@zarhunter here’s the file ^
JDOW (X) vs Farmboy (L+22) BM3
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@jdow I’m curious, if you are willing to share, if my Soviet moves towards China and India impacted at all on Japan’s choices?
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@farmboy Well, I’d say apparently not, as I still pushed towards India despite the extra units you brought in to defend. It certainly made the push a bit harder as I felt I had to invest into the harbour to bring 2 extra ground as otherwise I believe the battle would have been too dicey in case you’d make a stand.
On the other hand this facilitated the German advance in the East. The never ending trade-off the Allies have to make. Increasing pressure on a certain part of the map always also means to decrease the pressure somewhere else.
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@jdow yeah I wasn’t going to stop you from taking India. I regret not trying to keep a couple of destroyers in range just to make that more difficult (i’m a little rusty). But I’m wondering if you had shifted your placement of units in the pacific. Last time we played, you had stacked Caroline islands with air to deny it to me and I had trouble getting the US setup in the pacific. I didn’t expect ultimately to hold India (although I would have stacked it if it seemed possible to hold) but I was hoping your placement and spending would have been impacted to give the US more room to maneuver. I usually move Soviet units West rather than east (unless I’m expecting a Japanese attack on the USSR) and was trying something different this time.
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I actually don’t think I lost much against Germany. I might have been in a position to trade some inf for territory and a couple of ipcs (and maybe delay your use of the Novgorod factory by a turn) but I don’t think I could have slowed you from reaching Bryansk or Rostov on the next turn.
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@farmboy Yeah, you did not lose much, but the German advance went as swift as it could go after 4 turns and you could have bothered me a bit more.
Re Japan: I saw the chance to go for India and went for it. Alternatively, I could have made the same fleet movement but bring enough air to hold Caro, also a valid option.
But I found it more attractive to go for India as disrupting this unit supply in turn 4 without making major confessions is worth it imo. -
@jdow so possibly if I had done a better job of delaying the attack on India (by having destroyers available to block) you would have then stacked Caro and I would have held India another turn but not been able to capture Caro.
I had thought I had made two errors in the pacific. Not having a destroyer available to block and not stacking all my air in queensland or wake last turn. The soviets were largely meant as a feint to force Japan to commit more westward (although if tehy would have meant holding india, than i probably would have moved them there).
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Hey Sir, I need to beg for an edit.
I accidentally took 2 planes from the Java seazone to India while 3 planes were sitting idle at FIC.
There was no point in taking them as it would force them to land on an AC.Can we assume the planes on India came from FIC?
I swear this has nothing to do with the dice outcomes and I just rushed through the real turn while I took the planes from FIC during practice mode. -
@jdow yes. No problem!
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@jdow no rush of course, but just checking if you forgot to post.
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 19:43:57
Savegame -
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - AmericansCombat Hit Differential Summary :
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Many Thanks. Hit “ok” by accident, too, so no history in the game thread :-/
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@farmboy said in JDOW (X) vs Farmboy (L+22) BM3:
@jdow no rush of course, but just checking if you forgot to post.
No. Got interrupted. Had to pick up kids.
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Tiny edit, just moved a sub to 6
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Turning off Edit Mode Americans buy 1 carrier, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 fighter moved from 33 Sea Zone to 21 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 fighter moved from Gibraltar to Tunisia 1 fighter moved from Gibraltar to Tunisia Combat - Americans Battle in Philippines Battle in Marianas Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Philippines from Japanese, taking Marianas from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Tunisia Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Italians defend with 1 artillery Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 fighter moved from Tunisia to 92 Sea Zone 1 fighter moved from Tunisia to Algeria 1 fighter moved from Eastern United States to Gibraltar 1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 21 Sea Zone to 33 Sea Zone 2 fighters moved from Western United States to Wake Island 1 bomber moved from Western United States to Caroline Islands 1 bomber moved from New Zealand to Caroline Islands 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry and 1 transport moved from 52 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 63 Sea Zone to 33 Sea Zone Place Units - Americans 1 fighter and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Suiyuyan to Hopei 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese Turning on Edit Mode EDIT: Removing units owned by Chinese from Sikang: 3 infantry EDIT: Adding units owned by Chinese to Tsinghai: 3 infantry EDIT: Turning off Edit Mode 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : 1.83 Japanese regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Turning off Edit Mode Americans buy 1 carrier, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 fighter moved from 33 Sea Zone to 21 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 fighter moved from Gibraltar to Tunisia 1 fighter moved from Gibraltar to Tunisia Combat - Americans Battle in Philippines Battle in Marianas Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Philippines from Japanese, taking Marianas from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Tunisia Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Italians defend with 1 artillery Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 1 fighter moved from Tunisia to 92 Sea Zone 1 fighter moved from Tunisia to Algeria 1 fighter moved from Eastern United States to Gibraltar 1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 21 Sea Zone to 33 Sea Zone 2 fighters moved from Western United States to Wake Island 1 bomber moved from Western United States to Caroline Islands 1 bomber moved from New Zealand to Caroline Islands 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry and 1 transport moved from 52 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 63 Sea Zone to 33 Sea Zone Place Units - Americans 1 fighter and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Suiyuyan to Hopei 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese Turning on Edit Mode EDIT: Removing units owned by Chinese from Sikang: 3 infantry EDIT: Adding units owned by Chinese to Tsinghai: 3 infantry EDIT: Turning off Edit Mode 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 aaGun, 5 infantry and 3 marines; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Algeria to Libya British take Libya from Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 bomber moved from Persia to British Somaliland 1 artillery and 2 marines moved from Persia to 80 Sea Zone 1 artillery and 2 infantry moved from Iraq to 80 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 80 Sea Zone to 76 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from 76 Sea Zone to British Somaliland 3 fighters and 1 tactical_bomber moved from West India to India 1 fighter and 1 tactical_bomber moved from Persia to India 2 infantry moved from West India to India 1 infantry moved from West India to India Combat - British Battle in British Somaliland British attack with 2 artilleries, 1 bomber, 2 infantry and 2 marines Italians defend with 1 artillery and 3 infantry British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 2 artilleries, 1 bomber, 2 infantry and 2 marines in British Somaliland, round 2 : 2/7 hits, 2.67 expected hits Italians roll dice for 1 artillery and 3 infantry in British Somaliland, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Italians lost in British Somaliland British roll dice for 2 artilleries, 1 bomber, 2 infantry and 2 marines in British Somaliland, round 3 : 2/7 hits, 2.67 expected hits Italians roll dice for 1 artillery in British Somaliland, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in British Somaliland British win, taking British Somaliland from Italians with 2 artilleries, 1 bomber, 1 infantry and 2 marines remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 3 infantry Casualties for British: 1 infantry Battle in India British attack with 4 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 6/9 hits, 3.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 aaGun moved from West India to India 1 aaGun moved from West India to Eastern Persia 1 armour moved from Iraq to Eastern Persia 3 fighters and 1 tactical_bomber moved from India to Eastern Persia 1 fighter and 1 tactical_bomber moved from India to West India 1 fighter moved from Egypt to Eastern Persia 1 fighter moved from Egypt to Eastern Persia 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Tobruk to Egypt 3 infantry moved from Egypt to Trans-Jordan 1 artillery and 5 infantry moved from Iraq to Northwest Persia 1 bomber moved from British Somaliland to Eastern Persia 1 fighter moved from Algeria to Egypt 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom 3 cruisers moved from 92 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - British 3 marines placed in United Kingdom 1 aaGun and 2 infantry placed in Persia 3 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 1 submarine EDIT: Adding units owned by British to 105 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 1.83 Americans regular : -0.33 Japanese regular : 1.00 Italians regular : -1.00 British regular : 0.67 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 mech_infantrys and 1 transport; Remaining resources: 3 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from Crete to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Non Combat Move - Italians 1 aaGun, 3 armour and 1 mech_infantry moved from Bessarabia to Ukraine 1 infantry moved from Bulgaria to Albania 1 artillery moved from Bulgaria to Albania Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 16 PUsCombat Hit Differential Summary :





