thanks for the thoughts, i’m gonna start on my play vs myself game trying out one of my various bid plans to get a feel for how the numbers work as it goes.
L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2 ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2 ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 82 PUs; Germans buy 7 artilleries, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 2 fighters and 2 tactical_bombers moved from Western Germany to Norway 1 bomber moved from Western Germany to 125 Sea Zone 1 armour moved from Timguska to Novosibirsk Germans take Novosibirsk from Americans 1 armour moved from Novosibirsk to Timguska 2 mech_infantrys moved from Samara to Turkmenistan 3 mech_infantrys moved from Ukraine to Caucasus 9 armour moved from Rostov to Caucasus 6 armour moved from Volgograd to Turkmenistan 2 mech_infantrys moved from Vologda to Timguska 1 mech_infantry moved from Vologda to Timguska 1 artillery moved from Samara to Kazakhstan 4 artilleries moved from Volgograd to Caucasus 2 armour moved from Volgograd to Turkmenistan 4 mech_infantrys moved from Volgograd to Turkmenistan 2 mech_infantrys moved from Volgograd to Caucasus 2 infantry moved from Denmark to Western Germany 2 infantry moved from Russia to Samara 1 artillery moved from Russia to Samara 1 artillery and 2 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Romania to Ukraine 1 fighter moved from Northern Italy to Southern Italy 1 armour moved from Volgograd to Caucasus 2 armour moved from Volgograd to Turkmenistan 2 mech_infantrys moved from Volgograd to Sikang 4 fighters and 4 tactical_bombers moved from Russia to Sikang 2 fighters and 2 tactical_bombers moved from Ukraine to Caucasus 2 artilleries and 2 infantry moved from Western Germany to France 1 tactical_bomber moved from Romania to Southern Italy 1 tactical_bomber moved from Northern Italy to Southern Italy 1 artillery and 5 infantry moved from Germany to Poland 1 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Bessarabia to Romania 4 infantry moved from Bessarabia to Ukraine 3 mech_infantrys moved from Novgorod to Vologda Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 125 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Norway Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Norway, round 2 : 3/6 hits, 3.00 expected hits British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Turkmenistan Germans attack with 10 armour and 6 mech_infantrys Russians defend with 2 artilleries Germans roll dice for 10 armour and 6 mech_infantrys in Turkmenistan, round 2 : 5/16 hits, 6.00 expected hits Russians roll dice for 2 artilleries in Turkmenistan, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Russians lost in Turkmenistan Germans win, taking Turkmenistan from Russians with 10 armour and 6 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 2 artilleries Battle in Sikang Germans attack with 4 fighters, 2 mech_infantrys and 4 tactical_bombers Chinese defend with 2 infantry Germans roll dice for 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Sikang, round 2 : 5/10 hits, 5.00 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese and 2 mech_infantrys owned by the Germans lost in Sikang Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for Chinese: 2 infantry Battle in Caucasus Germans attack with 10 armour, 4 artilleries, 2 fighters, 5 mech_infantrys and 2 tactical_bombers British defend with 1 tactical_bomber Germans roll dice for 10 armour, 4 artilleries, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 12/23 hits, 10.17 expected hits Russians roll dice for 1 tactical_bomber in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 10 armour, 4 artilleries, 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 mech_infantry Casualties for British: 1 tactical_bomber Non Combat Move - Germans 4 fighters and 4 tactical_bombers moved from Sikang to Volgograd 2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd 2 fighters and 2 tactical_bombers moved from Norway to Western Germany 1 bomber moved from 125 Sea Zone to Western Germany 1 aaGun moved from Samara to Kazakhstan Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 3 artilleries and 3 infantry placed in Western Germany 4 infantry and 2 mech_infantrys placed in Germany 3 artilleries placed in Volgograd 3 infantry placed in Ukraine 2 infantry and 1 mech_infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,4,5,3 Germans collect 68 PUs (2 lost to blockades); end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Russians regular : -0.17 Germans regular : 0.83 British regular : -0.33 -
TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 4 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Manchuria to Amur 1 mech_infantry moved from Shantung to Manchuria 1 mech_infantry moved from Shantung to Manchuria 1 bomber moved from French Indo China to Amur 1 infantry moved from Shantung to Jehol 3 infantry moved from French Indo China to Yunnan 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Hunan to Chahar 2 infantry and 2 marines moved from Wake Island to 31 Sea Zone 2 infantry, 2 marines and 2 transports moved from 31 Sea Zone to 25 Sea Zone 2 infantry and 2 marines moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Midway 1 carrier and 2 destroyers moved from 26 Sea Zone to 25 Sea Zone 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 4 infantry moved from Philippines to 35 Sea Zone 4 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone 4 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea 1 carrier moved from 35 Sea Zone to 45 Sea Zone 2 fighters moved from 44 Sea Zone to Dutch New Guinea 1 carrier moved from 44 Sea Zone to 45 Sea Zone 1 battleship moved from 44 Sea Zone to 45 Sea Zone 2 destroyers moved from 43 Sea Zone to 45 Sea Zone 3 destroyers moved from 42 Sea Zone to 45 Sea Zone 2 fighters moved from 42 Sea Zone to Dutch New Guinea 1 carrier moved from 42 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Midway Japanese attack with 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 2 infantry, 2 marines and 1 tactical_bomber in Midway, round 2 : 3/6 hits, 2.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 fighter, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Amur Japanese attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Amur, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Dutch New Guinea Japanese attack with 2 artilleries, 5 fighters, 6 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 5 fighters, 6 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 5/14 hits, 5.17 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries, 5 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 5 fighters and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 carrier and 1 fighter moved from 43 Sea Zone to 37 Sea Zone 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 2 infantry moved from Shan State to Burma 1 artillery and 2 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 fighter moved from Japan to 37 Sea Zone 1 aaGun moved from Hunan to Kweichow 1 aaGun moved from Manchuria to Jehol 1 bomber moved from Amur to Manchuria 1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone Place Units - Japanese 3 artilleries placed in Shantung 3 infantry placed in French Indo China 2 destroyers and 1 submarine placed in 37 Sea Zone 1 carrier and 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -0.50 ANZAC regular : -0.67 Russians regular : -0.33 -
TripleA Manual Gamesave Post: Americans round 19
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Purchase Units - Americans Americans repair damage of 5x factory_minor; Remaining resources: 73 PUs; Americans buy 3 armour, 1 artillery, 5 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 destroyers moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 98 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to Southern Italy 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 2 artilleries moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 94 Sea Zone to 95 Sea Zone 4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Egypt to Southern Italy 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - AmericansCombat Hit Differential Summary :
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@martin No problem, Rommel would also get sick during war, hope you feel better soon. There’s no time pressure from me.
I don’t scramble, they will stay and help fight off Clint Eatwood, Tom Hanks, etc…
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TripleA Manual Gamesave Post: Americans round 19
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Purchase Units - Americans Americans repair damage of 5x factory_minor; Remaining resources: 73 PUs; Americans buy 3 armour, 1 artillery, 5 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 destroyers moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 98 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to Southern Italy 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 2 artilleries moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 94 Sea Zone to 95 Sea Zone 4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Egypt to Southern Italy 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - Americans Battle in Sumatra Battle in Southern Italy Americans attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 marine Italians roll AA dice in Southern Italy : 1/2 hits, 0,33 expected hits 1 tactical_bomber owned by the Americans lost in Southern Italy Americans roll dice for 4 artilleries, 1 fighter and 4 infantry in Southern Italy, round 2 : 4/9 hits, 3,17 expected hits Italians roll dice for 1 aaGun, 3 fighters, 9 infantry, 1 marine and 2 tactical_bombers in Southern Italy, round 2 : 6/15 hits, 6,33 expected hits 1 aaGun owned by the Italians, 4 infantry owned by the Americans, 2 artilleries owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy 1 fighter owned by the Americans retreated Americans roll dice for 2 artilleries in Southern Italy, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 3 fighters, 6 infantry, 1 marine and 2 tactical_bombers in Southern Italy, round 3 : 5/12 hits, 5,33 expected hits 2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Italians win, taking Sumatra from Japanese with 3 fighters, 5 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -22 Casualties for Americans: 4 artilleries, 4 infantry and 1 tactical_bomber Casualties for Italians: 1 aaGun and 4 infantry Battle in 25 Sea Zone Americans attack with 4 destroyers and 1 submarine Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 destroyers in 25 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 : 2/5 hits, 2,17 expected hits 2 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 1/2 hits, 0,67 expected hitsCombat Hit Differential Summary :
Americans regular : 1,50 Japanese regular : -0,17 Italians regular : -0,67 Italians AA : 0,67 -
@FlyingBadger OOL SZ24 2nd round?
John Wayne did a poor job in Italy…
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@martin said in L21 #3 FlyingBadger (AX) vs Martin (AL+20) BM:
@FlyingBadger OOL SZ24 2nd round?
John Wayne did a poor job in Italy…
Lose the carrier
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Purchase Units - Americans Americans repair damage of 5x factory_minor; Remaining resources: 73 PUs; Americans buy 3 armour, 1 artillery, 5 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 destroyers moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 98 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to Southern Italy 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 2 artilleries moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 94 Sea Zone to 95 Sea Zone 4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Egypt to Southern Italy 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - Americans Battle in Sumatra Battle in Southern Italy Americans attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 marine Italians roll AA dice in Southern Italy : 1/2 hits, 0,33 expected hits 1 tactical_bomber owned by the Americans lost in Southern Italy Americans roll dice for 4 artilleries, 1 fighter and 4 infantry in Southern Italy, round 2 : 4/9 hits, 3,17 expected hits Italians roll dice for 1 aaGun, 3 fighters, 9 infantry, 1 marine and 2 tactical_bombers in Southern Italy, round 2 : 6/15 hits, 6,33 expected hits 1 aaGun owned by the Italians, 4 infantry owned by the Americans, 2 artilleries owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy 1 fighter owned by the Americans retreated Americans roll dice for 2 artilleries in Southern Italy, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 3 fighters, 6 infantry, 1 marine and 2 tactical_bombers in Southern Italy, round 3 : 5/12 hits, 5,33 expected hits 2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Italians win, taking Sumatra from Japanese with 3 fighters, 5 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -22 Casualties for Americans: 4 artilleries, 4 infantry and 1 tactical_bomber Casualties for Italians: 1 aaGun and 4 infantry Battle in 25 Sea Zone Americans attack with 4 destroyers and 1 submarine Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 destroyers in 25 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 : 2/5 hits, 2,17 expected hits 2 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 4 destroyers and 1 submarine Casualties for Japanese: 1 carrier and 2 destroyers 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Midway Non Combat Move - Americans 1 fighter moved from Southern Italy to 95 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Morocco to Algeria 1 artillery moved from Algeria to Tunisia 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Central United States to Western United States 1 aaGun moved from Central United States to Western United States 2 infantry moved from Western United States to British Columbia 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from Soviet Far East to Siberia 2 artilleries and 2 infantry moved from Northwest Persia to Iraq 1 bomber moved from Northwest Persia to Egypt 1 destroyer moved from 80 Sea Zone to 41 Sea Zone 1 artillery moved from India to West India Place Units - Americans 3 armour placed in Iraq 5 destroyers and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : 1,83 Japanese regular : -0,50 Italians regular : -0,67 Italians AA : 0,67 -
TripleA Turn Summary: Chinese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : 1,67 Japanese regular : -0,33 -
TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Purchase Units - Americans Americans repair damage of 5x factory_minor; Remaining resources: 73 PUs; Americans buy 3 armour, 1 artillery, 5 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 destroyers moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 98 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to Southern Italy 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 2 artilleries moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 94 Sea Zone to 95 Sea Zone 4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 4 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Egypt to Southern Italy 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra Combat - Americans Battle in Sumatra Battle in Southern Italy Americans attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 marine Italians roll AA dice in Southern Italy : 1/2 hits, 0,33 expected hits 1 tactical_bomber owned by the Americans lost in Southern Italy Americans roll dice for 4 artilleries, 1 fighter and 4 infantry in Southern Italy, round 2 : 4/9 hits, 3,17 expected hits Italians roll dice for 1 aaGun, 3 fighters, 9 infantry, 1 marine and 2 tactical_bombers in Southern Italy, round 2 : 6/15 hits, 6,33 expected hits 1 aaGun owned by the Italians, 4 infantry owned by the Americans, 2 artilleries owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy 1 fighter owned by the Americans retreated Americans roll dice for 2 artilleries in Southern Italy, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 3 fighters, 6 infantry, 1 marine and 2 tactical_bombers in Southern Italy, round 3 : 5/12 hits, 5,33 expected hits 2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Italians win, taking Sumatra from Japanese with 3 fighters, 5 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -22 Casualties for Americans: 4 artilleries, 4 infantry and 1 tactical_bomber Casualties for Italians: 1 aaGun and 4 infantry Battle in 25 Sea Zone Americans attack with 4 destroyers and 1 submarine Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 destroyers in 25 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 : 2/5 hits, 2,17 expected hits 2 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 3 : 1/4 hits, 1,83 expected hits 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 4 destroyers and 1 submarine Casualties for Japanese: 1 carrier and 2 destroyers 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Midway Non Combat Move - Americans 1 fighter moved from Southern Italy to 95 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Morocco to Algeria 1 artillery moved from Algeria to Tunisia 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Central United States to Western United States 1 aaGun moved from Central United States to Western United States 2 infantry moved from Western United States to British Columbia 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from Soviet Far East to Siberia 2 artilleries and 2 infantry moved from Northwest Persia to Iraq 1 bomber moved from Northwest Persia to Egypt 1 destroyer moved from 80 Sea Zone to 41 Sea Zone 1 artillery moved from India to West India Place Units - Americans 3 armour placed in Iraq 5 destroyers and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux Combat - British Battle in Holland Belgium Battle in Normandy Bordeaux British attack with 4 fighters and 2 infantry Italians defend with 1 artillery, 1 factory_minor and 1 harbour British roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2,33 expected hits Italians roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Normandy Bordeaux British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 80 Sea Zone to 38 Sea Zone 1 artillery moved from Northwest Persia to Persia 4 mech_infantrys moved from India to Eastern Persia 1 armour moved from India to Eastern Persia 1 infantry moved from Persia to Eastern Persia 2 infantry moved from Persia to Northwest Persia 1 fighter moved from Egypt to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Trans-Jordan to Iraq 3 artilleries moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 3 artilleries, 1 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone 3 artilleries moved from 80 Sea Zone to Iraq 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Alexandria to Egypt 1 carrier moved from 81 Sea Zone to 80 Sea Zone Place Units - British 1 destroyer placed in 110 Sea Zone 3 mech_infantrys placed in Egypt 1 artillery and 2 infantry placed in Persia 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 mech_infantrysCombat Hit Differential Summary :
Chinese regular : 1,67 Americans regular : 1,83 Japanese regular : -0,83 Italians regular : -1,00 British regular : 1,67 Italians AA : 0,67 -
TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Rostov to Iraq Combat - Italians Strategic bombing raid in Iraq Americans roll AA dice in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Iraq causes 4 damage total. Non Combat Move - Italians 1 bomber moved from Iraq to Greece 1 artillery and 2 infantry moved from Albania to Greece 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,4,1,5 Italians collect 7 PUs (7 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Americans AA : -0.17 -
TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from New South Wales to South Australia 4 infantry moved from New South Wales to South Australia 2 aaGuns moved from New South Wales to Queensland 4 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6 ANZAC collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from New South Wales to South Australia 4 infantry moved from New South Wales to South Australia 2 aaGuns moved from New South Wales to Queensland 4 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6 ANZAC collect 10 PUs; end with 12 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 91 PUs; Germans buy 3 artilleries, 1 factory_minor, 1 fighter, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 3 infantry moved from France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Southern Italy to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium 1 armour and 2 mech_infantrys moved from Timguska to Kansu 2 mech_infantrys moved from Vologda to Kansu 1 mech_infantry moved from Timguska to Yakut S.S.R. Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 2/7 hits, 2.83 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Holland Belgium Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 2 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/7 hits, 2.83 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Kansu Germans attack with 1 armour and 4 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 1 armour and 4 mech_infantrys in Kansu, round 2 : 0/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 4 mech_infantrys in Kansu, round 3 : 1/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Germans win, taking Kansu from Chinese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Germans 2 mech_infantrys moved from Ukraine to Caucasus 10 armour and 6 mech_infantrys moved from Turkmenistan to Kazakhstan 1 mech_infantry moved from Russia to Kazakhstan 1 mech_infantry moved from Vologda to Kazakhstan 1 mech_infantry moved from Kazakhstan to Caucasus 1 artillery and 2 infantry moved from Rostov to Caucasus 1 artillery and 2 infantry moved from Samara to Kazakhstan 2 infantry moved from Russia to Samara 2 artilleries moved from Volgograd to Kazakhstan 1 artillery moved from Volgograd to Caucasus 7 infantry moved from Ukraine to Rostov 1 infantry moved from Western Ukraine to Ukraine 1 artillery and 5 infantry moved from Poland to Eastern Poland 4 infantry moved from Germany to Slovakia Hungary 1 artillery and 1 infantry moved from Norway to Finland 1 artillery and 2 infantry moved from Novgorod to Vyborg 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Southern Italy 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 1 bomber moved from Western Germany to Southern Italy 2 artilleries and 3 infantry moved from Western Germany to Northern Italy 2 mech_infantrys moved from Germany to Yugoslavia 2 infantry moved from Romania to Yugoslavia 1 artillery moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan 2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus 3 fighters and 3 tactical_bombers moved from Volgograd to Yugoslavia Place Units - Germans 1 factory_minor placed in Yugoslavia 3 artilleries, 1 fighter and 6 infantry placed in Western Germany 3 infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 2 infantry placed in Germany Germans undo move 2. 1 artillery, 1 fighter and 2 infantry placed in Germany 2 artilleries and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,1,4,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Germans collect 69 PUs (4 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Germans regular : -1.00 British regular : -0.33 -
@flyingbadger I think it is time to call it a game! Thank you for the match, and well played!
I am glad I made it to round 20 in my first BM3 game :-) I do not think that I made that one big and decisive mistake and even played quite well Russia and ANAC. But I never had a real plan for the US and UK. Maybe I should have gone 100% against Italy right from the start. And I should have taken back all original UK Europe territories to get back the bonus, although it is just 3 IPC.
Apart from the extra/changed national objectives, BM3 seems to be quite similar to G40. I think the last 10 rounds or so I just played a G40 game… It was a fun match!
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@flyingbadger I guess the best englishman has won :-)






