western Ukraine to Tambov 11 infantry moved from Tambov to Volgograd 3 mech_infantrys moved from Russia to Tambov 3 mech_infantrys moved from Baltic States to Bryansk 1 aaGun and 2 artilleries moved from Poland to Baltic States 9 mech_infantrys moved from Germany to Baltic States 2 bombers moved from Rostov to Volgograd Place Units - Germans 3 artilleries placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Western Ukraine 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans regular : 0,17 British regular : -1,67
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Combat Move - Russians 1 armour moved from Burma to West India Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 32 Sea Zone to 22 Sea Zone 1 submarine moved from 25 Sea Zone to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 2 armour and 2 mech_infantrys moved from Dzavhan to Yakut S.S.R. Japanese take Yakut S.S.R. from UK_Pacific 2 armour and 2 mech_infantrys moved from Yakut S.S.R. to Buryatia Japanese take Buryatia from UK_Pacific 1 armour and 1 mech_infantry moved from Novosibirsk to Samara Japanese take Samara from Russians 1 artillery and 1 mech_infantry moved from Novosibirsk to Kazakhstan 1 armour and 1 mech_infantry moved from Samara to Volgograd Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 17 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 17 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 22 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kazakhstan Japanese attack with 1 artillery and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone 2 armour and 3 mech_infantrys moved from Novosibirsk to Volgograd Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 26 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,17 ANZAC regular : -0,67 Russians regular : -0,33
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 4 destroyers, 3 infantry, 1 marine, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 infantry moved from Karelia to Novgorod 5 bombers moved from Norway to Novgorod Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in Novgorod Americans attack with 5 bombers and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 5 bombers and 2 infantry in Novgorod, round 2 : 4/7 hits, 3,67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Novgorod Americans win, taking 93 Sea Zone from Italians, taking Novgorod from Germans with 5 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 5 bombers moved from Novgorod to Norway 1 infantry moved from Finland to Karelia 1 destroyer moved from 91 Sea Zone to 89 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 mech_infantry moved from West India to Eastern Persia 1 mech_infantry moved from Eastern Persia to Persia 1 infantry moved from Burma to India 1 infantry moved from Norway to Finland 1 infantry moved from Norway to Finland 1 bomber moved from Morocco to Norway 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 3 fighters moved from Western United States to Eastern United States 1 destroyer moved from 113 Sea Zone to 115 Sea Zone Place Units - Americans 1 armour and 2 mech_infantrys placed in Finland 3 infantry placed in Norway 1 battleship and 1 destroyer placed in 101 Sea Zone 1 marine placed in Central United States 3 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Americans collect 62 PUs (1 lost to blockades); end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Jehol to Manchuria 1 infantry moved from Suiyuyan to Chahar 1 artillery moved from Kweichow to Yunnan Place Units - Chinese 2 infantry placed in Anhwe 2 infantry placed in Manchuria 1 infantry placed in Manchuria 1 infantry placed in Manchuria 2 artilleries placed in Anhwe Chinese undo move 5. 1 artillery placed in Yunnan 1 artillery placed in Anhwe Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 6 infantry and 6 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Caucasus to Kazakhstan 2 mech_infantrys moved from Eastern Persia to Kazakhstan 1 fighter moved from Caucasus to Kazakhstan 1 fighter moved from Caucasus to Rostov 1 artillery and 2 infantry moved from Caucasus to Rostov 1 mech_infantry moved from Northwest Persia to Rostov 1 infantry moved from Caucasus to Rostov 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 armour moved from Sakha to Siberia UK_Pacific take Siberia from Japanese 1 armour moved from Siberia to Amur UK_Pacific take Amur from Japanese Combat - British Battle in Rostov British attack with 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry Germans defend with 3 infantry British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Rostov, round 2 : 2/6 hits, 1,67 expected hits Germans roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Rostov British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Rostov, round 3 : 0/6 hits, 1,67 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Rostov British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Rostov, round 4 : 2/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for British: 1 infantry Battle in Kazakhstan British attack with 1 artillery, 1 fighter and 3 mech_infantrys Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Kazakhstan, round 2 : 3/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 artillery, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - British 1 fighter moved from Kazakhstan to Caucasus 1 fighter moved from Rostov to Caucasus 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Persia to Caucasus 3 mech_infantrys moved from Eastern Persia to Persia 3 mech_infantrys moved from Iraq to Caucasus 1 mech_infantry moved from Egypt to Iraq 1 battleship, 1 carrier and 1 cruiser moved from 72 Sea Zone to 70 Sea Zone 6 mech_infantrys moved from India to Eastern Persia 1 fighter moved from Finland to Karelia 1 armour and 1 mech_infantry moved from Kwangsi to Anhwe 4 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Chahar 1 aaGun moved from Anhwe to Chahar 1 transport moved from 106 Sea Zone to 101 Sea Zone Place Units - British 3 infantry placed in Caucasus 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Iraq 3 infantry placed in Egypt Turn Complete - British British collect 41 PUs; end with 43 PUs Place Units - UK_Pacific 2 fighters and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Some Units in India change ownership: 2 fighters and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,67 Germans regular : 0,00 British regular : 0,67
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Italians Italians buy nothing; Remaining resources: 31 PUs; Combat Move - Italians 1 bomber moved from Normandy Bordeaux to United Kingdom Combat - Italians Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom causes 4 damage total. Non Combat Move - Italians 1 bomber moved from United Kingdom to Western Germany 3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern Italy 3 fighters and 3 tactical_bombers moved from Western Germany to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2 Italians collect 10 PUs (4 lost to blockades); end with 41 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
British AA : -0,17
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 carrier and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from Burma to India Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 submarine placed in 54 Sea Zone 1 fighter placed in Queensland 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Finland to United Kingdom Turn Complete - French
Combat Hit Differential Summary :