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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
6 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
5 artilleries and 21 infantry moved from Romania to Bessarabia
1 carrier moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
1 bomber moved from Western Germany to 114 Sea Zone
1 battleship moved from 113 Sea Zone to 114 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 114 Sea Zone
Combat - Germans
Battle in Bessarabia
Germans attack with 6 armour, 5 artilleries, 21 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 6 armour, 5 artilleries, 21 infantry and 1 mech_infantry in Bessarabia, round 2 : 8/33 hits, 9,17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 6 armour, 5 artilleries, 21 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 3/5 hits, 3,00 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
1 bomber moved from 125 Sea Zone to Western Germany
1 bomber moved from 114 Sea Zone to Western Germany
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns moved from Romania to Eastern Poland
2 armour and 2 mech_infantrys moved from Western Germany to Poland
3 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 mech_infantry moved from Western Germany to Poland
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Algeria to Western Germany
1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
Place Units - Germans
1 fighter and 2 mech_infantrys placed in Western Germany
1 armour and 6 mech_infantrys placed in Germany
1 destroyer placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Northern Italy: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : -1,00
Germans regular : -2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 115 Sea Zone to 114 Sea Zone
2 aaGuns moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
7 infantry moved from Russia to Bryansk
1 artillery and 5 infantry moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Shensi to Yunnan
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Tsagaan Olom to Olgiy
1 infantry moved from Kansu to Timguska
1 infantry moved from Kansu to Timguska
2 infantry moved from Central Mongolia to Tsagaan Olom
Place Units - Russians
1 armour and 2 artilleries placed in Novgorod
Russians undo move 1.
1 armour placed in Russia
1 artillery and 2 infantry placed in Novgorod
Russians undo move 2.
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 4 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 55 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
2 infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 armour and 1 mech_infantry moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Hopei to Shensi
1 bomber moved from Manchuria to Shensi
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Hunan to Shensi
Combat - Japanese
Battle in Borneo
Battle in Guam
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 2 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 5/8 hits, 3,67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to Kiangsu
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter moved from Hunan to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 3 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 aaGun moved from Manchuria to Jehol
1 fighter moved from Manchuria to Japan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsi to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from Shensi to Chahar
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry placed in Kiangsu
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 0,33
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 3 destroyers, 1 marine and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
Combat - Americans
Americans creates battle in territory 101 Sea Zone
Battle in 101 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Germans defend with 1 submarine
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 101 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 101 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 transports in 101 Sea Zone, round 4 : 2/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 101 Sea Zone
Americans win, taking 101 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 89 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 89 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 bomber, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to Central United States
1 armour moved from Western United States to Central United States
1 submarine moved from 79 Sea Zone to 72 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 30 Sea Zone
3 fighters moved from Hawaiian Islands to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 5 fighters moved from 30 Sea Zone to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
Place Units - Americans
1 marine placed in Central United States
1 cruiser and 1 destroyer placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Kwangsi
3 artilleries and 8 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
3 artilleries placed in Kwangsi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Egypt to Alexandria
1 bomber moved from Gibraltar to Alexandria
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Syria
British take Syria from Neutral_Axis
1 armour and 3 mech_infantrys moved from India to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 armour and 3 mech_infantrys moved from Yunnan to Kiangsi
1 artillery and 10 infantry moved from Yunnan to French Indo China
1 infantry moved from Siam to French Indo China
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Normandy Bordeaux
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Normandy Bordeaux from Germans, taking Anglo Egyptian Sudan from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kiangsi
British attack with 1 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 artilleries and 3 infantry
British roll dice for 1 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 3/8 hits, 2,83 expected hits
Japanese roll dice for 2 artilleries and 3 infantry in Kiangsi, round 2 : 2/5 hits, 1,67 expected hits
3 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Kiangsi
British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 3 : 3/6 hits, 2,50 expected hits
Japanese roll dice for 2 artilleries in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Japanese: 2 artilleries and 3 infantry
Battle in Alexandria
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour and 3 mech_infantrys in Shan State, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 artillery and 11 infantry
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 1 artillery and 11 infantry in French Indo China, round 2 : 3/12 hits, 2,33 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - British
1 aaGun moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to French Indo China
2 fighters and 1 tactical_bomber moved from Kiangsi to Kwangsi
1 aaGun moved from India to Burma
1 battleship and 1 cruiser moved from 77 Sea Zone to 71 Sea Zone
1 destroyer moved from 78 Sea Zone to 72 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 bomber moved from Alexandria to Egypt
1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 destroyer moved from 122 Sea Zone to 106 Sea Zone
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 fighter moved from Gibraltar to 110 Sea Zone
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to 110 Sea Zone
Place Units - British
1 carrier and 1 transport placed in 110 Sea Zone
3 infantry placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 6 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -0,67
Italians regular : 0,33
Japanese regular : 0,67
Germans regular : -0,67
British regular : 2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 artilleries moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 3/10 hits, 3,33 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 infantry moved from Tunisia to Libya
1 infantry moved from Morocco to Algeria
1 destroyer moved from 94 Sea Zone to 97 Sea Zone
1 aaGun, 3 armour, 2 infantry and 1 mech_infantry moved from Romania to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Bulgaria to Romania
Place Units - Italians
2 transports placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3,4
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter and 1 infantry moved from Yunnan to French Indo China
2 fighters moved from India to French Indo China
1 aaGun, 1 artillery and 3 infantry moved from Queensland to South Australia
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 61 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
2 bombers moved from Southern Italy to 81 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/7 hits, 3,33 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 81 Sea Zone
Germans attack with 2 bombers
British defend with 1 transport; French defend with 1 destroyer
Germans roll dice for 2 bombers in 81 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French and 1 transport owned by the British lost in 81 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Non Combat Move - Germans
2 bombers moved from 81 Sea Zone to Alexandria
1 fighter and 1 tactical_bomber moved from Southern Italy to Alexandria
1 infantry moved from Eastern Poland to Western Ukraine
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 armour and 3 mech_infantrys moved from Poland to Eastern Poland
3 infantry moved from Bulgaria to Romania
2 mech_infantrys moved from Western Germany to Poland
2 bombers moved from Normandy Bordeaux to Western Germany
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 destroyer and 1 submarine moved from 125 Sea Zone to 113 Sea Zone
3 armour moved from Romania to Eastern Poland
5 artilleries and 1 infantry moved from Bessarabia to Ukraine
20 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
Place Units - Germans
8 mech_infantrys placed in Germany
3 infantry placed in France
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
French regular : -0,33
Germans regular : 0,33
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
9 artilleries, 23 infantry and 1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Yunnan to Anhwe
2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe
Combat - Russians
Battle in Belarus
Russians attack with 9 artilleries, 23 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 9 artilleries, 23 infantry and 1 mech_infantry in Belarus, round 2 : 10/33 hits, 8,50 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 9 artilleries, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Anhwe
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Anhwe
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi
2 armour and 1 mech_infantry moved from Yunnan to Kwangsi
2 aaGuns moved from Novgorod to Belarus
1 armour moved from Russia to Belarus
1 infantry moved from Volgograd to Rostov
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 aaGun moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 aaGun, 1 artillery and 15 infantry moved from Bryansk to Belarus
1 infantry moved from Timguska to Evenkiyskiy
2 infantry moved from Tsagaan Olom to Kansu
Place Units - Russians
9 artilleries placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
Germans regular : 0,67
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 5 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 5 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to French Indo China
1 bomber moved from Kiangsu to French Indo China
2 fighters and 3 tactical_bombers moved from Kiangsu to French Indo China
1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
1 bomber moved from Chahar to Evenkiyskiy
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
3 fighters moved from Japan to Kiangsi
Combat - Japanese
Battle in French Indo China
Japanese attack with 3 artilleries, 1 bomber, 4 fighters, 9 infantry and 5 tactical_bombers
British defend with 1 aaGun, 1 artillery and 10 infantry; ANZAC defend with 3 fighters and 1 infantry
British roll AA dice in French Indo China : 0/3 hits, 0,50 expected hits
Japanese roll dice for 2 battleships and 2 cruisers in French Indo China, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 3 artilleries, 1 bomber, 4 fighters, 9 infantry and 5 tactical_bombers in French Indo China, round 2 : 11/22 hits, 8,83 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery, 3 fighters and 11 infantry in French Indo China, round 2 : 8/15 hits, 6,00 expected hits
8 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 aaGun owned by the British, 1 artillery owned by the British and 10 infantry owned by the British lost in French Indo China
Japanese roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry and 5 tactical_bombers in French Indo China, round 3 : 6/14 hits, 7,17 expected hits
UK_Pacific roll dice for 3 fighters in French Indo China, round 3 : 2/3 hits, 2,00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 fighters owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 1 bomber, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Japanese: 1 artillery and 9 infantry
Casualties for ANZAC: 3 fighters and 1 infantry
Casualties for British: 1 aaGun, 1 artillery and 10 infantry
Battle in Kiangsi
Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/9 hits, 4,17 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Evenkiyskiy, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Evenkiyskiy to Yakut S.S.R.
1 aaGun moved from Jehol to Shantung
1 infantry moved from Hopei to Shensi
1 artillery moved from Chahar to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
5 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
2 carriers and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone
2 carriers moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 submarine moved from 45 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from French Indo China to Kiangsu
2 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from French Indo China to Hainan
2 fighters and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
1 armour and 2 infantry placed in Kiangsu
1 destroyer and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : -0,83
British AA : -0,50
UK_Pacific regular : 2,00
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to 98 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 30 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 48 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 30 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 48 Sea Zone
1 cruiser moved from 48 Sea Zone to 33 Sea Zone
4 fighters moved from 54 Sea Zone to Caroline Islands
1 battleship moved from 54 Sea Zone to 48 Sea Zone
1 battleship moved from 48 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 98 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Americans roll dice for 1 fighter in 46 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 4 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 3 fighters and 3 infantry in Caroline Islands, round 2 : 1/7 hits, 2,50 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Caroline Islands, round 3 : 2/6 hits, 2,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
3 fighters moved from Caroline Islands to 33 Sea Zone
3 carriers, 2 destroyers and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 destroyer and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 marines moved from Central United States to 101 Sea Zone
2 cruisers and 2 marines moved from 101 Sea Zone to 91 Sea Zone
2 marines moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Gibraltar to Egypt
1 bomber moved from 98 Sea Zone to Egypt
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 aaGun and 3 mech_infantrys moved from Western United States to British Columbia
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 aaGuns
EDIT: Adding units owned by Americans to Western United States: 2 aaGuns
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in Central United States
1 tactical_bomber placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Hunan to Kweichow
1 fighter moved from Kwangsi to Kweichow
6 artilleries and 10 infantry moved from Kwangsi to Kiangsi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
Chinese attack with 6 artilleries and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 artilleries and 10 infantry in Kiangsi, round 2 : 5/16 hits, 4,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 6 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
3 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Shan State to French Indo China
1 mech_infantry moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Belgian Congo
2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Egypt to Belgian Congo
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking 106 Sea Zone from Germans, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belgian Congo
British attack with 1 armour, 1 bomber and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 bomber and 2 infantry in Belgian Congo, round 2 : 2/4 hits, 1,50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in French Indo China
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 artilleries
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 1/6 hits, 2,17 expected hits
Japanese roll dice for 2 artilleries in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 2/5 hits, 2,00 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 2 artilleries
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from French Indo China to Kiangsi
1 aaGun moved from Kwangsi to Kiangsi
1 aaGun moved from Burma to Yunnan
6 mech_infantrys moved from India to Yunnan
1 armour moved from Shan State to Yunnan
1 bomber moved from Belgian Congo to Egypt
1 mech_infantry moved from Syria to Egypt
2 fighters moved from Gibraltar to Egypt
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 battleship, 1 cruiser and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 destroyer moved from 72 Sea Zone to 75 Sea Zone
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
Place Units - British
2 artilleries and 2 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
1 destroyer placed in 110 Sea Zone
3 infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,6,3,4,6,5,2,4,5,5,6,4,3,4,2,1,3,3,4,3,5,6,2
UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,50
Americans regular : -2,83
Italians regular : 0,33
Japanese regular : 2,67
Japanese AA : 0,50
Germans regular : -0,33
British regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Bessarabia to Rostov
3 armour moved from Bessarabia to Rostov
1 mech_infantry moved from Romania to Baltic States
1 bomber moved from Southern Italy to Baltic States
Combat - Italians
Battle in Rostov
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 3/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun and 2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Romania to Yugoslavia
1 bomber moved from Baltic States to Germany
1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 3 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 battleship, 2 cruisers and 2 destroyers moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Algeria to Tunisia
1 infantry moved from Ethiopia to British Somaliland
Place Units - Italians
1 transport placed in 95 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 1,50
Russians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Kiangsi
1 carrier and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@aequitas-et-veritas The Anzac fighter is on the Anzac AC in sz 33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits, 2,17 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Holland Belgium
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Russians defend with 1 submarine
Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 bombers moved from Holland Belgium to Western Germany
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 bombers moved from Alexandria to Western Germany
7 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine
1 armour, 5 artilleries and 21 infantry moved from Ukraine to Rostov
6 armour moved from Bessarabia to Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
3 aaGuns moved from Eastern Poland to Western Ukraine
1 infantry moved from Romania to Eastern Poland
2 infantry moved from Romania to Bessarabia
8 mech_infantrys moved from Germany to Romania
Place Units - Germans
3 infantry placed in France
2 artilleries and 1 infantry placed in Ukraine
6 infantry and 4 mech_infantrys placed in Western Germany
Germans undo move 3.
6 infantry placed in Western Germany
2 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans regular : 0,50
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Belarus to Novgorod
1 armour, 9 artilleries, 35 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
1 artillery and 4 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Caucasus to Volgograd
1 infantry moved from Olgiy to Yenisey
Russians take Yenisey from Japanese
1 artillery moved from Russia to Bryansk
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 5 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 3/6 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 armour, 9 artilleries, 35 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 9 artilleries, 35 infantry and 1 mech_infantry in Eastern Poland, round 2 : 14/46 hits, 11,00 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour, 9 artilleries, 35 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Belarus to Eastern Poland
1 mech_infantry moved from Russia to Urals
1 infantry moved from Kansu to Tsinghai
1 aaGun moved from Russia to Bryansk
2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Kwangsi to Kiangsi
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : -1,33
Russians regular : 3,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 fighters and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 55 Sea Zone to 34 Sea Zone
1 fighter and 4 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Combat - Japanese
Battle in Urals
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Urals
Japanese roll dice for 1 armour in Urals, round 3 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 4 tactical_bombers in 34 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Japanese win with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 6 transports moved from 36 Sea Zone to 35 Sea Zone
4 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Hainan to Kiangsu
1 aaGun moved from Shantung to Kiangsu
1 bomber moved from Yakut S.S.R. to Kiangsu
Place Units - Japanese
3 infantry placed in Kiangsu
2 fighters and 7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : 0,67
Russians regular : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 marine moved from Gibraltar to 91 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
2 cruisers and 2 marines moved from 91 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Norway
1 marine moved from 112 Sea Zone to Denmark
1 carrier and 3 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Egypt to Ukraine
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Combat Hit Differential Summary :
@aequitas-et-veritas Scramble sz 112?
@sovietishcat No scramble for the US, full scramble for the UK.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Combat Move - British
1 mech_infantry moved from Yunnan to Anhwe
2 fighters and 1 tactical_bomber moved from Kiangsi to Anhwe
1 armour and 2 mech_infantrys moved from Yunnan to Szechwan
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 bomber moved from Egypt to Western Germany
2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany
Combat - British
Combat Hit Differential Summary :