L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM

  • 25 24 23 22 21

    @FlyingBadger OOL SZ24 2nd round?

    John Wayne did a poor job in Italy…

  • 24 23 22 21

    @martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:

    @FlyingBadger OOL SZ24 2nd round?

    John Wayne did a poor job in Italy…

    Lose the carrier

  • 25 24 23 22 21

    TripleA Turn Summary: Americans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans repair damage of 5x factory_minor; Remaining resources: 73 PUs; 
            Americans buy 3 armour, 1 artillery, 5 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 91 Sea Zone to 95 Sea Zone
            1 carrier moved from 98 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to Southern Italy
            1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            2 artilleries moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone
            1 artillery moved from Tunisia to 94 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 94 Sea Zone to 95 Sea Zone
            4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
            2 fighters moved from 91 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 destroyer moved from 98 Sea Zone to 95 Sea Zone
            4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Egypt to Southern Italy
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - Americans
            Battle in Sumatra
            Battle in Southern Italy
                Americans attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 marine
                    Italians roll AA dice in Southern Italy : 1/2 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Americans lost in Southern Italy
                    Americans roll dice for 4 artilleries, 1 fighter and 4 infantry in Southern Italy, round 2 : 4/9 hits, 3,17 expected hits
                    Italians roll dice for 1 aaGun, 3 fighters, 9 infantry, 1 marine and 2 tactical_bombers in Southern Italy, round 2 : 6/15 hits, 6,33 expected hits
                    1 aaGun owned by the Italians, 4 infantry owned by the Americans, 2 artilleries owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
                1 fighter owned by the Americans retreated
                    Americans roll dice for 2 artilleries in Southern Italy, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 3 fighters, 6 infantry, 1 marine and 2 tactical_bombers in Southern Italy, round 3 : 5/12 hits, 5,33 expected hits
                    2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                Italians win, taking Sumatra from Japanese with 3 fighters, 5 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -22
                Casualties for Americans: 4 artilleries, 4 infantry and 1 tactical_bomber
                Casualties for Italians: 1 aaGun and 4 infantry
            Battle in 25 Sea Zone
                Americans attack with 4 destroyers and 1 submarine
                Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 destroyers in 25 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 : 2/5 hits, 2,17 expected hits
                    2 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits
                    1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 4 destroyers and 1 submarine
                Casualties for Japanese: 1 carrier and 2 destroyers
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Midway
    
        Non Combat Move - Americans
            1 fighter moved from Southern Italy to 95 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Morocco to Algeria
            1 artillery moved from Algeria to Tunisia
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Central United States to Western United States
            1 aaGun moved from Central United States to Western United States
            2 infantry moved from Western United States to British Columbia
            1 transport moved from 3 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from Soviet Far East to Siberia
            2 artilleries and 2 infantry moved from Northwest Persia to Iraq
            1 bomber moved from Northwest Persia to Egypt
            1 destroyer moved from 80 Sea Zone to 41 Sea Zone
            1 artillery moved from India to West India
    
        Place Units - Americans
            3 armour placed in Iraq
            5 destroyers and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,83
    Japanese regular : -0,50
    Italians regular : -0,67
    Italians AA : 0,67
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: Chinese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 19
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,67
    Japanese regular : -0,33
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: UK_Pacific round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans repair damage of 5x factory_minor; Remaining resources: 73 PUs; 
            Americans buy 3 armour, 1 artillery, 5 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 91 Sea Zone to 95 Sea Zone
            1 carrier moved from 98 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to Southern Italy
            1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            2 artilleries moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone
            1 artillery moved from Tunisia to 94 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 94 Sea Zone to 95 Sea Zone
            4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
            2 fighters moved from 91 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 destroyer moved from 98 Sea Zone to 95 Sea Zone
            4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Egypt to Southern Italy
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - Americans
            Battle in Sumatra
            Battle in Southern Italy
                Americans attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 marine
                    Italians roll AA dice in Southern Italy : 1/2 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Americans lost in Southern Italy
                    Americans roll dice for 4 artilleries, 1 fighter and 4 infantry in Southern Italy, round 2 : 4/9 hits, 3,17 expected hits
                    Italians roll dice for 1 aaGun, 3 fighters, 9 infantry, 1 marine and 2 tactical_bombers in Southern Italy, round 2 : 6/15 hits, 6,33 expected hits
                    1 aaGun owned by the Italians, 4 infantry owned by the Americans, 2 artilleries owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
                1 fighter owned by the Americans retreated
                    Americans roll dice for 2 artilleries in Southern Italy, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 3 fighters, 6 infantry, 1 marine and 2 tactical_bombers in Southern Italy, round 3 : 5/12 hits, 5,33 expected hits
                    2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                Italians win, taking Sumatra from Japanese with 3 fighters, 5 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -22
                Casualties for Americans: 4 artilleries, 4 infantry and 1 tactical_bomber
                Casualties for Italians: 1 aaGun and 4 infantry
            Battle in 25 Sea Zone
                Americans attack with 4 destroyers and 1 submarine
                Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 destroyers in 25 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 : 2/5 hits, 2,17 expected hits
                    2 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits
                    1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 4 destroyers and 1 submarine
                Casualties for Japanese: 1 carrier and 2 destroyers
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Midway
    
        Non Combat Move - Americans
            1 fighter moved from Southern Italy to 95 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Morocco to Algeria
            1 artillery moved from Algeria to Tunisia
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Central United States to Western United States
            1 aaGun moved from Central United States to Western United States
            2 infantry moved from Western United States to British Columbia
            1 transport moved from 3 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from Soviet Far East to Siberia
            2 artilleries and 2 infantry moved from Northwest Persia to Iraq
            1 bomber moved from Northwest Persia to Egypt
            1 destroyer moved from 80 Sea Zone to 41 Sea Zone
            1 artillery moved from India to West India
    
        Place Units - Americans
            3 armour placed in Iraq
            5 destroyers and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Combat - British
            Battle in Holland Belgium
            Battle in Normandy Bordeaux
                British attack with 4 fighters and 2 infantry
                Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2,33 expected hits
                    Italians roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Normandy Bordeaux
                British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            4 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 destroyer moved from 80 Sea Zone to 38 Sea Zone
            1 artillery moved from Northwest Persia to Persia
            4 mech_infantrys moved from India to Eastern Persia
            1 armour moved from India to Eastern Persia
            1 infantry moved from Persia to Eastern Persia
            2 infantry moved from Persia to Northwest Persia
            1 fighter moved from Egypt to Northwest Persia
            2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            3 artilleries moved from Egypt to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            3 artilleries, 1 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
            3 artilleries moved from 80 Sea Zone to Iraq
            1 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Alexandria to Egypt
            1 carrier moved from 81 Sea Zone to 80 Sea Zone
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            3 mech_infantrys placed in Egypt
            1 artillery and 2 infantry placed in Persia
            2 artilleries and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 1,67
    Americans regular : 1,83
    Japanese regular : -0,83
    Italians regular : -1,00
    British regular : 1,67
    Italians AA : 0,67
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 19
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Rostov to Iraq
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    Americans roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Iraq causes 4 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Greece
            1 artillery and 2 infantry moved from Albania to Greece
            1 artillery and 1 infantry moved from Northern Italy to Southern Italy
            1 artillery moved from Northern Italy to Southern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,4,1,5
            Italians collect 7 PUs (7 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Americans AA : -0.17
    

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: ANZAC round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to South Australia
            4 infantry moved from New South Wales to South Australia
            2 aaGuns moved from New South Wales to Queensland
            4 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6
            ANZAC collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21

    TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to South Australia
            4 infantry moved from New South Wales to South Australia
            2 aaGuns moved from New South Wales to Queensland
            4 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6
            ANZAC collect 10 PUs; end with 12 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_major; Remaining resources: 91 PUs; 
            Germans buy 3 artilleries, 1 factory_minor, 1 fighter, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
            3 infantry moved from France to Normandy Bordeaux
            2 fighters and 2 tactical_bombers moved from Southern Italy to Holland Belgium
            3 infantry moved from Western Germany to Holland Belgium
            1 armour and 2 mech_infantrys moved from Timguska to Kansu
            2 mech_infantrys moved from Vologda to Kansu
            1 mech_infantry moved from Timguska to Yakut S.S.R.
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/7 hits, 2.83 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/7 hits, 2.83 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Kansu
                Germans attack with 1 armour and 4 mech_infantrys
                Chinese defend with 1 infantry
                    Germans roll dice for 1 armour and 4 mech_infantrys in Kansu, round 2 : 0/5 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 4 mech_infantrys in Kansu, round 3 : 1/5 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Germans win, taking Kansu from Chinese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Germans
            2 mech_infantrys moved from Ukraine to Caucasus
            10 armour and 6 mech_infantrys moved from Turkmenistan to Kazakhstan
            1 mech_infantry moved from Russia to Kazakhstan
            1 mech_infantry moved from Vologda to Kazakhstan
            1 mech_infantry moved from Kazakhstan to Caucasus
            1 artillery and 2 infantry moved from Rostov to Caucasus
            1 artillery and 2 infantry moved from Samara to Kazakhstan
            2 infantry moved from Russia to Samara
            2 artilleries moved from Volgograd to Kazakhstan
            1 artillery moved from Volgograd to Caucasus
            7 infantry moved from Ukraine to Rostov
            1 infantry moved from Western Ukraine to Ukraine
            1 artillery and 5 infantry moved from Poland to Eastern Poland
            4 infantry moved from Germany to Slovakia Hungary
            1 artillery and 1 infantry moved from Norway to Finland
            1 artillery and 2 infantry moved from Novgorod to Vyborg
            2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Southern Italy
            2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
            1 bomber moved from Western Germany to Southern Italy
            2 artilleries and 3 infantry moved from Western Germany to Northern Italy
            2 mech_infantrys moved from Germany to Yugoslavia
            2 infantry moved from Romania to Yugoslavia
            1 artillery moved from France to Western Germany
            1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
            2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
            3 fighters and 3 tactical_bombers moved from Volgograd to Yugoslavia
    
        Place Units - Germans
            1 factory_minor placed in Yugoslavia
            3 artilleries, 1 fighter and 6 infantry placed in Western Germany
            3 infantry placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Russia
            2 infantry placed in Germany
            Germans undo move 2.
            1 artillery, 1 fighter and 2 infantry placed in Germany
            2 artilleries and 4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,1,4,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
            Germans collect 69 PUs (4 lost to blockades); end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Germans regular : -1.00
    British regular : -0.33
    

    Savegame

  • 25 24 23 22 21

    @flyingbadger I think it is time to call it a game! Thank you for the match, and well played!

    I am glad I made it to round 20 in my first BM3 game :-) I do not think that I made that one big and decisive mistake and even played quite well Russia and ANAC. But I never had a real plan for the US and UK. Maybe I should have gone 100% against Italy right from the start. And I should have taken back all original UK Europe territories to get back the bonus, although it is just 3 IPC.

    Apart from the extra/changed national objectives, BM3 seems to be quite similar to G40. I think the last 10 rounds or so I just played a G40 game… It was a fun match!

  • 25 24 23 22 21

    @flyingbadger I guess the best englishman has won :-)

  • 24 23 22 21

    @martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:

    @flyingbadger I think it is time to call it a game! Thank you for the match, and well played!

    I am glad I made it to round 20 in my first BM3 game :-) I do not think that I made that one big and decisive mistake and even played quite well Russia and ANAC. But I never had a real plan for the US and UK. Maybe I should have gone 100% against Italy right from the start. And I should have taken back all original UK Europe territories to get back the bonus, although it is just 3 IPC.

    Apart from the extra/changed national objectives, BM3 seems to be quite similar to G40. I think the last 10 rounds or so I just played a G40 game… It was a fun match!

    Thanks Martin for the game. It was fun, always lots going on. I agree that you didn’t make any big mistakes, your Russian attacks caught me off balance and it took a while for Germany to recover and start to grind down Russia. I’ll have to look back at the game and see what went on. Yeah, I play BM like it’s G40 as it’s easier on the brain, I do like the cruiser / marine combination for boosting amphibious invasions, and try to keep a constant eye on the objectives for extra IPCs.

Suggested Topics

  • 34
  • 22
  • 27
  • 90
  • 85
  • 84
  • 116
  • 55
Axis & Allies Boardgaming Custom Painted Miniatures

43

Online

17.9k

Users

40.7k

Topics

1.8m

Posts